/** * @file llfloater.h * @brief LLFloater base class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Floating "windows" within the GL display, like the inventory floater, // mini-map floater, etc. #ifndef LL_FLOATER_H #define LL_FLOATER_H #include "llpanel.h" #include "lltoolbar.h" #include "lluuid.h" //#include "llnotificationsutil.h" #include #include class LLDragHandle; class LLResizeHandle; class LLResizeBar; class LLButton; class LLMultiFloater; class LLFloater; const bool RESIZE_YES = true; const bool RESIZE_NO = false; const bool DRAG_ON_TOP = false; const bool DRAG_ON_LEFT = true; const bool MINIMIZE_YES = true; const bool MINIMIZE_NO = false; const bool CLOSE_YES = true; const bool CLOSE_NO = false; const bool ADJUST_VERTICAL_YES = true; const bool ADJUST_VERTICAL_NO = false; const F32 CONTEXT_CONE_IN_ALPHA = 0.f; const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; const F32 CONTEXT_CONE_FADE_TIME = .08f; namespace LLFloaterEnums { enum EOpenPositioning { POSITIONING_RELATIVE, POSITIONING_CASCADING, POSITIONING_CASCADE_GROUP, POSITIONING_CENTERED, POSITIONING_SPECIFIED, POSITIONING_COUNT }; } namespace LLInitParam { template<> struct TypeValues : public TypeValuesHelper { static void declareValues(); }; } struct LL_COORD_FLOATER { typedef F32 value_t; LLCoordCommon convertToCommon() const; void convertFromCommon(const LLCoordCommon& from); protected: LLHandle mFloater; }; struct LLCoordFloater : LLCoord { typedef LLCoord coord_t; LLCoordFloater() {} LLCoordFloater(F32 x, F32 y, LLFloater& floater); LLCoordFloater(const LLCoordCommon& other, LLFloater& floater); LLCoordFloater& operator=(const LLCoordCommon& other) { convertFromCommon(other); return *this; } LLCoordFloater& operator=(const LLCoordFloater& other); bool operator==(const LLCoordFloater& other) const; bool operator!=(const LLCoordFloater& other) const { return !(*this == other); } void setFloater(LLFloater& floater); }; class LLFloater : public LLPanel, public LLInstanceTracker { friend class LLFloaterView; friend class LLFloaterReg; friend class LLMultiFloater; public: struct KeyCompare { // static bool compare(const LLSD& a, const LLSD& b); static bool equate(const LLSD& a, const LLSD& b); /*==========================================================================*| bool operator()(const LLSD& a, const LLSD& b) const { return compare(a, b); } |*==========================================================================*/ }; enum EFloaterButton { BUTTON_CLOSE = 0, BUTTON_RESTORE, BUTTON_MINIMIZE, BUTTON_TEAR_OFF, BUTTON_DOCK, BUTTON_HELP, BUTTON_COUNT }; struct Params : public LLInitParam::Block { Optional title, short_title; Optional single_instance, reuse_instance, can_resize, can_minimize, can_close, can_drag_on_left, can_tear_off, save_rect, save_visibility, save_dock_state, can_dock, show_title, auto_close; Optional positioning; Optional header_height, legacy_header_height; // HACK see initFromXML() Optional rel_x, rel_y; // Images for top-right controls Optional close_image, restore_image, minimize_image, tear_off_image, dock_image, help_image; Optional close_pressed_image, restore_pressed_image, minimize_pressed_image, tear_off_pressed_image, dock_pressed_image, help_pressed_image; Optional open_callback, close_callback; Ignored follows; Params(); }; // use this to avoid creating your own default LLFloater::Param instance static const Params& getDefaultParams(); // Load translations for tooltips for standard buttons static void initClass(); LLFloater(const LLSD& key, const Params& params = getDefaultParams()); virtual ~LLFloater(); // Don't export top/left for rect, only height/width static void setupParamsForExport(Params& p, LLView* parent); bool buildFromFile(const std::string &filename); boost::signals2::connection setMinimizeCallback( const commit_signal_t::slot_type& cb ); boost::signals2::connection setOpenCallback( const commit_signal_t::slot_type& cb ); boost::signals2::connection setCloseCallback( const commit_signal_t::slot_type& cb ); void initFromParams(const LLFloater::Params& p); bool initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node = NULL); /*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false); /*virtual*/ bool canSnapTo(const LLView* other_view); /*virtual*/ void setSnappedTo(const LLView* snap_view); /*virtual*/ void setFocus( bool b ); /*virtual*/ void setIsChrome(bool is_chrome); /*virtual*/ void setRect(const LLRect &rect); void setIsSingleInstance(bool is_single_instance); bool getIsSingleInstance() { return mSingleInstance; } void initFloater(const