/** * @file llfloaterreg.cpp * @brief LLFloaterReg Floater Registration Class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llfloaterreg.h" #include "llfloater.h" #include "llmultifloater.h" #include "llfloaterreglistener.h" //******************************************************* //static LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList; LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap; LLFloaterReg::build_map_t LLFloaterReg::sBuildMap; std::map LLFloaterReg::sGroupMap; static LLFloaterRegListener sFloaterRegListener("LLFloaterReg"); //******************************************************* //static void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname) { sBuildMap[name].mFunc = func; sBuildMap[name].mFile = filename; sGroupMap[name] = groupname.empty() ? name : groupname; sGroupMap[groupname] = groupname; // for referencing directly by group name } //static LLRect LLFloaterReg::getFloaterRect(const std::string& name) { LLRect rect; const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; if (!list.empty()) { static LLUICachedControl floater_offset ("UIFloaterOffset", 16); LLFloater* last_floater = list.back(); if (last_floater->getHost()) { rect = last_floater->getHost()->getRect(); } else { rect = last_floater->getRect(); } rect.translate(floater_offset, -floater_offset); } } return rect; } //static LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key) { LLFloater* res = NULL; const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* inst = *iter; if (inst->matchesKey(key)) { res = inst; break; } } } return res; } //static LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key) { LLFloater* res = findInstance(name, key); if (!res) { const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc; const std::string& xui_file = sBuildMap[name].mFile; if (build_func) { const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; int index = list.size(); res = build_func(key); bool success = LLUICtrlFactory::getInstance()->buildFloater(res, xui_file, NULL); if (!success) { llwarns << "Failed to buid floater type: '" << name << "'." << llendl; return NULL; } // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe res->mKey = key; res->setInstanceName(name); res->applyRectControl(); // Can't apply rect control until setting instance name if (res->mAutoTile && !res->getHost() && index > 0) { const LLRect& cur_rect = res->getRect(); LLRect next_rect = getFloaterRect(groupname); next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, cur_rect.getWidth(), cur_rect.getHeight()); res->setRect(next_rect); res->setRectControl(LLStringUtil::null); // don't save rect of tiled floaters gFloaterView->adjustToFitScreen(res, true); } else { gFloaterView->adjustToFitScreen(res, false); } list.push_back(res); } } if (!res) { llwarns << "Floater type: '" << name << "' not registered." << llendl; } } return res; } //static LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key) { LLFloater* res = NULL; const std::string& groupname = sGroupMap[name]; if (!groupname.empty()) { instance_list_t& list = sInstanceMap[groupname]; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* inst = *iter; if (inst->matchesKey(key)) { res = inst; list.erase(iter); break; } } } return res; } //static // returns true if the instance existed bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key) { LLFloater* inst = removeInstance(name, key); if (inst) { delete inst; return true; } else { return false; } } // Iterators //static LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name) { instance_map_t::iterator iter = sInstanceMap.find(name); if (iter != sInstanceMap.end()) { return iter->second; } else { return sNullInstanceList; } } // Visibility Management //static LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus) { LLFloater* instance = getInstance(name, key); if (instance) { instance->openFloater(key); if (focus) instance->setFocus(TRUE); } return instance; } //static // returns true if the instance exists bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); if (instance) { // When toggling *visibility*, close the host instead of the floater when hosted if (instance->getHost()) instance->getHost()->closeFloater(); else instance->closeFloater(); return true; } else { return false; } } //static // returns true if the instance is visible when completed bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); if (instance && !instance->isMinimized() && instance->isInVisibleChain()) { // When toggling *visibility*, close the host instead of the floater when hosted if (instance->getHost()) instance->getHost()->closeFloater(); else instance->closeFloater(); return false; } else { return showInstance(name, key, TRUE) ? true : false; } } //static // returns true if the instance exists and is visible bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key) { LLFloater* instance = findInstance(name, key); if (instance && !instance->isMinimized() && instance->isInVisibleChain()) { return true; } else { return false; } } //static void LLFloaterReg::showInitialVisibleInstances() { // Iterate through alll registered instance names and show any with a save visible state for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) { const std::string& name = iter->first; std::string controlname = getVisibilityControlName(name); if (LLUI::sSettingGroups["floater"]->controlExists(controlname)) { BOOL isvis = LLUI::sSettingGroups["floater"]->getBOOL(controlname); if (isvis) { showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true } } } } //static void LLFloaterReg::hideVisibleInstances(const std::set& exceptions) { // Iterate through alll active instances and hide them for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) { const std::string& name = iter->first; if (exceptions.find(name) != exceptions.end()) continue; instance_list_t& list = iter->second; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* floater = *iter; floater->pushVisible(FALSE); } } } //static void LLFloaterReg::restoreVisibleInstances() { // Iterate through all active instances and restore visibility for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) { instance_list_t& list = iter->second; for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) { LLFloater* floater = *iter; floater->popVisible(); } } } //static std::string LLFloaterReg::getRectControlName(const std::string& name) { std::string res = std::string("floater_rect_") + name; LLStringUtil::replaceChar( res, ' ', '_' ); return res; } //static std::string LLFloaterReg::declareRectControl(const std::string& name) { std::string controlname = getRectControlName(name); LLUI::sSettingGroups["floater"]->declareRect(controlname, LLRect(), llformat("Window Position and Size for %s", name.c_str()), TRUE); return controlname; } //static std::string LLFloaterReg::getVisibilityControlName(const std::string& name) { std::string res = std::string("floater_vis_") + name; LLStringUtil::replaceChar( res, ' ', '_' ); return res; } //static std::string LLFloaterReg::declareVisibilityControl(const std::string& name) { std::string controlname = getVisibilityControlName(name); LLUI::sSettingGroups["floater"]->declareBOOL(controlname, FALSE, llformat("Window Visibility for %s", name.c_str()), TRUE); return controlname; } //static void LLFloaterReg::registerControlVariables() { // Iterate through alll registered instance names and register rect and visibility control variables for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) { const std::string& name = iter->first; if (LLUI::sSettingGroups["floater"]->controlExists(getRectControlName(name))) { declareRectControl(name); } if (LLUI::sSettingGroups["floater"]->controlExists(getVisibilityControlName(name))) { declareVisibilityControl(name); } } } // Callbacks // static // Call once (i.e use for init callbacks) void LLFloaterReg::initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname) { // Get the visibility control name for the floater std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString()); // Set the control value to the floater visibility control (Sets the value as well) ctrl->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name)); } // callback args may use "floatername.key" format static void parse_name_key(std::string& name, LLSD& key) { std::string instname = name; std::size_t dotpos = instname.find("."); if (dotpos != std::string::npos) { name = instname.substr(0, dotpos); key = LLSD(instname.substr(dotpos+1, std::string::npos)); } } //static void LLFloaterReg::showFloaterInstance(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); parse_name_key(name, key); showInstance(name, key, TRUE); } //static void LLFloaterReg::hideFloaterInstance(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); parse_name_key(name, key); hideInstance(name, key); } //static void LLFloaterReg::toggleFloaterInstance(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); parse_name_key(name, key); toggleInstance(name, key); } //static bool LLFloaterReg::floaterInstanceVisible(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); parse_name_key(name, key); return instanceVisible(name, key); }