/** * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llfasttimer.h" #include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" #include "llrender.h" #include "llvector4a.h" #include "llshadermgr.h" #include "llglslshader.h" #include "llmemory.h" //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) { U32 r = 1; while (r < v) { r *= 2; } return r; } //which power of 2 is i? //assumes i is a power of 2 > 0 U32 wpo2(U32 i) { llassert(i > 0); llassert(nhpo2(i) == i); U32 r = 0; while (i >>= 1) ++r; return r; } const U32 LL_VBO_BLOCK_SIZE = 2048; const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024; U32 vbo_block_size(U32 size) { //what block size will fit size? U32 mod = size % LL_VBO_BLOCK_SIZE; return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); } U32 vbo_block_index(U32 size) { return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; } const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); //============================================================================ //static LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER); LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER); LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER); LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER); LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER); U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; U32 LLVBOPool::sNameIdx = 0; U32 LLVBOPool::sNamePool[1024]; std::list LLVertexBuffer::sAvailableVAOName; U32 LLVertexBuffer::sCurVAOName = 1; U32 LLVertexBuffer::sAllocatedIndexBytes = 0; U32 LLVertexBuffer::sIndexCount = 0; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; bool LLVertexBuffer::sDisableVBOMapping = false; bool LLVertexBuffer::sEnableVBOs = true; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; bool LLVertexBuffer::sVBOActive = false; bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; U32 LLVertexBuffer::sVertexCount = 0; bool LLVertexBuffer::sMapped = false; bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; U32 LLVBOPool::genBuffer() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX if (sNameIdx == 0) { glGenBuffers(1024, sNamePool); sNameIdx = 1024; } return sNamePool[--sNameIdx]; } void LLVBOPool::deleteBuffer(U32 name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX if (gGLManager.mInited) { LLVertexBuffer::unbind(); glBindBuffer(mType, name); glBufferData(mType, 0, NULL, mUsage); glBindBuffer(mType, 0); glDeleteBuffers(1, &name); } } LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) : mUsage(vboUsage), mType(vboType) { mMissCount.resize(LL_VBO_POOL_SEED_COUNT); std::fill(mMissCount.begin(), mMissCount.end(), 0); } U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX llassert(vbo_block_size(size) == size); U8* ret = NULL; U32 i = vbo_block_index(size); if (mFreeList.size() <= i) { mFreeList.resize(i+1); } if (mFreeList[i].empty() || for_seed) { //make a new buffer name = genBuffer(); glBindBuffer(mType, name); if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) { //record this miss mMissCount[i]++; } if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes += size; } else { LLVertexBuffer::sAllocatedIndexBytes += size; } if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW) { glBufferData(mType, size, 0, mUsage); if (mUsage != GL_DYNAMIC_COPY) { //data will be provided by application ret = (U8*) ll_aligned_malloc<64>(size); if (!ret) { LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes << " Pooled Bytes: " << sBytesPooled << " Pooled Index Bytes: " << sIndexBytesPooled << LL_ENDL; } } } else { //always use a true hint of static draw when allocating non-client-backed buffers glBufferData(mType, size, 0, GL_STATIC_DRAW); } glBindBuffer(mType, 0); if (for_seed) { //put into pool for future use llassert(mFreeList.size() > i); Record rec; rec.mGLName = name; rec.mClientData = ret; if (mType == GL_ARRAY_BUFFER) { sBytesPooled += size; } else { sIndexBytesPooled += size; } mFreeList[i].push_back(rec); } } else { name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; } else { sIndexBytesPooled -= size; } mFreeList[i].pop_front(); } return ret; } void LLVBOPool::release(U32 name, U8* buffer, U32 size) { llassert(vbo_block_size(size) == size); deleteBuffer(name); ll_aligned_free_fallback((U8*) buffer); if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes -= size; } else { LLVertexBuffer::sAllocatedIndexBytes -= size; } } void LLVBOPool::seedPool() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX U32 dummy_name = 0; if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("VBOPool Resize"); mFreeList.resize(LL_VBO_POOL_SEED_COUNT); } for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { if (mMissCount[i] > mFreeList[i].size()) { U32 size = i*LL_VBO_BLOCK_SIZE; S32 count = mMissCount[i] - mFreeList[i].size(); for (U32 j = 0; j < count; ++j) { allocate(dummy_name, size, true); } } } } void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < mFreeList.size(); ++i) { record_list_t& l = mFreeList[i]; while (!l.empty()) { Record& r = l.front(); deleteBuffer(r.mGLName); if (r.mClientData) { ll_aligned_free<64>((void*) r.mClientData); } l.pop_front(); if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; LLVertexBuffer::sAllocatedBytes -= size; } else { sIndexBytesPooled -= size; LLVertexBuffer::sAllocatedIndexBytes -= size; } } size += LL_VBO_BLOCK_SIZE; } //reset miss counts std::fill(mMissCount.begin(), mMissCount.end(), 0); } //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLVector4), // TYPE_TANGENT, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; static const std::string vb_type_name[] = { "TYPE_VERTEX", "TYPE_NORMAL", "TYPE_TEXCOORD0", "TYPE_TEXCOORD1", "TYPE_TEXCOORD2", "TYPE_TEXCOORD3", "TYPE_COLOR", "TYPE_EMISSIVE", "TYPE_TANGENT", "TYPE_WEIGHT", "TYPE_WEIGHT4", "TYPE_CLOTHWEIGHT", "TYPE_TEXTURE_INDEX", "TYPE_MAX", "TYPE_INDEX", }; const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_QUADS, GL_LINE_LOOP, }; //static U32 LLVertexBuffer::getVAOName() { U32 ret = 0; if (!sAvailableVAOName.empty()) { ret = sAvailableVAOName.front(); sAvailableVAOName.pop_front(); } else { #ifdef GL_ARB_vertex_array_object glGenVertexArrays(1, &ret); #endif } return ret; } //static void LLVertexBuffer::releaseVAOName(U32 name) { sAvailableVAOName.push_back(name); } //static void LLVertexBuffer::seedPools() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX sStreamVBOPool.seedPool(); sDynamicVBOPool.seedPool(); sDynamicCopyVBOPool.seedPool(); sStreamIBOPool.seedPool(); sDynamicIBOPool.seedPool(); } //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) { //make sure texture index is disabled data_mask = data_mask & ~MAP_TEXTURE_INDEX; } for (U32 i = 0; i < TYPE_MAX; ++i) { S32 loc = i; U32 mask = 1 << i; if (sLastMask & (1 << i)) { //was enabled if (!(data_mask & mask)) { //needs to be disabled glDisableVertexAttribArray(loc); } } else { //was disabled if (data_mask & mask) { //needs to be enabled glEnableVertexAttribArray(loc); } } } sLastMask = data_mask; } } //static void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; gGL.begin(mode); for (auto& v : pos) { gGL.vertex3fv(v.mV); } gGL.end(); gGL.flush(); } //static void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); U32 mask = LLVertexBuffer::MAP_VERTEX; if (tc) { mask = mask | LLVertexBuffer::MAP_TEXCOORD0; } unbind(); gGL.begin(mode); if (tc != nullptr) { for (int i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.texCoord2fv(tc[idx].mV); gGL.vertex3fv(pos[idx].getF32ptr()); } } else { for (int i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); } } gGL.end(); gGL.flush(); } void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { llassert(start < (U32)mNumVerts); llassert(end < (U32)mNumVerts); if (start >= (U32) mNumVerts || end >= (U32) mNumVerts) { LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; } llassert(mNumIndices >= 0); if (indices_offset >= (U32) mNumIndices || indices_offset + count > (U32) mNumIndices) { LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } if (gDebugGL && !useVBOs()) { U16* idx = ((U16*) getIndicesPointer())+indices_offset; for (U32 i = 0; i < count; ++i) { llassert(idx[i] >= start); llassert(idx[i] <= end); if (idx[i] < start || idx[i] > end) { LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; } } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader && shader->mFeatures.mIndexedTextureChannels > 1) { LLStrider v; //hack to get non-const reference LLVertexBuffer* vb = (LLVertexBuffer*) this; vb->getVertexStrider(v); for (U32 i = start; i < end; i++) { S32 idx = (S32) (v[i][3]+0.25f); llassert(idx >= 0); if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) { LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; } } } } } void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLArray) { if (mGLArray != sGLRenderArray) { LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLIndices != sGLRenderIndices) { LL_ERRS() << "Wrong index buffer bound." << LL_ENDL; } if (mGLBuffer != sGLRenderBuffer) { LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } if (gDebugGL && !mGLArray && useVBOs()) { GLint elem = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); if (elem != mGLIndices) { LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } U16* idx = ((U16*) getIndicesPointer())+indices_offset; stop_glerror(); LLGLSLShader::startProfile(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); stop_glerror(); placeFence(); } void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { mMappable = false; gGL.syncMatrices(); U16* idx = ((U16*)getIndicesPointer()) + indices_offset; glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); llassert(mNumIndices >= 0); if (indices_offset >= (U32) mNumIndices || indices_offset + count > (U32) mNumIndices) { LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } if (mGLArray) { if (mGLArray != sGLRenderArray) { LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLIndices != sGLRenderIndices) { LL_ERRS() << "Wrong index buffer bound." << LL_ENDL; } if (mGLBuffer != sGLRenderBuffer) { LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } stop_glerror(); LLGLSLShader::startProfile(); glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); stop_glerror(); placeFence(); } void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); #ifndef LL_RELEASE_FOR_DOWNLOAD llassert(mNumVerts >= 0); if (first >= (U32)mNumVerts || first + count > (U32)mNumVerts) { LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first + count << "]" << LL_ENDL; } if (mGLArray) { if (mGLArray != sGLRenderArray) { LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) { LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } #endif LLGLSLShader::startProfile(); { glDrawArrays(sGLMode[mode], first, count); } LLGLSLShader::stopProfile(count, mode); stop_glerror(); placeFence(); } //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; } //static void LLVertexBuffer::unbind() { if (sGLRenderArray) { #if GL_ARB_vertex_array_object glBindVertexArray(0); #endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; } if (sVBOActive) { glBindBuffer(GL_ARRAY_BUFFER, 0); sVBOActive = false; } if (sIBOActive) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sIBOActive = false; } sGLRenderBuffer = 0; sGLRenderIndices = 0; setupClientArrays(0); } //static void LLVertexBuffer::cleanupClass() { unbind(); sStreamIBOPool.cleanup(); sDynamicIBOPool.cleanup(); sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); } //---------------------------------------------------------------------------- S32 LLVertexBuffer::determineUsage(S32 usage) { S32 ret_usage = usage; if (!sEnableVBOs) { ret_usage = 0; } if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw) { ret_usage = 0; } if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw) { ret_usage = GL_STREAM_DRAW; } if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering ret_usage = GL_STREAM_DRAW; } if (ret_usage && ret_usage != GL_STREAM_DRAW) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default if (ret_usage != GL_DYNAMIC_COPY) { if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled ret_usage = GL_STREAM_DRAW; } else { ret_usage = GL_DYNAMIC_DRAW; } } } return ret_usage; } LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : LLRefCount(), mNumVerts(0), mNumIndices(0), mAlignedOffset(0), mAlignedIndexOffset(0), mSize(0), mIndicesSize(0), mTypeMask(typemask), mUsage(LLVertexBuffer::determineUsage(usage)), mGLBuffer(0), mGLIndices(0), mGLArray(0), mMappedData(NULL), mMappedIndexData(NULL), mMappedDataUsingVBOs(false), mMappedIndexDataUsingVBOs(false), mVertexLocked(false), mIndexLocked(false), mFinal(false), mEmpty(true), mMappable(false), mFence(NULL) { mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping); //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { mOffsets[i] = 0; } sCount++; } //static S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; for (S32 i=0; iplaceFence(); }*/ } void LLVertexBuffer::waitFence() const { /*if (mFence) { mFence->wait(); }*/ } //---------------------------------------------------------------------------- void LLVertexBuffer::genBuffer(U32 size) { mSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW) { mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); } else if (mUsage == GL_DYNAMIC_DRAW) { mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); } else { mMappedData = sDynamicCopyVBOPool.allocate(mGLBuffer, mSize); } sGLCount++; } void LLVertexBuffer::genIndices(U32 size) { mIndicesSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW) { mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize); } else { mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize); } sGLCount++; } void LLVertexBuffer::releaseBuffer() { if (mUsage == GL_STREAM_DRAW) { sStreamVBOPool.release(mGLBuffer, mMappedData, mSize); } else { sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize); } mGLBuffer = 0; mMappedData = NULL; sGLCount--; } void LLVertexBuffer::releaseIndices() { if (mUsage == GL_STREAM_DRAW) { sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } else { sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } mGLIndices = 0; mMappedIndexData = NULL; sGLCount--; } bool LLVertexBuffer::createGLBuffer(U32 size) { if (mGLBuffer) { destroyGLBuffer(); } if (size == 0) { return true; } bool success = true; mEmpty = true; mMappedDataUsingVBOs = useVBOs(); if (mMappedDataUsingVBOs) { genBuffer(size); } else { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*)ll_aligned_malloc_16(size); mSize = size; } if (!mMappedData) { success = false; } return success; } bool LLVertexBuffer::createGLIndices(U32 size) { if (mGLIndices) { destroyGLIndices(); } if (size == 0) { return true; } bool success = true; mEmpty = true; //pad by 16 bytes for aligned copies size += 16; mMappedIndexDataUsingVBOs = useVBOs(); if (mMappedIndexDataUsingVBOs) { //pad by another 16 bytes for VBO pointer adjustment size += 16; genIndices(size); } else { mMappedIndexData = (U8*)ll_aligned_malloc_16(size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; mIndicesSize = size; } if (!mMappedIndexData) { success = false; } return success; } void LLVertexBuffer::destroyGLBuffer() { if (mGLBuffer || mMappedData) { if (mMappedDataUsingVBOs) { releaseBuffer(); } else { ll_aligned_free_16((void*)mMappedData); mMappedData = NULL; mEmpty = true; } } mGLBuffer = 0; //unbind(); } void LLVertexBuffer::destroyGLIndices() { if (mGLIndices || mMappedIndexData) { if (mMappedIndexDataUsingVBOs) { releaseIndices(); } else { ll_aligned_free_16((void*)mMappedIndexData); mMappedIndexData = NULL; mEmpty = true; } } mGLIndices = 0; //unbind(); } bool LLVertexBuffer::updateNumVerts(S32 nverts) { llassert(nverts >= 0); bool success = true; if (nverts > 65536) { LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; nverts = 65536; } U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); if (needed_size > mSize || needed_size <= mSize/2) { success &= createGLBuffer(needed_size); } sVertexCount -= mNumVerts; mNumVerts = nverts; sVertexCount += mNumVerts; return success; } bool LLVertexBuffer::updateNumIndices(S32 nindices) { llassert(nindices >= 0); bool success = true; U32 needed_size = sizeof(U16) * nindices; if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) { success &= createGLIndices(needed_size); } sIndexCount -= mNumIndices; mNumIndices = nindices; sIndexCount += mNumIndices; return success; } bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { stop_glerror(); if (nverts < 0 || nindices < 0 || nverts > 65536) { LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } bool success = true; success &= updateNumVerts(nverts); success &= updateNumIndices(nindices); if (create && (nverts || nindices)) { //actually allocate space for the vertex buffer if using VBO mapping flush(); //unmap if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO) { #if GL_ARB_vertex_array_object mGLArray = getVAOName(); #endif setupVertexArray(); } } return success; } void LLVertexBuffer::setupVertexArray() { if (!mGLArray) { return; } LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif sGLRenderArray = mGLArray; static const U32 attrib_size[] = { 3, //TYPE_VERTEX, 3, //TYPE_NORMAL, 2, //TYPE_TEXCOORD0, 2, //TYPE_TEXCOORD1, 2, //TYPE_TEXCOORD2, 2, //TYPE_TEXCOORD3, 4, //TYPE_COLOR, 4, //TYPE_EMISSIVE, 4, //TYPE_TANGENT, 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, 1, //TYPE_TEXTURE_INDEX }; static const U32 attrib_type[] = { GL_FLOAT, //TYPE_VERTEX, GL_FLOAT, //TYPE_NORMAL, GL_FLOAT, //TYPE_TEXCOORD0, GL_FLOAT, //TYPE_TEXCOORD1, GL_FLOAT, //TYPE_TEXCOORD2, GL_FLOAT, //TYPE_TEXCOORD3, GL_UNSIGNED_BYTE, //TYPE_COLOR, GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, GL_FLOAT, //TYPE_TANGENT, GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX }; static const bool attrib_integer[] = { false, //TYPE_VERTEX, false, //TYPE_NORMAL, false, //TYPE_TEXCOORD0, false, //TYPE_TEXCOORD1, false, //TYPE_TEXCOORD2, false, //TYPE_TEXCOORD3, false, //TYPE_COLOR, false, //TYPE_EMISSIVE, false, //TYPE_TANGENT, false, //TYPE_WEIGHT, false, //TYPE_WEIGHT4, false, //TYPE_CLOTHWEIGHT, true, //TYPE_TEXTURE_INDEX }; static const U32 attrib_normalized[] = { GL_FALSE, //TYPE_VERTEX, GL_FALSE, //TYPE_NORMAL, GL_FALSE, //TYPE_TEXCOORD0, GL_FALSE, //TYPE_TEXCOORD1, GL_FALSE, //TYPE_TEXCOORD2, GL_FALSE, //TYPE_TEXCOORD3, GL_TRUE, //TYPE_COLOR, GL_TRUE, //TYPE_EMISSIVE, GL_FALSE, //TYPE_TANGENT, GL_FALSE, //TYPE_WEIGHT, GL_FALSE, //TYPE_WEIGHT4, GL_FALSE, //TYPE_CLOTHWEIGHT, GL_FALSE, //TYPE_TEXTURE_INDEX }; bindGLBuffer(true); bindGLIndices(true); for (U32 i = 0; i < TYPE_MAX; ++i) { if (mTypeMask & (1 << i)) { glEnableVertexAttribArray(i); if (attrib_integer[i]) { #if !LL_DARWIN //glVertexattribIPointer requires GLSL 1.30 or later if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { // nat 2018-10-24: VS 2017 also notices the issue // described below, and warns even with reinterpret_cast. // Cast via intptr_t to make it painfully obvious to the // compiler that we're doing this intentionally. glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], reinterpret_cast(intptr_t(mOffsets[i]))); } #endif } else { // nat 2016-12-16: With 64-bit clang compile, the compiler // produces an error if we simply cast mOffsets[i] -- an S32 // -- to (GLvoid *), the type of the parameter. It correctly // points out that there's no way an S32 could fit a real // pointer value. Ruslan asserts that in this case the last // param is interpreted as an array data offset within the VBO // rather than as an actual pointer, so it's okay. glVertexAttribPointer(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], reinterpret_cast(intptr_t(mOffsets[i]))); } } else { glDisableVertexAttribArray(i); } } //draw a dummy triangle to set index array pointer //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL); unbind(); } bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { llassert(newnverts >= 0); llassert(newnindices >= 0); bool success = true; success &= updateNumVerts(newnverts); success &= updateNumIndices(newnindices); if (useVBOs()) { flush(); //unmap if (mGLArray) { //if size changed, offsets changed setupVertexArray(); } } return success; } bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple return (mUsage != 0); } //---------------------------------------------------------------------------- bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) { S32 end = index+count; S32 region_end = region.mIndex+region.mCount; if (end < region.mIndex || index > region_end) { //gap exists, do not merge return false; } S32 new_end = llmax(end, region_end); S32 new_index = llmin(index, region.mIndex); region.mIndex = new_index; region.mCount = new_end-new_index; return true; } // Map for data access U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; bindGLBuffer(true); if (mFinal) { LL_ERRS() << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << LL_ENDL; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { LL_ERRS() << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << LL_ENDL; } if (useVBOs()) { if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { count = mNumVerts-index; } bool mapped = false; //see if range is already mapped for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { MappedRegion& region = mMappedVertexRegions[i]; if (region.mType == type) { if (expand_region(region, index, count)) { mapped = true; break; } } } if (!mapped) { //not already mapped, map new region MappedRegion region(type, mMappable && map_range ? -1 : index, count); mMappedVertexRegions.push_back(region); } } if (mVertexLocked && map_range) { LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL; } if (!mVertexLocked) { mVertexLocked = true; sMappedCount++; stop_glerror(); if(!mMappable) { map_range = false; } else { U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); #endif } else { #ifdef GL_ARB_map_buffer_range if (gDebugGL) { GLint size = 0; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if (size < mSize) { LL_ERRS() << "Invalid buffer size." << LL_ENDL; } } src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif } } else if (gGLManager.mHasFlushBufferRange) { if (map_range) { src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } else { src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); mMappedData = LL_NEXT_ALIGNED_ADDRESS(src); mAlignedOffset = mMappedData - src; stop_glerror(); } if (!mMappedData) { log_glerror(); //check the availability of memory LLMemory::logMemoryInfo(true); if(mMappable) { //-------------------- //print out more debug info before crash LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL; GLint size; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL; //-------------------- GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL; } LL_ERRS() << "glMapBuffer returned NULL (no vertex data)" << LL_ENDL; } else { LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL; } } } } else { map_range = false; } if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedData; } else { return mMappedData+mOffsets[type]+sTypeSize[type]*index; } } U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; bindGLIndices(true); if (mFinal) { LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << LL_ENDL; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << LL_ENDL; } if (useVBOs()) { if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { count = mNumIndices-index; } bool mapped = false; //see if range is already mapped for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { MappedRegion& region = mMappedIndexRegions[i]; if (expand_region(region, index, count)) { mapped = true; break; } } if (!mapped) { //not already mapped, map new region MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); mMappedIndexRegions.push_back(region); } } if (mIndexLocked && map_range) { LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL; } if (!mIndexLocked) { mIndexLocked = true; sMappedCount++; stop_glerror(); if (gDebugGL && useVBOs()) { GLint elem = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); if (elem != mGLIndices) { LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL; } } if(!mMappable) { map_range = false; } else { U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); #endif } else { #ifdef GL_ARB_map_buffer_range src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif } } else if (gGLManager.mHasFlushBufferRange) { if (map_range) { src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else { src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS(src); mAlignedIndexOffset = mMappedIndexData - src; stop_glerror(); } } if (!mMappedIndexData) { log_glerror(); LLMemory::logMemoryInfo(true); if(mMappable) { GLint buff; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL; } LL_ERRS() << "glMapBuffer returned NULL (no index data)" << LL_ENDL; } else { LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL; } } } else { map_range = false; } if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedIndexData; } else { return mMappedIndexData + sizeof(U16)*index; } } void LLVertexBuffer::unmapBuffer() { if (!useVBOs()) { return; //nothing to unmap } bool updated_all = false; LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; if (mMappedData && mVertexLocked) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); bindGLBuffer(true); updated_all = mIndexLocked; //both vertex and index buffers done updating if(!mMappable) { if (!mMappedVertexRegions.empty()) { stop_glerror(); for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; if (mSize >= length + offset) { glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset); } else { GLint size = 0; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mSize << ", gl buffer size: " << size << ", length: " << length << ", offset: " << offset << LL_ENDL; } stop_glerror(); } mMappedVertexRegions.clear(); } else { stop_glerror(); glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData); stop_glerror(); } } else { if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (!mMappedVertexRegions.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex"); for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); } } mMappedVertexRegions.clear(); } } stop_glerror(); glUnmapBuffer(GL_ARRAY_BUFFER); stop_glerror(); mMappedData = NULL; } mVertexLocked = false; sMappedCount--; } if (mMappedIndexData && mIndexLocked) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); bindGLIndices(); if(!mMappable) { if (!mMappedIndexRegions.empty()) { for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; if (mIndicesSize >= length + offset) { glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset); } else { GLint size = 0; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mIndicesSize << ", gl buffer size: " << size << ", length: " << length << ", offset: " << offset << LL_ENDL; } stop_glerror(); } mMappedIndexRegions.clear(); } else { stop_glerror(); glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData); stop_glerror(); } } else { if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (!mMappedIndexRegions.empty()) { for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index"); const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); } stop_glerror(); } mMappedIndexRegions.clear(); } } glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); mMappedIndexData = NULL; } mIndexLocked = false; sMappedCount--; } if(updated_all) { mEmpty = false; } } //---------------------------------------------------------------------------- template struct VertexBufferStrider { typedef LLStrider strider_t; static bool get(LLVertexBuffer& vbo, strider_t& strider, S32 index, S32 count, bool map_range) { if (type == LLVertexBuffer::TYPE_INDEX) { U8* ptr = vbo.mapIndexBuffer(index, count, map_range); if (ptr == NULL) { LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; return false; } strider = (T*)ptr; strider.setStride(0); return true; } else if (vbo.hasDataType(type)) { S32 stride = LLVertexBuffer::sTypeSize[type]; U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); if (ptr == NULL) { LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; return false; } strider = (T*)ptr; strider.setStride(stride); return true; } else { LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; } return false; } }; bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getTexCoord1Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getTexCoord2Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getNormalStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getTangentStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getTangentStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); } //---------------------------------------------------------------------------- bool LLVertexBuffer::bindGLArray() { if (mGLArray && sGLRenderArray != mGLArray) { { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif sGLRenderArray = mGLArray; } //really shouldn't be necessary, but some drivers don't properly restore the //state of GL_ELEMENT_ARRAY_BUFFER_BINDING bindGLIndices(); return true; } return false; } bool LLVertexBuffer::bindGLBuffer(bool force_bind) { bindGLArray(); bool ret = false; if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; llassert(!mGLArray || sGLRenderArray == mGLArray); ret = true; } return ret; } bool LLVertexBuffer::bindGLBufferFast() { if (mGLBuffer != sGLRenderBuffer || !sVBOActive) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; return true; } return false; } bool LLVertexBuffer::bindGLIndices(bool force_bind) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; bindGLArray(); bool ret = false; if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) { /*if (sMapped) { LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; }*/ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; sIBOActive = true; ret = true; } return ret; } bool LLVertexBuffer::bindGLIndicesFast() { if (mGLIndices != sGLRenderIndices || !sIBOActive) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; sBindCount++; sIBOActive = true; return true; } return false; } void LLVertexBuffer::flush() { if (useVBOs()) { unmapBuffer(); } } // bind for transform feedback (quick 'n dirty) void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count) { #ifdef GL_TRANSFORM_FEEDBACK_BUFFER U32 offset = mOffsets[type] + sTypeSize[type]*index; U32 size= (sTypeSize[type]*count); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size); #endif } // Set for rendering void LLVertexBuffer::setBuffer(U32 data_mask) { flush(); //set up pointers if the data mask is different ... bool setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) { //make sure data requirements are fulfilled LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) { U32 required_mask = 0; for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i) { if (shader->getAttribLocation(i) > -1) { U32 required = 1 << i; if ((data_mask & required) == 0) { LL_WARNS() << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << LL_ENDL; } required_mask |= required; } } if ((data_mask & required_mask) != required_mask) { U32 unsatisfied_mask = (required_mask & ~data_mask); for (U32 i = 0; i < TYPE_MAX; i++) { U32 unsatisfied_flag = unsatisfied_mask & (1 << i); switch (unsatisfied_flag) { case 0: break; case MAP_VERTEX: LL_INFOS() << "Missing vert pos" << LL_ENDL; break; case MAP_NORMAL: LL_INFOS() << "Missing normals" << LL_ENDL; break; case MAP_TEXCOORD0: LL_INFOS() << "Missing TC 0" << LL_ENDL; break; case MAP_TEXCOORD1: LL_INFOS() << "Missing TC 1" << LL_ENDL; break; case MAP_TEXCOORD2: LL_INFOS() << "Missing TC 2" << LL_ENDL; break; case MAP_TEXCOORD3: LL_INFOS() << "Missing TC 3" << LL_ENDL; break; case MAP_COLOR: LL_INFOS() << "Missing vert color" << LL_ENDL; break; case MAP_EMISSIVE: LL_INFOS() << "Missing emissive" << LL_ENDL; break; case MAP_TANGENT: LL_INFOS() << "Missing tangent" << LL_ENDL; break; case MAP_WEIGHT: LL_INFOS() << "Missing weight" << LL_ENDL; break; case MAP_WEIGHT4: LL_INFOS() << "Missing weightx4" << LL_ENDL; break; case MAP_CLOTHWEIGHT: LL_INFOS() << "Missing clothweight" << LL_ENDL; break; case MAP_TEXTURE_INDEX: LL_INFOS() << "Missing tex index" << LL_ENDL; break; default: LL_INFOS() << "Missing who effin knows: " << unsatisfied_flag << LL_ENDL; } } // TYPE_INDEX is beyond TYPE_MAX, so check for it individually if (unsatisfied_mask & (1 << TYPE_INDEX)) { LL_INFOS() << "Missing indices" << LL_ENDL; } LL_ERRS() << "Shader consumption mismatches data provision." << LL_ENDL; } } } if (useVBOs()) { if (mGLArray) { bindGLArray(); setup = false; //do NOT perform pointer setup if using VAO } else { const bool bindBuffer = bindGLBuffer(); const bool bindIndices = bindGLIndices(); setup = setup || bindBuffer || bindIndices; } if (gDebugGL && !mGLArray) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { if (gDebugSession) { gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else { LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL; } } if (mGLIndices) { glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { if (gDebugSession) { gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else { LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL; } } } } } else { if (sGLRenderArray) { #if GL_ARB_vertex_array_object glBindVertexArray(0); #endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; } if (mGLBuffer) { if (sVBOActive) { glBindBuffer(GL_ARRAY_BUFFER, 0); sBindCount++; sVBOActive = false; setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { sGLRenderBuffer = mGLBuffer; setup = true; // ... or a client memory pointer changed } } if (mGLIndices) { if (sIBOActive) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sBindCount++; sIBOActive = false; } sGLRenderIndices = mGLIndices; } } if (!mGLArray) { setupClientArrays(data_mask); } if (mGLBuffer) { if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) sSetCount++; } } } void LLVertexBuffer::setBufferFast(U32 data_mask) { if (useVBOs()) { //set up pointers if the data mask is different ... bool setup = (sLastMask != data_mask); const bool bindBuffer = bindGLBufferFast(); const bool bindIndices = bindGLIndicesFast(); setup = setup || bindBuffer || bindIndices; setupClientArrays(data_mask); if (data_mask && setup) { setupVertexBufferFast(data_mask); sSetCount++; } } else { //fallback to slow path when not using VBOs setBuffer(data_mask); } } // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { stop_glerror(); U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) { for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i) { U32 mask = 1 << i; if (mask & data_mask && !(mask & mTypeMask)) { //bit set in data_mask, but not set in mTypeMask LL_WARNS() << "Missing required component " << vb_type_name[i] << LL_ENDL; } } LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; } if (data_mask & MAP_NORMAL) { S32 loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { S32 loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { S32 loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { S32 loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { S32 loc = TYPE_TANGENT; void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { S32 loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { S32 loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps loc = TYPE_COLOR; glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } } if (data_mask & MAP_WEIGHT) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX && (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { #if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif } if (data_mask & MAP_VERTEX) { S32 loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } llglassertok(); } void LLVertexBuffer::setupVertexBufferFast(U32 data_mask) { U8* base = (U8*)mAlignedOffset; if (data_mask & MAP_NORMAL) { S32 loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } if (data_mask & MAP_TEXCOORD3) { S32 loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } if (data_mask & MAP_TEXCOORD2) { S32 loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } if (data_mask & MAP_TEXCOORD1) { S32 loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } if (data_mask & MAP_TANGENT) { S32 loc = TYPE_TANGENT; void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); } if (data_mask & MAP_TEXCOORD0) { S32 loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } if (data_mask & MAP_COLOR) { S32 loc = TYPE_COLOR; //bind emissive instead of color pointer if emissive is present void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } if (data_mask & MAP_EMISSIVE) { S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); if (!(data_mask & MAP_COLOR)) { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps loc = TYPE_COLOR; glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } } if (data_mask & MAP_WEIGHT) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { #if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12); glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif } if (data_mask & MAP_VERTEX) { S32 loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } } LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) : mType(type), mIndex(index), mCount(count) { mEnd = mIndex+mCount; }