/** * @file lliconctrl.h * @brief LLIconCtrl base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLICONCTRL_H #define LL_LLICONCTRL_H #include "lluuid.h" #include "v4color.h" #include "lluictrl.h" #include "lluiimage.h" class LLTextBox; class LLUICtrlFactory; // // Classes // // Class for diplaying named UI textures // Do not use for displaying textures from network, // UI textures are stored permanently! class LLIconCtrl : public LLUICtrl { public: struct Params : public LLInitParam::Block { Optional image; Optional color; Optional use_draw_context_alpha, interactable; Optional min_width, min_height; Ignored scale_image; Params(); }; protected: LLIconCtrl(const Params&); friend class LLUICtrlFactory; void setValue(const LLSD& value, S32 priority); public: virtual ~LLIconCtrl(); // llview overrides virtual void draw(); // llview overrides virtual bool handleHover(S32 x, S32 y, MASK mask); // lluictrl overrides void onVisibilityChange(BOOL new_visibility); virtual void setValue(const LLSD& value ); std::string getImageName() const; void setColor(const LLColor4& color) { mColor = color; } void setImage(LLPointer image) { mImagep = image; } const LLPointer getImage() { return mImagep; } protected: S32 mPriority; //the output size of the icon image if set. S32 mMinWidth, mMinHeight, mMaxWidth, mMaxHeight; // If set to true (default), use the draw context transparency. // If false, will use transparency returned by getCurrentTransparency(). See STORM-698. bool mUseDrawContextAlpha; bool mInteractable; private: void loadImage(const LLSD& value, S32 priority); LLUIColor mColor; LLPointer mImagep; }; #endif