/** * @file llfloater.cpp * @brief LLFloater base class * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Floating "windows" within the GL display, like the inventory floater, // mini-map floater, etc. #include "linden_common.h" #include "llfloater.h" #include "llfocusmgr.h" #include "lluictrlfactory.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "lldraghandle.h" #include "llfloaterreg.h" #include "llfocusmgr.h" #include "llresizebar.h" #include "llresizehandle.h" #include "llkeyboard.h" #include "llmenugl.h" // MENU_BAR_HEIGHT #include "llmodaldialog.h" #include "lltextbox.h" #include "llresmgr.h" #include "llui.h" #include "llwindow.h" #include "llstl.h" #include "llcontrol.h" #include "lltabcontainer.h" #include "v2math.h" #include "lltrans.h" #include "llhelp.h" #include "llmultifloater.h" #include "llsdutil.h" // use this to control "jumping" behavior when Ctrl-Tabbing const S32 TABBED_FLOATER_OFFSET = 0; std::string LLFloater::sButtonNames[BUTTON_COUNT] = { "llfloater_close_btn", //BUTTON_CLOSE "llfloater_restore_btn", //BUTTON_RESTORE "llfloater_minimize_btn", //BUTTON_MINIMIZE "llfloater_tear_off_btn", //BUTTON_TEAR_OFF "llfloater_dock_btn", //BUTTON_DOCK "llfloater_help_btn" //BUTTON_HELP }; std::string LLFloater::sButtonToolTips[BUTTON_COUNT]; std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]= { #ifdef LL_DARWIN "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE #else "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE #endif "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF "BUTTON_DOCK", "BUTTON_HELP" }; LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] = { LLFloater::onClickClose, //BUTTON_CLOSE LLFloater::onClickMinimize, //BUTTON_RESTORE LLFloater::onClickMinimize, //BUTTON_MINIMIZE LLFloater::onClickTearOff, //BUTTON_TEAR_OFF LLFloater::onClickDock, //BUTTON_DOCK LLFloater::onClickHelp //BUTTON_HELP }; LLMultiFloater* LLFloater::sHostp = NULL; BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting LLFloater::handle_map_t LLFloater::sFloaterMap; LLFloaterView* gFloaterView = NULL; /*==========================================================================*| // DEV-38598: The fundamental problem with this operation is that it can only // support a subset of LLSD values. While it's plausible to compare two arrays // lexicographically, what strict ordering can you impose on maps? // (LLFloaterTOS's current key is an LLSD map.) // Of course something like this is necessary if you want to build a std::set // or std::map with LLSD keys. Fortunately we're getting by with other // container types for now. //static bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b) { if (a.type() != b.type()) { //llerrs << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << llendl; return false; } else if (a.isUndefined()) return false; else if (a.isInteger()) return a.asInteger() < b.asInteger(); else if (a.isReal()) return a.asReal() < b.asReal(); else if (a.isString()) return a.asString() < b.asString(); else if (a.isUUID()) return a.asUUID() < b.asUUID(); else if (a.isDate()) return a.asDate() < b.asDate(); else if (a.isURI()) return a.asString() < b.asString(); // compare URIs as strings else if (a.isBoolean()) return a.asBoolean() < b.asBoolean(); else return false; // no valid operation for Binary } |*==========================================================================*/ bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b) { return llsd_equals(a, b); } //************************************ LLFloater::Params::Params() : title("title"), short_title("short_title"), single_instance("single_instance", false), auto_tile("auto_tile", false), can_resize("can_resize", false), can_minimize("can_minimize", true), can_close("can_close", true), can_drag_on_left("can_drag_on_left", false), can_tear_off("can_tear_off", true), save_dock_state("save_dock_state", false), save_rect("save_rect", false), save_visibility("save_visibility", false), can_dock("can_dock", false), header_height("header_height", 0), legacy_header_height("legacy_header_height", 0), close_image("close_image"), restore_image("restore_image"), minimize_image("minimize_image"), tear_off_image("tear_off_image"), dock_image("dock_image"), help_image("help_image"), close_pressed_image("close_pressed_image"), restore_pressed_image("restore_pressed_image"), minimize_pressed_image("minimize_pressed_image"), tear_off_pressed_image("tear_off_pressed_image"), dock_pressed_image("dock_pressed_image"), help_pressed_image("help_pressed_image"), open_callback("open_callback"), close_callback("close_callback") { visible = false; } //static const LLFloater::Params& LLFloater::getDefaultParams() { return LLUICtrlFactory::getDefaultParams(); } //static void LLFloater::initClass() { // translate tooltips for floater buttons for (S32 i = 0; i < BUTTON_COUNT; i++) { sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] ); } } // defaults for floater param block pulled from widgets/floater.xml static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater"); LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p) : LLPanel(), // intentionally do not pass params here, see initFromParams mDragHandle(NULL), mTitle(p.title), mShortTitle(p.short_title), mSingleInstance(p.single_instance), mKey(key), mAutoTile(p.auto_tile), mCanTearOff(p.can_tear_off), mCanMinimize(p.can_minimize), mCanClose(p.can_close), mDragOnLeft(p.can_drag_on_left), mResizable(p.can_resize), mMinWidth(p.min_width), mMinHeight(p.min_height), mHeaderHeight(p.header_height), mLegacyHeaderHeight(p.legacy_header_height), mMinimized(FALSE), mForeground(FALSE), mFirstLook(TRUE), mButtonScale(1.0f), mAutoFocus(TRUE), // automatically take focus when opened mCanDock(false), mDocked(false), mTornOff(false), mHasBeenDraggedWhileMinimized(FALSE), mPreviousMinimizedBottom(0), mPreviousMinimizedLeft(0) // mNotificationContext(NULL) { mHandle.bind(this); // mNotificationContext = new LLFloaterNotificationContext(getHandle()); // Clicks stop here. setMouseOpaque(TRUE); // Floaters always draw their background, unlike every other panel. setBackgroundVisible(TRUE); // Floaters start not minimized. When minimized, they save their // prior rectangle to be used on restore. mExpandedRect.set(0,0,0,0); memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool)); memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*)); addDragHandle(); addResizeCtrls(); initFromParams(p); // chrome floaters don't take focus at all setFocusRoot(!getIsChrome()); initFloater(p); } // Note: Floaters constructed from XML call init() twice! void LLFloater::initFloater(const Params& p) { // Close button. if (mCanClose) { mButtonsEnabled[BUTTON_CLOSE] = TRUE; } // Help button: '?' if ( !mHelpTopic.empty() ) { mButtonsEnabled[BUTTON_HELP] = TRUE; } // Minimize button only for top draggers if ( !mDragOnLeft && mCanMinimize ) { mButtonsEnabled[BUTTON_MINIMIZE] = TRUE; } if(mCanDock) { mButtonsEnabled[BUTTON_DOCK] = TRUE; } buildButtons(p); // Floaters are created in the invisible state setVisible(FALSE); // add self to handle->floater map sFloaterMap[mHandle] = this; if (!getParent()) { gFloaterView->addChild(this); } } void LLFloater::addDragHandle() { if (!mDragHandle) { if (mDragOnLeft) { LLDragHandleLeft::Params p; p.name("drag"); p.follows.flags(FOLLOWS_ALL); p.label(mTitle); mDragHandle = LLUICtrlFactory::create(p); } else // drag on top { LLDragHandleTop::Params p; p.name("Drag Handle"); p.follows.flags(FOLLOWS_ALL); p.label(mTitle); mDragHandle = LLUICtrlFactory::create(p); } addChild(mDragHandle); } layoutDragHandle(); } void LLFloater::layoutDragHandle() { static LLUICachedControl floater_close_box_size ("UIFloaterCloseBoxSize", 0); S32 close_box_size = mCanClose ? floater_close_box_size : 0; LLRect rect; if (mDragOnLeft) { rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size); } else // drag on top { rect = getLocalRect(); } mDragHandle->setRect(rect); updateButtons(); applyTitle(); } void LLFloater::addResizeCtrls() { // Resize bars (sides) LLResizeBar::Params p; p.name("resizebar_left"); p.resizing_view(this); p.min_size(mMinWidth); p.side(LLResizeBar::LEFT); mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create(p); addChild( mResizeBar[LLResizeBar::LEFT] ); p.name("resizebar_top"); p.min_size(mMinHeight); p.side(LLResizeBar::TOP); mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create(p); addChild( mResizeBar[LLResizeBar::TOP] ); p.name("resizebar_right"); p.min_size(mMinWidth); p.side(LLResizeBar::RIGHT); mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create(p); addChild( mResizeBar[LLResizeBar::RIGHT] ); p.name("resizebar_bottom"); p.min_size(mMinHeight); p.side(LLResizeBar::BOTTOM); mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create(p); addChild( mResizeBar[LLResizeBar::BOTTOM] ); // Resize handles (corners) LLResizeHandle::Params handle_p; // handles must not be mouse-opaque, otherwise they block hover events // to other buttons like the close box. JC handle_p.mouse_opaque(false); handle_p.min_width(mMinWidth); handle_p.min_height(mMinHeight); handle_p.corner(LLResizeHandle::RIGHT_BOTTOM); mResizeHandle[0] = LLUICtrlFactory::create(handle_p); addChild(mResizeHandle[0]); handle_p.corner(LLResizeHandle::RIGHT_TOP); mResizeHandle[1] = LLUICtrlFactory::create(handle_p); addChild(mResizeHandle[1]); handle_p.corner(LLResizeHandle::LEFT_BOTTOM); mResizeHandle[2] = LLUICtrlFactory::create(handle_p); addChild(mResizeHandle[2]); handle_p.corner(LLResizeHandle::LEFT_TOP); mResizeHandle[3] = LLUICtrlFactory::create(handle_p); addChild(mResizeHandle[3]); layoutResizeCtrls(); } void LLFloater::layoutResizeCtrls() { LLRect rect; // Resize bars (sides) const S32 RESIZE_BAR_THICKNESS = 3; rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0); mResizeBar[LLResizeBar::LEFT]->setRect(rect); rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS); mResizeBar[LLResizeBar::TOP]->setRect(rect); rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0); mResizeBar[LLResizeBar::RIGHT]->setRect(rect); rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0); mResizeBar[LLResizeBar::BOTTOM]->setRect(rect); // Resize handles (corners) rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0); mResizeHandle[0]->setRect(rect); rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT); mResizeHandle[1]->setRect(rect); rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 ); mResizeHandle[2]->setRect(rect); rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT ); mResizeHandle[3]->setRect(rect); } void LLFloater::enableResizeCtrls(bool enable) { for (S32 i = 0; i < 4; ++i) { mResizeBar[i]->setVisible(enable); mResizeBar[i]->setEnabled(enable); mResizeHandle[i]->setVisible(enable); mResizeHandle[i]->setEnabled(enable); } } // virtual LLFloater::~LLFloater() { LLFloaterReg::removeInstance(mInstanceName, mKey); // delete mNotificationContext; // mNotificationContext = NULL; //// am I not hosted by another floater? //if (mHostHandle.isDead()) //{ // LLFloaterView* parent = (LLFloaterView*) getParent(); // if( parent ) // { // parent->removeChild( this ); // } //} // Just in case we might still have focus here, release it. releaseFocus(); // This is important so that floaters with persistent rects (i.e., those // created with rect control rather than an LLRect) are restored in their // correct, non-minimized positions. setMinimized( FALSE ); sFloaterMap.erase(mHandle); delete mDragHandle; for (S32 i = 0; i < 4; i++) { delete mResizeBar[i]; delete mResizeHandle[i]; } storeRectControl(); setVisible(false); // We're not visible if we're destroyed storeVisibilityControl(); storeDockStateControl(); } void LLFloater::storeRectControl() { if( mRectControl.size() > 1 ) { LLUI::sSettingGroups["floater"]->setRect( mRectControl, getRect() ); } } void LLFloater::storeVisibilityControl() { if( !sQuitting && mVisibilityControl.size() > 1 ) { LLUI::sSettingGroups["floater"]->setBOOL( mVisibilityControl, getVisible() ); } } void LLFloater::storeDockStateControl() { if( !sQuitting && mDocStateControl.size() > 1 ) { LLUI::sSettingGroups["floater"]->setBOOL( mDocStateControl, isDocked() ); } } void LLFloater::setVisible( BOOL visible ) { LLPanel::setVisible(visible); // calls handleVisibilityChange() if( visible && mFirstLook ) { mFirstLook = FALSE; } if( !visible ) { if( gFocusMgr.childIsTopCtrl( this ) ) { gFocusMgr.setTopCtrl(NULL); } if( gFocusMgr.childHasMouseCapture( this ) ) { gFocusMgr.setMouseCapture(NULL); } } for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ) { LLFloater* floaterp = dependent_it->get(); if (floaterp) { floaterp->setVisible(visible); } ++dependent_it; } storeVisibilityControl(); } // virtual void LLFloater::handleVisibilityChange ( BOOL new_visibility ) { if (new_visibility) { if (getHost()) getHost()->setFloaterFlashing(this, FALSE); } LLPanel::handleVisibilityChange ( new_visibility ); } void LLFloater::openFloater(const LLSD& key) { mKey = key; // in case we need to open ourselves again if (getSoundFlags() != SILENT // don't play open sound for hosted (tabbed) windows && !getHost() && !getFloaterHost() && (!getVisible() || isMinimized())) { make_ui_sound("UISndWindowOpen"); } //RN: for now, we don't allow rehosting from one multifloater to another // just need to fix the bugs if (getFloaterHost() != NULL && getHost() == NULL) { // needs a host // only select tabs if window they are hosted in is visible getFloaterHost()->addFloater(this, getFloaterHost()->getVisible()); } if (getHost() != NULL) { getHost()->setMinimized(FALSE); getHost()->setVisibleAndFrontmost(mAutoFocus); getHost()->showFloater(this); } else { setMinimized(FALSE); setVisibleAndFrontmost(mAutoFocus); } mOpenSignal(this, key); onOpen(key); dirtyRect(); } void LLFloater::closeFloater(bool app_quitting) { if (app_quitting) { LLFloater::sQuitting = true; } // Always unminimize before trying to close. // Most of the time the user will never see this state. setMinimized(FALSE); if (canClose()) { if (getHost()) { ((LLMultiFloater*)getHost())->removeFloater(this); gFloaterView->addChild(this); } if (getSoundFlags() != SILENT && getVisible() && !getHost() && !app_quitting) { make_ui_sound("UISndWindowClose"); } // now close dependent floater for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ) { LLFloater* floaterp = dependent_it->get(); if (floaterp) { ++dependent_it; floaterp->closeFloater(app_quitting); } else { mDependents.erase(dependent_it++); } } cleanupHandles(); gFocusMgr.clearLastFocusForGroup(this); if (hasFocus()) { // Do this early, so UI controls will commit before the // window is taken down. releaseFocus(); // give focus to dependee floater if it exists, and we had focus first if (isDependent()) { LLFloater* dependee = mDependeeHandle.get(); if (dependee && !dependee->isDead()) { dependee->setFocus(TRUE); } } } dirtyRect(); // Close callbacks onClose(app_quitting); mCloseSignal(this, LLSD(app_quitting)); // Hide or Destroy if (mSingleInstance) { // Hide the instance if (getHost()) { getHost()->setVisible(FALSE); } else { setVisible(FALSE); } } else { setVisible(FALSE); // hide before destroying (so handleVisibilityChange() gets called) destroy(); } } } /*virtual*/ void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent) { LLPanel::reshape(width, height, called_from_parent); storeRectControl(); } void