/** * @file llscrollcolumnheader.h * @brief Scroll lists are composed of rows (items), each of which * contains columns (cells). * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLSCROLLLISTCOLUMN_H #define LLSCROLLLISTCOLUMN_H #include "llrect.h" #include "lluistring.h" #include "llbutton.h" #include "llinitparam.h" class LLScrollListColumn; class LLResizeBar; class LLScrollListCtrl; class LLScrollColumnHeader : public LLButton { public: struct Params : public LLInitParam::Block { Mandatory column; Params(); }; LLScrollColumnHeader(const Params&); ~LLScrollColumnHeader(); /*virtual*/ void draw(); /*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding); /*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false); LLScrollListColumn* getColumn() { return mColumn; } void setHasResizableElement(bool resizable); void updateResizeBars(); bool canResize(); void enableResizeBar(bool enable); void onClick(const LLSD& data); private: LLScrollListColumn* mColumn; LLResizeBar* mResizeBar; bool mHasResizableElement; }; /* * A simple data class describing a column within a scroll list. */ class LLScrollListColumn { public: typedef enum e_sort_direction { DESCENDING, ASCENDING } ESortDirection; struct SortNames : public LLInitParam::TypeValuesHelper { static void declareValues(); }; struct Params : public LLInitParam::Block { Optional name, tool_tip; Optional sort_column; Optional sort_direction; Optional sort_ascending; struct Width : public LLInitParam::ChoiceBlock { Alternative dynamic_width; Alternative pixel_width; Alternative relative_width; Width() : dynamic_width("dynamic_width", false), pixel_width("width"), relative_width("relative_width", -1.f) { addSynonym(relative_width, "relwidth"); } }; Optional width; // either an image or label is used in column header struct Header : public LLInitParam::ChoiceBlock
{ Alternative label; Alternative image; Header() : label("label"), image("image") {} }; Optional
header; Optional halign; Params() : name("name"), tool_tip("tool_tip"), sort_column("sort_column"), sort_direction("sort_direction"), sort_ascending("sort_ascending", true), halign("halign", LLFontGL::LEFT) { // default choice to "dynamic_width" changeDefault(width.dynamic_width, true); addSynonym(sort_column, "sort"); } }; static const Params& getDefaultParams(); //NOTE: this is default constructible so we can store it in a map. LLScrollListColumn(const Params& p = getDefaultParams(), LLScrollListCtrl* = NULL); void setWidth(S32 width); S32 getWidth() const { return mWidth; } public: // Public data is fine so long as this remains a simple struct-like data class. // If it ever gets any smarter than that, these should all become private // with protected or public accessor methods added as needed. -MG std::string mName; std::string mSortingColumn; ESortDirection mSortDirection; LLUIString mLabel; F32 mRelWidth; bool mDynamicWidth; S32 mMaxContentWidth; S32 mIndex; LLScrollListCtrl* mParentCtrl; LLScrollColumnHeader* mHeader; LLFontGL::HAlign mFontAlignment; private: S32 mWidth; }; #endif