/** * @file llmodaldialog.h * @brief LLModalDialog base class * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLMODALDIALOG_H #define LL_LLMODALDIALOG_H #include "llfloater.h" #include "llframetimer.h" class LLModalDialog; // By default, a ModalDialog is modal, i.e. no other window can have focus // However, for the sake of code reuse and simplicity, if mModal == false, // the dialog behaves like a normal floater class LLModalDialog : public LLFloater { public: LLModalDialog( const LLString& title, S32 width, S32 height, BOOL modal = true ); /*virtual*/ ~LLModalDialog(); /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = 1); /*virtual*/ void startModal(); /*virtual*/ void stopModal(); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent ); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ void draw(); static void onAppFocusLost(); static void onAppFocusGained(); static S32 activeCount() { return sModalStack.size(); } protected: void centerOnScreen(); protected: LLFrameTimer mVisibleTime; BOOL mModal; // do not change this after creation! static std::list sModalStack; // Top of stack is currently being displayed }; #endif // LL_LLMODALDIALOG_H