/** * @file llscrolllistctrl.h * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_SCROLLLISTCTRL_H #define LL_SCROLLLISTCTRL_H #include #include #include "lluictrl.h" #include "llctrlselectioninterface.h" #include "lldarray.h" #include "llfontgl.h" #include "llui.h" #include "llstring.h" #include "llimagegl.h" #include "lleditmenuhandler.h" #include "llframetimer.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llscrollbar.h" #include "llresizebar.h" /* * Represents a cell in a scrollable table. * * Sub-classes must return height and other properties * though width accessors are implemented by the base class. * It is therefore important for sub-class constructors to call * setWidth() with realistic values. */ class LLScrollListCell { public: LLScrollListCell(S32 width = 0) : mWidth(width) {}; virtual ~LLScrollListCell() {}; virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const = 0; // truncate to given width, if possible virtual S32 getWidth() const {return mWidth;} virtual S32 getContentWidth() const { return 0; } virtual S32 getHeight() const = 0; virtual const LLSD getValue() const { return LLString::null; } virtual void setValue(const LLSD& value) { } virtual BOOL getVisible() const { return TRUE; } virtual void setWidth(S32 width) { mWidth = width; } virtual void highlightText(S32 offset, S32 num_chars) {} virtual BOOL isText() const = 0; virtual void setColor(const LLColor4&) {} virtual void onCommit() {}; virtual BOOL handleClick() { return FALSE; } virtual void setEnabled(BOOL enable) { } private: S32 mWidth; }; /* * Draws a horizontal line. */ class LLScrollListSeparator : public LLScrollListCell { public: LLScrollListSeparator(S32 width); virtual ~LLScrollListSeparator() {}; virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const; // truncate to given width, if possible virtual S32 getHeight() const { return 5; }; virtual BOOL isText() const { return FALSE; } }; /* * Cell displaying a text label. */ class LLScrollListText : public LLScrollListCell { public: LLScrollListText( const LLString& text, const LLFontGL* font, S32 width = 0, U8 font_style = LLFontGL::NORMAL, LLFontGL::HAlign font_alignment = LLFontGL::LEFT, LLColor4& color = LLColor4::black, BOOL use_color = FALSE, BOOL visible = TRUE); /*virtual*/ ~LLScrollListText(); virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const; virtual S32 getContentWidth() const; virtual S32 getHeight() const { return llround(mFont->getLineHeight()); } virtual void setValue(const LLSD& value); virtual const LLSD getValue() const { return LLSD(mText.getString()); } virtual BOOL getVisible() const { return mVisible; } virtual void highlightText(S32 offset, S32 num_chars) {mHighlightOffset = offset; mHighlightCount = num_chars;} virtual void setColor(const LLColor4&); virtual BOOL isText() const { return TRUE; } void setText(const LLStringExplicit& text); void setFontStyle(const U8 font_style) { mFontStyle = font_style; } private: LLUIString mText; const LLFontGL* mFont; LLColor4 mColor; U8 mUseColor; U8 mFontStyle; LLFontGL::HAlign mFontAlignment; BOOL mVisible; S32 mHighlightCount; S32 mHighlightOffset; LLPointer mRoundedRectImage; static U32 sCount; }; /* * Cell displaying an image. */ class LLScrollListIcon : public LLScrollListCell { public: LLScrollListIcon( const LLUUID& icon_id, S32 width = 0); /*virtual*/ ~LLScrollListIcon(); virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const; virtual S32 getWidth() const; virtual S32 getHeight() const { return mIcon ? mIcon->getHeight() : 0; } // used as sort criterion virtual const LLSD getValue() const { return LLSD(mImageUUID); } virtual void setColor(const LLColor4&); virtual BOOL isText()const { return FALSE; } virtual void setValue(const LLSD& value); private: