/** * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llmemory.h" #include #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" #include "llmemtype.h" #include "llrender.h" #include "llvector4a.h" //============================================================================ //static LLVBOPool LLVertexBuffer::sStreamVBOPool; LLVBOPool LLVertexBuffer::sDynamicVBOPool; LLVBOPool LLVertexBuffer::sStreamIBOPool; LLVBOPool LLVertexBuffer::sDynamicIBOPool; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; BOOL LLVertexBuffer::sVBOActive = FALSE; BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_QUADS, GL_LINE_LOOP, }; //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { /*if (LLGLImmediate::sStarted) { llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; }*/ if (sLastMask != data_mask) { U32 mask[] = { MAP_VERTEX, MAP_NORMAL, MAP_TEXCOORD0, MAP_COLOR, }; GLenum array[] = { GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY, }; BOOL error = FALSE; for (U32 i = 0; i < 4; ++i) { if (sLastMask & mask[i]) { //was enabled if (!(data_mask & mask[i]) && i > 0) { //needs to be disabled glDisableClientState(array[i]); } else if (gDebugGL) { //needs to be enabled, make sure it was (DEBUG TEMPORARY) if (i > 0 && !glIsEnabled(array[i])) { if (gDebugSession) { error = TRUE; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else { llerrs << "Bad client state! " << array[i] << " disabled." << llendl; } } } } else { //was disabled if (data_mask & mask[i]) { //needs to be enabled glEnableClientState(array[i]); } else if (gDebugGL && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { error = TRUE; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else { llerrs << "Bad client state! " << array[i] << " enabled." << llendl; } } } } if (error) { ll_fail("LLVertexBuffer::setupClientArrays failed"); } U32 map_tc[] = { MAP_TEXCOORD1, MAP_TEXCOORD2, MAP_TEXCOORD3 }; for (U32 i = 0; i < 3; i++) { if (sLastMask & map_tc[i]) { if (!(data_mask & map_tc[i])) { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } else if (data_mask & map_tc[i]) { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } if (sLastMask & MAP_BINORMAL) { if (!(data_mask & MAP_BINORMAL)) { glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } else if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (sLastMask & MAP_WEIGHT4) { if (sWeight4Loc < 0) { llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; } if (!(data_mask & MAP_WEIGHT4)) { //disable 4-component skin weight glDisableVertexAttribArrayARB(sWeight4Loc); } } else if (data_mask & MAP_WEIGHT4) { if (sWeight4Loc >= 0) { //enable 4-component skin weight glEnableVertexAttribArrayARB(sWeight4Loc); } } sLastMask = data_mask; } } void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { if (start >= (U32) mRequestedNumVerts || end >= (U32) mRequestedNumVerts) { llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; } llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || indices_offset + count > (U32) mRequestedNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } if (gDebugGL && !useVBOs()) { U16* idx = ((U16*) getIndicesPointer())+indices_offset; for (U32 i = 0; i < count; ++i) { if (idx[i] < start || idx[i] > end) { llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; } } } } void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); llassert(mRequestedNumVerts >= 0); if (mGLIndices != sGLRenderIndices) { llerrs << "Wrong index buffer bound." << llendl; } if (mGLBuffer != sGLRenderBuffer) { llerrs << "Wrong vertex buffer bound." << llendl; } if (mode >= LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; } U16* idx = ((U16*) getIndicesPointer())+indices_offset; stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); stop_glerror(); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || indices_offset + count > (U32) mRequestedNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } if (mGLIndices != sGLRenderIndices) { llerrs << "Wrong index buffer bound." << llendl; } if (mGLBuffer != sGLRenderBuffer) { llerrs << "Wrong vertex buffer bound." << llendl; } if (mode >= LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; } stop_glerror(); glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); stop_glerror(); } void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(mRequestedNumVerts >= 0); if (first >= (U32) mRequestedNumVerts || first + count > (U32) mRequestedNumVerts) { llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) { llerrs << "Wrong vertex buffer bound." << llendl; } if (mode >= LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; } stop_glerror(); glDrawArrays(sGLMode[mode], first, count); stop_glerror(); } //static void LLVertexBuffer::initClass(bool use_vbo) { sEnableVBOs = use_vbo; LLGLNamePool::registerPool(&sDynamicVBOPool); LLGLNamePool::registerPool(&sDynamicIBOPool); LLGLNamePool::registerPool(&sStreamVBOPool); LLGLNamePool::registerPool(&sStreamIBOPool); } //static void LLVertexBuffer::unbind() { if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sVBOActive = FALSE; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sIBOActive = FALSE; } sGLRenderBuffer = 0; sGLRenderIndices = 0; setupClientArrays(0); } //static void LLVertexBuffer::cleanupClass() { LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); clientCopy(); // deletes GL buffers } void LLVertexBuffer::clientCopy(F64 max_time) { if (!sDeleteList.empty()) { glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0])); sDeleteList.clear(); } } //---------------------------------------------------------------------------- LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : LLRefCount(), mNumVerts(0), mNumIndices(0), mRequestedNumVerts(-1), mRequestedNumIndices(-1), mUsage(usage), mGLBuffer(0), mGLIndices(0), mMappedData(NULL), mMappedIndexData(NULL), mLocked(FALSE), mFinal(FALSE), mFilthy(FALSE), mEmpty(TRUE), mResized(FALSE), mDynamicSize(FALSE) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); if (!sEnableVBOs) { mUsage = 0 ; } if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { mUsage = 0; } if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { mUsage = 0; } //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { mOffsets[i] = 0; } mTypeMask = typemask; mSize = 0; mAlignedOffset = 0; mAlignedIndexOffset = 0; sCount++; } //static S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; for (S32 i=0; i= 0); if (nverts >= 65535) { llwarns << "Vertex buffer overflow!" << llendl; nverts = 65535; } mRequestedNumVerts = nverts; if (!mDynamicSize) { mNumVerts = nverts; } else if (mUsage == GL_STATIC_DRAW_ARB || nverts > mNumVerts || nverts < mNumVerts/2) { if (mUsage != GL_STATIC_DRAW_ARB && nverts + nverts/4 <= 65535) { nverts += nverts/4; } mNumVerts = nverts; } mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); } void LLVertexBuffer::updateNumIndices(S32 nindices) { LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES); llassert(nindices >= 0); mRequestedNumIndices = nindices; if (!mDynamicSize) { mNumIndices = nindices; } else if (mUsage == GL_STATIC_DRAW_ARB || nindices > mNumIndices || nindices < mNumIndices/2) { if (mUsage != GL_STATIC_DRAW_ARB) { nindices += nindices/4; } mNumIndices = nindices; } } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); if (nverts < 0 || nindices < 0 || nverts > 65536) { llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; } updateNumVerts(nverts); updateNumIndices(nindices); if (mMappedData) { llerrs << "LLVertexBuffer::allocateBuffer() called redundantly." << llendl; } if (create && (nverts || nindices)) { createGLBuffer(); createGLIndices(); } sAllocatedBytes += getSize() + getIndicesSize(); } void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { llassert(newnverts >= 0); llassert(newnindices >= 0); mRequestedNumVerts = newnverts; mRequestedNumIndices = newnindices; LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); mDynamicSize = TRUE; if (mUsage == GL_STATIC_DRAW_ARB) { //always delete/allocate static buffers on resize destroyGLBuffer(); destroyGLIndices(); allocateBuffer(newnverts, newnindices, TRUE); mFinal = FALSE; } else if (newnverts > mNumVerts || newnindices > mNumIndices || newnverts < mNumVerts/2 || newnindices < mNumIndices/2) { sAllocatedBytes -= getSize() + getIndicesSize(); updateNumVerts(newnverts); updateNumIndices(newnindices); S32 newsize = getSize(); S32 new_index_size = getIndicesSize(); sAllocatedBytes += newsize + new_index_size; if (newsize) { if (!mGLBuffer) { //no buffer exists, create a new one createGLBuffer(); } else { if (!useVBOs()) { free(mMappedData); mMappedData = (U8*) malloc(newsize); } mResized = TRUE; } } else if (mGLBuffer) { destroyGLBuffer(); } if (new_index_size) { if (!mGLIndices) { createGLIndices(); } else { if (!useVBOs()) { free(mMappedIndexData); mMappedIndexData = (U8*) malloc(new_index_size); } mResized = TRUE; } } else if (mGLIndices) { destroyGLIndices(); } } if (mResized && useVBOs()) { setBuffer(0); } } BOOL LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple #if LL_DARWIN if (!mUsage || mUsage == GL_STREAM_DRAW_ARB) { return FALSE; } #else if (!mUsage) { return FALSE; } #endif return TRUE; } //---------------------------------------------------------------------------- // Map for data access U8* LLVertexBuffer::mapBuffer(S32 access) { LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { llerrs << "LLVertexBuffer::mapBuffer() called on a finalized buffer." << llendl; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { llerrs << "LLVertexBuffer::mapBuffer() called on unallocated buffer." << llendl; } if (!mLocked && useVBOs()) { { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); setBuffer(0); mLocked = TRUE; stop_glerror(); U8* src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); mMappedData = LL_NEXT_ALIGNED_ADDRESS(src); mAlignedOffset = mMappedData - src; stop_glerror(); } { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS(src); mAlignedIndexOffset = mMappedIndexData - src; stop_glerror(); } if (!mMappedData) { //-------------------- //print out more debug info before crash llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; GLint size ; glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; //-------------------- GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; } llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; } if (!mMappedIndexData) { GLint buff; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { llerrs << "Invalid GL index buffer bound: " << buff << llendl; } llerrs << "glMapBuffer returned NULL (no index data)" << llendl; } sMappedCount++; } return mMappedData; } void LLVertexBuffer::unmapBuffer() { LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); if (mMappedData || mMappedIndexData) { if (useVBOs() && mLocked) { stop_glerror(); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); stop_glerror(); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); /*if (!sMapped) { llerrs << "Redundantly unmapped VBO!" << llendl; } sMapped = FALSE;*/ sMappedCount--; if (mUsage == GL_STATIC_DRAW_ARB) { //static draw buffers can only be mapped a single time //throw out client data (we won't be using it again) mEmpty = TRUE; mFinal = TRUE; } else { mEmpty = FALSE; } mMappedIndexData = NULL; mMappedData = NULL; mLocked = FALSE; } } } //---------------------------------------------------------------------------- template struct VertexBufferStrider { typedef LLStrider strider_t; static bool get(LLVertexBuffer& vbo, strider_t& strider, S32 index) { if (vbo.mapBuffer() == NULL) { llwarns << "mapBuffer failed!" << llendl; return FALSE; } if (type == LLVertexBuffer::TYPE_INDEX) { S32 stride = sizeof(T); strider = (T*)(vbo.getMappedIndices() + index*stride); strider.setStride(0); return TRUE; } else if (vbo.hasDataType(type)) { S32 stride = LLVertexBuffer::sTypeSize[type]; strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride); strider.setStride(stride); return TRUE; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } return FALSE; } }; bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getTexCoord1Strider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } /*bool LLVertexBuffer::getTexCoord2Strider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getTexCoord3Strider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); }*/ bool LLVertexBuffer::getNormalStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getBinormalStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } //---------------------------------------------------------------------------- // Set for rendering void LLVertexBuffer::setBuffer(U32 data_mask) { LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... BOOL setup = (sLastMask != data_mask); if (useVBOs()) { if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) { /*if (sMapped) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ stop_glerror(); glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); stop_glerror(); sBindCount++; sVBOActive = TRUE; setup = TRUE; // ... or the bound buffer changed } if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)) { /*if (sMapped) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ stop_glerror(); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); stop_glerror(); sBindCount++; sIBOActive = TRUE; } BOOL error = FALSE; if (gDebugGL) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { if (gDebugSession) { error = TRUE; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else { llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; } } if (mGLIndices) { glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { if (gDebugSession) { error = TRUE; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else { llerrs << "Invalid GL index buffer bound: " << buff << llendl; } } } } if (mResized) { if (gDebugGL) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { if (gDebugSession) { error = TRUE; gFailLog << "Invalid GL vertex buffer bound: " << std::endl; } else { llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; } } if (mGLIndices != 0) { glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { if (gDebugSession) { error = TRUE; gFailLog << "Invalid GL index buffer bound: "<< std::endl; } else { llerrs << "Invalid GL index buffer bound: " << buff << llendl; } } } } if (mGLBuffer) { stop_glerror(); glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); stop_glerror(); } if (mGLIndices) { stop_glerror(); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); stop_glerror(); } mEmpty = TRUE; mResized = FALSE; if (data_mask != 0) { if (gDebugSession) { error = TRUE; gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; } else { llerrs << "Buffer set for rendering before being filled after resize." << llendl; } } } if (error) { ll_fail("LLVertexBuffer::mapBuffer failed"); } unmapBuffer(); } else { if (mGLBuffer) { if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; sVBOActive = FALSE; setup = TRUE; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { setup = TRUE; // ... or a client memory pointer changed } } if (mGLIndices && sIBOActive) { /*if (sMapped) { llerrs << "VBO unbound while potentially mapped!" << llendl; }*/ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sBindCount++; sIBOActive = FALSE; } } setupClientArrays(data_mask); if (mGLIndices) { sGLRenderIndices = mGLIndices; } if (mGLBuffer) { sGLRenderBuffer = mGLBuffer; if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) sSetCount++; } } } // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; if ((data_mask & mTypeMask) != data_mask) { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; } if (data_mask & MAP_NORMAL) { glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { glClientActiveTextureARB(GL_TEXTURE3_ARB); glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { glClientActiveTextureARB(GL_TEXTURE2_ARB); glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } if (data_mask & MAP_WEIGHT) { glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); } if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) { glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); } if (data_mask & MAP_CLOTHWEIGHT) { glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } llglassertok(); } void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count) { // TODO: use GL_APPLE_flush_buffer_range here /*if (useVBOs() && !mFilthy) { }*/ }