/** * @file llnotifications.h * @brief Non-UI manager and support for keeping a prioritized list of notifications * @author Q (with assistance from Richard and Coco) * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNOTIFICATIONS_H #define LL_LLNOTIFICATIONS_H /** * This system is intended to provide a singleton mechanism for adding * notifications to one of an arbitrary set of event channels. * * Controlling JIRA: DEV-9061 * * Every notification has (see code for full list): * - a textual name, which is used to look up its template in the XML files * - a payload, which is a block of LLSD * - a channel, which is normally extracted from the XML files but * can be overridden. * - a timestamp, used to order the notifications * - expiration time -- if nonzero, specifies a time after which the * notification will no longer be valid. * - a callback name and a couple of status bits related to callbacks (see below) * * There is a management class called LLNotifications, which is an LLSingleton. * The class maintains a collection of all of the notifications received * or processed during this session, and also manages the persistence * of those notifications that must be persisted. * * We also have Channels. A channel is a view on a collection of notifications; * The collection is defined by a filter function that controls which * notifications are in the channel, and its ordering is controlled by * a comparator. * * There is a hierarchy of channels; notifications flow down from * the management class (LLNotifications, which itself inherits from * The channel base class) to the individual channels. * Any change to notifications (add, delete, modify) is * automatically propagated through the channel hierarchy. * * We provide methods for adding a new notification, for removing * one, and for managing channels. Channels are relatively cheap to construct * and maintain, so in general, human interfaces should use channels to * select and manage their lists of notifications. * * We also maintain a collection of templates that are loaded from the * XML file of template translations. The system supports substitution * of named variables from the payload into the XML file. * * By default, only the "unknown message" template is built into the system. * It is not an error to add a notification that's not found in the * template system, but it is logged. * */ #include #include #include #include #include #include #include #include #include #include #include // we want to minimize external dependencies, but this one is important #include "llsd.h" // and we need this to manage the notification callbacks #include "llfunctorregistry.h" #include "llui.h" class LLNotification; typedef boost::shared_ptr LLNotificationPtr; /***************************************************************************** * Signal and handler declarations * Using a single handler signature means that we can have a common handler * type, rather than needing a distinct one for each different handler. *****************************************************************************/ /** * A boost::signals Combiner that stops the first time a handler returns true * We need this because we want to have our handlers return bool, so that * we have the option to cause a handler to stop further processing. The * default handler fails when the signal returns a value but has no slots. */ struct LLStopWhenHandled { typedef bool result_type; template result_type operator()(InputIterator first, InputIterator last) const { for (InputIterator si = first; si != last; ++si) { if (*si) { return true; } } return false; } }; typedef enum e_notification_priority { NOTIFICATION_PRIORITY_UNSPECIFIED, NOTIFICATION_PRIORITY_LOW, NOTIFICATION_PRIORITY_NORMAL, NOTIFICATION_PRIORITY_HIGH, NOTIFICATION_PRIORITY_CRITICAL } ENotificationPriority; /** * We want to have a standard signature for all signals; this way, * we can easily document a protocol for communicating across * dlls and into scripting languages someday. * we want to return a bool to indicate whether the signal has been * handled and should NOT be passed on to other listeners. * Return true to stop further handling of the signal, and false * to continue. * We take an LLSD because this way the contents of the signal * are independent of the API used to communicate it. * It is const ref because then there's low cost to pass it; * if you only need to inspect it, it's very cheap. */ typedef boost::function LLNotificationResponder; typedef LLFunctorRegistry LLNotificationFunctorRegistry; typedef LLFunctorRegistration LLNotificationFunctorRegistration; typedef boost::signal LLStandardSignal; // context data that can be looked up via a notification's payload by the display logic // derive from this class to implement specific contexts class LLNotificationContext : public LLInstanceTracker { public: LLNotificationContext() : LLInstanceTracker(LLUUID::generateNewID()) { } virtual ~LLNotificationContext() {} LLSD asLLSD() const { return getKey(); } private: }; // Contains notification form data, such as buttons and text fields along with // manipulator functions class LLNotificationForm { LOG_CLASS(LLNotificationForm); public: typedef enum e_ignore_type { IGNORE_NO, IGNORE_WITH_DEFAULT_RESPONSE, IGNORE_WITH_LAST_RESPONSE, IGNORE_SHOW_AGAIN } EIgnoreType; LLNotificationForm(); LLNotificationForm(const LLSD& sd); LLNotificationForm(const std::string& name, const LLXMLNodePtr xml_node); LLSD asLLSD() const; S32 getNumElements() { return mFormData.size(); } LLSD getElement(S32 index) { return mFormData.get(index); } LLSD getElement(const std::string& element_name); bool hasElement(const std::string& element_name); void addElement(const std::string& type, const std::string& name, const LLSD& value = LLSD()); void formatElements(const LLSD& substitutions); // appends form elements from another form serialized as LLSD void append(const LLSD& sub_form); std::string getDefaultOption(); EIgnoreType getIgnoreType() { return mIgnore; } std::string getIgnoreMessage() { return mIgnoreMsg; } private: LLSD mFormData; EIgnoreType mIgnore; std::string mIgnoreMsg; }; typedef boost::shared_ptr LLNotificationFormPtr; // This is the class of object read from the XML file (notifications.xml, // from the appropriate local language directory). struct LLNotificationTemplate { LLNotificationTemplate(); // the name of the notification -- the key used to identify it // Ideally, the key should follow variable naming rules // (no spaces or punctuation). std::string mName; // The type of the notification // used to control which queue it's stored in std::string mType; // The text used to display the notification. Replaceable parameters // are enclosed in square brackets like this []. std::string mMessage; // The label for the notification; used for // certain classes of notification (those with a window and a window title). // Also used when a notification pops up underneath the current one. // Replaceable parameters can be used in the label. std::string mLabel; // The name of the icon image. This should include an extension. std::string mIcon; // This is the Highlander bit -- "There Can Be Only One" // An outstanding notification with this bit set // is updated by an incoming notification with the same name, // rather than creating a new entry in the queue. // (used for things like progress indications, or repeating warnings // like "the grid is going down in N minutes") bool mUnique; // if we want to be unique only if a certain part of the payload is constant // specify the field names for the payload. The notification will only be // combined if all of the fields named in the context are identical in the // new and the old notification; otherwise, the notification will be // duplicated. This is to support suppressing duplicate offers from the same // sender but still differentiating different offers. Example: Invitation to // conference chat. std::vector mUniqueContext; // If this notification expires automatically, this value will be // nonzero, and indicates the number of seconds for which the notification // will be valid (a teleport offer, for example, might be valid for // 300 seconds). U32 mExpireSeconds; // if the offer expires, one of the options is chosen automatically // based on its "value" parameter. This controls which one. // If expireSeconds is specified, expireOption should also be specified. U32 mExpireOption; // if the notification contains a url, it's stored here (and replaced // into the message where [_URL] is found) std::string mURL; // if there's a URL in the message, this controls which option visits // that URL. Obsolete this and eliminate the buttons for affected // messages when we allow clickable URLs in the UI U32 mURLOption; // does this notification persist across sessions? if so, it will be // serialized to disk on first receipt and read on startup bool mPersist; // This is the name of the default functor, if present, to be // used for the notification's callback. It is optional, and used only if // the notification is constructed without an identified functor. std::string mDefaultFunctor; // The form data associated with a given notification (buttons, text boxes, etc) LLNotificationFormPtr mForm; // default priority for notifications of this type ENotificationPriority mPriority; // UUID of the audio file to be played when this notification arrives // this is loaded as a name, but looked up to get the UUID upon template load. // If null, it wasn't specified. LLUUID mSoundEffect; }; // we want to keep a map of these by name, and it's best to manage them // with smart pointers typedef boost::shared_ptr LLNotificationTemplatePtr; /** * @class LLNotification * @brief The object that expresses the details of a notification * * We make this noncopyable because * we want to manage these through LLNotificationPtr, and only * ever create one instance of any given notification. * * The enable_shared_from_this flag ensures that if we construct * a smart pointer from a notification, we'll always get the same * shared pointer. */ class LLNotification : boost::noncopyable, public boost::enable_shared_from_this { LOG_CLASS(LLNotification); friend class LLNotifications; public: // parameter object used to instantiate a new notification class Params : public