LLPointer mIcon; LLUUID mImageUUID; LLColor4 mColor; }; /* * An interactive cell containing a check box. */ class LLScrollListCheck : public LLScrollListCell { public: LLScrollListCheck( LLCheckBoxCtrl* check_box, S32 width = 0); /*virtual*/ ~LLScrollListCheck(); virtual void draw(const LLColor4& color, const LLColor4& highlight_color) const; virtual S32 getHeight() const { return 0; } virtual const LLSD getValue() const { return mCheckBox->getValue(); } virtual void setValue(const LLSD& value) { mCheckBox->setValue(value); } virtual void onCommit() { mCheckBox->onCommit(); } virtual BOOL handleClick(); virtual void setEnabled(BOOL enable) { mCheckBox->setEnabled(enable); } LLCheckBoxCtrl* getCheckBox() { return mCheckBox; } virtual BOOL isText() const { return FALSE; } private: LLCheckBoxCtrl* mCheckBox; }; /* * A simple data class describing a column within a scroll list. */ class LLScrollListColumn { public: // Default constructor LLScrollListColumn() : mName(), mSortingColumn(), mSortAscending(TRUE), mLabel(), mWidth(-1), mRelWidth(-1.0), mDynamicWidth(FALSE), mMaxContentWidth(0), mIndex(-1), mParentCtrl(NULL), mHeader(NULL), mFontAlignment(LLFontGL::LEFT) { } LLScrollListColumn(LLString name, LLString label, S32 width, F32 relwidth) : mName(name), mSortingColumn(name), mSortAscending(TRUE), mLabel(label), mWidth(width), mRelWidth(relwidth), mDynamicWidth(FALSE), mMaxContentWidth(0), mIndex(-1), mParentCtrl(NULL), mHeader(NULL) { } LLScrollListColumn(const LLSD &sd) { mMaxContentWidth = 0; mName = sd.get("name").asString(); mSortingColumn = mName; if (sd.has("sort")) { mSortingColumn = sd.get("sort").asString(); } mSortAscending = TRUE; if (sd.has("sort_ascending")) { mSortAscending = sd.get("sort_ascending").asBoolean(); } mLabel = sd.get("label").asString(); if (sd.has("relwidth") && (F32)sd.get("relwidth").asReal() > 0) { mRelWidth = (F32)sd.get("relwidth").asReal(); if (mRelWidth < 0) mRelWidth = 0; if (mRelWidth > 1) mRelWidth = 1; mDynamicWidth = FALSE; mWidth = 0; } else if(sd.has("dynamicwidth") && (BOOL)sd.get("dynamicwidth").asBoolean() == TRUE) { mDynamicWidth = TRUE; mRelWidth = -1; mWidth = 0; } else { mWidth = sd.get("width").asInteger(); mDynamicWidth = FALSE; mRelWidth = -1; } if (sd.has("halign")) { mFontAlignment = (LLFontGL::HAlign)llclamp(sd.get("halign").asInteger(), (S32)LLFontGL::LEFT, (S32)LLFontGL::HCENTER); } mIndex = -1; mParentCtrl = NULL; mHeader = NULL; } // Public data is fine so long as this remains a simple struct-like data class. // If it ever gets any smarter than that, these should all become private // with protected or public accessor methods added as needed. -MG LLString mName; LLString mSortingColumn; BOOL mSortAscending; LLString mLabel; S32 mWidth; F32 mRelWidth; BOOL mDynamicWidth; S32 mMaxContentWidth; S32 mIndex; LLScrollListCtrl* mParentCtrl; class LLColumnHeader* mHeader; LLFontGL::HAlign mFontAlignment; }; class LLColumnHeader : public LLComboBox { public: LLColumnHeader(const LLString& label, const LLRect &rect, LLScrollListColumn* column, const LLFontGL *font = NULL); ~LLColumnHeader(); /*virtual*/ void draw(); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ void showList(); /*virtual*/ LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding); /*virtual*/ void userSetShape(const LLRect& new_rect); void setImage(const LLString &image_name); LLScrollListColumn* getColumn() { return mColumn; } void setHasResizableElement(BOOL resizable); BOOL canResize(); void enableResizeBar(BOOL enable); LLString getLabel() { return mOrigLabel; } static void onSelectSort(LLUICtrl* ctrl, void* user_data); static void onClick(void* user_data); static void onMouseDown(void* user_data); static void onHeldDown(void* user_data); private: LLScrollListColumn* mColumn; LLResizeBar* mResizeBar; LLString mOrigLabel; LLUIString mAscendingText; LLUIString mDescendingText; BOOL mShowSortOptions; BOOL mHasResizableElement; }; class LLScrollListItem { public: LLScrollListItem( BOOL enabled = TRUE, void* userdata = NULL, const LLUUID& uuid = LLUUID::null ) : mSelected(FALSE), mEnabled( enabled ), mUserdata( userdata ), mItemValue( uuid ), mColumns() {} LLScrollListItem( LLSD item_value, void* userdata = NULL ) : mSelected(FALSE), mEnabled( TRUE ), mUserdata( userdata ), mItemValue( item_value ), mColumns() {} virtual ~LLScrollListItem(); void setSelected( BOOL b ) { mSelected = b; } BOOL getSelected() const { return mSelected; } void setEnabled( BOOL b ); BOOL getEnabled() const { return mEnabled; } void setUserdata( void* userdata ) { mUserdata = userdata; } void* getUserdata() const { return mUserdata; } LLUUID getUUID() const { return mItemValue.asUUID(); } LLSD getValue() const { return mItemValue; } // If width = 0, just use the width of the text. Otherwise override with // specified width in pixels. void addColumn( const LLString& text, const LLFontGL* font, S32 width = 0 , U8 font_style = LLFontGL::NORMAL, LLFontGL::HAlign font_alignment = LLFontGL::LEFT, BOOL visible = TRUE) { mColumns.push_back( new LLScrollListText(text, font, width, font_style, font_alignment, LLColor4::black, FALSE, visible) ); } void addColumn( const LLUUID& icon_id, S32 width = 0 ) { mColumns.push_back( new LLScrollListIcon(icon_id, width) ); } void addColumn( LLCheckBoxCtrl* check, S32 width = 0 ) { mColumns.push_back( new LLScrollListCheck(check,width) ); } void setNumColumns(S32 columns); void setColumn( S32 column, LLScrollListCell *cell ); S32 getNumColumns() const { return mColumns.size(); } LLScrollListCell *getColumn(const S32 i) const { if (0 <= i && i < (S32)mColumns.size()) { return mColumns[i]; } return NULL; } LLString getContentsCSV() const; virtual void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding); private: BOOL mSelected; BOOL mEnabled; void* mUserdata; LLSD mItemValue; std::vector mColumns; }; /* * A graphical control representing a scrollable table. * Cells in the table can be simple text or more complicated things * such as icons or even interactive elements like check boxes. */ class LLScrollListItemComment : public LLScrollListItem { public: LLScrollListItemComment(const LLString& comment_string, const LLColor4& color); /*virtual*/ void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding); private: LLColor4 mColor; }; class LLScrollListItemSeparator : public LLScrollListItem { public: LLScrollListItemSeparator(); /*virtual*/ void draw(const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding); }; class LLScrollListCtrl : public LLUICtrl, public LLEditMenuHandler, public LLCtrlListInterface, public LLCtrlScrollInterface { public: LLScrollListCtrl( const LLString& name, const LLRect& rect, void (*commit_callback)(LLUICtrl*, void*), void* callback_userdata, BOOL allow_multiple_selection, BOOL draw_border = TRUE); virtual ~LLScrollListCtrl(); virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_SCROLL_LIST; } virtual LLString getWidgetTag() const { return LL_SCROLL_LIST_CTRL_TAG; } virtual LLXMLNodePtr getXML(bool save_children = true) const; void setScrollListParameters(LLXMLNodePtr node); static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); S32 isEmpty() const; void deleteAllItems() { clearRows(); } // Sets an array of column descriptors void setColumnHeadings(LLSD headings); void sortByColumn(U32 column, BOOL ascending); // LLCtrlListInterface functions virtual S32 getItemCount() const; // Adds a single column descriptor: ["name" : string, "label" : string, "width" : integer, "relwidth" : integer ] virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM); virtual void clearColumns(); virtual void setColumnLabel(const LLString& column, const LLString& label); virtual LLScrollListColumn* getColumn(S32 index); virtual S32 getNumColumns() const { return mColumnsIndexed.size(); } // Adds a single element, from an array of: // "columns" => [ "column" => column name, "value" => value, "type" => type, "font" => font, "font-style" => style ], "id" => uuid // Creates missing columns automatically. virtual LLScrollListItem* addElement(const LLSD& value, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL); // Simple add element. Takes a single array of: // [ "value" => value, "font" => font, "font-style" => style ] virtual void clearRows(); // clears all elements virtual void sortByColumn(LLString name, BOOL ascending); // These functions take and return an array of arrays of elements, as above virtual void setValue(const LLSD& value ); virtual LLSD getValue() const; LLCtrlSelectionInterface* getSelectionInterface() { return (LLCtrlSelectionInterface*)this; } LLCtrlListInterface* getListInterface() { return (LLCtrlListInterface*)this; } LLCtrlScrollInterface* getScrollInterface() { return (LLCtrlScrollInterface*)this; } // DEPRECATED: Use setSelectedByValue() below. BOOL setCurrentByID( const LLUUID& id ) { return selectByID(id); } virtual LLUUID getCurrentID() const { return getStringUUIDSelectedItem(); } BOOL operateOnSelection(EOperation op); BOOL operateOnAll(EOperation op); // returns FALSE if unable to set the max count so low BOOL setMaxItemCount(S32 max_count); BOOL selectByID( const LLUUID& id ); // FALSE if item not found // Match item by value.asString(), which should work for string, integer, uuid. // Returns FALSE if not found. BOOL setSelectedByValue(const LLSD& value, BOOL selected); BOOL isSorted() const { return mSorted; } virtual BOOL isSelected(const LLSD& value) const; BOOL handleClick(S32 x, S32 y, MASK mask); BOOL selectFirstItem(); BOOL selectNthItem( S32 index ); BOOL selectItemRange( S32 first, S32 last ); BOOL selectItemAt(S32 x, S32 y, MASK mask); void deleteSingleItem( S32 index ); void deleteItems(const LLSD& sd); void deleteSelectedItems(); void deselectAllItems(BOOL no_commit_on_change = FALSE); // by default, go ahead and commit on selection change void highlightNthItem( S32 index ); void setDoubleClickCallback( void (*cb)(void*) ) { mOnDoubleClickCallback = cb; } void setMaximumSelectCallback( void (*cb)(void*) ) { mOnMaximumSelectCallback = cb; } void setSortChangedCallback( void (*cb)(void*) ) { mOnSortChangedCallback = cb; } void swapWithNext(S32 index); void swapWithPrevious(S32 index); void setCanSelect(BOOL can_select) { mCanSelect = can_select; } virtual BOOL getCanSelect() const { return mCanSelect; } S32 getItemIndex( LLScrollListItem* item ) const; S32 getItemIndex( const LLUUID& item_id ) const; LLScrollListItem* addCommentText( const LLString& comment_text, EAddPosition pos = ADD_BOTTOM); LLScrollListItem* addSeparator(EAddPosition pos); // "Simple" interface: use this when you're creating a list that contains only unique strings, only // one of which can be selected at a time. virtual LLScrollListItem* addSimpleElement(const LLString& value, EAddPosition pos = ADD_BOTTOM, const LLSD& id = LLSD()); BOOL selectItemByLabel( const LLString& item, BOOL case_sensitive = TRUE ); // FALSE if item not found BOOL selectItemByPrefix(const LLString& target, BOOL case_sensitive = TRUE); BOOL selectItemByPrefix(const LLWString& target, BOOL case_sensitive = TRUE); const LLString getSelectedItemLabel(S32 column = 0) const; LLSD getSelectedValue(); // DEPRECATED: Use LLSD versions of addCommentText() and getSelectedValue(). // "StringUUID" interface: use this