LLFloater::releaseFocus() { if( gFocusMgr.childIsTopCtrl( this ) ) { gFocusMgr.setTopCtrl(NULL); } setFocus(FALSE); if( gFocusMgr.childHasMouseCapture( this ) ) { gFocusMgr.setMouseCapture(NULL); } } void LLFloater::setResizeLimits( S32 min_width, S32 min_height ) { mMinWidth = min_width; mMinHeight = min_height; for( S32 i = 0; i < 4; i++ ) { if( mResizeBar[i] ) { if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT) { mResizeBar[i]->setResizeLimits( min_width, S32_MAX ); } else { mResizeBar[i]->setResizeLimits( min_height, S32_MAX ); } } if( mResizeHandle[i] ) { mResizeHandle[i]->setResizeLimits( min_width, min_height ); } } } void LLFloater::center() { if(getHost()) { // hosted floaters can't move return; } centerWithin(gFloaterView->getRect()); } LLMultiFloater* LLFloater::getHost() { return (LLMultiFloater*)mHostHandle.get(); } void LLFloater::applySavedVariables() { applyRectControl(); applyDockState(); } void LLFloater::applyRectControl() { if (mRectControl.size() > 1) { const LLRect& rect = LLUI::sSettingGroups["floater"]->getRect(mRectControl); if (rect.getWidth() > 0 && rect.getHeight() > 0) { translate( rect.mLeft - getRect().mLeft, rect.mBottom - getRect().mBottom); if (mResizable) { reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight())); } } } } void LLFloater::applyDockState() { if (mDocStateControl.size() > 1) { bool dockState = LLUI::sSettingGroups["floater"]->getBOOL(mDocStateControl); setDocked(dockState); } } void LLFloater::applyTitle() { if (!mDragHandle) { return; } if (isMinimized() && !mShortTitle.empty()) { mDragHandle->setTitle( mShortTitle ); } else { mDragHandle->setTitle ( mTitle ); } } std::string LLFloater::getCurrentTitle() const { return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; } void LLFloater::setTitle( const std::string& title ) { mTitle = title; applyTitle(); } std::string LLFloater::getTitle() const { if (mTitle.empty()) { return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; } else { return mTitle; } } void LLFloater::setShortTitle( const std::string& short_title ) { mShortTitle = short_title; applyTitle(); } std::string LLFloater::getShortTitle() const { if (mShortTitle.empty()) { return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; } else { return mShortTitle; } } BOOL LLFloater::canSnapTo(const LLView* other_view) { if (NULL == other_view) { llwarns << "other_view is NULL" << llendl; return FALSE; } if (other_view != getParent()) { const LLFloater* other_floaterp = dynamic_cast(other_view); if (other_floaterp && other_floaterp->getSnapTarget() == getHandle() && mDependents.find(other_floaterp->getHandle()) != mDependents.end()) { // this is a dependent that is already snapped to us, so don't snap back to it return FALSE; } } return LLPanel::canSnapTo(other_view); } void LLFloater::setSnappedTo(const LLView* snap_view) { if (!snap_view || snap_view == getParent()) { clearSnapTarget(); } else { //RN: assume it's a floater as it must be a sibling to our parent floater const LLFloater* floaterp = dynamic_cast(snap_view); if (floaterp) { setSnapTarget(floaterp->getHandle()); } } } void LLFloater::handleReshape(const LLRect& new_rect, bool by_user) { const LLRect old_rect = getRect(); LLView::handleReshape(new_rect, by_user); // if not minimized, adjust all snapped dependents to new shape if (!isMinimized()) { // gather all snapped dependents for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ++dependent_it) { LLFloater* floaterp = dependent_it->get(); // is a dependent snapped to us? if (floaterp && floaterp->getSnapTarget() == getHandle()) { S32 delta_x = 0; S32 delta_y = 0; // check to see if it snapped to right or top, and move if dependee floater is resizing LLRect dependent_rect = floaterp->getRect(); if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right? dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right { // was snapped directly onto right side or aligned with it delta_x += new_rect.getWidth() - old_rect.getWidth(); } if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() || dependent_rect.mTop == getRect().mBottom + old_rect.getHeight()) { // was snapped directly onto top side or aligned with it delta_y += new_rect.getHeight() - old_rect.getHeight(); } // take translation of dependee floater into account as well delta_x += new_rect.mLeft - old_rect.mLeft; delta_y += new_rect.mBottom - old_rect.mBottom; dependent_rect.translate(delta_x, delta_y); floaterp->setShape(dependent_rect, by_user); } } } else { // If minimized, and origin has changed, set // mHasBeenDraggedWhileMinimized to TRUE if ((new_rect.mLeft != old_rect.mLeft) || (new_rect.mBottom != old_rect.mBottom)) { mHasBeenDraggedWhileMinimized = TRUE; } } } void LLFloater::setMinimized(BOOL minimize) { const LLFloater::Params& default_params = LLFloater::getDefaultParams(); S32 floater_header_size = default_params.header_height; static LLUICachedControl minimized_width ("UIMinimizedWidth", 0); if (minimize == mMinimized) return; if (minimize) { // minimized flag should be turned on before release focus mMinimized = TRUE; mExpandedRect = getRect(); // If the floater has been dragged while minimized in the // past, then locate it at its previous minimized location. // Otherwise, ask the view for a minimize position. if (mHasBeenDraggedWhileMinimized) { setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom); } else { S32 left, bottom; gFloaterView->getMinimizePosition(&left, &bottom); setOrigin( left, bottom ); } if (mButtonsEnabled[BUTTON_MINIMIZE]) { mButtonsEnabled[BUTTON_MINIMIZE] = FALSE; mButtonsEnabled[BUTTON_RESTORE] = TRUE; } if (mDragHandle) { mDragHandle->setVisible(TRUE); } setBorderVisible(TRUE); for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ++dependent_it) { LLFloater* floaterp = dependent_it->get(); if (floaterp) { if (floaterp->isMinimizeable()) { floaterp->setMinimized(TRUE); } else if (!floaterp->isMinimized()) { floaterp->setVisible(FALSE); } } } // Lose keyboard focus when minimized releaseFocus(); for (S32 i = 0; i < 4; i++) { if (mResizeBar[i] != NULL) { mResizeBar[i]->setEnabled(FALSE); } if (mResizeHandle[i] != NULL) { mResizeHandle[i]->setEnabled(FALSE); } } // Reshape *after* setting mMinimized reshape( minimized_width, floater_header_size, TRUE); } else { // If this window has been dragged while minimized (at any time), // remember its position for the next time it's minimized. if (mHasBeenDraggedWhileMinimized) { const LLRect& currentRect = getRect(); mPreviousMinimizedLeft = currentRect.mLeft; mPreviousMinimizedBottom = currentRect.mBottom; } setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom ); if (mButtonsEnabled[BUTTON_RESTORE]) { mButtonsEnabled[BUTTON_MINIMIZE] = TRUE; mButtonsEnabled[BUTTON_RESTORE] = FALSE; } // show dependent floater for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ++dependent_it) { LLFloater* floaterp = dependent_it->get(); if (floaterp) { floaterp->setMinimized(FALSE); floaterp->setVisible(TRUE); } } for (S32 i = 0; i < 4; i++) { if (mResizeBar[i] != NULL) { mResizeBar[i]->setEnabled(isResizable()); } if (mResizeHandle[i] != NULL) { mResizeHandle[i]->setEnabled(isResizable()); } } mMinimized = FALSE; // Reshape *after* setting mMinimized reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE ); } applyTitle (); make_ui_sound("UISndWindowClose"); updateButtons(); } void LLFloater::setFocus( BOOL b ) { if (b && getIsChrome()) { return; } LLUICtrl* last_focus = gFocusMgr.getLastFocusForGroup(this); // a descendent already has focus BOOL child_had_focus = hasFocus(); // give focus to first valid descendent LLPanel::setFocus(b); if (b) { // only push focused floaters to front of stack if not in midst of ctrl-tab cycle if (!getHost() && !