/** * @file lltextbox.cpp * @brief A text display widget * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #define LLTEXTBOX_CPP #include "lltextbox.h" #include "lluictrlfactory.h" #include "llfocusmgr.h" #include "llwindow.h" #include "llurlregistry.h" #include "llstyle.h" static LLDefaultChildRegistry::Register<LLTextBox> r("text"); // Compiler optimization, generate extern template template class LLTextBox* LLView::getChild<class LLTextBox>( const std::string& name, BOOL recurse) const; LLTextBox::LLTextBox(const LLTextBox::Params& p) : LLTextBase(p), mClickedCallback(NULL), mShowCursorHand(true) { mSkipTripleClick = true; } LLTextBox::~LLTextBox() {} BOOL LLTextBox::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = LLTextBase::handleMouseDown(x, y, mask); if (getSoundFlags() & MOUSE_DOWN) { make_ui_sound("UISndClick"); } if (!handled && mClickedCallback) { handled = TRUE; } if (handled) { // Route future Mouse messages here preemptively. (Release on mouse up.) gFocusMgr.setMouseCapture( this ); } return handled; } BOOL LLTextBox::handleMouseUp(S32 x, S32 y, MASK mask) { BOOL handled = LLTextBase::handleMouseUp(x, y, mask); if (getSoundFlags() & MOUSE_UP) { make_ui_sound("UISndClickRelease"); } // We only handle the click if the click both started and ended within us if (hasMouseCapture()) { // Release the mouse gFocusMgr.setMouseCapture( NULL ); // DO THIS AT THE VERY END to allow the button to be destroyed // as a result of being clicked. If mouseup in the widget, // it's been clicked if (mClickedCallback && !handled) { mClickedCallback(); handled = TRUE; } } return handled; } BOOL LLTextBox::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLTextBase::handleHover(x, y, mask); if (!handled && mClickedCallback && mShowCursorHand) { // Clickable text boxes change the cursor to a hand LLUI::getInstance()->getWindow()->setCursor(UI_CURSOR_HAND); return TRUE; } return handled; } void LLTextBox::setEnabled(BOOL enabled) { // just treat enabled as read-only flag bool read_only = !enabled; if (read_only != mReadOnly) { LLTextBase::setReadOnly(read_only); updateSegments(); } LLTextBase::setEnabled(enabled); } void LLTextBox::setText(const LLStringExplicit& text , const LLStyle::Params& input_params ) { // does string argument insertion mText.assign(text); LLTextBase::setText(mText.getString(), input_params ); } void LLTextBox::setClickedCallback( boost::function<void (void*)> cb, void* userdata /*= NULL */ ) { mClickedCallback = boost::bind(cb, userdata); } S32 LLTextBox::getTextPixelWidth() { return getTextBoundingRect().getWidth(); } S32 LLTextBox::getTextPixelHeight() { return getTextBoundingRect().getHeight(); } LLSD LLTextBox::getValue() const { return getViewModel()->getValue(); } BOOL LLTextBox::setTextArg( const std::string& key, const LLStringExplicit& text ) { mText.setArg(key, text); LLTextBase::setText(mText.getString()); return TRUE; } void LLTextBox::reshapeToFitText(BOOL called_from_parent) { reflow(); S32 width = getTextPixelWidth(); S32 height = getTextPixelHeight(); reshape( width + 2 * mHPad, height + 2 * mVPad, called_from_parent ); } void LLTextBox::onUrlLabelUpdated(const std::string &url, const std::string &label) { needsReflow(); }