/** * @file llmodaldialog.h * @brief LLModalDialog base class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLMODALDIALOG_H #define LL_LLMODALDIALOG_H #include "llfloater.h" #include "llframetimer.h" class LLModalDialog; // By default, a ModalDialog is modal, i.e. no other window can have focus // However, for the sake of code reuse and simplicity, if mModal == false, // the dialog behaves like a normal floater // https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385 class LLModalDialog : public LLFloater { public: LLModalDialog( const LLSD& key, BOOL modal = true ); /*virtual*/ ~LLModalDialog(); /*virtual*/ BOOL postBuild(); /*virtual*/ void openFloater(const LLSD& key = LLSD()); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask ); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ void draw(); BOOL isModal() const { return mModal; } void stopModal(); static void onAppFocusLost(); static void onAppFocusGained(); static S32 activeCount() { return sModalStack.size(); } static void shutdownModals(); protected: void centerOnScreen(); private: LLFrameTimer mVisibleTime; const BOOL mModal; static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed }; #endif // LL_LLMODALDIALOG_H