/** * @file lluicolortable.h * @brief brief LLUIColorTable class header file * * $LicenseInfo:firstyear=2009&license=viewergpl$ * Copyright (c) 2009, Linden Research, Inc. * $/LicenseInfo$ */ #ifndef LL_LLUICOLORTABLE_H_ #define LL_LLUICOLORTABLE_H_ #include #include "llinitparam.h" #include "llsingleton.h" #include "v4color.h" class LLUIColor; class LLUIColorTable : public LLSingleton { LOG_CLASS(LLUIColorTable); public: struct ColorParams : LLInitParam::Choice { Alternative value; Alternative reference; ColorParams(); }; struct ColorEntryParams : LLInitParam::Block { Mandatory name; Mandatory color; ColorEntryParams(); }; struct Params : LLInitParam::Block { Multiple color_entries; Params(); }; // define colors by passing in a param block that can be generated via XUI file or manually void insertFromParams(const Params& p); // reset all colors to default magenta color void clear(); // color lookup LLUIColor getColor(const std::string& name, const LLColor4& default_color = LLColor4::magenta) const; // if the color is in the table, it's value is changed, otherwise it is added void setColor(const std::string& name, const LLColor4& color); // returns true if color_name exists in the table bool colorExists(const std::string& color_name) const; // loads colors from settings files bool loadFromSettings(); // saves colors specified by the user to the users skin directory void saveUserSettings() const; private: bool loadFromFilename(const std::string& filename); // consider using sorted vector, can be much faster typedef std::map string_color_map_t; void clearTable(string_color_map_t& table); void setColor(const std::string& name, const LLColor4& color, string_color_map_t& table); string_color_map_t mLoadedColors; string_color_map_t mUserSetColors; }; #endif // LL_LLUICOLORTABLE_H