Params& p); void openFloater(const LLSD& key = LLSD()); // If allowed, close the floater cleanly, releasing focus. virtual void closeFloater(bool app_quitting = false); // Close the floater or its host. Use when hidding or toggling a floater instance. virtual void closeHostedFloater(); /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true); /*virtual*/ void translate(S32 x, S32 y); // Release keyboard and mouse focus void releaseFocus(); // moves to center of gFloaterView void center(); LLMultiFloater* getHost(); bool isDetachedAndNotMinimized(); void applyTitle(); std::string getCurrentTitle() const; void setTitle( const std::string& title); std::string getTitle() const; void setShortTitle( const std::string& short_title ); std::string getShortTitle() const; virtual void setMinimized(bool b); void moveResizeHandlesToFront(); void addDependentFloater(LLFloater* dependent, bool reposition = true, bool resize = false); void addDependentFloater(LLHandle dependent_handle, bool reposition = true, bool resize = false); LLFloater* getDependee() { return (LLFloater*)mDependeeHandle.get(); } void removeDependentFloater(LLFloater* dependent); void fitWithDependentsOnScreen(const LLRect& left, const LLRect& bottom, const LLRect& right, const LLRect& constraint, S32 min_overlap_pixels); bool isMinimized() const { return mMinimized; } /// isShown() differs from getVisible() in that isShown() also considers /// isMinimized(). isShown() is true only if visible and not minimized. bool isShown() const; /// The static isShown() can accept a NULL pointer (which of course /// returns false). When non-NULL, it calls the non-static isShown(). static bool isShown(const LLFloater* floater); static bool isVisible(const LLFloater* floater); static bool isMinimized(const LLFloater* floater); bool isFirstLook() { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts virtual bool isFrontmost(); bool isDependent() { return !mDependeeHandle.isDead(); } void setCanMinimize(bool can_minimize); void setCanClose(bool can_close); void setCanTearOff(bool can_tear_off); virtual void setCanResize(bool can_resize); void setCanDrag(bool can_drag); bool getCanDrag(); void setHost(LLMultiFloater* host); bool isResizable() const { return mResizable; } void setResizeLimits( S32 min_width, S32 min_height ); void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; } static std::string getControlName(const std::string& name, const LLSD& key); static LLControlGroup* getControlGroup(); bool isMinimizeable() const{ return mCanMinimize; } bool isCloseable() const{ return mCanClose; } bool isDragOnLeft() const{ return mDragOnLeft; } S32 getMinWidth() const{ return mMinWidth; } S32 getMinHeight() const{ return mMinHeight; } S32 getHeaderHeight() const { return mHeaderHeight; } virtual bool handleMouseDown(S32 x, S32 y, MASK mask); virtual bool handleMouseUp(S32 x, S32 y, MASK mask); virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask); virtual bool handleDoubleClick(S32 x, S32 y, MASK mask); virtual bool handleMiddleMouseDown(S32 x, S32 y, MASK mask); virtual bool handleScrollWheel(S32 x, S32 y, S32 mask); virtual void draw(); virtual void drawShadow(LLPanel* panel); virtual void onOpen(const LLSD& key) {} virtual void onClose(bool app_quitting) {} // This cannot be "const" until all derived floater canClose() // methods are const as well. JC virtual bool canClose() { return true; } /*virtual*/ void setVisible(bool visible); // do not override /*virtual*/ void onVisibilityChange ( bool new_visibility ); // do not override bool canFocusStealFrontmost() const { return mFocusStealsFrontmost; } void setFocusStealsFrontmost(bool wants_frontmost) { mFocusStealsFrontmost = wants_frontmost; } void setFrontmost(bool take_focus = true, bool restore = true); virtual void setVisibleAndFrontmost(bool take_focus = true, const LLSD& key = LLSD()); // Defaults to false. virtual bool canSaveAs() const { return false; } virtual void saveAs() {} void setSnapTarget(LLHandle handle) { mSnappedTo = handle; } void clearSnapTarget() { mSnappedTo.markDead(); } LLHandle getSnapTarget() const { return mSnappedTo; } LLHandle getHandle() const { return getDerivedHandle(); } const LLSD& getKey() { return mKey; } virtual bool matchesKey(const LLSD& key) { return mSingleInstance || KeyCompare::equate(key, mKey); } const std::string& getInstanceName() { return mInstanceName; } bool isDockable() const { return mCanDock; } void setCanDock(bool b); bool isDocked() const { return mDocked; } virtual void setDocked(bool docked, bool pop_on_undock = true); virtual