/** * @file llfloater.h * @brief LLFloater base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Floating "windows" within the GL display, like the inventory floater, // mini-map floater, etc. #ifndef LL_FLOATER_H #define LL_FLOATER_H #include "llpanel.h" #include "lluuid.h" #include "lltabcontainer.h" #include class LLDragHandle; class LLResizeHandle; class LLResizeBar; class LLButton; class LLMultiFloater; const S32 LLFLOATER_VPAD = 6; const S32 LLFLOATER_HPAD = 6; const S32 LLFLOATER_CLOSE_BOX_SIZE = 16; const S32 LLFLOATER_HEADER_SIZE = 16; const BOOL RESIZE_YES = TRUE; const BOOL RESIZE_NO = FALSE; const S32 DEFAULT_MIN_WIDTH = 100; const S32 DEFAULT_MIN_HEIGHT = 100; const BOOL DRAG_ON_TOP = FALSE; const BOOL DRAG_ON_LEFT = TRUE; const BOOL MINIMIZE_YES = TRUE; const BOOL MINIMIZE_NO = FALSE; const BOOL CLOSE_YES = TRUE; const BOOL CLOSE_NO = FALSE; const BOOL ADJUST_VERTICAL_YES = TRUE; const BOOL ADJUST_VERTICAL_NO = FALSE; class LLFloater : public LLPanel { friend class LLFloaterView; public: enum EFloaterButtons { BUTTON_CLOSE, BUTTON_RESTORE, BUTTON_MINIMIZE, BUTTON_TEAR_OFF, BUTTON_EDIT, BUTTON_COUNT }; LLFloater(); LLFloater(const LLString& name); //simple constructor for data-driven initialization LLFloater( const LLString& name, const LLRect& rect, const LLString& title, BOOL resizable = FALSE, S32 min_width = DEFAULT_MIN_WIDTH, S32 min_height = DEFAULT_MIN_HEIGHT, BOOL drag_on_left = FALSE, BOOL minimizable = TRUE, BOOL close_btn = TRUE, BOOL bordered = BORDER_NO); LLFloater( const LLString& name, const LLString& rect_control, const LLString& title, BOOL resizable = FALSE, S32 min_width = DEFAULT_MIN_WIDTH, S32 min_height = DEFAULT_MIN_HEIGHT, BOOL drag_on_left = FALSE, BOOL minimizable = TRUE, BOOL close_btn = TRUE, BOOL bordered = BORDER_NO); virtual ~LLFloater(); virtual LLXMLNodePtr getXML(bool save_children = true) const; static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); void initFloaterXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory, BOOL open = TRUE); /*virtual*/ void userSetShape(const LLRect& new_rect); /*virtual*/ BOOL canSnapTo(LLView* other_view); /*virtual*/ void snappedTo(LLView* snap_view); /*virtual*/ void setFocus( BOOL b ); /*virtual*/ void setIsChrome(BOOL is_chrome); // Can be called multiple times to reset floater parameters. // Deletes all children of the floater. virtual void init(const LLString& title, BOOL resizable, S32 min_width, S32 min_height, BOOL drag_on_left, BOOL minimizable, BOOL close_btn); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; virtual void open(); /* Flawfinder: ignore */ // If allowed, close the floater cleanly, releasing focus. // app_quitting is passed to onClose() below. virtual void close(bool app_quitting = false); void setAutoFocus(BOOL focus) { mAutoFocus = focus; setFocus(focus); } // Release keyboard and mouse focus void releaseFocus(); // moves to center of gFloaterView void center(); // applies rectangle stored in mRectControl, if any void applyRectControl(); LLMultiFloater* getHost() { return (LLMultiFloater*)LLFloater::getFloaterByHandle(mHostHandle); } void setTitle( const LLString& title ); const LLString& getTitle() const; void setShortTitle( const LLString& short_title ); LLString getShortTitle(); virtual void setMinimized(BOOL b); void moveResizeHandlesToFront(); void addDependentFloater(LLFloater* dependent, BOOL reposition = TRUE); void addDependentFloater(LLViewHandle dependent_handle, BOOL reposition = TRUE); LLFloater* getDependee() { return (LLFloater*)LLFloater::getFloaterByHandle(mDependeeHandle); } void removeDependentFloater(LLFloater* dependent); BOOL isMinimized() { return mMinimized; } BOOL isFrontmost(); BOOL isDependent() { return !mDependeeHandle.isDead(); } void setCanMinimize(BOOL can_minimize); void setCanClose(BOOL can_close); void setCanTearOff(BOOL can_tear_off); virtual void setCanResize(BOOL can_resize); void setCanDrag(BOOL