when you're creating a list that contains non-unique strings each of which // has an associated, unique UUID, and only one of which can be selected at a time. LLScrollListItem* addStringUUIDItem(const LLString& item_text, const LLUUID& id, EAddPosition pos = ADD_BOTTOM, BOOL enabled = TRUE, S32 column_width = 0); LLUUID getStringUUIDSelectedItem() const; LLScrollListItem* getFirstSelected() const; virtual S32 getFirstSelectedIndex() const; std::vector getAllSelected() const; LLScrollListItem* getLastSelectedItem() const { return mLastSelected; } // iterate over all items LLScrollListItem* getFirstData() const; LLScrollListItem* getLastData() const; std::vector getAllData() const; LLScrollListItem* getItem(const LLSD& sd) const; void setAllowMultipleSelection(BOOL mult ) { mAllowMultipleSelection = mult; } void setBgWriteableColor(const LLColor4 &c) { mBgWriteableColor = c; } void setReadOnlyBgColor(const LLColor4 &c) { mBgReadOnlyColor = c; } void setBgSelectedColor(const LLColor4 &c) { mBgSelectedColor = c; } void setBgStripeColor(const LLColor4& c) { mBgStripeColor = c; } void setFgSelectedColor(const LLColor4 &c) { mFgSelectedColor = c; } void setFgUnselectedColor(const LLColor4 &c){ mFgUnselectedColor = c; } void setHighlightedColor(const LLColor4 &c) { mHighlightedColor = c; } void setFgDisableColor(const LLColor4 &c) { mFgDisabledColor = c; } void setBackgroundVisible(BOOL b) { mBackgroundVisible = b; } void setDrawStripes(BOOL b) { mDrawStripes = b; } void setColumnPadding(const S32 c) { mColumnPadding = c; } S32 getColumnPadding() { return mColumnPadding; } void setCommitOnKeyboardMovement(BOOL b) { mCommitOnKeyboardMovement = b; } void setCommitOnSelectionChange(BOOL b) { mCommitOnSelectionChange = b; } void setAllowKeyboardMovement(BOOL b) { mAllowKeyboardMovement = b; } void setMaxSelectable(U32 max_selected) { mMaxSelectable = max_selected; } S32 getMaxSelectable() { return mMaxSelectable; } virtual S32 getScrollPos() const; virtual void setScrollPos( S32 pos ); S32 getSearchColumn() { return mSearchColumn; } void setSearchColumn(S32 column) { mSearchColumn = column; } S32 getColumnIndexFromOffset(S32 x); S32 getColumnOffsetFromIndex(S32 index); S32 getRowOffsetFromIndex(S32 index); void clearSearchString() { mSearchString.clear(); } // Overridden from LLView /*virtual*/ void draw(); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleUnicodeCharHere(llwchar uni_char, BOOL called_from_parent); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect); /*virtual*/ void setEnabled(BOOL enabled); /*virtual*/ void setFocus( BOOL b ); /*virtual*/ void onFocusReceived(); /*virtual*/ void onFocusLost(); /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); virtual BOOL isDirty() const; virtual void resetDirty(); // Clear dirty state virtual void updateLayout(); virtual void fitContents(S32 max_width, S32 max_height); virtual LLRect getRequiredRect(); static BOOL rowPreceeds(LLScrollListItem *new_row, LLScrollListItem *test_row); LLRect getItemListRect() { return mItemListRect; } // Used "internally" by the scroll bar. static void onScrollChange( S32 new_pos, LLScrollbar* src, void* userdata ); static void onClickColumn(void *userdata); void updateColumns(); void calcColumnWidths(); S32 getMaxContentWidth() { return mMaxContentWidth; } void setDisplayHeading(BOOL display); void setHeadingHeight(S32 heading_height); void setCollapseEmptyColumns(BOOL collapse); LLScrollListItem* hitItem(S32 x,S32 y); virtual void scrollToShowSelected(); // LLEditMenuHandler functions virtual void copy(); virtual BOOL canCopy() const; virtual void cut(); virtual BOOL canCut() const; virtual void selectAll(); virtual BOOL canSelectAll() const; virtual void deselect(); virtual BOOL canDeselect() const; void