((LLFloaterView*)getParent())->getCycleMode()) { if (!isFrontmost()) { setFrontmost(); } } // when getting focus, delegate to last descendent which had focus if (last_focus && !child_had_focus && last_focus->isInEnabledChain() && last_focus->isInVisibleChain()) { // *FIX: should handle case where focus doesn't stick last_focus->setFocus(TRUE); } } } // virtual void LLFloater::setRect(const LLRect &rect) { LLPanel::setRect(rect); layoutDragHandle(); layoutResizeCtrls(); } // virtual void LLFloater::setIsChrome(BOOL is_chrome) { // chrome floaters don't take focus at all if (is_chrome) { // remove focus if we're changing to chrome setFocus(FALSE); // can't Ctrl-Tab to "chrome" floaters setFocusRoot(FALSE); } // no titles displayed on "chrome" floaters if (mDragHandle) mDragHandle->setTitleVisible(!is_chrome); LLPanel::setIsChrome(is_chrome); } void LLFloater::setTitleVisible(bool visible) { if (mDragHandle) mDragHandle->setTitleVisible(visible); } // Change the draw style to account for the foreground state. void LLFloater::setForeground(BOOL front) { if (front != mForeground) { mForeground = front; if (mDragHandle) mDragHandle->setForeground( front ); if (!front) { releaseFocus(); } setBackgroundOpaque( front ); } } void LLFloater::cleanupHandles() { // remove handles to non-existent dependents for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ) { LLFloater* floaterp = dependent_it->get(); if (!floaterp) { mDependents.erase(dependent_it++); } else { ++dependent_it; } } } void LLFloater::setHost(LLMultiFloater* host) { if (mHostHandle.isDead() && host) { // make buttons smaller for hosted windows to differentiate from parent mButtonScale = 0.9f; // add tear off button if (mCanTearOff) { mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE; } } else if (!mHostHandle.isDead() && !host) { mButtonScale = 1.f; //mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE; } updateButtons(); if (host) { mHostHandle = host->getHandle(); mLastHostHandle = host->getHandle(); } else { mHostHandle.markDead(); } } void LLFloater::moveResizeHandlesToFront() { for( S32 i = 0; i < 4; i++ ) { if( mResizeBar[i] ) { sendChildToFront(mResizeBar[i]); } } for( S32 i = 0; i < 4; i++ ) { if( mResizeHandle[i] ) { sendChildToFront(mResizeHandle[i]); } } } BOOL LLFloater::isFrontmost() { return gFloaterView && gFloaterView->getFrontmost() == this && getVisible(); } void LLFloater::addDependentFloater(LLFloater* floaterp, BOOL reposition) { mDependents.insert(floaterp->getHandle()); floaterp->mDependeeHandle = getHandle(); if (reposition) { floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp)); floaterp->setSnapTarget(getHandle()); } gFloaterView->adjustToFitScreen(floaterp, FALSE); if (floaterp->isFrontmost()) { // make sure to bring self and sibling floaters to front gFloaterView->bringToFront(floaterp); } } void LLFloater::addDependentFloater(LLHandle dependent, BOOL reposition) { LLFloater* dependent_floaterp = dependent.get(); if(dependent_floaterp) { addDependentFloater(dependent_floaterp, reposition); } } void LLFloater::removeDependentFloater(LLFloater* floaterp) { mDependents.erase(floaterp->getHandle()); floaterp->mDependeeHandle = LLHandle(); } BOOL LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index) { if( mButtonsEnabled[index] ) { LLButton* my_butt = mButtons[index]; S32 local_x = x - my_butt->getRect().mLeft; S32 local_y = y - my_butt->getRect().mBottom; if ( my_butt->pointInView(local_x, local_y) && my_butt->handleMouseDown(local_x, local_y, mask)) { // the button handled it return TRUE; } } return FALSE; } BOOL LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks) { LLPanel::handleScrollWheel(x,y,clicks); return TRUE;//always } // virtual BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask) { if( mMinimized ) { // Offer the click to titlebar buttons. // Note: this block and the offerClickToButton helper method can be removed // because the parent container will handle it for us but we'll keep it here // for safety until after reworking the panel code to manage hidden children. if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE; if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE; if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE; // Otherwise pass to drag handle for movement return mDragHandle->handleMouseDown(x, y, mask); } else { bringToFront( x, y ); return LLPanel::handleMouseDown( x, y, mask ); } } // virtual BOOL LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask) { BOOL was_minimized = mMinimized; bringToFront( x, y ); return was_minimized || LLPanel::handleRightMouseDown( x, y, mask ); } BOOL LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask) { bringToFront( x, y ); return LLPanel::handleMiddleMouseDown( x, y, mask ); } // virtual BOOL LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask) { BOOL was_minimized = mMinimized; setMinimized(FALSE); return was_minimized || LLPanel::handleDoubleClick(x, y, mask); } void LLFloater::bringToFront( S32 x, S32 y ) { if (getVisible() && pointInView(x, y)) { LLMultiFloater* hostp = getHost(); if (hostp) { hostp->showFloater(this); } else { LLFloaterView* parent = (LLFloaterView*) getParent(); if (parent) { parent->bringToFront( this ); } } } } // virtual void LLFloater::setVisibleAndFrontmost(BOOL take_focus) { gFocusMgr.setTopCtrl(NULL); setVisible(TRUE); setFrontmost(take_focus); } void LLFloater::setFrontmost(BOOL take_focus) { LLMultiFloater* hostp = getHost(); if (hostp) { // this will bring the host floater to the front and select // the appropriate panel hostp->showFloater(this); } else { // there are more than one floater view // so we need to query our parent directly ((LLFloaterView*)getParent())->bringToFront(this, take_focus); } } void LLFloater::setCanDock(bool b) { if(b != mCanDock) { mCanDock = b; if(mCanDock) { mButtonsEnabled[BUTTON_DOCK] = !mDocked; } else { mButtonsEnabled[BUTTON_DOCK] = FALSE; } } updateButtons(); } void LLFloater::setDocked(bool docked, bool pop_on_undock) { if(docked != mDocked && mCanDock) { mDocked = docked; mButtonsEnabled[BUTTON_DOCK] = !mDocked; updateButtons(); storeDockStateControl(); } } // static void LLFloater::onClickMinimize(LLFloater* self) { if (!self) return; self->setMinimized( !self->isMinimized() ); } void LLFloater::onClickTearOff(LLFloater* self) { if (!self) return; S32 floater_header_size = self->mHeaderHeight; LLMultiFloater* host_floater = self->getHost(); if (host_floater) //Tear off { LLRect new_rect; host_floater->removeFloater(self); // reparent to floater view gFloaterView->addChild(self); self->openFloater(self->getKey()); // only force position for floaters that don't have that data saved if (self->mRectControl.size() <= 1) { new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight()); self->setRect(new_rect); } gFloaterView->adjustToFitScreen(self, FALSE); // give focus to new window to keep continuity for the user self->setFocus(TRUE); self->setTornOff(true); } else //Attach to parent. { LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get(); if (new_host) { self->setMinimized(FALSE); // to reenable minimize button if it was minimized new_host->showFloater(self); // make sure host is visible new_host->openFloater(new_host->getKey()); } self->setTornOff(false); } self->updateButtons(); } // static void LLFloater::onClickDock(LLFloater* self) { if(self && self->mCanDock) { self->setDocked(!self->mDocked, true); } } // static void LLFloater::onClickHelp( LLFloater* self ) { if (self && LLUI::sHelpImpl) { // find the current help context for this floater std::string help_topic; if (self->findHelpTopic(help_topic)) { LLUI::sHelpImpl->showTopic(help_topic); } } } // static LLFloater* LLFloater::getClosableFloaterFromFocus() { LLFloater* focused_floater = NULL; handle_map_iter_t iter; for(iter = sFloaterMap.begin(); iter != sFloaterMap.end(); ++iter) { focused_floater = iter->second; if (focused_floater->hasFocus()) { break; } } if (iter == sFloaterMap.end()) { // nothing found, return return NULL; } // The focused floater may not be closable, // Find and close a parental floater that is closeable, if any. LLFloater* prev_floater = NULL; for(LLFloater* floater_to_close = focused_floater; NULL != floater_to_close; floater_to_close = gFloaterView->getParentFloater(floater_to_close)) { if(floater_to_close->isCloseable()) { return floater_to_close; } // If floater has as parent root view // gFloaterView->getParentFloater(floater_to_close) returns // the same floater_to_close, so we need to check this. if (prev_floater == floater_to_close) { break; } prev_floater = floater_to_close; } return NULL; } // static void LLFloater::closeFocusedFloater() { LLFloater* floater_to_close = LLFloater::getClosableFloaterFromFocus(); if(floater_to_close) { floater_to_close->closeFloater(); } // if nothing took focus after closing focused floater // give it to next floater (to allow closing multiple windows via keyboard in rapid succession) if (gFocusMgr.getKeyboardFocus() == NULL) { // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view gFloaterView->focusFrontFloater(); } } // static void LLFloater::onClickClose( LLFloater* self ) { if (!self) return; self->closeFloater(false); } // virtual void LLFloater::draw() { F32 alpha = getDrawContext().mAlpha; // draw background if( isBackgroundVisible() ) { S32 left = LLPANEL_BORDER_WIDTH; S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH; S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH; S32 bottom = LLPANEL_BORDER_WIDTH; static LLUICachedControl shadow_offset_S32 ("DropShadowFloater", 0); static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); LLColor4 shadow_color = shadow_color_cached; F32 shadow_offset = (F32)shadow_offset_S32; if (!isBackgroundOpaque()) { shadow_offset *= 0.2f; shadow_color.mV[VALPHA] *= 0.5f; } gl_drop_shadow(left, top, right, bottom, shadow_color % alpha, llround(shadow_offset)); LLUIImage* image = NULL; LLColor4 color; if (isBackgroundOpaque()) { // NOTE: image may not be set image = getBackgroundImage(); color = getBackgroundColor(); } else { image = getTransparentImage(); color = getTransparentColor(); } if (image) { // We're using images for this floater's backgrounds image->draw(getLocalRect(), UI_VERTEX_COLOR % alpha); } else { // We're not using images, use old-school flat colors gl_rect_2d( left, top, right, bottom, color % alpha ); // draw highlight on title bar to indicate focus. RDW if(hasFocus() && !getIsChrome() && !getCurrentTitle().empty()) { static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor"); const LLFontGL* font = LLFontGL::getFontSansSerif(); LLRect r = getRect(); gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - (S32)font->getLineHeight() - 1, titlebar_focus_color % alpha, 0, TRUE); } } } LLPanel::updateDefaultBtn(); if( getDefaultButton() ) { if (hasFocus() && getDefaultButton()->getEnabled()) { LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); // is this button a direct descendent and not a nested widget (e.g. checkbox)? BOOL focus_is_child_button = dynamic_cast(focus_ctrl) != NULL && dynamic_cast(focus_ctrl)->getParent() == this; // only enable default button when current focus is not a button getDefaultButton()->setBorderEnabled(!focus_is_child_button); } else { getDefaultButton()->setBorderEnabled(FALSE); } } if (isMinimized()) { for (S32 i = 0; i < BUTTON_COUNT; i++) { drawChild(mButtons[i]); } drawChild(mDragHandle); } else { //FIXME: get rid of this hack // draw children LLView* focused_child = dynamic_cast(gFocusMgr.getKeyboardFocus()); BOOL focused_child_visible = FALSE; if (focused_child && focused_child->getParent() == this) { focused_child_visible = focused_child->getVisible(); focused_child->setVisible(FALSE); } // don't call LLPanel::draw() since we've implemented custom background rendering LLView::draw(); if (focused_child_visible) { focused_child->setVisible(TRUE); } drawChild(focused_child); } // update tearoff button for torn off floaters // when last host goes away if (mCanTearOff && !getHost()) { LLFloater* old_host = mLastHostHandle.get(); if (!old_host) { setCanTearOff(FALSE); } } } void LLFloater::setCanMinimize(BOOL can_minimize) { // if removing minimize/restore button programmatically, // go ahead and unminimize floater mCanMinimize = can_minimize; if (!can_minimize) { setMinimized(FALSE); } mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized(); mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized(); updateButtons(); } void LLFloater::setCanClose(BOOL can_close) { mCanClose = can_close; mButtonsEnabled[BUTTON_CLOSE] = can_close; updateButtons(); } void LLFloater::setCanTearOff(BOOL can_tear_off) { mCanTearOff = can_tear_off; mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead(); updateButtons(); } void LLFloater::setCanResize(BOOL can_resize) { mResizable = can_resize; enableResizeCtrls(can_resize); } void LLFloater::setCanDrag(BOOL can_drag) { // if we delete drag handle, we no longer have access to the floater's title // so just enable/disable it if (!can_drag && mDragHandle->getEnabled()) { mDragHandle->setEnabled(FALSE); } else if (can_drag && !mDragHandle->getEnabled()) { mDragHandle->setEnabled(TRUE); } } void LLFloater::updateButtons() { static LLUICachedControl floater_close_box_size ("UIFloaterCloseBoxSize", 0); static LLUICachedControl close_box_from_top ("UICloseBoxFromTop", 0); S32 button_count = 0; for (S32 i = 0; i < BUTTON_COUNT; i++) { if (!mButtons[i]) { continue; } bool enabled = mButtonsEnabled[i]; if (i == BUTTON_HELP) { // don't show the help button if the floater is minimized // or if it is a docked tear-off floater if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff)) { enabled = false; } } if (i == BUTTON_CLOSE && mButtonScale != 1.f) { //*HACK: always render close button for hosted floaters so //that users don't accidentally hit the button when //closing multiple windows in the chatterbox enabled = true; } mButtons[i]->setEnabled(enabled); if (enabled) { button_count++; LLRect btn_rect; if (mDragOnLeft) { btn_rect.setLeftTopAndSize( LLPANEL_BORDER_WIDTH, getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count, llround((F32)floater_close_box_size * mButtonScale), llround((F32)floater_close_box_size * mButtonScale)); } else { btn_rect.setLeftTopAndSize( getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count, getRect().getHeight() - close_box_from_top, llround((F32)floater_close_box_size * mButtonScale), llround((F32)floater_close_box_size * mButtonScale)); } mButtons[i]->setRect(btn_rect); mButtons[i]->setVisible(TRUE); // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater mButtons[i]->setTabStop(i == BUTTON_RESTORE); } else { mButtons[i]->setVisible(FALSE); } } if (mDragHandle) mDragHandle->setMaxTitleWidth(getRect().getWidth() - (button_count * (floater_close_box_size + 1))); } void LLFloater::buildButtons(const Params& floater_params) { static LLUICachedControl floater_close_box_size ("UIFloaterCloseBoxSize", 0); static LLUICachedControl close_box_from_top ("UICloseBoxFromTop", 0); for (S32 i = 0; i < BUTTON_COUNT; i++) { if (mButtons[i]) { removeChild(mButtons[i]); delete mButtons[i]; mButtons[i] = NULL; } LLRect btn_rect; if (mDragOnLeft) { btn_rect.setLeftTopAndSize( LLPANEL_BORDER_WIDTH, getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1), llround(floater_close_box_size * mButtonScale), llround(floater_close_box_size * mButtonScale)); } else { btn_rect.setLeftTopAndSize( getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1), getRect().getHeight() - close_box_from_top, llround(floater_close_box_size * mButtonScale), llround(floater_close_box_size * mButtonScale)); } LLButton::Params p; p.name(sButtonNames[i]); p.rect(btn_rect); p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i); // Selected, no matter if hovered or not, is "pressed" LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i); p.image_selected = pressed_image; p.image_hover_selected = pressed_image; // Use a glow effect when the user hovers over the button // These icons are really small, need glow amount increased p.hover_glow_amount( 0.33f ); p.click_callback.function(boost::bind(sButtonCallbacks[i], this)); p.tab_stop(false); p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT); p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i); p.scale_image(true); p.chrome(true); LLButton* buttonp = LLUICtrlFactory::create(p); addChild(buttonp); mButtons[i] = buttonp; } updateButtons(); } // static LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e) { switch(e) { default: case BUTTON_CLOSE: return p.close_image; case BUTTON_RESTORE: return p.restore_image; case BUTTON_MINIMIZE: return p.minimize_image; case BUTTON_TEAR_OFF: return p.tear_off_image; case BUTTON_DOCK: return p.dock_image; case BUTTON_HELP: return p.help_image; } } // static LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e) { switch(e) { default: case BUTTON_CLOSE: return p.close_pressed_image; case BUTTON_RESTORE: return p.restore_pressed_image; case BUTTON_MINIMIZE: return p.minimize_pressed_image; case BUTTON_TEAR_OFF: return p.tear_off_pressed_image; case BUTTON_DOCK: return p.dock_pressed_image; case BUTTON_HELP: return p.help_pressed_image; } } // static std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e) { // TODO: per-floater localizable tooltips set in XML return sButtonToolTips[e]; } ///////////////////////////////////////////////////// // LLFloaterView static LLDefaultChildRegistry::Register r("floater_view"); LLFloaterView::LLFloaterView (const Params& p) : LLUICtrl (p), mFocusCycleMode(FALSE), mSnapOffsetBottom(0), mSnapOffsetRight(0) { } // By default, adjust vertical. void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent) { reshapeFloater(width, height, called_from_parent, ADJUST_VERTICAL_YES); } // When reshaping this view, make the floaters follow their closest edge. void LLFloaterView::reshapeFloater(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical) { S32 old_width = getRect().getWidth(); S32 old_height = getRect().getHeight(); for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLView* viewp = *child_it; LLFloater* floaterp = (LLFloater*)viewp; if (floaterp->isDependent()) { // dependents use same follow flags as their "dependee" continue; } // Make if follow the edge it is closest to U32 follow_flags = 0x0; if (floaterp->isMinimized()) { follow_flags |= (FOLLOWS_LEFT | FOLLOWS_TOP); } else { LLRect r = floaterp->getRect(); // Compute absolute distance from each edge of screen S32 left_offset = llabs(r.mLeft - 0); S32 right_offset = llabs(old_width - r.mRight); S32 top_offset = llabs(old_height - r.mTop); S32 bottom_offset = llabs(r.mBottom - 0); if (left_offset < right_offset) { follow_flags |= FOLLOWS_LEFT; } else { follow_flags |= FOLLOWS_RIGHT; } // "No vertical adjustment" usually means that the bottom of the view // has been pushed up or down. Hence we want the floaters to follow // the top. if (!adjust_vertical) { follow_flags |= FOLLOWS_TOP; } else if (top_offset < bottom_offset) { follow_flags |= FOLLOWS_TOP; } else { follow_flags |= FOLLOWS_BOTTOM; } } floaterp->setFollows(follow_flags); //RN: all dependent floaters copy follow behavior of "parent" for(LLFloater::handle_set_iter_t dependent_it = floaterp->mDependents.begin(); dependent_it != floaterp->mDependents.end(); ++dependent_it) { LLFloater* dependent_floaterp = dependent_it->get(); if (dependent_floaterp) { dependent_floaterp->setFollows(follow_flags); } } } LLView::reshape(width, height, called_from_parent); } void LLFloaterView::restoreAll() { // make sure all subwindows aren't minimized for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLFloater* floaterp = (LLFloater*)*child_it; floaterp->setMinimized(FALSE); } // *FIX: make sure dependents are restored // children then deleted by default view constructor } LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor ) { LLRect base_rect = reference_floater->getRect(); LLRect::tCoordType width = neighbor->getRect().getWidth(); LLRect::tCoordType height = neighbor->getRect().getHeight(); LLRect new_rect = neighbor->getRect(); LLRect expanded_base_rect = base_rect; expanded_base_rect.stretch(10); for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin(); dependent_it != reference_floater->mDependents.end(); ++dependent_it) { LLFloater* sibling = dependent_it->get(); // check for dependents within 10 pixels of base floater if (sibling && sibling != neighbor && sibling->getVisible() && expanded_base_rect.overlaps(sibling->getRect())) { base_rect.unionWith(sibling->getRect()); } } LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft); LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight); LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop); LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom); // find position for floater in following order // right->left->bottom->top for (S32 i = 0; i < 5; i++) { if (right_margin > width) { new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop); return new_rect; } else if (left_margin > width) { new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop); return new_rect; } else if (bottom_margin > height) { new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop); return new_rect; } else if (top_margin > height) { new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom); return new_rect; } // keep growing margins to find "best" fit left_margin += 20; right_margin += 20; top_margin += 20; bottom_margin += 20; } // didn't find anything, return initial rect return new_rect; } void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) { // *TODO: make this respect floater's mAutoFocus value, instead of // using parameter if (child->getHost()) { // this floater is hosted elsewhere and hence not one of our children, abort return; } std::vector floaters_to_move; // Look at all floaters...tab for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLView* viewp = *child_it; LLFloater *floater = (LLFloater *)viewp; // ...but if I'm a dependent floater... if (child->isDependent()) { // ...look for floaters that have me as a dependent... LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle()); if (found_dependent != floater->mDependents.end()) { // ...and make sure all children of that floater (including me) are brought to front... for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); dependent_it != floater->mDependents.end(); ) { LLFloater* sibling = dependent_it->get(); if (sibling) { floaters_to_move.push_back(sibling); } ++dependent_it; } //...before bringing my parent to the front... floaters_to_move.push_back(floater); } } } std::vector::iterator view_it; for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it) { LLFloater* floaterp = (LLFloater*)(*view_it); sendChildToFront(floaterp); // always unminimize dependee, but allow dependents to stay minimized if (!floaterp->isDependent()) { floaterp->setMinimized(FALSE); } } floaters_to_move.clear(); // ...then