can_drag); void setHost(LLMultiFloater* host); BOOL isResizable() const { return mResizable; } void setResizeLimits( S32 min_width, S32 min_height ); void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; } bool isMinimizeable() const{ return mButtonsEnabled[BUTTON_MINIMIZE]; } // Does this window have a close button, NOT can we close it right now. bool isCloseable() const{ return (mButtonsEnabled[BUTTON_CLOSE] ? true : false); } bool isDragOnLeft() const{ return mDragOnLeft; } S32 getMinWidth() const{ return mMinWidth; } S32 getMinHeight() const{ return mMinHeight; } virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask); virtual void draw(); // does nothing by default virtual void onOpen(); // Call destroy() to free memory, or setVisible(FALSE) to keep it // If app_quitting, you might not want to save your visibility. // Defaults to destroy(). virtual void onClose(bool app_quitting); // Defaults to true. virtual BOOL canClose(); virtual void setVisible(BOOL visible); void setFrontmost(BOOL take_focus = TRUE); // Defaults to false. virtual BOOL canSaveAs(); // Defaults to no-op. virtual void saveAs(); void setSnapTarget(LLViewHandle handle) { mSnappedTo = handle; } void clearSnapTarget() { mSnappedTo.markDead(); } LLViewHandle getSnapTarget() { return mSnappedTo; } static void closeFocusedFloater(); static void onClickClose(void *userdata); static void onClickMinimize(void *userdata); static void onClickTearOff(void *userdata); static void onClickEdit(void *userdata); static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; } static void setEditModeEnabled(BOOL enable); static BOOL getEditModeEnabled(); static LLMultiFloater* getFloaterHost() {return sHostp; } static void show(LLFloater* floaterp); static void hide(LLFloater* floaterp); static BOOL visible(LLFloater* floaterp); static LLFloater* getFloaterByHandle(LLViewHandle handle); protected: // Don't call this directly. You probably want to call close(). JC void destroy(); virtual void bringToFront(S32 x, S32 y); virtual void setVisibleAndFrontmost(BOOL take_focus=TRUE); void setForeground(BOOL b); // called only by floaterview void cleanupHandles(); // remove handles to dead floaters void createMinimizeButton(); void updateButtons(); void buildButtons(); protected: // static LLViewerImage* sBackgroundImage; // static LLViewerImage* sShadowImage; LLDragHandle* mDragHandle; LLResizeBar* mResizeBar[4]; LLResizeHandle* mResizeHandle[4]; LLButton *mMinimizeButton; BOOL mCanTearOff; BOOL mMinimized; LLRect mPreviousRect; BOOL mForeground; LLViewHandle mDependeeHandle; LLString mShortTitle; BOOL mFirstLook; // TRUE if the _next_ time this floater is visible will be the first time in the session that it is visible. BOOL mResizable; S32 mMinWidth; S32 mMinHeight; BOOL mAutoFocus; BOOL mEditing; typedef std::set handle_set_t; typedef std::set::iterator handle_set_iter_t; handle_set_t mDependents; bool mDragOnLeft; BOOL mButtonsEnabled[BUTTON_COUNT]; LLButton* mButtons[BUTTON_COUNT]; F32 mButtonScale; LLViewHandle mSnappedTo; LLViewHandle mHostHandle; LLViewHandle mLastHostHandle; static BOOL sEditModeEnabled; static LLMultiFloater* sHostp; static LLString sButtonActiveImageNames[BUTTON_COUNT]; static LLString sButtonInactiveImageNames[BUTTON_COUNT]; static LLString sButtonPressedImageNames[BUTTON_COUNT]; static LLString sButtonNames[BUTTON_COUNT]; static LLString sButtonToolTips[BUTTON_COUNT]; typedef void (*click_callback)(void *); static click_callback sButtonCallbacks[BUTTON_COUNT]; typedef std::map handle_map_t; typedef std::map::iterator handle_map_iter_t; static handle_map_t sFloaterMap; std::vector mMinimizedHiddenChildren; BOOL mHasBeenDraggedWhileMinimized; S32 mPreviousMinimizedBottom; S32 mPreviousMinimizedLeft; }; ///////////////////////////////////////////////////////////// // LLFloaterView // Parent of all floating panels class LLFloaterView : public LLUICtrl { public: LLFloaterView( const