setNumDynamicColumns(int num) { mNumDynamicWidthColumns = num; } void setTotalStaticColumnWidth(int width) { mTotalStaticColumnWidth = width; } std::string getSortColumnName(); BOOL getSortAscending() { return mSortColumns.empty() ? TRUE : mSortColumns.back().second; } BOOL needsSorting(); S32 selectMultiple( LLDynamicArray ids ); void sortItems(); // manually call this whenever editing list items in place to flag need for resorting void setSorted(BOOL sorted) { mSorted = sorted; } void dirtyColumns(); // some operation has potentially affected column layout or ordering protected: // "Full" interface: use this when you're creating a list that has one or more of the following: // * contains icons // * contains multiple columns // * allows multiple selection // * has items that are not guarenteed to have unique names // * has additional per-item data (e.g. a UUID or void* userdata) // // To add items using this approach, create new LLScrollListItems and LLScrollListCells. Add the // cells (column entries) to each item, and add the item to the LLScrollListCtrl. // // The LLScrollListCtrl owns its items and is responsible for deleting them // (except in the case that the addItem() call fails, in which case it is up // to the caller to delete the item) // // returns FALSE if item faile to be added to list, does NOT delete 'item' BOOL addItem( LLScrollListItem* item, EAddPosition pos = ADD_BOTTOM, BOOL requires_column = TRUE ); typedef std::deque item_list; item_list& getItemList() { return mItemList; } private: void selectPrevItem(BOOL extend_selection); void selectNextItem(BOOL extend_selection); void drawItems(); void updateLineHeight(); void updateLineHeightInsert(LLScrollListItem* item); void reportInvalidInput(); BOOL isRepeatedChars(const LLWString& string) const; void selectItem(LLScrollListItem* itemp, BOOL single_select = TRUE); void deselectItem(LLScrollListItem* itemp); void commitIfChanged(); BOOL setSort(S32 column, BOOL ascending); S32 mCurIndex; // For get[First/Next]Data S32 mCurSelectedIndex; // For get[First/Next]Selected S32 mLineHeight; // the max height of a single line S32 mScrollLines; // how many lines we've scrolled down S32 mPageLines; // max number of lines is it possible to see on the screen given mRect and mLineHeight S32 mHeadingHeight; // the height of the column header buttons, if visible U32 mMaxSelectable; LLScrollbar* mScrollbar; BOOL mAllowMultipleSelection; BOOL mAllowKeyboardMovement; BOOL mCommitOnKeyboardMovement; BOOL mCommitOnSelectionChange; BOOL mSelectionChanged; BOOL mNeedsScroll; BOOL mCanSelect; BOOL mDisplayColumnHeaders; BOOL mColumnsDirty; item_list mItemList; LLScrollListItem *mLastSelected; S32 mMaxItemCount; LLRect mItemListRect; S32 mMaxContentWidth; S32 mColumnPadding; BOOL mBackgroundVisible; BOOL mDrawStripes; LLColor4 mBgWriteableColor; LLColor4 mBgReadOnlyColor; LLColor4 mBgSelectedColor; LLColor4 mBgStripeColor; LLColor4 mFgSelectedColor; LLColor4 mFgUnselectedColor; LLColor4 mFgDisabledColor; LLColor4 mHighlightedColor; S32 mBorderThickness; void (*mOnDoubleClickCallback)(void* userdata); void (*mOnMaximumSelectCallback)(void* userdata ); void (*mOnSortChangedCallback)(void* userdata); S32 mHighlightedItem; class LLViewBorder* mBorder; LLWString mSearchString; LLFrameTimer mSearchTimer; S32 mSearchColumn; S32 mNumDynamicWidthColumns; S32 mTotalStaticColumnWidth; BOOL mSorted; typedef std::map column_map_t; column_map_t mColumns; BOOL mDirty; S32 mOriginalSelection; typedef std::vector ordered_columns_t; ordered_columns_t mColumnsIndexed; typedef std::pair sort_column_t; std::vector mSortColumns; // HACK: Did we draw one selected item this frame? BOOL mDrewSelected; }; // end class LLScrollListCtrl #endif // LL_SCROLLLISTCTRL_H