/** * @file llmodaldialog.h * @brief LLModalDialog base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLMODALDIALOG_H #define LL_LLMODALDIALOG_H #include "llfloater.h" #include "llframetimer.h" class LLModalDialog; // By default, a ModalDialog is modal, i.e. no other window can have focus // However, for the sake of code reuse and simplicity, if mModal == false, // the dialog behaves like a normal floater // https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385 class LLModalDialog : public LLFloater { public: LLModalDialog( const LLSD& key, BOOL modal = true ); /*virtual*/ ~LLModalDialog(); /*virtual*/ BOOL postBuild(); /*virtual*/ void openFloater(const LLSD& key = LLSD()); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask ); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ void draw(); BOOL isModal() const { return mModal; } void stopModal(); static void onAppFocusLost(); static void onAppFocusGained(); static S32 activeCount() { return sModalStack.size(); } protected: void centerOnScreen(); private: LLFrameTimer mVisibleTime; const BOOL mModal; static std::list sModalStack; // Top of stack is currently being displayed }; #endif // LL_LLMODALDIALOG_H