/** * @file llfolderviewitem.h * @brief Items and folders that can appear in a hierarchical folder view * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLFOLDERVIEWITEM_H #define LLFOLDERVIEWITEM_H #include "llview.h" #include "lluiimage.h" class LLFolderView; class LLFolderViewModelItem; class LLFolderViewFolder; class LLFolderViewFunctor; class LLFolderViewFilter; class LLFolderViewModelInterface; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFolderViewItem // // An instance of this class represents a single item in a folder view // such as an inventory item or a file. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFolderViewItem : public LLView { public: struct Params : public LLInitParam::Block { Optional folder_arrow_image, selection_image; Mandatory root; Mandatory listener; Optional folder_indentation, // pixels item_height, item_top_pad; Optional creation_date; Optional allow_open; Optional left_pad, icon_pad, icon_width, text_pad, text_pad_right, arrow_size, max_folder_item_overlap; Params(); }; static const S32 DEFAULT_LABEL_PADDING_RIGHT = 4; // animation parameters static const F32 FOLDER_CLOSE_TIME_CONSTANT, FOLDER_OPEN_TIME_CONSTANT; protected: friend class LLUICtrlFactory; friend class LLFolderViewModelItem; LLFolderViewItem(const Params& p); std::string mLabel; S32 mLabelWidth; bool mLabelWidthDirty; S32 mLabelPaddingRight; LLFolderViewFolder* mParentFolder; LLFolderViewModelItem* mViewModelItem; LLFontGL::StyleFlags mLabelStyle; std::string mLabelSuffix; LLUIImagePtr mIcon, mIconOpen, mIconOverlay; S32 mLocalIndentation; S32 mIndentation; S32 mItemHeight; S32 mDragStartX, mDragStartY; S32 mLeftPad, mIconPad, mIconWidth, mTextPad, mTextPadRight, mArrowSize, mMaxFolderItemOverlap; F32 mControlLabelRotation; LLFolderView* mRoot; bool mHasVisibleChildren, mIsCurSelection, mDragAndDropTarget, mIsMouseOverTitle, mAllowOpen, mSelectPending; // For now assuming all colors are the same in derived classes. static LLUIColor sFgColor; static LLUIColor sHighlightBgColor; static LLUIColor sHighlightFgColor; static LLUIColor sFocusOutlineColor; static LLUIColor sMouseOverColor; static LLUIColor sFilterBGColor; static LLUIColor sFilterTextColor; static LLUIColor sSuffixColor; static LLUIColor sLibraryColor; static LLUIColor sLinkColor; static LLUIColor sSearchStatusColor; // this is an internal method used for adding items to folders. A // no-op at this level, but reimplemented in derived classes. virtual void addItem(LLFolderViewItem*) { } virtual void addFolder(LLFolderViewFolder*) { } static LLFontGL* getLabelFontForStyle(U8 style); BOOL mIsSelected; public: static void initClass(); static void cleanupClass(); BOOL postBuild(); virtual void openItem( void ); void arrangeAndSet(BOOL set_selection, BOOL take_keyboard_focus); virtual ~LLFolderViewItem( void ); // addToFolder() returns TRUE if it succeeds. FALSE otherwise virtual void addToFolder(LLFolderViewFolder* folder); // Finds width and height of this object and it's children. Also // makes sure that this view and it's children are the right size. virtual S32 arrange( S32* width, S32* height ); virtual S32 getItemHeight(); virtual S32 getLabelXPos(); S32 getIconPad(); S32 getTextPad(); // If 'selection' is 'this' then note that otherwise ignore. // Returns TRUE if this item ends up being selected. virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus); // This method is used to set the selection state of an item. // If 'selection' is 'this' then note selection. // Returns TRUE if the selection state of this item was changed. virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); // this method is used to deselect this element void deselectItem(); // this method is used to select this element virtual void selectItem(); // gets multiple-element selection virtual std::set getSelectionList() const; // Returns true is this object and all of its children can be removed (deleted by user) virtual BOOL isRemovable(); // Returns true is this object and all of its children can be moved virtual BOOL isMovable(); // destroys this item recursively virtual void destroyView(); BOOL isSelected() const { return mIsSelected; } bool isInSelection() const; void setUnselected() { mIsSelected = FALSE; } void setIsCurSelection(BOOL select) { mIsCurSelection = select; } BOOL getIsCurSelection() { return mIsCurSelection; } BOOL hasVisibleChildren() { return mHasVisibleChildren; } // Call through to the viewed object and return true if it can be // removed. Returns true if it's removed. //virtual BOOL removeRecursively(BOOL single_item); BOOL remove(); // Build an appropriate context menu for the item. Flags unused. void buildContextMenu(class LLMenuGL& menu, U32 flags); // This method returns the actual name of the thing being // viewed. This method will ask the viewed object itself. const std::string& getName( void ) const; // This method returns the label displayed on the view. This // method was primarily added to allow sorting on the folder // contents possible before the entire view has been constructed. const std::string& getLabel() const { return mLabel; } LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; } const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; } void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; } LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE ); LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE ); const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; } LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; } const LLFolderViewModelInterface* getFolderViewModel( void ) const; LLFolderViewModelInterface* getFolderViewModel( void ); // just rename the object. void rename(const std::string& new_name); // Show children virtual void setOpen(BOOL open = TRUE) {}; virtual BOOL isOpen() const { return FALSE; } virtual LLFolderView* getRoot(); virtual const