/** * @file llbadgeowner.cpp * @brief Class to manage badges attached to a UI control * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llbadgeholder.h" #include "llbadgeowner.h" #include "llpanel.h" // // Classes // LLBadgeOwner::LLBadgeOwner(LLHandle< LLView > viewHandle) : mBadge(NULL) , mBadgeOwnerView(viewHandle) { } void LLBadgeOwner::initBadgeParams(const LLBadge::Params& p) { if (!p.equals(LLUICtrlFactory::getDefaultParams<LLBadge>())) { mBadge = createBadge(p); } } void LLBadgeOwner::setBadgeLabel(const LLStringExplicit& label) { if (mBadge == NULL) { mBadge = createBadge(LLUICtrlFactory::getDefaultParams<LLBadge>()); addBadgeToParentPanel(); } if (mBadge) { mBadge->setLabel(label); // // Push the badge to the front so it renders on top // LLView * parent = mBadge->getParent(); if (parent) { parent->sendChildToFront(mBadge); } } } void LLBadgeOwner::setBadgeVisibility(bool visible) { if (mBadge) { mBadge->setVisible(visible); } } bool LLBadgeOwner::addBadgeToParentPanel() { bool badge_added = false; LLView * owner_view = mBadgeOwnerView.get(); if (mBadge && owner_view) { LLBadgeHolder * badge_holder = NULL; // Find the appropriate holder for the badge LLView * parent = owner_view->getParent(); while (parent) { LLBadgeHolder * badge_holder_panel = dynamic_cast<LLBadgeHolder *>(parent); if (badge_holder_panel && badge_holder_panel->acceptsBadge()) { badge_holder = badge_holder_panel; break; } parent = parent->getParent(); } if (badge_holder) { badge_added = badge_holder->addBadge(mBadge); } else { // Badge parent is fallback badge owner if no valid holder exists in the hierarchy badge_added = mBadge->addToView(owner_view); } } return badge_added; } LLBadge* LLBadgeOwner::createBadge(const LLBadge::Params& p) { LLBadge::Params badge_params(p); badge_params.owner = mBadgeOwnerView; return LLUICtrlFactory::create<LLBadge>(badge_params); }