/** * @file llbutton.cpp * @brief LLButton base class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llmenubutton.h" // Linden library includes #include "llmenugl.h" #include "llstring.h" #include "v4color.h" static LLDefaultChildRegistry::Register<LLMenuButton> r("menu_button"); LLMenuButton::Params::Params() : menu_filename("menu_filename") { } LLMenuButton::LLMenuButton(const LLMenuButton::Params& p) : LLButton(p), mMenu(NULL), mMenuVisibleLastFrame(false) { std::string menu_filename = p.menu_filename; if (!menu_filename.empty()) { mMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance()); if (!mMenu) { llwarns << "Error loading menu_button menu" << llendl; } } } void LLMenuButton::toggleMenu() { if(!mMenu) return; if (mMenu->getVisible() || mMenuVisibleLastFrame) { mMenu->setVisible(FALSE); } else { LLRect rect = getRect(); //mMenu->needsArrange(); //so it recalculates the visible elements LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom); } } void LLMenuButton::hideMenu() { if(!mMenu) return; mMenu->setVisible(FALSE); } BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask ) { if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key)) { toggleMenu(); return TRUE; } if (mMenu && mMenu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE) { mMenu->setVisible(FALSE); return TRUE; } return FALSE; } BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask) { if (hasTabStop() && !getIsChrome()) { setFocus(TRUE); } toggleMenu(); if (getSoundFlags() & MOUSE_DOWN) { make_ui_sound("UISndClick"); } return TRUE; } void LLMenuButton::draw() { //we save this off so next frame when we try to close it by //button click, and it hides menus before we get to it, we know mMenuVisibleLastFrame = mMenu && mMenu->getVisible(); if (mMenuVisibleLastFrame) { setForcePressedState(true); } LLButton::draw(); setForcePressedState(false); }