/** * @file llfloaterreg.cpp * @brief LLFloaterReg Floater Registration Class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llfloaterreg.h" //#include "llagent.h" #include "llfloater.h" #include "llmultifloater.h" #include "llfloaterreglistener.h" //******************************************************* //static LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList; LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap; LLFloaterReg::build_map_t LLFloaterReg::sBuildMap; std::map LLFloaterReg::sGroupMap; bool LLFloaterReg::sBlockShowFloaters = false; std::set LLFloaterReg::sAlwaysShowableList; static LLFloaterRegListener sFloaterRegListener; //******************************************************* //static void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname) { sBuildMap[name].mFunc = func; sBuildMap[name].mFile = filename; sGroupMap[name] = groupname.empty() ? name : groupname; sGroupMap[groupname] = groupname; // for referencing directly by group name } //static LLFloater* LLFloaterReg::getLastFloaterInGroup(const std::string& name) { const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; if (!list.empty()) { for (instance_list_t::reverse_iterator iter = list.rbegin(); iter != list.rend(); ++iter) { LLFloater* inst = *iter; if (inst->getVisible() && !inst->isMinimized()) { return inst; } } } } return NULL; } LLFloater* LLFloaterReg::getLastFloaterCascading() { LLRect candidate_rect; candidate_rect.mTop = 100000; LLFloater* candidate_floater = NULL; std::map::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); for( ; it != it_end; ++it) { const std::string& group_name = it->second; instance_list_t& instances = sInstanceMap[group_name]; for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) { LLFloater* inst = *iter; if (inst->getVisible() && inst->isPositioning(LLFloaterEnums::OPEN_POSITIONING_CASCADING)) { if (candidate_rect.mTop > inst->getRect().mTop) { candidate_floater = inst; candidate_rect = inst->getRect(); } } } } return candidate_floater; } //static LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key) { LLFloater* res = NULL; const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* inst = *iter; if (inst->matchesKey(key)) { res = inst; break; } } } return res; } //static LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key) { LLFloater* res = findInstance(name, key); if (!res) { const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc; const std::string& xui_file = sBuildMap[name].mFile; if (build_func) { const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; res = build_func(key); if (!res) { llwarns << "Failed to build floater type: '" << name << "'." << llendl; return NULL; } bool success = res->buildFromFile(xui_file, NULL); if (!success) { llwarns << "Failed to build floater type: '" << name << "'." << llendl; return NULL; } // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe if (res->mKey.isUndefined()) { res->mKey = key; } res->setInstanceName(name); LLFloater *last_floater = (list.empty() ? NULL : list.back()); res->applyControlsAndPosition(last_floater); gFloaterView->adjustToFitScreen(res, false); list.push_back(res); } } if (!res) { llwarns << "Floater type: '" << name << "' not registered." << llendl; } } return res; } //static LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key) { LLFloater* res = NULL; const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* inst = *iter; if (inst->matchesKey(key)) { res = inst; list.erase(iter); break; } } } return res; } //static // returns true if the instance existed bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key) { LLFloater* inst = removeInstance(name, key); if (inst) { delete inst; return true; } else { return false; } } // Iterators //static LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name) { instance_map_t::iterator iter = sInstanceMap.find(name); if (iter != sInstanceMap.end()) { return iter->second; } else { return sNullInstanceList; } } // Visibility Management //static LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus) { if( sBlockShowFloaters // see EXT-7090 && sAlwaysShowableList.find(name) == sAlwaysShowableList.end()) return 0;// LLFloater* instance = getInstance(name, key); if (instance) { instance->openFloater(key); if (focus) instance->setFocus(TRUE); } return instance; } //static // returns true if the instance exists bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); if (instance) { // When toggling *visibility*, close the host instead of the floater when hosted if (instance->getHost()) instance->getHost()->closeFloater(); else instance->closeFloater(); return true; } else { return false; } } //static // returns true if the instance is visible when completed bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); if (LLFloater::isShown(instance)) { // When toggling *visibility*, close the host instead of the floater when hosted if (instance->getHost()) instance->getHost()->closeFloater(); else instance->closeFloater(); return false; } else { return showInstance(name, key, TRUE) ? true : false; } } //static // returns true if the instance exists and is visible (doesnt matter minimized or not) bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); return LLFloater::isVisible(instance); } //static void LLFloaterReg::showInitialVisibleInstances() { // Iterate through alll registered instance names and show any with a save visible state for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) { const std::string& name = iter->first; std::string controlname = getVisibilityControlName(name); if (LLFloater::getControlGroup()->controlExists(controlname)) { BOOL isvis = LLFloater::getControlGroup()->getBOOL(controlname); if (isvis) { showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true } } } } //static void LLFloaterReg::hideVisibleInstances(const std::set& exceptions) { // Iterate through alll active instances and hide them for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) { const std::string& name = iter->first; if (exceptions.find(name) != exceptions.end()) continue; instance_list_t& list = iter->second; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* floater = *iter; floater->pushVisible(FALSE); } } } //static void LLFloaterReg::restoreVisibleInstances() { // Iterate through all active instances and restore visibility for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) { instance_list_t& list = iter->second; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* floater = *iter; floater->popVisible(); } } } //static std::string LLFloaterReg::getRectControlName(const std::string& name) { std::string res = std::string("floater_rect_") + name; LLStringUtil::replaceChar( res, ' ', '_' ); return res; } //static std::string LLFloaterReg::declareRectControl(const std::string& name) { std::string controlname = getRectControlName(name); LLFloater::getControlGroup()->declareRect(controlname, LLRect(), llformat("Window Position and Size for %s", name.c_str()), TRUE); return controlname; } //static std::string LLFloaterReg::getVisibilityControlName(const std::string& name) { std::string res = std::string("floater_vis_") + name; LLStringUtil::replaceChar( res, ' ', '_' ); return res; } //static std::string LLFloaterReg::declareVisibilityControl(const std::string& name) { std::string controlname = getVisibilityControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, FALSE, llformat("Window Visibility for %s", name.c_str()), TRUE); return controlname; } //static std::string LLFloaterReg::declareDockStateControl(const std::string& name) { std::string controlname = getDockStateControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, TRUE, llformat("Window Docking state for %s", name.c_str()), TRUE); return controlname; } //static std::string LLFloaterReg::getDockStateControlName(const std::string& name) { std::string res = std::string("floater_dock_") + name; LLStringUtil::replaceChar( res, ' ', '_' ); return res; } //static void LLFloaterReg::registerControlVariables() { // Iterate through alll registered instance names and register rect and visibility control variables for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) { const std::string& name = iter->first; if (LLFloater::getControlGroup()->controlExists(getRectControlName(name))) { declareRectControl(name); } if (LLFloater::getControlGroup()->controlExists(getVisibilityControlName(name))) { declareVisibilityControl(name); } } const LLSD& exclude_list = LLUI::sSettingGroups["config"]->getLLSD("always_showable_floaters"); for (LLSD::array_const_iterator iter = exclude_list.beginArray(); iter != exclude_list.endArray(); iter++) { sAlwaysShowableList.insert(iter->asString()); } } //static void LLFloaterReg::toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key) { // // Floaters controlled by the toolbar behave a bit differently from others. // Namely they have 3-4 states as defined in the design wiki page here: // https://wiki.lindenlab.com/wiki/FUI_Button_states // // The basic idea is this: // * If the target floater is minimized, this button press will un-minimize it. // * Else if the target floater is closed open it. // * Else if the target floater does not have focus, give it focus. // * Also, if it is not on top, bring it forward when focus is given. // * Else the target floater is open, close it. // std::string name = sdname.asString(); LLFloater* instance = getInstance(name, key); if (!instance) { lldebugs << "Unable to get instance of floater '" << name << "'" << llendl; } else if (instance->isMinimized()) { instance->setMinimized(FALSE); instance->setFocus(TRUE); } else if (!instance->isShown()) { instance->openFloater(key); instance->setFocus(TRUE); } else if (!instance->hasFocus() && !instance->getIsChrome()) { instance->setFocus(TRUE); } else { instance->closeFloater(); } } // static U32 LLFloaterReg::getVisibleFloaterInstanceCount() { U32 count = 0; std::map::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); for( ; it != it_end; ++it) { const std::string& group_name = it->second; instance_list_t& instances = sInstanceMap[group_name]; for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) { LLFloater* inst = *iter; if (inst->getVisible() && !inst->isMinimized()) { count++; } } } return count; }