/** * @file lldockablefloater.cpp * @brief Creates a panel of a specific kind for a toast * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "lldockablefloater.h" //static LLHandle LLDockableFloater::instanceHandle; LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl) { resetInstance(); } LLDockableFloater::~LLDockableFloater() { } BOOL LLDockableFloater::postBuild() { mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); LLFloater::setDocked(true); return LLView::postBuild(); } void LLDockableFloater::resetInstance() { if (instanceHandle.get() != this) { if (instanceHandle.get() != NULL && instanceHandle.get()->isDocked()) { //closeFloater() is not virtual if (instanceHandle.get()->canClose()) { instanceHandle.get()->closeFloater(); } else { instanceHandle.get()->setVisible(FALSE); } } instanceHandle = getHandle(); } } void LLDockableFloater::setVisible(BOOL visible) { if(visible && isDocked()) { resetInstance(); } LLFloater::setVisible(visible); } void LLDockableFloater::setDocked(bool docked, bool pop_on_undock) { if (mDockControl.get() != NULL) { if (docked) { resetInstance(); mDockControl.get()->on(); } else { mDockControl.get()->off(); } } if (!docked && pop_on_undock) { // visually pop up a little bit to emphasize the undocking translate(0, UNDOCK_LEAP_HEIGHT); } LLFloater::setDocked(docked, pop_on_undock); } void LLDockableFloater::draw() { if (mDockControl.get() != NULL) { mDockControl.get()->repositionDockable(); mDockControl.get()->drawToungue(); } LLFloater::draw(); } void LLDockableFloater::setDockControl(LLDockControl* dockControl) { mDockControl.reset(dockControl); } const LLUIImagePtr& LLDockableFloater::getDockTongue() { return mDockTongue; } LLDockControl* LLDockableFloater::getDockControl() { return mDockControl.get(); }