/** * @file lldockablefloater.cpp * @brief Creates a panel of a specific kind for a toast * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "lldockablefloater.h" #include "llfloaterreg.h" //static LLHandle LLDockableFloater::sInstanceHandle; //static void LLDockableFloater::init(LLDockableFloater* thiz) { thiz->setDocked(thiz->mDockControl.get() != NULL && thiz->mDockControl.get()->isDockVisible()); thiz->resetInstance(); // all dockable floaters should have close, dock and minimize buttons thiz->setCanClose(TRUE); thiz->setCanDock(true); thiz->setCanMinimize(TRUE); thiz->setOverlapsScreenChannel(false); thiz->mForceDocking = false; } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(true) { init(this); mUseTongue = true; } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(uniqueDocking) { init(this); mUseTongue = true; } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking, bool useTongue, const LLSD& key, const Params& params) : LLFloater(key, params), mDockControl(dockControl), mUseTongue(useTongue), mUniqueDocking(uniqueDocking) { init(this); } LLDockableFloater::~LLDockableFloater() { } BOOL LLDockableFloater::postBuild() { // Remember we should force docking when the floater is opened for the first time if (mIsDockedStateForcedCallback != NULL && mIsDockedStateForcedCallback()) { mForceDocking = true; } mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); LLFloater::setDocked(true); return LLView::postBuild(); } //static void LLDockableFloater::toggleInstance(const LLSD& sdname) { LLSD key; std::string name = sdname.asString(); LLDockableFloater* instance = dynamic_cast (LLFloaterReg::findInstance(name)); // if floater closed or docked if (instance == NULL || (instance && instance->isDocked())) { LLFloaterReg::toggleInstance(name, key); // restore button toggle state if (instance != NULL) { instance->storeVisibilityControl(); } } // if floater undocked else if (instance != NULL) { instance->setMinimized(FALSE); if (instance->getVisible()) { instance->setVisible(FALSE); } else { instance->setVisible(TRUE); gFloaterView->bringToFront(instance); } } } void LLDockableFloater::resetInstance() { if (mUniqueDocking && sInstanceHandle.get() != this) { if (sInstanceHandle.get() != NULL && sInstanceHandle.get()->isDocked()) { sInstanceHandle.get()->setVisible(FALSE); } sInstanceHandle = getHandle(); } } void LLDockableFloater::setVisible(BOOL visible) { // Force docking if requested if (visible && mForceDocking) { setCanDock(true); setDocked(true); mForceDocking = false; } if(visible && isDocked()) { resetInstance(); } if (visible && mDockControl.get() != NULL) { mDockControl.get()->repositionDockable(); } if (visible) { LLFloater::setFrontmost(getAutoFocus()); } LLFloater::setVisible(visible); } void LLDockableFloater::setMinimized(BOOL minimize) { if(minimize && isDocked()) { // minimizing a docked floater just hides it setVisible(FALSE); } else { LLFloater::setMinimized(minimize); } } LLView * LLDockableFloater::getDockWidget() { LLView * res = NULL; if (getDockControl() != NULL) { res = getDockControl()->getDock(); } return res; } void LLDockableFloater::onDockHidden() { setCanDock(FALSE); } void LLDockableFloater::onDockShown() { if (!isMinimized()) { setCanDock(TRUE); } } void LLDockableFloater::setDocked(bool docked, bool pop_on_undock) { if (mDockControl.get() != NULL && mDockControl.get()->isDockVisible()) { if (docked) { resetInstance(); mDockControl.get()->on(); } else { mDockControl.get()->off(); } if (!docked && pop_on_undock) { // visually pop up a little bit to emphasize the undocking translate(0, UNDOCK_LEAP_HEIGHT); } } LLFloater::setDocked(docked, pop_on_undock); } void LLDockableFloater::draw() { if (mDockControl.get() != NULL) { mDockControl.get()->repositionDockable(); if (isDocked()) { mDockControl.get()->drawToungue(); } } LLFloater::draw(); } void LLDockableFloater::setDockControl(LLDockControl* dockControl) { mDockControl.reset(dockControl); setDocked(isDocked()); } const LLUIImagePtr& LLDockableFloater::getDockTongue(LLDockControl::DocAt dock_side) { switch(dock_side) { case LLDockControl::LEFT: mDockTongue = LLUI::getUIImage("windows/Flyout_Left.png"); break; case LLDockControl::RIGHT: mDockTongue = LLUI::getUIImage("windows/Flyout_Right.png"); break; default: mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); break; } return mDockTongue; } LLDockControl* LLDockableFloater::getDockControl() { return mDockControl.get(); }