/** * @file llflashtimer.cpp * @brief LLFlashTimer class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llflashtimer.h" #include "lleventtimer.h" #include "llui.h" LLFlashTimer::LLFlashTimer(callback_t cb, S32 count, F32 period) : LLEventTimer(period), mCallback(cb), mCurrentTickCount(0), mIsFlashingInProgress(false), mIsCurrentlyHighlighted(false), mUnset(false) { stop(); // By default use settings from settings.xml to be able change them via Debug settings. See EXT-5973. // Due to Timer is implemented as derived class from EventTimer it is impossible to change period // in runtime. So, both settings are made as required restart. mFlashCount = 2 * ((count > 0) ? count : LLUI::getInstance()->mSettingGroups["config"]->getS32("FlashCount")); if (mPeriod <= 0) { mPeriod = LLUI::getInstance()->mSettingGroups["config"]->getF32("FlashPeriod"); } } void LLFlashTimer::unset() { mUnset = true; mCallback = NULL; } bool LLFlashTimer::tick() { mIsCurrentlyHighlighted = !mIsCurrentlyHighlighted; if (mCallback) { mCallback(mIsCurrentlyHighlighted); } if (++mCurrentTickCount >= mFlashCount) { stopFlashing(); } return mUnset; } void LLFlashTimer::startFlashing() { mIsFlashingInProgress = true; mIsCurrentlyHighlighted = true; start(); } void LLFlashTimer::stopFlashing() { stop(); mIsFlashingInProgress = false; mIsCurrentlyHighlighted = false; mCurrentTickCount = 0; } bool LLFlashTimer::isFlashingInProgress() { return mIsFlashingInProgress; } bool LLFlashTimer::isCurrentlyHighlighted() { return mIsCurrentlyHighlighted; }