/** * @file lluicolortable.h * @brief brief LLUIColorTable class header file * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLUICOLORTABLE_H_ #define LL_LLUICOLORTABLE_H_ #include #include "llinitparam.h" #include "llsingleton.h" #include "v4color.h" class LLUIColor; class LLUIColorTable : public LLSingleton { LLSINGLETON_EMPTY_CTOR(LLUIColorTable); LOG_CLASS(LLUIColorTable); // consider using sorted vector, can be much faster typedef std::map> string_color_map_t; public: struct ColorParams : LLInitParam::ChoiceBlock { Alternative value; Alternative reference; ColorParams(); }; struct ColorEntryParams : LLInitParam::Block { Mandatory name; Mandatory color; ColorEntryParams(); }; struct Params : LLInitParam::Block { Multiple color_entries; Params(); }; // define colors by passing in a param block that can be generated via XUI file or manually void insertFromParams(const Params& p); // reset all colors to default magenta color void clear(); // color lookup LLUIColor getColor(std::string_view name, const LLColor4& default_color = LLColor4::magenta) const; // if the color is in the table, it's value is changed, otherwise it is added void setColor(std::string_view name, const LLColor4& color); // returns true if color_name exists in the table bool colorExists(std::string_view color_name) const; bool isDefault(std::string_view color_name) const; void resetToDefault(std::string_view color_name); // loads colors from settings files bool loadFromSettings(); // saves colors specified by the user to the users skin directory void saveUserSettings() const; const auto& getLoadedColors() { return mLoadedColors; } const auto& getUserColors() { return mUserSetColors; } private: bool loadFromFilename(const std::string& filename, string_color_map_t& table); void insertFromParams(const Params& p, string_color_map_t& table); void clearTable(string_color_map_t& table); void setColor(std::string_view name, const LLColor4& color, string_color_map_t& table); string_color_map_t mLoadedColors; string_color_map_t mUserSetColors; }; #endif // LL_LLUICOLORTABLE_H