/** * @file llfocusmgr.h * @brief LLFocusMgr base class * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ // Singleton that manages keyboard and mouse focus #ifndef LL_LLFOCUSMGR_H #define LL_LLFOCUSMGR_H #include "llstring.h" #include "llframetimer.h" #include "llview.h" class LLUICtrl; class LLMouseHandler; class LLFocusMgr { public: typedef void (*FocusLostCallback)(LLUICtrl*); LLFocusMgr(); ~LLFocusMgr(); // Mouse Captor void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse. LLMouseHandler* getMouseCapture() { return mMouseCaptor; } void removeMouseCaptureWithoutCallback( LLMouseHandler* captor ); BOOL childHasMouseCapture( LLView* parent ); // Keyboard Focus void setKeyboardFocus(LLUICtrl* new_focus, FocusLostCallback on_focus_lost, BOOL lock = FALSE); // new_focus = NULL to release the focus. LLUICtrl* getKeyboardFocus() const { return mKeyboardFocus; } BOOL childHasKeyboardFocus( const LLView* parent ) const; void removeKeyboardFocusWithoutCallback( LLView* focus ); FocusLostCallback getFocusCallback() { return mKeyboardFocusLostCallback; } F32 getFocusTime() const { return mFocusTimer.getElapsedTimeF32(); } F32 getFocusFlashAmt(); LLColor4 getFocusColor(); void triggerFocusFlash(); BOOL getAppHasFocus() { return mAppHasFocus; } void setAppHasFocus(BOOL focus); LLUICtrl* getLastFocusForGroup(LLView* subtree_root); void clearLastFocusForGroup(LLView* subtree_root); // If setKeyboardFocus(NULL) is called, and there is a non-NULL default // keyboard focus view, focus goes there. JC void setDefaultKeyboardFocus(LLUICtrl* default_focus); LLUICtrl* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; } // Top View void setTopCtrl(LLUICtrl* new_top); LLUICtrl* getTopCtrl() const { return mTopCtrl; } void removeTopCtrlWithoutCallback( LLUICtrl* top_view ); BOOL childIsTopCtrl( LLView* parent ); // All Three void releaseFocusIfNeeded( LLView* top_view ); void unlockFocus(); BOOL focusLocked() { return mLockedView != NULL; } protected: LLUICtrl* mLockedView; FocusLostCallback mKeyboardLockedFocusLostCallback; // Mouse Captor LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object // Keyboard Focus LLUICtrl* mKeyboardFocus; // Keyboard events are preemptively routed to this object LLUICtrl* mDefaultKeyboardFocus; FocusLostCallback mKeyboardFocusLostCallback; // The object to which keyboard events are routed is called before another object takes its place // Top View LLUICtrl* mTopCtrl; LLFrameTimer mFocusTimer; F32 mFocusWeight; BOOL mAppHasFocus; typedef std::map focus_history_map_t; focus_history_map_t mFocusHistory; #ifdef _DEBUG LLString mMouseCaptorName; LLString mKeyboardFocusName; LLString mTopCtrlName; #endif }; extern LLFocusMgr gFocusMgr; #endif // LL_LLFOCUSMGR_H