/** * @file llbutton.cpp * @brief LLButton base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmenubutton.h" // Linden library includes #include "llmenugl.h" #include "llstring.h" #include "v4color.h" static LLDefaultChildRegistry::Register r("menu_button"); LLMenuButton::Params::Params() : menu_filename("menu_filename") { } LLMenuButton::LLMenuButton(const LLMenuButton::Params& p) : LLButton(p), mMenu(NULL), mMenuVisibleLastFrame(false) { std::string menu_filename = p.menu_filename; if (!menu_filename.empty()) { mMenu = LLUICtrlFactory::getInstance()->createFromFile(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance()); if (!mMenu) { llwarns << "Error loading menu_button menu" << llendl; } } } void LLMenuButton::toggleMenu() { if(!mMenu) return; if (mMenu->getVisible() || mMenuVisibleLastFrame) { mMenu->setVisible(FALSE); } else { LLRect rect = getRect(); //mMenu->needsArrange(); //so it recalculates the visible elements LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom); } } void LLMenuButton::hideMenu() { if(!mMenu) return; mMenu->setVisible(FALSE); } BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask ) { if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key)) { toggleMenu(); return TRUE; } if (mMenu && mMenu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE) { mMenu->setVisible(FALSE); return TRUE; } return FALSE; } BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask) { if (hasTabStop() && !getIsChrome()) { setFocus(TRUE); } toggleMenu(); if (getSoundFlags() & MOUSE_DOWN) { make_ui_sound("UISndClick"); } return TRUE; } void LLMenuButton::draw() { //we save this off so next frame when we try to close it by //button click, and it hides menus before we get to it, we know mMenuVisibleLastFrame = mMenu && mMenu->getVisible(); if (mMenuVisibleLastFrame) { setForcePressedState(true); } LLButton::draw(); setForcePressedState(false); }