/** * @file lldockablefloater.cpp * @brief Creates a panel of a specific kind for a toast * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "lldockablefloater.h" #include "llfloaterreg.h" //static LLHandle LLDockableFloater::sInstanceHandle; //static void LLDockableFloater::init(LLDockableFloater* thiz) { thiz->setDocked(thiz->mDockControl.get() != NULL && thiz->mDockControl.get()->isDockVisible()); thiz->resetInstance(); // all dockable floaters should have close, dock and minimize buttons thiz->setCanClose(TRUE); thiz->setCanDock(true); thiz->setCanMinimize(TRUE); } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(true) , mOverlapsScreenChannel(false) { init(this); } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(uniqueDocking) { init(this); } LLDockableFloater::~LLDockableFloater() { } BOOL LLDockableFloater::postBuild() { mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); LLFloater::setDocked(true); return LLView::postBuild(); } //static void LLDockableFloater::toggleInstance(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); LLDockableFloater* instance = dynamic_cast (LLFloaterReg::findInstance(name)); // if floater closed or docked if (instance == NULL || instance != NULL && instance->isDocked()) { LLFloaterReg::toggleInstance(name, key); // restore button toggle state if (instance != NULL) { instance->storeVisibilityControl(); } } // if floater undocked else if (instance != NULL) { instance->setMinimized(FALSE); if (instance->getVisible()) { instance->setVisible(FALSE); } else { instance->setVisible(TRUE); gFloaterView->bringToFront(instance); } } } void LLDockableFloater::resetInstance() { if (mUniqueDocking && sInstanceHandle.get() != this) { if (sInstanceHandle.get() != NULL && sInstanceHandle.get()->isDocked()) { sInstanceHandle.get()->setVisible(FALSE); } sInstanceHandle = getHandle(); } } void LLDockableFloater::setVisible(BOOL visible) { if(visible && isDocked()) { resetInstance(); } if (visible && mDockControl.get() != NULL) { mDockControl.get()->repositionDockable(); } if (visible) { LLFloater::setFrontmost(TRUE); } LLFloater::setVisible(visible); } void LLDockableFloater::setMinimized(BOOL minimize) { if(minimize) { setVisible(FALSE); } } LLView * LLDockableFloater::getDockWidget() { LLView * res = NULL; if (getDockControl() != NULL) { res = getDockControl()->getDock(); } return res; } void LLDockableFloater::onDockHidden() { setCanDock(FALSE); } void LLDockableFloater::onDockShown() { if (!isMinimized()) { setCanDock(TRUE); } } void LLDockableFloater::setDocked(bool docked, bool pop_on_undock) { if (mDockControl.get() != NULL && mDockControl.get()->isDockVisible()) { if (docked) { resetInstance(); mDockControl.get()->on(); } else { mDockControl.get()->off(); } if (!docked && pop_on_undock) { // visually pop up a little bit to emphasize the undocking translate(0, UNDOCK_LEAP_HEIGHT); } } else { docked = false; } LLFloater::setDocked(docked, pop_on_undock); } void LLDockableFloater::draw() { if (mDockControl.get() != NULL) { mDockControl.get()->repositionDockable(); if (isDocked()) { mDockControl.get()->drawToungue(); } } LLFloater::draw(); } void LLDockableFloater::setDockControl(LLDockControl* dockControl) { mDockControl.reset(dockControl); setDocked(mDockControl.get() != NULL && mDockControl.get()->isDockVisible()); } const LLUIImagePtr& LLDockableFloater::getDockTongue() { return mDockTongue; } LLDockControl* LLDockableFloater::getDockControl() { return mDockControl.get(); }