void setTornOff(bool torn_off) { mTornOff = torn_off; } bool isTornOff() {return mTornOff;} void setOpenPositioning(LLFloaterEnums::EOpenPositioning pos) {mPositioning = pos;} // Close the floater returned by getFrontmostClosableFloater() and // handle refocusing. static void closeFrontmostFloater(); static bool isQuitRequested() { return sQuitting; } // LLNotification::Params contextualNotification(const std::string& name) // { // return LLNotification::Params(name).context(mNotificationContext); // } static void onClickClose(LLFloater* floater); static void onClickClose(LLFloater* floater, bool app_quitting); static void onClickMinimize(LLFloater* floater); static void onClickTearOff(LLFloater* floater); static void onClickDock(LLFloater* floater); static void onClickHelp(LLFloater* floater); static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; } static LLMultiFloater* getFloaterHost() {return sHostp; } void updateTransparency(ETypeTransparency transparency_type); void enableResizeCtrls(bool enable, bool width = true, bool height = true); bool isPositioning(LLFloaterEnums::EOpenPositioning p) const { return (p == mPositioning); } protected: void applyControlsAndPosition(LLFloater* other); void stackWith(LLFloater& other); virtual void initRectControl(); virtual bool applyRectControl(); bool applyDockState(); void applyPositioning(LLFloater* other, bool on_open); void applyRelativePosition(); void storeRectControl(); void storeVisibilityControl(); void storeDockStateControl(); void setKey(const LLSD& key); void setInstanceName(const std::string& name); virtual void bringToFront(S32 x, S32 y); virtual void goneFromFront(); void setExpandedRect(const LLRect& rect) { mExpandedRect = rect; } // size when not minimized const LLRect& getExpandedRect() const { return mExpandedRect; } void setAutoFocus(bool focus) { mAutoFocus = focus; } // whether to automatically take focus when opened bool getAutoFocus() const { return mAutoFocus; } LLDragHandle* getDragHandle() const { return mDragHandle; } void destroy(); // Don't call this directly. You probably want to call closeFloater() virtual void onClickCloseBtn(bool app_quitting = false); virtual void updateTitleButtons(); // Draws a cone from this floater to parent floater or view (owner) // Modifies context_cone_opacity (interpolates according to fade time and returns new value) void drawConeToOwner(F32 &context_cone_opacity, F32 max_cone_opacity, LLView *owner_view, F32 context_fade_time = CONTEXT_CONE_FADE_TIME, F32 contex_cone_in_alpha = CONTEXT_CONE_IN_ALPHA, F32 contex_cone_out_alpha = CONTEXT_CONE_OUT_ALPHA); private: void setForeground(bool b); // called only by floaterview void cleanupHandles(); // remove handles to dead floaters void createMinimizeButton(); void buildButtons(const Params& p); // Images and tooltips are named in the XML, but we want to look them // up by index. static LLUIImage* getButtonImage(const Params& p, EFloaterButton e); static LLUIImage* getButtonPressedImage(const Params& p, EFloaterButton e); /** * @params is_chrome - if floater is Chrome it means that floater will never get focus. * Therefore it can't be closed with 'Ctrl+W'. So the tooltip text of close button( X ) * should be 'Close' not 'Close(Ctrl+W)' as for usual floaters. */ static std::string getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome); bool offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index); void addResizeCtrls(); void layoutResizeCtrls(); void addDragHandle(); void layoutDragHandle(); // repair layout static void updateActiveFloaterTransparency(); static void updateInactiveFloaterTransparency(); void updateTransparency(LLView* view, ETypeTransparency transparency_type); public: static const F32 CONTEXT_CONE_IN_ALPHA; static const F32 CONTEXT_CONE_OUT_ALPHA; static const F32 CONTEXT_CONE_FADE_TIME; // Called when floater is opened, passes mKey // Public so external views or floaters can watch for this floater opening commit_signal_t mOpenSignal; // Called when floater is closed, passes app_qitting as LLSD() // Public so external views or floaters can watch for this floater closing commit_signal_t mCloseSignal; commit_signal_t* mMinimizeSignal; protected: bool mSaveRect; bool mDefaultRectForGroup; std::string mRectControl; std::string mPosXControl; std::string mPosYControl; std::string mVisibilityControl; std::string mDocStateControl; LLSD mKey; // Key used for retrieving instances; set (for now) by LLFLoaterReg LLDragHandle* mDragHandle; LLResizeBar* mResizeBar[4]; LLResizeHandle* mResizeHandle[4]; LLButton* mButtons[BUTTON_COUNT]; private: LLRect mExpandedRect; LLUIString mTitle; LLUIString mShortTitle; bool mSingleInstance; // true if there is only ever one instance of the floater bool mReuseInstance; // true if we want to hide the floater when we close it instead of destroying it bool mIsReuseInitialized; // true if mReuseInstance already set from parameters std::string mInstanceName; // Store the instance name so we can remove ourselves from the list bool mCanTearOff; bool mCanMinimize; bool mCanClose; bool mFocusStealsFrontmost = true; // false if we don't want the currently focused floater to cover this floater without user interaction bool mDragOnLeft; bool mResizable; bool mAutoClose; LLFloaterEnums::EOpenPositioning mPositioning; LLCoordFloater mPosition; S32 mMinWidth; S32 mMinHeight; S32 mHeaderHeight; // height in pixels of header for title, drag bar S32 mLegacyHeaderHeight;// HACK see initFloaterXML() bool mMinimized; bool mForeground; LLHandle mDependeeHandle; bool mFirstLook; // true if the _next_ time this floater is visible will be the first time in the session that it is visible. typedef std::set > handle_set_t; typedef std::set >::iterator handle_set_iter_t; handle_set_t mDependents; bool mTranslateWithDependents { false }; bool mButtonsEnabled[BUTTON_COUNT]; F32 mButtonScale; bool mAutoFocus; LLHandle mSnappedTo; LLHandle mHostHandle; LLHandle mLastHostHandle; bool mCanDock; bool mDocked; bool mTornOff; static LLMultiFloater* sHostp; static bool sQuitting; static std::string sButtonNames[BUTTON_COUNT]; static std::string sButtonToolTips[BUTTON_COUNT]; static std::string sButtonToolTipsIndex[BUTTON_COUNT]; typedef void(*click_callback)(LLFloater*); static click_callback sButtonCallbacks[BUTTON_COUNT]; bool mHasBeenDraggedWhileMinimized; S32 mPreviousMinimizedBottom; S32 mPreviousMinimizedLeft; F32 mDefaultRelativeX; F32 mDefaultRelativeY; }; ///////////////////////////////////////////////////////////// // LLFloaterView // Parent of all floating panels const S32 FLOATER_MIN_VISIBLE_PIXELS = 16; class LLFloaterView : public LLUICtrl { public: struct Params : public LLInitParam::Block{}; protected: LLFloaterView (const Params& p); friend class LLUICtrlFactory; public: /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true); /*virtual*/ void draw(); /*virtual*/ LLRect getSnapRect() const; /*virtual*/ void refresh(); LLRect findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor ); // Given a child of gFloaterView, make sure this view can fit entirely onscreen. void adjustToFitScreen(LLFloater* floater, bool allow_partial_outside, bool snap_in_toolbars = false); void setMinimizePositionVerticalOffset(S32 offset) { mMinimizePositionVOffset = offset; } void getMinimizePosition( S32 *left, S32 *bottom); void restoreAll(); // un-minimize all floaters typedef std::set skip_list_t; void pushVisibleAll(bool visible, const skip_list_t& skip_list = skip_list_t()); void popVisibleAll(const skip_list_t& skip_list = skip_list_t()); void setCycleMode(bool mode) { mFocusCycleMode = mode; } bool getCycleMode() const { return mFocusCycleMode; } void bringToFront( LLFloater* child, bool give_focus = true, bool restore = true ); void highlightFocusedFloater(); void unhighlightFocusedFloater(); void focusFrontFloater(); void destroyAllChildren(); // attempt to close all floaters void closeAllChildren(bool app_quitting); bool allChildrenClosed(); void shiftFloaters(S32 x_offset, S32 y_offset); void hideAllFloaters(); void showHiddenFloaters(); LLFloater* getFrontmost() const; LLFloater* getBackmost() const; LLFloater* getParentFloater(LLView* viewp) const; LLFloater* getFocusedFloater() const; void syncFloaterTabOrder(); // Returns z order of child provided. 0 is closest, larger numbers // are deeper in the screen. If there is no such child, the return // value is not defined. S32 getZOrder(LLFloater* child); void setFloaterSnapView(LLHandle snap_view) {mSnapView = snap_view; } LLFloater* getFrontmostClosableFloater(); void setToolbarRect(LLToolBarEnums::EToolBarLocation tb, const LLRect& toolbar_rect); private: void hiddenFloaterClosed(LLFloater* floater); LLRect mLastSnapRect; LLRect mToolbarLeftRect; LLRect mToolbarBottomRect; LLRect mToolbarRightRect; LLHandle mSnapView; bool mFocusCycleMode; S32 mSnapOffsetBottom; S32 mSnapOffsetRight; S32 mMinimizePositionVOffset; typedef std::vector, boost::signals2::connection> > hidden_floaters_t; hidden_floaters_t mHiddenFloaters; LLHandle mFrontChildHandle; }; // // Globals // extern LLFloaterView* gFloaterView; #endif // LL_FLOATER_H