/** * @file lleditmenuhandler.h * @authors Aaron Yonas, James Cook * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLEDITMENUHANDLER_H #define LLEDITMENUHANDLER_H // Interface used by menu system for plug-in hotkey/menu handling class LLEditMenuHandler { public: // this is needed even though this is just an interface class. virtual ~LLEditMenuHandler(); virtual void undo() {}; virtual bool canUndo() const { return false; } virtual void redo() {}; virtual bool canRedo() const { return false; } virtual void cut() {}; virtual bool canCut() const { return false; } virtual void copy() {}; virtual bool canCopy() const { return false; } virtual void paste() {}; virtual bool canPaste() const { return false; } // "delete" is a keyword virtual void doDelete() {}; virtual bool canDoDelete() const { return false; } virtual void selectAll() {}; virtual bool canSelectAll() const { return false; } virtual void deselect() {}; virtual bool canDeselect() const { return false; } // TODO: Instead of being a public data member, it would be better to hide it altogether // and have a "set" method and then a bunch of static versions of the cut, copy, paste // methods, etc that operate on the current global instance. That would drastically // simplify the existing code that accesses this global variable by putting all the // null checks in the one implementation of those static methods. -MG static LLEditMenuHandler* gEditMenuHandler; }; #endif