/** * @file llfocusmgr.h * @brief LLFocusMgr base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Singleton that manages keyboard and mouse focus #ifndef LL_LLFOCUSMGR_H #define LL_LLFOCUSMGR_H #include "llstring.h" #include "llframetimer.h" #include "llui.h" class LLUICtrl; class LLMouseHandler; class LLView; // NOTE: the LLFocusableElement class declaration has been moved here from lluictrl.h. class LLFocusableElement { friend class LLFocusMgr; // allow access to focus change handlers public: LLFocusableElement(); virtual ~LLFocusableElement(); virtual void setFocus( BOOL b ); virtual BOOL hasFocus() const; typedef boost::signals2::signal focus_signal_t; boost::signals2::connection setFocusLostCallback( const focus_signal_t::slot_type& cb); boost::signals2::connection setFocusReceivedCallback(const focus_signal_t::slot_type& cb); boost::signals2::connection setFocusChangedCallback(const focus_signal_t::slot_type& cb); boost::signals2::connection setTopLostCallback(const focus_signal_t::slot_type& cb); // These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus. virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent); virtual void onTopLost(); // called when registered as top ctrl and user clicks elsewhere protected: virtual void onFocusReceived(); virtual void onFocusLost(); focus_signal_t* mFocusLostCallback; focus_signal_t* mFocusReceivedCallback; focus_signal_t* mFocusChangedCallback; focus_signal_t* mTopLostCallback; }; class LLFocusMgr { public: LLFocusMgr(); ~LLFocusMgr() { mFocusHistory.clear(); } // Mouse Captor void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse. LLMouseHandler* getMouseCapture() const { return mMouseCaptor; } void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor ); BOOL childHasMouseCapture( const LLView* parent ) const; // Keyboard Focus void setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock = FALSE, BOOL keystrokes_only = FALSE); // new_focus = NULL to release the focus. LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; } LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; } BOOL childHasKeyboardFocus( const LLView* parent ) const; void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus ); BOOL getKeystrokesOnly() { return mKeystrokesOnly; } void setKeystrokesOnly(BOOL keystrokes_only) { mKeystrokesOnly = keystrokes_only; } F32 getFocusFlashAmt() const; S32 getFocusFlashWidth() const { return llround(lerp(1.f, 3.f, getFocusFlashAmt())); } LLColor4 getFocusColor() const; void triggerFocusFlash(); BOOL getAppHasFocus() const { return mAppHasFocus; } void setAppHasFocus(BOOL focus); LLUICtrl* getLastFocusForGroup(LLView* subtree_root) const; void clearLastFocusForGroup(LLView* subtree_root); // If setKeyboardFocus(NULL) is called, and there is a non-NULL default // keyboard focus view, focus goes there. JC void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mDefaultKeyboardFocus = default_focus; } LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; } // Top View void setTopCtrl(LLUICtrl* new_top); LLUICtrl* getTopCtrl() const { return mTopCtrl; } void removeTopCtrlWithoutCallback( const LLUICtrl* top_view ); BOOL childIsTopCtrl( const LLView* parent ) const; // All Three void releaseFocusIfNeeded( LLView* top_view ); void lockFocus(); void unlockFocus(); BOOL focusLocked() const { return mLockedView != NULL; } private: LLUICtrl* mLockedView; // Mouse Captor LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object // Keyboard Focus LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object LLFocusableElement* mLastKeyboardFocus; // who last had focus LLFocusableElement* mDefaultKeyboardFocus; BOOL mKeystrokesOnly; // caching list of keyboard focus ancestors for calling onFocusReceived and onFocusLost typedef std::list > view_handle_list_t; view_handle_list_t mCachedKeyboardFocusList; // Top View LLUICtrl* mTopCtrl; LLFrameTimer mFocusFlashTimer; BOOL mAppHasFocus; typedef std::map, LLHandle > focus_history_map_t; focus_history_map_t mFocusHistory; }; extern LLFocusMgr gFocusMgr; #endif // LL_LLFOCUSMGR_H