LLParamBlock { friend class LLNotification; public: Params(const std::string& _name) : name(_name), mTemporaryResponder(false), functor_name(_name), priority(NOTIFICATION_PRIORITY_UNSPECIFIED), timestamp(LLDate::now()) { } // pseudo-param Params& functor(LLNotificationFunctorRegistry::ResponseFunctor f) { functor_name = LLUUID::generateNewID().asString(); LLNotificationFunctorRegistry::instance().registerFunctor(functor_name, f); mTemporaryResponder = true; return *this; } LLMandatoryParam name; // optional LLOptionalParam substitutions; LLOptionalParam payload; LLOptionalParam priority; LLOptionalParam form_elements; LLOptionalParam timestamp; LLOptionalParam context; LLOptionalParam functor_name; private: bool mTemporaryResponder; }; private: LLUUID mId; LLSD mPayload; LLSD mSubstitutions; LLDate mTimestamp; LLDate mExpiresAt; bool mCancelled; bool mRespondedTo; // once the notification has been responded to, this becomes true bool mIgnored; ENotificationPriority mPriority; LLNotificationFormPtr mForm; // a reference to the template LLNotificationTemplatePtr mTemplatep; /* We want to be able to store and reload notifications so that they can survive a shutdown/restart of the client. So we can't simply pass in callbacks; we have to specify a callback mechanism that can be used by name rather than by some arbitrary pointer -- and then people have to initialize callbacks in some useful location. So we use LLNotificationFunctorRegistry to manage them. */ std::string mResponseFunctorName; /* In cases where we want to specify an explict, non-persisted callback, we store that in the callback registry under a dynamically generated key, and store the key in the notification, so we can still look it up using the same mechanism. */ bool mTemporaryResponder; void init(const std::string& template_name, const LLSD& form_elements); LLNotification(const Params& p); // this is just for making it easy to look things up in a set organized by UUID -- DON'T USE IT // for anything real! LLNotification(LLUUID uuid) : mId(uuid) {} void cancel(); bool payloadContainsAll(const std::vector& required_fields) const; public: // constructor from a saved notification LLNotification(const LLSD& sd); // This is a string formatter for substituting into the message directly // from LLSD without going through the hopefully-to-be-obsoleted LLString static std::string format(const std::string& text, const LLSD& substitutions); void setResponseFunctor(std::string const &responseFunctorName); typedef enum e_response_template_type { WITHOUT_DEFAULT_BUTTON, WITH_DEFAULT_BUTTON } EResponseTemplateType; // return response LLSD filled in with default form contents and (optionally) the default button selected LLSD getResponseTemplate(EResponseTemplateType type = WITHOUT_DEFAULT_BUTTON); // returns index of first button with value==TRUE // usually this the button the user clicked on // returns -1 if no button clicked (e.g. form has not been displayed) static S32 getSelectedOption(const LLSD& notification, const LLSD& response); // returns name of first button with value==TRUE static std::string getSelectedOptionName(const LLSD& notification); // after someone responds to a notification (usually by clicking a button, // but sometimes by filling out a little form and THEN clicking a button), // the result of the response (the name and value of the button clicked, // plus any other data) should be packaged up as LLSD, then passed as a // parameter to the notification's respond() method here. This will look up // and call the appropriate responder. // // response is notification serialized as LLSD: // ["name"] = notification name // ["form"] = LLSD tree that includes form description and any prefilled form data // ["response"] = form data filled in by user // (including, but not limited to which button they clicked on) // ["payload"] = transaction specific data, such as ["source_id"] (originator of notification), // ["item_id"] (attached inventory item), etc. // ["substitutions"] = string substitutions used to generate notification message // from the template // ["time"] = time at which notification was generated; // ["expiry"] = time at which notification expires; // ["responseFunctor"] = name of registered functor that handles responses to notification; LLSD asLLSD(); void respond(const LLSD& sd); void setIgnored(bool ignore); bool isCancelled() const { return mCancelled; } bool isRespondedTo() const { return mRespondedTo; } bool isIgnored() const { return mIgnored; } const std::string& getName() const { return mTemplatep->mName; } const LLUUID& id() const { return mId; } const LLSD& getPayload() const { return mPayload; } const LLSD& getSubstitutions() const { return mSubstitutions; } const LLDate& getDate() const { return mTimestamp; } std::string getType() const { return (mTemplatep ? mTemplatep->mType : ""); } std::string getMessage() const; std::string getLabel() const; std::string getURL() const { return (mTemplatep ? mTemplatep->mURL : ""); } S32 getURLOption() const { return (mTemplatep ? mTemplatep->mURLOption : -1); } const LLNotificationFormPtr getForm(); const LLDate getExpiration() const { return mExpiresAt; } ENotificationPriority getPriority() const { return mPriority; } const LLUUID getID() const { return mId; } // comparing two notifications normally means comparing them by UUID (so we can look them // up quickly this way) bool operator<(const LLNotification& rhs) const { return mId < rhs.mId; } bool operator==(const LLNotification& rhs) const { return mId == rhs.mId; } bool operator!