/** * @file lluictrlfactory.cpp * @brief Factory class for creating UI controls * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "lluictrlfactory.h" #include #include // other library includes #include "llcontrol.h" #include "lldir.h" #include "v4color.h" // this library includes #include "llbutton.h" #include "llcheckboxctrl.h" //#include "llcolorswatch.h" #include "llcombobox.h" #include "llcontrol.h" #include "lldir.h" #include "llevent.h" #include "llfloater.h" #include "lliconctrl.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llradiogroup.h" #include "llscrollcontainer.h" #include "llscrollingpanellist.h" #include "llscrolllistctrl.h" #include "llslider.h" #include "llsliderctrl.h" #include "llmultislider.h" #include "llmultisliderctrl.h" #include "llspinctrl.h" #include "lltabcontainer.h" #include "lltabcontainervertical.h" #include "lltextbox.h" #include "lltexteditor.h" #include "llui.h" #include "llviewborder.h" const char XML_HEADER[] = "\n"; const S32 HPAD = 4; const S32 VPAD = 4; const S32 FLOATER_H_MARGIN = 15; const S32 MIN_WIDGET_HEIGHT = 10; std::vector LLUICtrlFactory::mXUIPaths; // UI Ctrl class for padding class LLUICtrlLocate : public LLUICtrl { public: LLUICtrlLocate() : LLUICtrl("locate", LLRect(0,0,0,0), FALSE, NULL, NULL) { setTabStop(FALSE); } virtual void draw() { } static LLView *fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory) { LLString name("pad"); node->getAttributeString("name", name); LLUICtrlLocate *new_ctrl = new LLUICtrlLocate(); new_ctrl->setName(name); new_ctrl->initFromXML(node, parent); return new_ctrl; } }; static LLRegisterWidget r1("locate"); static LLRegisterWidget r2("pad"); //----------------------------------------------------------------------------- // LLUICtrlFactory() //----------------------------------------------------------------------------- LLUICtrlFactory::LLUICtrlFactory() { setupPaths(); } void LLUICtrlFactory::setupPaths() { LLString filename = gDirUtilp->getExpandedFilename(LL_PATH_SKINS, "paths.xml"); LLXMLNodePtr root; BOOL success = LLXMLNode::parseFile(filename, root, NULL); mXUIPaths.clear(); if (success) { LLXMLNodePtr path; LLString app_dir = gDirUtilp->getAppRODataDir(); for (path = root->getFirstChild(); path.notNull(); path = path->getNextSibling()) { LLUIString path_val_ui(path->getValue()); LLString language = "en-us"; if (LLUI::sConfigGroup) { language = LLUI::sConfigGroup->getString("Language"); if(language == "default") { language = LLUI::sConfigGroup->getString("SystemLanguage"); } } path_val_ui.setArg("[Language]", language); LLString fullpath = app_dir + path_val_ui.getString(); if (std::find(mXUIPaths.begin(), mXUIPaths.end(), fullpath) == mXUIPaths.end()) { mXUIPaths.push_back(app_dir + path_val_ui.getString()); } } } else // parsing failed { LLString slash = gDirUtilp->getDirDelimiter(); LLString dir = gDirUtilp->getAppRODataDir() + slash + "skins" + slash + "xui" + slash + "en-us" + slash; llwarns << "XUI::config file unable to open." << llendl; mXUIPaths.push_back(dir); } } //----------------------------------------------------------------------------- // getLayeredXMLNode() //----------------------------------------------------------------------------- bool LLUICtrlFactory::getLayeredXMLNode(const LLString &filename, LLXMLNodePtr& root) { if (!LLXMLNode::parseFile(mXUIPaths.front() + filename, root, NULL)) { if (!LLXMLNode::parseFile(filename, root, NULL)) { llwarns << "Problem reading UI description file: " << mXUIPaths.front() + filename << llendl; return FALSE; } } LLXMLNodePtr updateRoot; std::vector::const_iterator itor; for (itor = mXUIPaths.begin(), ++itor; itor != mXUIPaths.end(); ++itor) { LLString nodeName; LLString updateName; LLXMLNode::parseFile((*itor) + filename, updateRoot, NULL); updateRoot->getAttributeString("name", updateName); root->getAttributeString("name", nodeName); if (updateName == nodeName) { LLXMLNode::updateNode(root, updateRoot); } } return TRUE; } //----------------------------------------------------------------------------- // buildFloater() //----------------------------------------------------------------------------- void LLUICtrlFactory::buildFloater(LLFloater* floaterp, const LLString &filename, const LLCallbackMap::map_t* factory_map, BOOL open) /* Flawfinder: ignore */ { LLXMLNodePtr root; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { return; } // root must be called floater if( !