/** * @file llmultifloater.h * @brief LLFloater that hosts other floaters * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Floating "windows" within the GL display, like the inventory floater, // mini-map floater, etc. #ifndef LL_MULTI_FLOATER_H #define LL_MULTI_FLOATER_H #include "llfloater.h" #include "lltabcontainer.h" // for LLTabContainer::eInsertionPoint // https://wiki.lindenlab.com/mediawiki/index.php?title=LLMultiFloater&oldid=81376 class LLMultiFloater : public LLFloater { public: LLMultiFloater(const LLSD& key, const Params& params = getDefaultParams()); virtual ~LLMultiFloater() {}; void buildTabContainer(); virtual BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void draw(); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask); /*virtual*/ bool addChild(LLView* view, S32 tab_group = 0); virtual void setCanResize(BOOL can_resize); virtual void growToFit(S32 content_width, S32 content_height); virtual void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END); virtual void showFloater(LLFloater* floaterp, LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END); virtual void removeFloater(LLFloater* floaterp); virtual void tabOpen(LLFloater* opened_floater, bool from_click); virtual void tabClose(); virtual BOOL selectFloater(LLFloater* floaterp); virtual void selectNextFloater(); virtual void selectPrevFloater(); virtual LLFloater* getActiveFloater(); virtual BOOL isFloaterFlashing(LLFloater* floaterp); virtual S32 getFloaterCount(); virtual void setFloaterFlashing(LLFloater* floaterp, BOOL flashing); virtual BOOL closeAllFloaters(); //Returns FALSE if the floater could not be closed due to pending confirmation dialogs void setTabContainer(LLTabContainer* tab_container) { if (!mTabContainer) mTabContainer = tab_container; } void onTabSelected(); virtual void updateResizeLimits(); virtual void updateFloaterTitle(LLFloater* floaterp); protected: struct LLFloaterData { S32 mWidth; S32 mHeight; BOOL mCanMinimize; BOOL mCanResize; }; LLTabContainer* mTabContainer; typedef std::map<LLHandle<LLFloater>, LLFloaterData> floater_data_map_t; floater_data_map_t mFloaterDataMap; LLTabContainer::TabPosition mTabPos; BOOL mAutoResize; S32 mOrigMinWidth, mOrigMinHeight; // logically const but initialized late }; #endif // LL_MULTI_FLOATER_H