bringing my own dependents to the front... for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin(); dependent_it != child->mDependents.end(); ) { LLFloater* dependent = dependent_it->get(); if (dependent) { sendChildToFront(dependent); //don't un-minimize dependent windows automatically // respect user's wishes //dependent->setMinimized(FALSE); } ++dependent_it; } // ...and finally bringing myself to front // (do this last, so that I'm left in front at end of this call) if( *getChildList()->begin() != child ) { sendChildToFront(child); } child->setMinimized(FALSE); if (give_focus && !gFocusMgr.childHasKeyboardFocus(child)) { child->setFocus(TRUE); // floater did not take focus, so relinquish focus to world if (!child->hasFocus()) { gFocusMgr.setKeyboardFocus(NULL); } } } void LLFloaterView::highlightFocusedFloater() { for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLFloater *floater = (LLFloater *)(*child_it); // skip dependent floaters, as we'll handle them in a batch along with their dependee(?) if (floater->isDependent()) { continue; } BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater); for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); dependent_it != floater->mDependents.end(); ++dependent_it) { LLFloater* dependent_floaterp = dependent_it->get(); if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp)) { floater_or_dependent_has_focus = TRUE; } } // now set this floater and all its dependents floater->setForeground(floater_or_dependent_has_focus); for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); dependent_it != floater->mDependents.end(); ) { LLFloater* dependent_floaterp = dependent_it->get(); if (dependent_floaterp) { dependent_floaterp->setForeground(floater_or_dependent_has_focus); } ++dependent_it; } floater->cleanupHandles(); } } void LLFloaterView::unhighlightFocusedFloater() { for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLFloater *floater = (LLFloater *)(*child_it); floater->setForeground(FALSE); } } void LLFloaterView::focusFrontFloater() { LLFloater* floaterp = getFrontmost(); if (floaterp) { floaterp->setFocus(TRUE); } } void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom) { const LLFloater::Params& default_params = LLFloater::getDefaultParams(); S32 floater_header_size = default_params.header_height; static LLUICachedControl minimized_width ("UIMinimizedWidth", 0); LLRect snap_rect_local = getLocalSnapRect(); for(S32 col = snap_rect_local.mLeft; col < snap_rect_local.getWidth() - minimized_width; col += minimized_width) { for(S32 row = snap_rect_local.mTop - floater_header_size; row > floater_header_size; row -= floater_header_size ) //loop rows { bool foundGap = TRUE; for(child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) //loop floaters { // Examine minimized children. LLFloater* floater = (LLFloater*)((LLView*)*child_it); if(floater->isMinimized()) { LLRect r = floater->getRect(); if((r.mBottom < (row + floater_header_size)) && (r.mBottom > (row - floater_header_size)) && (r.mLeft < (col + minimized_width)) && (r.mLeft > (col - minimized_width))) { // needs the check for off grid. can't drag, // but window resize makes them off foundGap = FALSE; break; } } } //done floaters if(foundGap) { *left = col; *bottom = row; return; //done } } //done this col } // crude - stack'em all at 0,0 when screen is full of minimized // floaters. *left = snap_rect_local.mLeft; *bottom = snap_rect_local.mBottom; } void LLFloaterView::destroyAllChildren() { LLView::deleteAllChildren(); } void LLFloaterView::closeAllChildren(bool app_quitting) { // iterate over a copy of the list, because closing windows will destroy // some windows on the list. child_list_t child_list = *(getChildList()); for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it) { LLView* viewp = *it; child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp); if (exists == getChildList()->end()) { // this floater has already been removed continue; } LLFloater* floaterp = (LLFloater*)viewp; // Attempt to close floater. This will cause the "do you want to save" // dialogs to appear. if (floaterp->canClose() && !floaterp->isDead()) { floaterp->closeFloater(app_quitting); } } } BOOL LLFloaterView::allChildrenClosed() { // see if there are any visible floaters (some floaters "close" // by setting themselves invisible) for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it) { LLView* viewp = *it; LLFloater* floaterp = (LLFloater*)viewp; if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable()) { return false; } } return true; } void LLFloaterView::refresh() { // Constrain children to be entirely on the screen for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLFloater* floaterp = dynamic_cast(*child_it); if (floaterp && floaterp->getVisible() ) { // minimized floaters are kept fully onscreen adjustToFitScreen(floaterp, !floaterp->isMinimized()); } } } void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside) { if (floater->getParent() != this) { // floater is hosted elsewhere, so ignore return; } LLRect::tCoordType screen_width = getSnapRect().getWidth(); LLRect::tCoordType screen_height = getSnapRect().getHeight(); // only automatically resize non-minimized, resizable floaters if( floater->isResizable() && !floater->isMinimized() ) { LLRect view_rect = floater->getRect(); S32 old_width = view_rect.getWidth(); S32 old_height = view_rect.getHeight(); S32 min_width; S32 min_height; floater->getResizeLimits( &min_width, &min_height ); // Make sure floater isn't already smaller than its min height/width? S32 new_width = llmax( min_width, old_width ); S32 new_height = llmax( min_height, old_height); if((new_width > screen_width) || (new_height > screen_height)) { // We have to make this window able to fit on screen new_width = llmin(new_width, screen_width); new_height = llmin(new_height, screen_height); // ...while respecting minimum width/height new_width = llmax(new_width, min_width); new_height = llmax(new_height, min_height); LLRect new_rect; new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height); floater->reshape( new_width, new_height, TRUE ); floater->setRect(new_rect); floater->translateIntoRect( getLocalRect(), false ); } } // move window fully onscreen if (floater->translateIntoRect( getLocalRect(), allow_partial_outside )) { floater->clearSnapTarget(); } } void LLFloaterView::draw() { refresh(); // hide focused floater if in cycle mode, so that it can be drawn on top LLFloater* focused_floater = getFocusedFloater(); if (mFocusCycleMode && focused_floater) { child_list_const_iter_t child_it = getChildList()->begin(); for (;child_it != getChildList()->end(); ++child_it) { if ((*child_it) != focused_floater) { drawChild(*child_it); } } drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET); } else { LLView::draw(); } } LLRect LLFloaterView::getSnapRect() const { LLRect snap_rect = getRect(); snap_rect.mBottom += mSnapOffsetBottom; snap_rect.mRight -= mSnapOffsetRight; return snap_rect; } LLFloater *LLFloaterView::getFocusedFloater() const { for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLUICtrl* ctrlp = (*child_it)->isCtrl() ? static_cast(*child_it) : NULL; if ( ctrlp && ctrlp->hasFocus() ) { return static_cast(ctrlp); } } return NULL; } LLFloater *LLFloaterView::getFrontmost() const { for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLView* viewp = *child_it; if ( viewp->getVisible() && !viewp->isDead()) { return (LLFloater *)viewp; } } return NULL; } LLFloater *LLFloaterView::getBackmost() const { LLFloater* back_most = NULL; for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLView* viewp = *child_it; if ( viewp->getVisible() ) { back_most = (LLFloater *)viewp; } } return back_most; } void LLFloaterView::syncFloaterTabOrder() { // look for a visible modal dialog, starting from first (should be only one) LLModalDialog* modal_dialog = NULL; for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLModalDialog* dialog = dynamic_cast(*child_it); if (dialog && dialog->isModal() && dialog->getVisible()) { modal_dialog = dialog; break; } } if (modal_dialog) { // If we have a visible modal dialog, make sure that it has focus if( gFocusMgr.getTopCtrl() != modal_dialog ) { gFocusMgr.setTopCtrl( modal_dialog ); } if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) ) { modal_dialog->setFocus(TRUE); } if( !gFocusMgr.childHasMouseCapture( modal_dialog ) ) { gFocusMgr.setMouseCapture( modal_dialog ); } } else { // otherwise, make sure the focused floater is in the front of the child list for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it) { LLFloater* floaterp = (LLFloater*)*child_it; if (gFocusMgr.childHasKeyboardFocus(floaterp)) { bringToFront(floaterp, FALSE); break; } } } // sync draw order to tab order for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it) { LLFloater* floaterp = (LLFloater*)*child_it; moveChildToFrontOfTabGroup(floaterp); } } LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const { LLView* parentp = viewp->getParent(); while(parentp && parentp != this) { viewp = parentp; parentp = parentp->getParent(); } if (parentp == this) { return (LLFloater*)viewp; } return NULL; } S32 LLFloaterView::getZOrder(LLFloater* child) { S32 rv = 0; for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { LLView* viewp = *child_it; if(viewp == child) { break; } ++rv; } return rv; } void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list) { for (child_list_const_iter_t child_iter = getChildList()->begin(); child_iter != getChildList()->end(); ++child_iter) { LLView *view = *child_iter; if (skip_list.find(view) == skip_list.end()) { view->pushVisible(visible); } } LLFloaterReg::blockShowFloaters(true); } void LLFloaterView::popVisibleAll(const skip_list_t& skip_list) { // make a copy of the list since some floaters change their // order in the childList when changing visibility. child_list_t child_list_copy = *getChildList(); for (child_list_const_iter_t child_iter = child_list_copy.begin(); child_iter != child_list_copy.end(); ++child_iter) { LLView *view = *child_iter; if (skip_list.find(view) == skip_list.end()) { view->popVisible(); } } LLFloaterReg::blockShowFloaters(false); } void LLFloater::setInstanceName(const std::string& name) { if (name == mInstanceName) return; llassert_always(mInstanceName.empty()); mInstanceName = name; if (!mInstanceName.empty()) { // save_rect and save_visibility only apply to registered floaters if (!mRectControl.empty()) { mRectControl = LLFloaterReg::declareRectControl(mInstanceName); } if (!mVisibilityControl.empty()) { mVisibilityControl = LLFloaterReg::declareVisibilityControl(mInstanceName); } if(!mDocStateControl.empty()) { mDocStateControl = LLFloaterReg::declareDockStateControl(mInstanceName); } } } void LLFloater::setKey(const LLSD& newkey) { // Note: We don't have to do anything special with registration when we change keys mKey = newkey; } //static void LLFloater::setupParamsForExport(Params& p, LLView* parent) { // Do rectangle munging to topleft layout first LLPanel::setupParamsForExport(p, parent); // Copy the rectangle out to apply layout constraints LLRect rect = p.rect; // Null out other settings p.rect.left.setProvided(false); p.rect.top.setProvided(false); p.rect.right.setProvided(false); p.rect.bottom.setProvided(false); // Explicitly set width/height p.rect.width.set( rect.getWidth(), true ); p.rect.height.set( rect.getHeight(), true ); // If you can't resize this floater, don't export min_height // and min_width bool can_resize = p.can_resize; if (!can_resize) { p.min_height.setProvided(false); p.min_width.setProvided(false); } } void LLFloater::initFromParams(const LLFloater::Params& p) { // *NOTE: We have too many classes derived from LLFloater to retrofit them // all to pass in params via constructors. So we use this method. // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible LLPanel::initFromParams(p); mTitle = p.title; mShortTitle = p.short_title; applyTitle(); setCanTearOff(p.can_tear_off); setCanMinimize(p.can_minimize); setCanClose(p.can_close); setCanDock(p.can_dock); setCanResize(p.can_resize); setResizeLimits(p.min_width, p.min_height); mDragOnLeft = p.can_drag_on_left; mHeaderHeight = p.header_height; mLegacyHeaderHeight = p.legacy_header_height; mSingleInstance = p.single_instance; mAutoTile = p.auto_tile; if (p.save_rect) { mRectControl = "t"; // flag to build mRectControl name once mInstanceName is set } if (p.save_visibility) { mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set } if(p.save_dock_state) { mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set } // open callback if (p.open_callback.isProvided()) { mOpenSignal.connect(initCommitCallback(p.open_callback)); } // close callback if (p.close_callback.isProvided()) { mCloseSignal.connect(initCommitCallback(p.close_callback)); } } LLFastTimer::DeclareTimer POST_BUILD("Floater Post Build"); bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node) { Params params(LLUICtrlFactory::getDefaultParams()); LLXUIParser::instance().readXUI(node, params); // *TODO: Error checking if (output_node) { Params output_params(params); setupParamsForExport(output_params, parent); Params default_params(LLUICtrlFactory::getDefaultParams()); output_node->setName(node->getName()->mString); LLXUIParser::instance().writeXUI( output_node, output_params, &default_params); } // Default floater position to top-left corner of screen // However, some legacy floaters have explicit top or bottom // coordinates set, so respect their wishes. if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided()) { params.rect.top.set(0); } if (!params.rect.left.isProvided() && !params.rect.right.isProvided()) { params.rect.left.set(0); } params.from_xui = true; applyXUILayout(params, parent); initFromParams(params); initFloater(params); LLMultiFloater* last_host = LLFloater::getFloaterHost(); if (node->hasName("multi_floater")) { LLFloater::setFloaterHost((LLMultiFloater*) this); } LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node); if (node->hasName("multi_floater")) { LLFloater::setFloaterHost(last_host); } // HACK: When we changed the header height to 25 pixels in Viewer 2, rather // than re-layout all the floaters we use this value in pixels to make the // whole floater bigger and change the top-left coordinate for widgets. // The goal is to eventually set mLegacyHeaderHeight to zero, which would // make the top-left corner for widget layout the same as the top-left // corner of the window's content area. James S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight); if (header_stretch > 0) { // Stretch the floater vertically, don't move widgets LLRect rect = getRect(); rect.mTop += header_stretch; // This will also update drag handle, title bar, close box, etc. setRect(rect); } BOOL result; { LLFastTimer ft(POST_BUILD); result = postBuild(); } if (!result) { llerrs << "Failed to construct floater " << getName() << llendl; } applyRectControl(); // If we have a saved rect control, apply it gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen moveResizeHandlesToFront(); applyDockState(); return true; // *TODO: Error checking } bool LLFloater::isShown() const { return ! isMinimized() && isInVisibleChain(); } /* static */ bool LLFloater::isShown(const LLFloater* floater) { return floater && floater->isShown(); }