=(const LLNotification& rhs) const { return !operator==(rhs); } bool isSameObjectAs(const LLNotification* rhs) const { return this == rhs; } // this object has been updated, so tell all our clients void update(); void updateFrom(LLNotificationPtr other); // A fuzzy equals comparator. // true only if both notifications have the same template and // 1) flagged as unique (there can be only one of these) OR // 2) all required payload fields of each also exist in the other. bool isEquivalentTo(LLNotificationPtr that) const; // if the current time is greater than the expiration, the notification is expired bool isExpired() const { if (mExpiresAt.secondsSinceEpoch() == 0) { return false; } LLDate rightnow = LLDate::now(); return rightnow > mExpiresAt; } std::string summarize() const; bool hasUniquenessConstraints() const { return (mTemplatep ? mTemplatep->mUnique : false);} virtual ~LLNotification() {} }; std::ostream& operator<<(std::ostream& s, const LLNotification& notification); namespace LLNotificationFilters { // a sample filter bool includeEverything(LLNotificationPtr p); typedef enum e_comparison { EQUAL, LESS, GREATER, LESS_EQUAL, GREATER_EQUAL } EComparison; // generic filter functor that takes method or member variable reference template struct filterBy { typedef boost::function field_t; typedef typename boost::remove_reference::type value_t; filterBy(field_t field, value_t value, EComparison comparison = EQUAL) : mField(field), mFilterValue(value), mComparison(comparison) { } bool operator()(LLNotificationPtr p) { switch(mComparison) { case EQUAL: return mField(p) == mFilterValue; case LESS: return mField(p) < mFilterValue; case GREATER: return mField(p) > mFilterValue; case LESS_EQUAL: return mField(p) <= mFilterValue; case GREATER_EQUAL: return mField(p) >= mFilterValue; default: return false; } } field_t mField; value_t mFilterValue; EComparison mComparison; }; }; namespace LLNotificationComparators { typedef enum e_direction { ORDER_DECREASING, ORDER_INCREASING } EDirection; // generic order functor that takes method or member variable reference template struct orderBy { typedef boost::function field_t; orderBy(field_t field, EDirection = ORDER_INCREASING) : mField(field) {} bool operator()(LLNotificationPtr lhs, LLNotificationPtr rhs) { if (mDirection == ORDER_DECREASING) { return mField(lhs) > mField(rhs); } else { return mField(lhs) < mField(rhs); } } field_t mField; EDirection mDirection; }; struct orderByUUID : public orderBy { orderByUUID(EDirection direction = ORDER_INCREASING) : orderBy(&LLNotification::id, direction) {} }; struct orderByDate : public orderBy { orderByDate(EDirection direction = ORDER_INCREASING) : orderBy(&LLNotification::getDate, direction) {} }; }; typedef boost::function LLNotificationFilter; typedef boost::function LLNotificationComparator; typedef std::set LLNotificationSet; typedef std::multimap LLNotificationMap; // ======================================================== // Abstract base class (interface) for a channel; also used for the master container. // This lets us arrange channels into a call hierarchy. // We maintain a heirarchy of notification channels; events are always started at the top // and propagated through the hierarchy only if they pass a filter. // Any channel can be created with a parent. A null parent (empty string) means it's // tied to the root of the tree (the LLNotifications class itself). // The default hierarchy looks like this: // // LLNotifications --+-- Expiration --+-- Mute --+-- Ignore --+-- Visible --+-- History // +-- Alerts // +-- Notifications // // In general, new channels that want to only see notifications that pass through // all of the built-in tests should attach to the "Visible" channel // class LLNotificationChannelBase : public boost::signals::trackable { LOG_CLASS(LLNotificationChannelBase); public: LLNotificationChannelBase(LLNotificationFilter filter, LLNotificationComparator comp) : mFilter(filter), mItems(comp) {} virtual ~LLNotificationChannelBase() {} // you can also connect to a Channel, so you can be notified of // changes to this channel virtual void connectChanged(const LLStandardSignal::slot_type& slot); virtual void connectPassedFilter(const LLStandardSignal::slot_type& slot); virtual void connectFailedFilter(const LLStandardSignal::slot_type& slot); // use this when items change or to add a new one bool updateItem(const LLSD& payload); const LLNotificationFilter& getFilter() { return mFilter; } protected: LLNotificationSet mItems; LLStandardSignal mChanged; LLStandardSignal mPassedFilter; LLStandardSignal mFailedFilter; // these are action methods that subclasses can override to take action // on specific types of changes; the management of the mItems list is // still