/** * @file llfocusmgr.h * @brief LLFocusMgr base class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Singleton that manages keyboard and mouse focus #ifndef LL_LLFOCUSMGR_H #define LL_LLFOCUSMGR_H #include "llstring.h" #include "llframetimer.h" #include "llui.h" class LLUICtrl; class LLMouseHandler; class LLView; // NOTE: the LLFocusableElement class declaration has been moved here from lluictrl.h. class LLFocusableElement { friend class LLFocusMgr; // allow access to focus change handlers public: LLFocusableElement(); virtual ~LLFocusableElement(); virtual void setFocus( bool b ); virtual bool hasFocus() const; typedef boost::signals2::signal focus_signal_t; boost::signals2::connection setFocusLostCallback( const focus_signal_t::slot_type& cb); boost::signals2::connection setFocusReceivedCallback(const focus_signal_t::slot_type& cb); boost::signals2::connection setFocusChangedCallback(const focus_signal_t::slot_type& cb); boost::signals2::connection setTopLostCallback(const focus_signal_t::slot_type& cb); // These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus. virtual bool handleKey(KEY key, MASK mask, bool called_from_parent); virtual bool handleKeyUp(KEY key, MASK mask, bool called_from_parent); virtual bool handleUnicodeChar(llwchar uni_char, bool called_from_parent); /** * If true this LLFocusableElement wants to receive KEYUP and KEYDOWN messages * even for normal character strokes. * Default implementation returns false. */ virtual bool wantsKeyUpKeyDown() const; virtual bool wantsReturnKey() const; virtual void onTopLost(); // called when registered as top ctrl and user clicks elsewhere protected: virtual void onFocusReceived(); virtual void onFocusLost(); focus_signal_t* mFocusLostCallback; focus_signal_t* mFocusReceivedCallback; focus_signal_t* mFocusChangedCallback; focus_signal_t* mTopLostCallback; }; class LLFocusMgr { public: LLFocusMgr(); ~LLFocusMgr(); // Mouse Captor void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse. LLMouseHandler* getMouseCapture() const { return mMouseCaptor; } void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor ); bool childHasMouseCapture( const LLView* parent ) const; // Keyboard Focus void setKeyboardFocus(LLFocusableElement* new_focus, bool lock = false, bool keystrokes_only = false); // new_focus = NULL to release the focus. LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; } LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; } bool childHasKeyboardFocus( const LLView* parent ) const; void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus ); bool getKeystrokesOnly() const { return mKeystrokesOnly; } void setKeystrokesOnly(bool keystrokes_only) { mKeystrokesOnly = keystrokes_only; } F32 getFocusFlashAmt() const; S32 getFocusFlashWidth() const { return ll_round(lerp(1.f, 3.f, getFocusFlashAmt())); } LLColor4 getFocusColor() const; void triggerFocusFlash(); bool getAppHasFocus() const { return mAppHasFocus; } void setAppHasFocus(bool focus); LLView* getLastFocusForGroup(LLView* subtree_root) const; void clearLastFocusForGroup(LLView* subtree_root); // If setKeyboardFocus(NULL) is called, and there is a non-NULL default // keyboard focus view, focus goes there. JC void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mDefaultKeyboardFocus = default_focus; } LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; } // Top View void setTopCtrl(LLUICtrl* new_top); LLUICtrl* getTopCtrl() const { return mTopCtrl; } void removeTopCtrlWithoutCallback( const LLUICtrl* top_view ); bool childIsTopCtrl( const LLView* parent ) const; // All Three void releaseFocusIfNeeded( LLView* top_view ); void lockFocus(); void unlockFocus(); bool focusLocked() const { return mLockedView != NULL; } bool keyboardFocusHasAccelerators() const; struct Impl; private: LLUICtrl* mLockedView; // Mouse Captor LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object // Keyboard Focus LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object LLFocusableElement* mLastKeyboardFocus; // who last had focus LLFocusableElement* mDefaultKeyboardFocus; bool mKeystrokesOnly; // Top View LLUICtrl* mTopCtrl; LLFrameTimer mFocusFlashTimer; bool mAppHasFocus; Impl * mImpl; }; extern LLFocusMgr gFocusMgr; #endif // LL_LLFOCUSMGR_H