/** * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llfasttimer.h" #include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" #include "llrender.h" #include "llvector4a.h" #include "llshadermgr.h" #include "llglslshader.h" #include "llmemory.h" //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) { U32 r = 1; while (r < v) { r *= 2; } return r; } //which power of 2 is i? //assumes i is a power of 2 > 0 U32 wpo2(U32 i) { llassert(i > 0); llassert(nhpo2(i) == i); U32 r = 0; while (i >>= 1) ++r; return r; } struct CompareMappedRegion { bool operator()(const LLVertexBuffer::MappedRegion& lhs, const LLVertexBuffer::MappedRegion& rhs) { return lhs.mStart < rhs.mStart; } }; #define ENABLE_GL_WORK_QUEUE 0 #if ENABLE_GL_WORK_QUEUE #define THREAD_COUNT 1 //============================================================================ // High performance WorkQueue for usage in real-time rendering work class GLWorkQueue { public: using Work = std::function; GLWorkQueue(); void post(const Work& value); size_t size(); bool done(); // Get the next element from the queue Work pop(); void runOne(); bool runPending(); void runUntilClose(); void close(); bool isClosed(); void syncGL(); private: std::mutex mMutex; std::condition_variable mCondition; std::queue mQueue; bool mClosed = false; }; GLWorkQueue::GLWorkQueue() { } void GLWorkQueue::syncGL() { /*if (mSync) { std::lock_guard lock(mMutex); glWaitSync(mSync, 0, GL_TIMEOUT_IGNORED); mSync = 0; }*/ } size_t GLWorkQueue::size() { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; std::lock_guard lock(mMutex); return mQueue.size(); } bool GLWorkQueue::done() { return size() == 0 && isClosed(); } void GLWorkQueue::post(const GLWorkQueue::Work& value) { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; { std::lock_guard lock(mMutex); mQueue.push(std::move(value)); } mCondition.notify_one(); } // Get the next element from the queue GLWorkQueue::Work GLWorkQueue::pop() { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; // Lock the mutex { std::unique_lock lock(mMutex); // Wait for a new element to become available or for the queue to close { mCondition.wait(lock, [=] { return !mQueue.empty() || mClosed; }); } } Work ret; { std::lock_guard lock(mMutex); // Get the next element from the queue if (mQueue.size() > 0) { ret = mQueue.front(); mQueue.pop(); } else { ret = []() {}; } } return ret; } void GLWorkQueue::runOne() { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; Work w = pop(); w(); //mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void GLWorkQueue::runUntilClose() { while (!isClosed()) { runOne(); } } void GLWorkQueue::close() { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; { std::lock_guard lock(mMutex); mClosed = true; } mCondition.notify_all(); } bool GLWorkQueue::isClosed() { LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD; std::lock_guard lock(mMutex); return mClosed; } #include "llwindow.h" class LLGLWorkerThread : public LLThread { public: LLGLWorkerThread(const std::string& name, GLWorkQueue* queue, LLWindow* window) : LLThread(name) { mWindow = window; mContext = mWindow->createSharedContext(); mQueue = queue; } void run() override { mWindow->makeContextCurrent(mContext); gGL.init(false); mQueue->runUntilClose(); gGL.shutdown(); mWindow->destroySharedContext(mContext); } GLWorkQueue* mQueue; LLWindow* mWindow; void* mContext = nullptr; }; static LLGLWorkerThread* sVBOThread[THREAD_COUNT]; static GLWorkQueue* sQueue = nullptr; #endif //============================================================================ // Pool of reusable VertexBuffer state // batch calls to glGenBuffers static GLuint gen_buffer() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; GLuint ret = 0; constexpr U32 pool_size = 4096; thread_local static GLuint sNamePool[pool_size]; thread_local static U32 sIndex = 0; if (sIndex == 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer"); sIndex = pool_size; if (!gGLManager.mIsAMD) { glGenBuffers(pool_size, sNamePool); } else { // work around for AMD driver bug for (U32 i = 0; i < pool_size; ++i) { glGenBuffers(1, sNamePool + i); } } } ret = sNamePool[--sIndex]; return ret; } #define ANALYZE_VBO_POOL 0 #if LL_DARWIN // experimental -- disable VBO pooling on OS X and use glMapBuffer class LLVBOPool { public: U64 mAllocated = 0; U64 getVramBytesUsed() { return mAllocated; } void allocate(GLenum type, U32 size, GLuint& name, U8*& data) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; STOP_GLERROR; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(name == 0); // non zero name indicates a gl name that wasn't freed llassert(data == nullptr); // non null data indicates a buffer that wasn't freed llassert(size >= 2); // any buffer size smaller than a single index is nonsensical mAllocated += size; { //allocate a new buffer LL_PROFILE_GPU_ZONE("vbo alloc"); // ON OS X, we don't allocate a VBO until the last possible moment // in unmapBuffer data = (U8*) ll_aligned_malloc_16(size); STOP_GLERROR; } } void free(GLenum type, U32 size, GLuint name, U8* data) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(size >= 2); if (data) { ll_aligned_free_16(data); } mAllocated -= size; STOP_GLERROR; if (name) { glDeleteBuffers(1, &name); } STOP_GLERROR; } }; #else class LLVBOPool { public: typedef std::chrono::steady_clock::time_point Time; struct Entry { U8* mData; GLuint mGLName; Time mAge; }; ~LLVBOPool() { clear(); } typedef std::unordered_map> Pool; Pool mVBOPool; Pool mIBOPool; U32 mTouchCount = 0; U64 mDistributed = 0; U64 mAllocated = 0; U64 mReserved = 0; U32 mMisses = 0; U32 mHits = 0; U64 getVramBytesUsed() { return mAllocated + mReserved; } // increase the size to some common value (e.g. a power of two) to increase hit rate void adjustSize(U32& size) { // size = nhpo2(size); // (193/303)/580 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 66 percent. Hit rate: 77 percent //(245/276)/385 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 57 percent. Hit rate: 69 percent //(187/209)/397 MB (distributed/allocated)/reserved in VBO Pool. Overhead: 112 percent. Hit rate: 76 percent U32 block_size = llmax(nhpo2(size) / 8, (U32) 16); size += block_size - (size % block_size); } void allocate(GLenum type, U32 size, GLuint& name, U8*& data) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(name == 0); // non zero name indicates a gl name that wasn't freed llassert(data == nullptr); // non null data indicates a buffer that wasn't freed llassert(size >= 2); // any buffer size smaller than a single index is nonsensical mDistributed += size; adjustSize(size); mAllocated += size; auto& pool = type == GL_ELEMENT_ARRAY_BUFFER ? mIBOPool : mVBOPool; Pool::iterator iter = pool.find(size); if (iter == pool.end()) { // cache miss, allocate a new buffer LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo pool miss"); LL_PROFILE_GPU_ZONE("vbo alloc"); mMisses++; name = gen_buffer(); glBindBuffer(type, name); glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW); if (type == GL_ELEMENT_ARRAY_BUFFER) { LLVertexBuffer::sGLRenderIndices = name; } else { LLVertexBuffer::sGLRenderBuffer = name; } data = (U8*)ll_aligned_malloc_16(size); } else { mHits++; llassert(mReserved >= size); // assert if accounting gets messed up mReserved -= size; std::list& entries = iter->second; Entry& entry = entries.back(); name = entry.mGLName; data = entry.mData; entries.pop_back(); if (entries.empty()) { pool.erase(iter); } } clean(); } void free(GLenum type, U32 size, GLuint name, U8* data) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(size >= 2); llassert(name != 0); llassert(data != nullptr); clean(); llassert(mDistributed >= size); mDistributed -= size; adjustSize(size); llassert(mAllocated >= size); mAllocated -= size; mReserved += size; auto& pool = type == GL_ELEMENT_ARRAY_BUFFER ? mIBOPool : mVBOPool; Pool::iterator iter = pool.find(size); if (iter == pool.end()) { std::list newlist; newlist.push_front({ data, name, std::chrono::steady_clock::now() }); pool[size] = newlist; } else { iter->second.push_front({ data, name, std::chrono::steady_clock::now() }); } } // clean periodically (clean gets called for every alloc/free) void clean() { mTouchCount++; if (mTouchCount < 1024) // clean every 1k touches { return; } mTouchCount = 0; LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; std::unordered_map>* pools[] = { &mVBOPool, &mIBOPool }; using namespace std::chrono_literals; Time cutoff = std::chrono::steady_clock::now() - 5s; for (auto* pool : pools) { for (Pool::iterator iter = pool->begin(); iter != pool->end(); ) { auto& entries = iter->second; while (!entries.empty() && entries.back().mAge < cutoff) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vbo cache timeout"); auto& entry = entries.back(); ll_aligned_free_16(entry.mData); glDeleteBuffers(1, &entry.mGLName); llassert(mReserved >= iter->first); mReserved -= iter->first; entries.pop_back(); } if (entries.empty()) { iter = pool->erase(iter); } else { ++iter; } } } #if 0 LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent", mDistributed / 1000000, mAllocated / 1000000, (mAllocated + mReserved) / 1000000, // total bytes ((mAllocated+mReserved-mDistributed)*100)/llmax(mDistributed, (U64) 1), // overhead percent (mHits*100)/llmax(mMisses+mHits, (U32)1)) // hit rate percent << LL_ENDL; #endif } void clear() { for (auto& entries : mIBOPool) { for (auto& entry : entries.second) { ll_aligned_free_16(entry.mData); glDeleteBuffers(1, &entry.mGLName); } } for (auto& entries : mVBOPool) { for (auto& entry : entries.second) { ll_aligned_free_16(entry.mData); glDeleteBuffers(1, &entry.mGLName); } } mReserved = 0; mIBOPool.clear(); mVBOPool.clear(); } }; #endif static LLVBOPool* sVBOPool = nullptr; //static U64 LLVertexBuffer::getBytesAllocated() { return sVBOPool ? sVBOPool->getVramBytesUsed() : 0; } //============================================================================ // //static U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; U32 LLVertexBuffer::sVertexCount = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLVector4), // TYPE_TANGENT, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; static const std::string vb_type_name[] = { "TYPE_VERTEX", "TYPE_NORMAL", "TYPE_TEXCOORD0", "TYPE_TEXCOORD1", "TYPE_TEXCOORD2", "TYPE_TEXCOORD3", "TYPE_COLOR", "TYPE_EMISSIVE", "TYPE_TANGENT", "TYPE_WEIGHT", "TYPE_WEIGHT4", "TYPE_CLOTHWEIGHT", "TYPE_TEXTURE_INDEX", "TYPE_MAX", "TYPE_INDEX", }; const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_QUADS, GL_LINE_LOOP, }; //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { for (U32 i = 0; i < TYPE_MAX; ++i) { S32 loc = i; U32 mask = 1 << i; if (sLastMask & (1 << i)) { //was enabled if (!(data_mask & mask)) { //needs to be disabled glDisableVertexAttribArray(loc); } } else { //was disabled if (data_mask & mask) { //needs to be enabled glEnableVertexAttribArray(loc); } } } } sLastMask = data_mask; } //static void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; gGL.begin(mode); for (auto& v : pos) { gGL.vertex3fv(v.mV); } gGL.end(); gGL.flush(); } //static void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); STOP_GLERROR; gGL.syncMatrices(); U32 mask = LLVertexBuffer::MAP_VERTEX; if (tc) { mask = mask | LLVertexBuffer::MAP_TEXCOORD0; } unbind(); gGL.begin(mode); if (tc != nullptr) { for (int i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.texCoord2fv(tc[idx].mV); gGL.vertex3fv(pos[idx].getF32ptr()); } } else { for (int i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); } } gGL.end(); gGL.flush(); } bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { if (!gDebugGL) { return true; } llassert(start < (U32)mNumVerts); llassert(end < (U32)mNumVerts); if (start >= (U32) mNumVerts || end >= (U32) mNumVerts) { LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; } llassert(mNumIndices >= 0); if (indices_offset >= (U32) mNumIndices || indices_offset + count > (U32) mNumIndices) { LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } { #if 0 // not a reliable test for VBOs that are not backed by a CPU buffer U16* idx = (U16*) mMappedIndexData+indices_offset; for (U32 i = 0; i < count; ++i) { llassert(idx[i] >= start); llassert(idx[i] <= end); if (idx[i] < start || idx[i] > end) { LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; } } LLVector4a* v = (LLVector4a*)mMappedData; for (U32 i = start; i <= end; ++i) { if (!v[i].isFinite3()) { LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL; } } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader && shader->mFeatures.mIndexedTextureChannels > 1) { LLVector4a* v = (LLVector4a*) mMappedData; for (U32 i = start; i < end; i++) { U32 idx = (U32) (v[i][3]+0.25f); if (idx >= shader->mFeatures.mIndexedTextureChannels) { LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; } } } #endif } return true; } #ifdef LL_PROFILER_ENABLE_RENDER_DOC void LLVertexBuffer::setLabel(const char* label) { LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label); } #endif void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { llassert(validateRange(start, end, count, indices_offset)); llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); STOP_GLERROR; glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType, (GLvoid*) (indices_offset * (size_t) mIndicesStride)); STOP_GLERROR; } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { drawRange(mode, 0, mNumVerts-1, count, indices_offset); } void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(first + count <= mNumVerts); llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); STOP_GLERROR; glDrawArrays(sGLMode[mode], first, count); STOP_GLERROR; } //static void LLVertexBuffer::initClass(LLWindow* window) { llassert(sVBOPool == nullptr); sVBOPool = new LLVBOPool(); #if ENABLE_GL_WORK_QUEUE sQueue = new GLWorkQueue(); for (int i = 0; i < THREAD_COUNT; ++i) { sVBOThread[i] = new LLGLWorkerThread("VBO Worker", sQueue, window); sVBOThread[i]->start(); } #endif } //static void LLVertexBuffer::unbind() { STOP_GLERROR; glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); STOP_GLERROR; sGLRenderBuffer = 0; sGLRenderIndices = 0; } //static void LLVertexBuffer::cleanupClass() { unbind(); delete sVBOPool; sVBOPool = nullptr; #if ENABLE_GL_WORK_QUEUE sQueue->close(); for (int i = 0; i < THREAD_COUNT; ++i) { sVBOThread[i]->shutdown(); delete sVBOThread[i]; sVBOThread[i] = nullptr; } delete sQueue; sQueue = nullptr; #endif } //---------------------------------------------------------------------------- LLVertexBuffer::LLVertexBuffer(U32 typemask) : LLRefCount(), mTypeMask(typemask) { //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { mOffsets[i] = 0; } } //static U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices) { U32 offset = 0; for (U32 i=0; iallocate(GL_ARRAY_BUFFER, mSize, mGLBuffer, mMappedData); } } void LLVertexBuffer::genIndices(U32 size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(sVBOPool); if (sVBOPool) { llassert(mIndicesSize == 0); llassert(mGLIndices == 0); llassert(mMappedIndexData == nullptr); mIndicesSize = size; sVBOPool->allocate(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mGLIndices, mMappedIndexData); } } bool LLVertexBuffer::createGLBuffer(U32 size) { if (mGLBuffer || mMappedData) { destroyGLBuffer(); } if (size == 0) { return true; } bool success = true; genBuffer(size); if (!mMappedData) { success = false; } return success; } bool LLVertexBuffer::createGLIndices(U32 size) { if (mGLIndices) { destroyGLIndices(); } if (size == 0) { return true; } bool success = true; genIndices(size); if (!mMappedIndexData) { success = false; } return success; } void LLVertexBuffer::destroyGLBuffer() { if (mGLBuffer || mMappedData) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) { sVBOPool->free(GL_ARRAY_BUFFER, mSize, mGLBuffer, mMappedData); } mSize = 0; mGLBuffer = 0; mMappedData = nullptr; } } void LLVertexBuffer::destroyGLIndices() { if (mGLIndices || mMappedIndexData) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) { sVBOPool->free(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mGLIndices, mMappedIndexData); } mIndicesSize = 0; mGLIndices = 0; mMappedIndexData = nullptr; } } bool LLVertexBuffer::updateNumVerts(U32 nverts) { llassert(nverts >= 0); bool success = true; if (nverts > 65536) { LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; nverts = 65536; } U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); if (needed_size != mSize) { success &= createGLBuffer(needed_size); } llassert(mSize == needed_size); mNumVerts = nverts; return success; } bool LLVertexBuffer::updateNumIndices(U32 nindices) { llassert(nindices >= 0); bool success = true; U32 needed_size = sizeof(U16) * nindices; if (needed_size != mIndicesSize) { success &= createGLIndices(needed_size); } llassert(mIndicesSize == needed_size); mNumIndices = nindices; return success; } bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) { if (nverts < 0 || nindices < 0) { LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } bool success = true; success &= updateNumVerts(nverts); success &= updateNumIndices(nindices); return success; } //---------------------------------------------------------------------------- // if no gap between region and given range exists, expand region to cover given range and return true // otherwise return false bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) { if (end < region.mStart || start > region.mEnd) { //gap exists, do not merge return false; } region.mStart = llmin(region.mStart, start); region.mEnd = llmax(region.mEnd, end); return true; } // Map for data access U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; if (count == -1) { count = mNumVerts - index; } #if !LL_DARWIN U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; bool flagged = false; // flag region as mapped for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { MappedRegion& region = mMappedVertexRegions[i]; if (expand_region(region, start, end)) { flagged = true; break; } } if (!flagged) { //didn't expand an existing region, make a new one mMappedVertexRegions.push_back({ start, end }); } #endif return mMappedData+mOffsets[type]+sTypeSize[type]*index; } U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; if (count == -1) { count = mNumIndices-index; } #if !LL_DARWIN U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; bool flagged = false; // flag region as mapped for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { MappedRegion& region = mMappedIndexRegions[i]; if (expand_region(region, start, end)) { flagged = true; break; } } if (!flagged) { //didn't expand an existing region, make a new one mMappedIndexRegions.push_back({ start, end }); } #endif return mMappedIndexData + sizeof(U16)*index; } // flush the given byte range // target -- "target" parameter for glBufferSubData // start -- first byte to copy // end -- last byte to copy (NOT last byte + 1) // data -- data to be flushed // dst -- mMappedData or mMappedIndexData static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst) { #if LL_DARWIN LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy"); STOP_GLERROR; // copy into mapped buffer memcpy(dst+start, data, end-start+1); #else // skip mapped data and stream to GPU via glBufferSubData if (end != 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); LL_PROFILE_ZONE_NUM(start); LL_PROFILE_ZONE_NUM(end); LL_PROFILE_ZONE_NUM(end-start); constexpr U32 block_size = 8192; for (U32 i = start; i <= end; i += block_size) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); //LL_PROFILE_GPU_ZONE("glBufferSubData"); U32 tend = llmin(i + block_size, end); U32 size = tend - i + 1; glBufferSubData(target, i, size, (U8*) data + (i-start)); } } #endif } void LLVertexBuffer::unmapBuffer() { STOP_GLERROR; struct SortMappedRegion { bool operator()(const MappedRegion& lhs, const MappedRegion& rhs) { return lhs.mStart < rhs.mStart; } }; #if LL_DARWIN STOP_GLERROR; if (mMappedData) { if (mGLBuffer) { glDeleteBuffers(1, &mGLBuffer); } mGLBuffer = gen_buffer(); glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW); } else if (mGLBuffer != sGLRenderBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; } STOP_GLERROR; if (mMappedIndexData) { if (mGLIndices) { glDeleteBuffers(1, &mGLIndices); } mGLIndices = gen_buffer(); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW); } else if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } STOP_GLERROR; #else if (!mMappedVertexRegions.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; } U32 start = 0; U32 end = 0; std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion()); for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; if (region.mStart == end + 1) { end = region.mEnd; } else { flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); start = region.mStart; end = region.mEnd; } } flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); mMappedVertexRegions.clear(); } if (!mMappedIndexRegions.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } U32 start = 0; U32 end = 0; std::sort(mMappedIndexRegions.begin(), mMappedIndexRegions.end(), SortMappedRegion()); for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { const MappedRegion& region = mMappedIndexRegions[i]; if (region.mStart == end + 1) { end = region.mEnd; } else { flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); start = region.mStart; end = region.mEnd; } } flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); mMappedIndexRegions.clear(); } #endif } //---------------------------------------------------------------------------- template struct VertexBufferStrider { typedef LLStrider strider_t; static bool get(LLVertexBuffer& vbo, strider_t& strider, S32 index, S32 count) { if (type == LLVertexBuffer::TYPE_INDEX) { U8* ptr = vbo.mapIndexBuffer(index, count); if (ptr == NULL) { LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; return false; } strider = (T*)ptr; strider.setStride(0); return true; } else if (vbo.hasDataType(type)) { U32 stride = LLVertexBuffer::sTypeSize[type]; U8* ptr = vbo.mapVertexBuffer(type, index, count); if (ptr == NULL) { LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; return false; } strider = (T*)ptr; strider.setStride(stride); return true; } else { LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; } return false; } }; bool LLVertexBuffer::getVertexStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getVertexStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getIndexStrider(LLStrider& strider, U32 