handled by the generic handler. virtual void onLoad(LLNotificationPtr p) {} virtual void onAdd(LLNotificationPtr p) {} virtual void onDelete(LLNotificationPtr p) {} virtual void onChange(LLNotificationPtr p) {} bool updateItem(const LLSD& payload, LLNotificationPtr pNotification); LLNotificationFilter mFilter; }; // manages a list of notifications // Note that if this is ever copied around, we might find ourselves with multiple copies // of a queue with notifications being added to different nonequivalent copies. So we // make it inherit from boost::noncopyable, and then create a map of shared_ptr to manage it. // // NOTE: LLNotificationChannel is self-registering. The *correct* way to create one is to // do something like: // new LLNotificationChannel("name", "parent"...); // You can then retrieve the channel by using the registry: // LLNotifications::instance().getChannel("name")... // class LLNotificationChannel : boost::noncopyable, public LLNotificationChannelBase { LOG_CLASS(LLNotificationChannel); public: virtual ~LLNotificationChannel() {} // Notification Channels have a filter, which determines which notifications // will be added to this channel. // Channel filters cannot change. LLNotificationChannel(const std::string& name, const std::string& parent, LLNotificationFilter filter=LLNotificationFilters::includeEverything, LLNotificationComparator comparator=LLNotificationComparators::orderByUUID()); typedef LLNotificationSet::iterator Iterator; std::string getName() const { return mName; } std::string getParentChannelName() { return mParent; } bool isEmpty() const; Iterator begin(); Iterator end(); // Channels have a comparator to control sort order; // the default sorts by arrival date void setComparator(LLNotificationComparator comparator); std::string summarize(); private: std::string mName; std::string mParent; LLNotificationComparator mComparator; }; // The type of the pointers that we're going to manage in the NotificationQueue system // Because LLNotifications is a singleton, we don't actually expect to ever // destroy it, but if it becomes necessary to do so, the shared_ptr model // will ensure that we don't leak resources. typedef boost::shared_ptr LLNotificationChannelPtr; class LLNotifications : public LLSingleton, public LLNotificationChannelBase { LOG_CLASS(LLNotifications); friend class LLSingleton; public: // load notification descriptions from file; // OK to call more than once because it will reload bool loadTemplates(); LLXMLNodePtr checkForXMLTemplate(LLXMLNodePtr item); // we provide a collection of simple add notification functions so that it's reasonable to create notifications in one line LLNotificationPtr add(const std::string& name, const LLSD& substitutions = LLSD(), const LLSD& payload = LLSD()); LLNotificationPtr add(const std::string& name, const LLSD& substitutions, const LLSD& payload, const std::string& functor_name); LLNotificationPtr add(const std::string& name, const LLSD& substitutions, const LLSD& payload, LLNotificationFunctorRegistry::ResponseFunctor functor); LLNotificationPtr add(const LLNotification::Params& p); void add(const LLNotificationPtr pNotif); void cancel(LLNotificationPtr pNotif); void update(const LLNotificationPtr pNotif); LLNotificationPtr find(LLUUID uuid); typedef boost::function NotificationProcess; void forEachNotification(NotificationProcess process); // This is all stuff for managing the templates // take your template out LLNotificationTemplatePtr getTemplate(const std::string& name); // get the whole collection typedef std::vector TemplateNames; TemplateNames getTemplateNames() const; // returns a list of notification names typedef std::map TemplateMap; TemplateMap::const_iterator templatesBegin() { return mTemplates.begin(); } TemplateMap::const_iterator templatesEnd() { return mTemplates.end(); } // test for existence bool templateExists(const std::string& name); // useful if you're reloading the file void clearTemplates(); // erase all templates void forceResponse(const LLNotification::Params& params, S32 option); void createDefaultChannels(); typedef std::map ChannelMap; ChannelMap mChannels; void addChannel(LLNotificationChannelPtr pChan); LLNotificationChannelPtr getChannel(const std::string& channelName); std::string getGlobalString(const std::string& key) const; private: // we're a singleton, so we don't have a public constructor LLNotifications(); /*virtual*/ void initSingleton(); void loadPersistentNotifications(); bool expirationFilter(LLNotificationPtr pNotification); bool expirationHandler(const LLSD& payload); bool uniqueFilter(LLNotificationPtr pNotification); bool uniqueHandler(const LLSD& payload); bool failedUniquenessTest(const LLSD& payload); LLNotificationChannelPtr pHistoryChannel; LLNotificationChannelPtr pExpirationChannel; // put your template in bool addTemplate(const std::string& name, LLNotificationTemplatePtr theTemplate); TemplateMap mTemplates; std::string mFileName; typedef std::map XMLTemplateMap; XMLTemplateMap mXmlTemplates; LLNotificationMap mUniqueNotifications; typedef std::map GlobalStringMap; GlobalStringMap mGlobalStrings; }; #endif//LL_LLNOTIFICATIONS_H