/**
 * @file lldockablefloater.h
 * @brief Creates a panel of a specific kind for a toast.
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_DOCKABLEFLOATER_H
#define LL_DOCKABLEFLOATER_H

#include "llerror.h"
#include "llfloater.h"
#include "lldockcontrol.h"
#include <memory>

/**
 * Represents floater that can dock.
 * In case impossibility deriving from LLDockableFloater use LLDockControl.
 */
class LLDockableFloater : public LLFloater
{
    static const U32 UNDOCK_LEAP_HEIGHT = 12;

    static void init(LLDockableFloater* thiz);
public:
    LOG_CLASS(LLDockableFloater);
    LLDockableFloater(LLDockControl* dockControl, const LLSD& key,
            const Params& params = getDefaultParams());

    /**
     * Constructor.
     * @param dockControl a pointer to the doc control instance
     * @param uniqueDocking - a flag defines is docking should work as tab(at one
     * moment only one docked floater can be shown), also this flag defines is dock
     * tongue should be used.
     * @params key a floater key.
     * @params params a floater parameters
     */
    LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
            const LLSD& key, const Params& params = getDefaultParams());

    /**
     * Constructor.
     * @param dockControl a pointer to the doc control instance
     * @param uniqueDocking - a flag defines is docking should work as tab(at one
     * moment only one docked floater can be shown).
     * @praram useTongue - a flag defines is dock tongue should be used.
     * @params key a floater key.
     * @params params a floater parameters
     */
    LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
            bool useTongue, const LLSD& key,
            const Params& params = getDefaultParams());

    virtual ~LLDockableFloater();

    static LLHandle<LLFloater> getInstanceHandle() { return sInstanceHandle; }

    static void toggleInstance(const LLSD& sdname);

    /**
     *  If descendant class overrides postBuild() in order to perform specific
     *  construction then it must still invoke its superclass' implementation.
     */
    /* virtula */bool postBuild();
    /* virtual */void setDocked(bool docked, bool pop_on_undock = true);
    /* virtual */void draw();

    /**
     *  If descendant class overrides setVisible() then it must still invoke its
     *  superclass' implementation.
     */
    /*virtual*/ void setVisible(bool visible);

    /**
     *  If descendant class overrides setMinimized() then it must still invoke its
     *  superclass' implementation.
     */
    /*virtual*/ void setMinimized(bool minimize);

    LLView * getDockWidget();

    virtual void onDockHidden();
    virtual void onDockShown();

    LLDockControl* getDockControl();

    /**
     * Returns true if screen channel should consider floater's size when drawing toasts.
     *
     * By default returns false.
     */
    virtual bool overlapsScreenChannel() { return mOverlapsScreenChannel && getVisible() && isDocked(); }
    virtual void setOverlapsScreenChannel(bool overlaps) { mOverlapsScreenChannel = overlaps; }

    bool getUniqueDocking() { return mUniqueDocking;    }
    bool getUseTongue() { return mUseTongue; }

    void setUseTongue(bool use_tongue) { mUseTongue = use_tongue;}
private:
    /**
     * Provides unique of dockable floater.
     * If dockable floater already exists it should  be closed.
     */
    void resetInstance();

protected:
    void setDockControl(LLDockControl* dockControl);
    const LLUIImagePtr& getDockTongue(LLDockControl::DocAt dock_side = LLDockControl::TOP);

    // Checks if docking should be forced.
    // It may be useful e.g. if floater created in mouselook mode (see EXT-5609)
    boost::function<bool ()> mIsDockedStateForcedCallback;

private:
    std::unique_ptr<LLDockControl> mDockControl;
    LLUIImagePtr mDockTongue;
    static LLHandle<LLFloater> sInstanceHandle;
    /**
     * Provides possibility to define that dockable floaters can be docked
     *  non exclusively.
     */
    bool mUniqueDocking;

    bool mUseTongue;

    bool mOverlapsScreenChannel;

    // Force docking when the floater is being shown for the first time.
    bool mForceDocking;
};

#endif /* LL_DOCKABLEFLOATER_H */