index, S32 count) { llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider llassert(mIndicesType == GL_UNSIGNED_SHORT); return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord1Strider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord2Strider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getNormalStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getNormalStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getTangentStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getTangentStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getColorStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getWeightStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, U32 index, S32 count) { return VertexBufferStrider::get(*this, strider, index, count); } //---------------------------------------------------------------------------- // Set for rendering void LLVertexBuffer::setBuffer() { STOP_GLERROR; #if LL_DARWIN if (!mGLBuffer) { // OS X doesn't allocate a buffer until we call unmapBuffer return; } #endif // no data may be pending llassert(mMappedVertexRegions.empty()); llassert(mMappedIndexRegions.empty()); // a shader must be bound llassert(LLGLSLShader::sCurBoundShaderPtr); U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; // this Vertex Buffer must provide all necessary attributes for currently bound shader llassert_msg((data_mask & mTypeMask) == data_mask, "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x" << std::hex << data_mask << " mTypeMask: 0x" << mTypeMask << " Missing: 0x" << (data_mask & ~mTypeMask) << std::dec); if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; setupVertexBuffer(); } else if (sLastMask != data_mask) { setupVertexBuffer(); sLastMask = data_mask; } if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } STOP_GLERROR; } // virtual (default) void LLVertexBuffer::setupVertexBuffer() { STOP_GLERROR; U8* base = nullptr; U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; if (data_mask & MAP_NORMAL) { AttributeType loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { AttributeType loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { AttributeType loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { AttributeType loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { AttributeType loc = TYPE_TANGENT; void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { AttributeType loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { AttributeType loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { AttributeType loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps loc = TYPE_COLOR; glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } } if (data_mask & MAP_WEIGHT) { AttributeType loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { AttributeType loc = TYPE_WEIGHT4; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { AttributeType loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { AttributeType loc = TYPE_TEXTURE_INDEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12); glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } if (data_mask & MAP_VERTEX) { AttributeType loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } STOP_GLERROR; } void LLVertexBuffer::setPositionData(const LLVector4a* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData); } void LLVertexBuffer::setTexCoordData(const LLVector2* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData); } void LLVertexBuffer::setColorData(const LLColor4U* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setNormalData(const LLVector4a* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setTangentData(const LLVector4a* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setWeight4Data(const LLVector4a* data) { #if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); #endif flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData); } void LLVertexBuffer::setIndexData(const U16* data) { #if !LL_DARWIN llassert(sGLRenderIndices == mGLIndices); #endif flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData); } void LLVertexBuffer::setIndexData(const U32* data) { #if !LL_DARWIN llassert(sGLRenderIndices == mGLIndices); #endif if (mIndicesType != GL_UNSIGNED_INT) { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices mIndicesType = GL_UNSIGNED_INT; mIndicesStride = 4; mNumIndices /= 2; } flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData); }