(root->hasName("floater") || root->hasName("multi_floater") ) ) { llwarns << "Root node should be named floater in: " << filename << llendl; return; } if (factory_map) { mFactoryStack.push_front(factory_map); } floaterp->initFloaterXML(root, NULL, this, open); /* Flawfinder: ignore */ if (LLUI::sShowXUINames) { floaterp->setToolTip(filename); } if (factory_map) { mFactoryStack.pop_front(); } LLHandle handle = floaterp->getHandle(); mBuiltFloaters[handle] = filename; } //----------------------------------------------------------------------------- // saveToXML() //----------------------------------------------------------------------------- S32 LLUICtrlFactory::saveToXML(LLView* viewp, const LLString& filename) { llofstream out(filename.c_str()); if (!out.good()) { llwarns << "Unable to open " << filename << " for output." << llendl; return 1; } out << XML_HEADER; LLXMLNodePtr xml_node = viewp->getXML(); xml_node->writeToOstream(out); out.close(); return 0; } //----------------------------------------------------------------------------- // buildPanel() //----------------------------------------------------------------------------- BOOL LLUICtrlFactory::buildPanel(LLPanel* panelp, const LLString &filename, const LLCallbackMap::map_t* factory_map) { BOOL didPost = FALSE; LLXMLNodePtr root; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { return didPost; } // root must be called panel if( !root->hasName("panel" ) ) { llwarns << "Root node should be named panel in : " << filename << llendl; return didPost; } if (factory_map) { mFactoryStack.push_front(factory_map); } didPost = panelp->initPanelXML(root, NULL, this); if (LLUI::sShowXUINames) { panelp->setToolTip(filename); } LLHandle handle = panelp->getHandle(); mBuiltPanels[handle] = filename; if (factory_map) { mFactoryStack.pop_front(); } return didPost; } //----------------------------------------------------------------------------- // buildMenu() //----------------------------------------------------------------------------- LLMenuGL *LLUICtrlFactory::buildMenu(const LLString &filename, LLView* parentp) { // TomY TODO: Break this function into buildMenu and buildMenuBar LLXMLNodePtr root; LLMenuGL* menu; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { return NULL; } // root must be called panel if( !root->hasName( "menu_bar" ) && !root->hasName( "menu" )) { llwarns << "Root node should be named menu bar or menu in : " << filename << llendl; return NULL; } if (root->hasName("menu")) { menu = (LLMenuGL*)LLMenuGL::fromXML(root, parentp, this); } else { menu = (LLMenuGL*)LLMenuBarGL::fromXML(root, parentp, this); } if (LLUI::sShowXUINames) { menu->setToolTip(filename); } return menu; } //----------------------------------------------------------------------------- // buildMenu() //----------------------------------------------------------------------------- LLPieMenu *LLUICtrlFactory::buildPieMenu(const LLString &filename, LLView* parentp) { LLXMLNodePtr root; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { return NULL; } // root must be called panel if( !root->hasName( LL_PIE_MENU_TAG )) { llwarns << "Root node should be named " << LL_PIE_MENU_TAG << " in : " << filename << llendl; return NULL; } LLString name("menu"); root->getAttributeString("name", name); LLPieMenu *menu = new LLPieMenu(name); parentp->addChild(menu); menu->initXML(root, parentp, this); if (LLUI::sShowXUINames) { menu->setToolTip(filename); } return menu; } //----------------------------------------------------------------------------- // rebuild() //----------------------------------------------------------------------------- void LLUICtrlFactory::rebuild() { built_panel_t::iterator built_panel_it; for (built_panel_it = mBuiltPanels.begin(); built_panel_it != mBuiltPanels.end(); ++built_panel_it) { LLString filename = built_panel_it->second; LLPanel* panelp = built_panel_it->first.get(); if (!panelp) { continue; } llinfos << "Rebuilding UI panel " << panelp->getName() << " from " << filename << llendl; BOOL visible = panelp->getVisible(); panelp->setVisible(FALSE); panelp->setFocus(FALSE); panelp->deleteAllChildren(); buildPanel(panelp, filename.c_str(), &panelp->getFactoryMap()); panelp->setVisible(visible); } built_floater_t::iterator built_floater_it; for (built_floater_it = mBuiltFloaters.begin(); built_floater_it != mBuiltFloaters.end(); ++built_floater_it) { LLFloater* floaterp = built_floater_it->first.get(); if (!floaterp) { continue; } LLString filename = built_floater_it->second; llinfos << "Rebuilding UI floater " << floaterp->getName() << " from " << filename << llendl; BOOL visible = floaterp->getVisible(); floaterp->setVisible(FALSE); floaterp->setFocus(FALSE); floaterp->deleteAllChildren(); gFloaterView->removeChild(floaterp); buildFloater(floaterp, filename, &floaterp->getFactoryMap()); floaterp->setVisible(visible); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- LLView *LLUICtrlFactory::createCtrlWidget(LLPanel *parent, LLXMLNodePtr node) { // panel for holding dummy widgets, so they have a parent for layout purposes, etc. // does not manage lifetime of child widgets static LLPanel dummy_panel; LLString ctrl_type = node->getName()->mString; LLString::toLower(ctrl_type); LLWidgetClassRegistry::factory_func_t func = LLWidgetClassRegistry::getInstance()->getCreatorFunc(ctrl_type); if (func == NULL) { llwarns << "Unknown control type " << ctrl_type << llendl; return NULL; } if (parent == NULL) { parent = &dummy_panel; } LLView *ctrl = func(node, parent, this); return ctrl; } LLView* LLUICtrlFactory::createWidget(LLPanel *parent, LLXMLNodePtr node) { LLView* view = createCtrlWidget(parent, node); S32 tab_group = parent->getLastTabGroup(); node->getAttributeS32("tab_group", tab_group); if (view) { parent->addChild(view, tab_group); } return view; } //----------------------------------------------------------------------------- // createFactoryPanel() //----------------------------------------------------------------------------- LLPanel* LLUICtrlFactory::createFactoryPanel(LLString name) { std::deque::iterator itor; for (itor = mFactoryStack.begin(); itor != mFactoryStack.end(); ++itor) { const LLCallbackMap::map_t* factory_map = *itor; // Look up this panel's name in the map. LLCallbackMap::map_const_iter_t iter = factory_map->find( name ); if (iter != factory_map->end()) { // Use the factory to create the panel, instead of using a default LLPanel. LLPanel *ret = (LLPanel*) iter->second.mCallback( iter->second.mData ); return ret; } } return NULL; } //----------------------------------------------------------------------------- //static BOOL LLUICtrlFactory::getAttributeColor(LLXMLNodePtr node, const LLString& name, LLColor4& color) { LLString colorstring; BOOL res = node->getAttributeString(name, colorstring); if (res && LLUI::sColorsGroup) { if (LLUI::sColorsGroup->controlExists(colorstring)) { color.setVec(LLUI::sColorsGroup->getColor(colorstring)); } else { res = FALSE; } } if (!res) { res = LLColor4::parseColor(colorstring.c_str(), &color); } if (!res) { res = node->getAttributeColor(name, color); } return res; }