/** * @file llbadge.cpp * @brief Implementation for badges * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #define LLBADGE_CPP #include "llbadge.h" #include "lluictrlfactory.h" static LLDefaultChildRegistry::Register r("badge"); // Compiler optimization, generate extern template template class LLBadge* LLView::getChild(const std::string& name, BOOL recurse) const; LLBadge::Params::Params() : image("image") , image_color("image_color") , label("label") , label_color("label_color") , location("location", LLRelPos::TOP_LEFT) , location_percent_hcenter("location_percent_hcenter") , location_percent_vcenter("location_percent_vcenter") , padding_horiz("padding_horiz") , padding_vert("padding_vert") { // We set a name here so the name isn't necessary in any xml files that use badges name = "badge"; } bool LLBadge::Params::equals(const Params& a) const { bool comp = true; // skip owner in comparison on purpose comp &= (image() == a.image()); comp &= (image_color() == a.image_color()); comp &= (label() == a.label()); comp &= (label_color() == a.label_color()); comp &= (location() == a.location()); comp &= (location_percent_hcenter() == a.location_percent_hcenter()); comp &= (location_percent_vcenter() == a.location_percent_vcenter()); comp &= (padding_horiz() == a.padding_horiz()); comp &= (padding_vert() == a.padding_vert()); return comp; } LLBadge::LLBadge(const LLBadge::Params& p) : LLUICtrl(p) , mOwner(p.owner) , mGLFont(p.font) , mImage(p.image) , mImageColor(p.image_color) , mLabel(p.label) , mLabelColor(p.label_color) , mLocation(p.location) , mLocationPercentHCenter(0.5f) , mLocationPercentVCenter(0.5f) , mPaddingHoriz(p.padding_horiz) , mPaddingVert(p.padding_vert) { if (mImage.isNull()) { llwarns << "Badge: " << getName() << " with no image!" << llendl; } // // The following logic is to set the mLocationPercentHCenter and mLocationPercentVCenter // based on the Location enum and our horizontal and vertical location percentages. The // draw code then uses this on the owner rectangle to compute the screen location for // the badge. // if (!LLRelPos::IsCenter(mLocation)) { F32 h_center = p.location_percent_hcenter * 0.01f; F32 v_center = p.location_percent_vcenter * 0.01f; if (LLRelPos::IsRight(mLocation)) { mLocationPercentHCenter = 0.5f * (1.0f + h_center); } else if (LLRelPos::IsLeft(mLocation)) { mLocationPercentHCenter = 0.5f * (1.0f - h_center); } if (LLRelPos::IsTop(mLocation)) { mLocationPercentVCenter = 0.5f * (1.0f + v_center); } else if (LLRelPos::IsBottom(mLocation)) { mLocationPercentVCenter = 0.5f * (1.0f - v_center); } } } LLBadge::~LLBadge() { } void LLBadge::setLabel(const LLStringExplicit& label) { mLabel = label; } // // This is a fallback function to render a rectangle for badges without a valid image // void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, const LLColor4U &color) { gGL.pushUIMatrix(); gGL.loadUIIdentity(); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4ubv(color.mV); gGL.texCoord2i(0, 0); F32 x = LLFontGL::sCurOrigin.mX + centerX - width * 0.5f; F32 y = LLFontGL::sCurOrigin.mY + centerY - height * 0.5f; LLRectf screen_rect(llround(x), llround(y), llround(x) + width, llround(y) + height); LLVector3 vertices[4]; vertices[0] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f); vertices[1] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f); vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f); vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f); gGL.begin(LLRender::QUADS); { gGL.vertexBatchPreTransformed(vertices, 4); } gGL.end(); gGL.popUIMatrix(); } // virtual void LLBadge::draw() { if (!mLabel.empty()) { LLUICtrl* owner_ctrl = mOwner.get(); if (owner_ctrl) { // // Calculate badge position based on owner // LLRect owner_rect; owner_ctrl->localRectToOtherView(owner_ctrl->getLocalRect(), & owner_rect, this); F32 badge_center_x = owner_rect.mLeft + owner_rect.getWidth() * mLocationPercentHCenter; F32 badge_center_y = owner_rect.mBottom + owner_rect.getHeight() * mLocationPercentVCenter; // // Calculate badge size based on label text // LLWString badge_label_wstring = mLabel; S32 badge_label_begin_offset = 0; S32 badge_char_length = S32_MAX; S32 badge_pixel_length = S32_MAX; F32 *right_position_out = NULL; BOOL do_not_use_ellipses = false; F32 badge_width = (2.0f * mPaddingHoriz) + mGLFont->getWidthF32(badge_label_wstring.c_str(), badge_label_begin_offset, badge_char_length); F32 badge_height = (2.0f * mPaddingVert) + mGLFont->getLineHeight(); // // Draw button image, if available. // Otherwise draw basic rectangular button. // F32 alpha = getDrawContext().mAlpha; if (!mImage.isNull()) { F32 badge_x = badge_center_x - badge_width * 0.5f; F32 badge_y = badge_center_y - badge_height * 0.5f; mImage->drawSolid(badge_x, badge_y, badge_width, badge_height, mImageColor % alpha); } else { lldebugs << "No image for badge " << getName() << " on owner " << owner_ctrl->getName() << llendl; renderBadgeBackground(badge_center_x, badge_center_y, badge_width, badge_height, mImageColor % alpha); } // // Draw the label // mGLFont->render(badge_label_wstring, badge_label_begin_offset, badge_center_x, badge_center_y, mLabelColor % alpha, LLFontGL::HCENTER, LLFontGL::VCENTER, // centered around the position LLFontGL::NORMAL, // normal text (not bold, italics, etc.) LLFontGL::DROP_SHADOW_SOFT, badge_char_length, badge_pixel_length, right_position_out, do_not_use_ellipses); } } } namespace LLInitParam { void TypeValues::declareValues() { declare("bottom", LLRelPos::BOTTOM); declare("bottom_left", LLRelPos::BOTTOM_LEFT); declare("bottom_right", LLRelPos::BOTTOM_RIGHT); declare("center", LLRelPos::CENTER); declare("left", LLRelPos::LEFT); declare("right", LLRelPos::RIGHT); declare("top", LLRelPos::TOP); declare("top_left", LLRelPos::TOP_LEFT); declare("top_right", LLRelPos::TOP_RIGHT); } } // eof