LLFolderView* getRoot() const; BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor ); S32 getIndentation() { return mIndentation; } virtual BOOL passedFilter(S32 filter_generation = -1); // refresh information from the object being viewed. virtual void refresh(); // LLView functionality virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleHover( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); virtual void onMouseLeave(S32 x, S32 y, MASK mask); //virtual LLView* findChildView(const std::string& name, BOOL recurse) const { return LLView::findChildView(name, recurse); } // virtual void handleDropped(); virtual void draw(); void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color); void drawHighlight(const BOOL showContent, const BOOL hasKeyboardFocus, const LLUIColor &bgColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor); void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); private: static std::map sFonts; // map of styles to fonts }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFolderViewFolder // // An instance of an LLFolderViewFolder represents a collection of // more folders and items. This is used to build the hierarchy of // items found in the folder view. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFolderViewFolder : public LLFolderViewItem { protected: LLFolderViewFolder( const LLFolderViewItem::Params& ); friend class LLUICtrlFactory; void updateLabelRotation(); public: typedef std::list items_t; typedef std::list folders_t; protected: items_t mItems; folders_t mFolders; BOOL mIsOpen; BOOL mExpanderHighlighted; F32 mCurHeight; F32 mTargetHeight; F32 mAutoOpenCountdown; S32 mLastArrangeGeneration; S32 mLastCalculatedWidth; S32 mMostFilteredDescendantGeneration; bool mNeedsSort; public: typedef enum e_recurse_type { RECURSE_NO, RECURSE_UP, RECURSE_DOWN, RECURSE_UP_DOWN } ERecurseType; virtual ~LLFolderViewFolder( void ); LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); // addToFolder() returns TRUE if it succeeds. FALSE otherwise virtual void addToFolder(LLFolderViewFolder* folder); // Finds width and height of this object and it's children. Also // makes sure that this view and it's children are the right size. virtual S32 arrange( S32* width, S32* height ); BOOL needsArrange(); bool descendantsPassedFilter(S32 filter_generation = -1); // Passes selection information on to children and record // selection information if necessary. // Returns TRUE if this object (or a child) ends up being selected. // If 'openitem' is TRUE then folders are opened up along the way to the selection. virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus = TRUE); // This method is used to change the selection of an item. // Recursively traverse all children; if 'selection' is 'this' then change // the select status if necessary. // Returns TRUE if the selection state of this folder, or of a child, was changed. virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); // this method is used to group select items void extendSelectionTo(LLFolderViewItem* selection); // Returns true is this object and all of its children can be removed. virtual BOOL isRemovable(); // Returns true is this object and all of its children can be moved virtual BOOL isMovable(); // destroys this folder, and all children virtual void destroyView(); // extractItem() removes the specified item from the folder, but // doesn't delete it. virtual void extractItem( LLFolderViewItem* item ); // This function is called by a child that needs to be resorted. void resort(LLFolderViewItem* item); void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; } // folders can be opened. This will usually be called by internal // methods. virtual void toggleOpen(); // Force a folder open or closed virtual void setOpen(BOOL openitem = TRUE); // Called when a child is refreshed. virtual void requestArrange(); // internal method which doesn't update the entire view. This // method was written because the list iterators destroy the state // of other iterations, thus, we can't arrange while iterating // through the children (such as when setting which is selected. virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO); // Get the current state of the folder. virtual BOOL isOpen() const { return mIsOpen; } // special case if an object is dropped on the child. BOOL handleDragAndDropFromChild(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); // Just apply this functor to the folder's immediate children. void applyFunctorToChildren(LLFolderViewFunctor& functor); // apply this functor to the folder's descendants. void applyFunctorRecursively(LLFolderViewFunctor& functor); virtual void openItem( void ); // LLView functionality virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); BOOL handleDragAndDropToThisFolder(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); virtual void draw(); folders_t::iterator getFoldersBegin() { return mFolders.begin(); } folders_t::iterator getFoldersEnd() { return mFolders.end(); } folders_t::size_type getFoldersCount() const { return mFolders.size(); } items_t::const_iterator getItemsBegin() const { return mItems.begin(); } items_t::const_iterator getItemsEnd() const { return mItems.end(); } items_t::size_type getItemsCount() const { return mItems.size(); } LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse); void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector& items); // internal functions for tracking folders and items separately // use addToFolder() virtual method to ensure folders are always added to mFolders // and not mItems void addItem(LLFolderViewItem* item); void addFolder( LLFolderViewFolder* folder); //WARNING: do not call directly...use the appropriate LLFolderViewModel-derived class instead template void sortFolders(const SORT_FUNC& func) { mFolders.sort(func); } template void sortItems(const SORT_FUNC& func) { mItems.sort(func); } }; #endif // LLFOLDERVIEWITEM_H