LLString& name, const LLRect& rect ); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent); void reshape(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical); /*virtual*/ void draw(); /*virtual*/ const LLRect getSnapRect() const; void refresh(); void getNewFloaterPosition( S32* left, S32* top ); void resetStartingFloaterPosition(); LLRect findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor ); // Given a child of gFloaterView, make sure this view can fit entirely onscreen. void adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside); void getMinimizePosition( S32 *left, S32 *bottom); void restoreAll(); // un-minimize all floaters typedef std::set skip_list_t; void pushVisibleAll(BOOL visible, const skip_list_t& skip_list = skip_list_t()); void popVisibleAll(const skip_list_t& skip_list = skip_list_t()); void setCycleMode(BOOL mode); BOOL getCycleMode(); void bringToFront( LLFloater* child, BOOL give_focus = TRUE ); void highlightFocusedFloater(); void unhighlightFocusedFloater(); void focusFrontFloater(); void destroyAllChildren(); // attempt to close all floaters void closeAllChildren(bool app_quitting); BOOL allChildrenClosed(); LLFloater* getFrontmost(); LLFloater* getBackmost(); LLFloater* getParentFloater(LLView* viewp); LLFloater* getFocusedFloater(); void syncFloaterTabOrder(); // Get a floater based the handle. If this returns NULL, it is up // to the caller to discard the handle. LLFloater* getFloaterByHandle(LLViewHandle handle); // Returns z order of child provided. 0 is closest, larger numbers // are deeper in the screen. If there is no such child, the return // value is not defined. S32 getZOrder(LLFloater* child); void setSnapOffsetBottom(S32 offset) { mSnapOffsetBottom = offset; } private: S32 mColumn; S32 mNextLeft; S32 mNextTop; BOOL mFocusCycleMode; S32 mSnapOffsetBottom; }; class LLMultiFloater : public LLFloater { public: LLMultiFloater(); LLMultiFloater(LLTabContainerCommon::TabPosition tab_pos); LLMultiFloater(const LLString& name); LLMultiFloater(const LLString& name, const LLRect& rect, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE); LLMultiFloater(const LLString& name, const LLString& rect_control, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE); virtual ~LLMultiFloater(); virtual BOOL postBuild(); /*virtual*/ void open(); /* Flawfinder: ignore */ /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void draw(); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ EWidgetType getWidgetType() const; /*virtual*/ LLString getWidgetTag() const; virtual void setCanResize(BOOL can_resize); virtual void growToFit(S32 content_width, S32 content_height); virtual void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainerCommon::eInsertionPoint insertion_point = LLTabContainerCommon::END); virtual void showFloater(LLFloater* floaterp); virtual void removeFloater(LLFloater* floaterp); virtual void tabOpen(LLFloater* opened_floater, bool from_click); virtual void tabClose(); virtual BOOL selectFloater(LLFloater* floaterp); virtual void selectNextFloater(); virtual void selectPrevFloater(); virtual LLFloater* getActiveFloater(); virtual BOOL isFloaterFlashing(LLFloater* floaterp); virtual S32 getFloaterCount(); virtual void setFloaterFlashing(LLFloater* floaterp, BOOL flashing); virtual BOOL closeAllFloaters(); //Returns FALSE if the floater could not be closed due to pending confirmation dialogs void setTabContainer(LLTabContainerCommon* tab_container) { if (!mTabContainer) mTabContainer = tab_container; } static void onTabSelected(void* userdata, bool); virtual void updateResizeLimits(); protected: struct LLFloaterData { S32 mWidth; S32 mHeight; BOOL mCanMinimize; BOOL mCanResize; }; LLTabContainerCommon* mTabContainer; typedef std::map floater_data_map_t; floater_data_map_t mFloaterDataMap; LLTabContainerCommon::TabPosition mTabPos; BOOL mAutoResize; }; extern LLFloaterView* gFloaterView; #endif // LL_FLOATER_H