/** * @file llbutton.cpp * @brief LLButton base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llmenubutton.h" // Linden library includes #include "lltoggleablemenu.h" #include "llstring.h" #include "v4color.h" static LLDefaultChildRegistry::Register r("menu_button"); void LLMenuButton::MenuPositions::declareValues() { declare("topleft", MP_TOP_LEFT); declare("topright", MP_TOP_RIGHT); declare("bottomleft", MP_BOTTOM_LEFT); } LLMenuButton::Params::Params() : menu_filename("menu_filename"), position("menu_position", MP_BOTTOM_LEFT) { addSynonym(position, "position"); } LLMenuButton::LLMenuButton(const LLMenuButton::Params& p) : LLButton(p), mIsMenuShown(false), mMenuPosition(p.position), mOwnMenu(false) { std::string menu_filename = p.menu_filename; setMenu(menu_filename, mMenuPosition); updateMenuOrigin(); } LLMenuButton::~LLMenuButton() { cleanup(); } boost::signals2::connection LLMenuButton::setMouseDownCallback( const mouse_signal_t::slot_type& cb ) { return LLUICtrl::setMouseDownCallback(cb); } void LLMenuButton::hideMenu() { if(mMenuHandle.isDead()) return; LLToggleableMenu* menu = getMenu(); if (menu) { menu->setVisible(FALSE); } } LLToggleableMenu* LLMenuButton::getMenu() { return dynamic_cast(mMenuHandle.get()); } void LLMenuButton::setMenu(const std::string& menu_filename, EMenuPosition position /*MP_TOP_LEFT*/) { if (menu_filename.empty()) { return; } LLToggleableMenu* menu = LLUICtrlFactory::getInstance()->createFromFile(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance()); if (!menu) { llwarns << "Error loading menu_button menu" << llendl; return; } setMenu(menu, position, true); } void LLMenuButton::setMenu(LLToggleableMenu* menu, EMenuPosition position /*MP_TOP_LEFT*/, bool take_ownership /*false*/) { if (!menu) return; cleanup(); // destroy the previous memnu if we own it mMenuHandle = menu->getHandle(); mMenuPosition = position; mOwnMenu = take_ownership; menu->setVisibilityChangeCallback(boost::bind(&LLMenuButton::onMenuVisibilityChange, this, _2)); } BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask ) { if (mMenuHandle.isDead()) return FALSE; if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key)) { // *HACK: We emit the mouse down signal to fire the callback bound to the // menu emerging event before actually displaying the menu. See STORM-263. LLUICtrl::handleMouseDown(-1, -1, MASK_NONE); toggleMenu(); return TRUE; } LLToggleableMenu* menu = getMenu(); if (menu && menu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE) { menu->setVisible(FALSE); return TRUE; } return FALSE; } BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask) { LLButton::handleMouseDown(x, y, mask); toggleMenu(); return TRUE; } void LLMenuButton::toggleMenu() { if (mValidateSignal && !(*mValidateSignal)(this, LLSD())) { return; } if(mMenuHandle.isDead()) return; LLToggleableMenu* menu = getMenu(); if (!menu) return; // Store the button rectangle to toggle menu visibility if a mouse event // occurred inside or outside the button rect. menu->setButtonRect(this); if (!menu->toggleVisibility() && mIsMenuShown) { setForcePressedState(false); mIsMenuShown = false; } else { menu->buildDrawLabels(); menu->arrangeAndClear(); menu->updateParent(LLMenuGL::sMenuContainer); updateMenuOrigin(); LLMenuGL::showPopup(getParent(), menu, mX, mY); setForcePressedState(true); mIsMenuShown = true; } } void LLMenuButton::updateMenuOrigin() { if (mMenuHandle.isDead()) return; LLRect rect = getRect(); switch (mMenuPosition) { case MP_TOP_LEFT: { mX = rect.mLeft; mY = rect.mTop + mMenuHandle.get()->getRect().getHeight(); break; } case MP_TOP_RIGHT: { const LLRect& menu_rect = mMenuHandle.get()->getRect(); mX = rect.mRight - menu_rect.getWidth(); mY = rect.mTop + menu_rect.getHeight(); break; } case MP_BOTTOM_LEFT: { mX = rect.mLeft; mY = rect.mBottom; break; } } } void LLMenuButton::onMenuVisibilityChange(const LLSD& param) { bool new_visibility = param["visibility"].asBoolean(); bool is_closed_by_button_click = param["closed_by_button_click"].asBoolean(); // Reset the button "pressed" state only if the menu is shown by this particular // menu button (not any other control) and is not being closed by a click on the button. if (!new_visibility && !is_closed_by_button_click && mIsMenuShown) { setForcePressedState(false); mIsMenuShown = false; } } void LLMenuButton::cleanup() { if (mMenuHandle.get() && mOwnMenu) { mMenuHandle.get()->die(); } }