/** * @file llfloaterreg.h * @brief LLFloaterReg Floater Registration Class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLFLOATERREG_H #define LLFLOATERREG_H /// llcommon #include "llboost.h" #include "llrect.h" #include "llstl.h" #include "llsd.h" /// llui #include "lluictrl.h" #include //******************************************************* // // Floater Class Registry // class LLFloater; typedef boost::function LLFloaterBuildFunc; class LLFloaterReg { public: // We use a list of LLFloater's instead of a set for two reasons: // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type. // 2) We can change the key of a floater without altering the list. typedef std::list instance_list_t; typedef const instance_list_t const_instance_list_t; typedef std::map instance_map_t; struct BuildData { LLFloaterBuildFunc mFunc; std::string mFile; }; typedef std::map build_map_t; private: static instance_list_t sNullInstanceList; static instance_map_t sInstanceMap; static build_map_t sBuildMap; static std::map sGroupMap; public: // Registration // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build); template static LLFloater* build(const LLSD& key) { T* floater = new T(key); return floater; } static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func, const std::string& groupname = LLStringUtil::null); // Helpers static LLRect getFloaterRect(const std::string& name); // Find / get (create) / remove / destroy static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD()); static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD()); static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD()); static bool destroyInstance(const std::string& name, const LLSD& key = LLSD()); // Iterators static const_instance_list_t& getFloaterList(const std::string& name); // Visibility Management // return NULL if instance not found or can't create instance (no builder) static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE); // Close a floater (may destroy or set invisible) // return false if can't find instance static bool hideInstance(const std::string& name, const LLSD& key = LLSD()); // return true if instance is visible: static bool toggleInstance(const std::string& name, const LLSD& key = LLSD()); static bool instanceVisible(const std::string& name, const LLSD& key = LLSD()); static void showInitialVisibleInstances(); static void hideVisibleInstances(const std::set& exceptions = std::set()); static void restoreVisibleInstances(); // Control Variables static std::string getRectControlName(const std::string& name); static std::string declareRectControl(const std::string& name); static std::string getVisibilityControlName(const std::string& name); static std::string declareVisibilityControl(const std::string& name); static void registerControlVariables(); // Callback wrappers static void initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname); static void showFloaterInstance(const LLSD& sdname); static void hideFloaterInstance(const LLSD& sdname); static void toggleFloaterInstance(const LLSD& sdname); static bool floaterInstanceVisible(const LLSD& sdname); // Typed find / get / show template static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD()) { return dynamic_cast(findInstance(name, key)); } template static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD()) { return dynamic_cast(getInstance(name, key)); } template static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE) { return dynamic_cast(showInstance(name, key, focus)); } }; #endif