/** * @file lluiimage.cpp * @brief UI implementation * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2026, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Utilities functions the user interface needs //#include "llviewerprecompiledheaders.h" #include "linden_common.h" // Project includes #include "lluiimage.h" #include // Static member initialization std::vector > LLUIImage::sImageList; size_t LLUIImage::sCleanupIndex = 0; bool LLUIImage::sEnableDisplayListsCollection = true; LLUIImage::LLUIImage(const std::string& name, LLPointer image) : mName(name), mImage(image), mScaleRegion(0.f, 1.f, 1.f, 0.f), mClipRegion(0.f, 1.f, 1.f, 0.f), mImageLoaded(NULL), mScaleStyle(SCALE_INNER), mCachedW(-1), mCachedH(-1) { getTextureWidth(); getTextureHeight(); } LLUIImage::~LLUIImage() { delete mImageLoaded; // Unregister from global cleanup list (sanity check) // But it's supposed to be cleared already, else we wouldn't // be destructing this object. unregisterFromGlobalCleanup(); mDisplayLists.clear(); } S32 LLUIImage::getWidth() const { // return clipped dimensions of actual image area return ll_round((F32)mImage->getWidth(0) * mClipRegion.getWidth()); } S32 LLUIImage::getHeight() const { // return clipped dimensions of actual image area return ll_round((F32)mImage->getHeight(0) * mClipRegion.getHeight()); } buffer_data_list_t* LLUIImage::findDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const { LLImageGL* gl_image = mImage->getGLTexture(); if (!gl_image) { return nullptr; } LLVector3 ui_translation = gGL.getUITranslation(); LLVector3 ui_scale = gGL.getUIScale(); LLGLuint tex_name = gl_image->getTexName(); auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name); auto it = mDisplayLists.find(key); if (it != mDisplayLists.end()) { it->second.last_used = std::chrono::steady_clock::now(); return &it->second.list; } return nullptr; } buffer_data_list_t* LLUIImage::genDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const { LL_PROFILE_ZONE_SCOPED; LLImageGL* gl_image = mImage->getGLTexture(); if (!gl_image) { // Don't cache when texture hasn't been created yet // draw just aborts in this case, so don't draw either. return nullptr; } LLVector3 ui_translation = gGL.getUITranslation(); LLVector3 ui_scale = gGL.getUIScale(); // Get the GL texture name - this uniquely identifies the current texture state // including discard level changes, texture recreation, etc. LLGLuint tex_name = gl_image->getTexName(); auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name); CachedDisplayList cached; cached.last_used = std::chrono::steady_clock::now(); // Generate the display list by capturing the draw commands gGL.beginList(&cached.list); gl_draw_scaled_image_with_border( x, y, width, height, mImage, color, solid_color, mClipRegion, mScaleRegion, mScaleStyle == SCALE_INNER); gGL.endList(); // Insert into cache // emplace, since we only call genDisplayList if key was not found. auto result = mDisplayLists.emplace(key, std::move(cached)); // Register for cleanup on first buffer creation if (mDisplayLists.size() == 1) { sImageList.push_back(const_cast(this)); } return &result.first->second.list; } void LLUIImage::invalidateDisplayLists() { mDisplayLists.clear(); unregisterFromGlobalCleanup(); } void LLUIImage::cleanupDisplayLists() { if (mDisplayLists.empty()) { llassert(false); //it shouldn't be in this list unregisterFromGlobalCleanup(); // marks current position for a recheck. Increments after cleanupDisplayLists. if (sCleanupIndex > 0) { sCleanupIndex--; } else if (sImageList.empty()) { sCleanupIndex = 0; } else { sCleanupIndex = sImageList.size() - 1; } return; } // Time threshold for cleaning up unused display lists (global cleanup) constexpr std::chrono::seconds DISPLAY_LIST_TIMEOUT{ 2 }; auto now = std::chrono::steady_clock::now(); // Remove display lists that haven't been used recently for (auto it = mDisplayLists.begin(); it != mDisplayLists.end(); ) { if (now - it->second.last_used > DISPLAY_LIST_TIMEOUT) { it = mDisplayLists.erase(it); } else { ++it; } } // Unregister from cleanup list if all display lists were removed if (mDisplayLists.empty()) { unregisterFromGlobalCleanup(); // marks current position for a recheck. Increments after cleanupDisplayLists. if (sCleanupIndex > 0) { sCleanupIndex--; } else if (sImageList.empty()) { sCleanupIndex = 0; } else { sCleanupIndex = sImageList.size() - 1; } } } void LLUIImage::unregisterFromGlobalCleanup() { auto list_it = std::find(sImageList.begin(), sImageList.end(), this); if (list_it != sImageList.end()) { // Swap with last element and pop (O(1) removal) *list_it = sImageList.back(); sImageList.pop_back(); } } // static void LLUIImage::updateClass() { if (sImageList.empty()) { return; } // Clean up a batch of images each frame to amortize the cost // ensuring all images are checked regularly // Note: buffers often get obsolete in batches, perhaps // increase rate of cleanup after a buffer was removed? // and decrease rate if no buffer were removed and creates // for a while? constexpr size_t BATCH_SIZE = 8; size_t images_to_process = std::min(BATCH_SIZE, sImageList.size()); for (size_t i = 0; i < images_to_process; ++i) { if (sCleanupIndex >= sImageList.size()) { sCleanupIndex = 0; } sImageList[sCleanupIndex]->cleanupDisplayLists(); ++sCleanupIndex; } } void LLUIImage::cleanupClass() { std::vector > list_copy(sImageList); sImageList.clear(); for (LLUIImage* image : list_copy) { // invalidateDisplayLists will attempt to clear sImageList image->invalidateDisplayLists(); } sCleanupIndex = 0; } void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color) { F32 border_scale = 1.f; F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight(); F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth(); if (rect.getHeight() < border_height || rect.getWidth() < border_width) { if(border_height - rect.getHeight() > border_width - rect.getWidth()) { border_scale = (F32)rect.getHeight() / border_height; } else { border_scale = (F32)rect.getWidth() / border_width; } } LLRender2D::pushMatrix(); { LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis); LLRender2D::translate(rect_origin.mV[VX], rect_origin.mV[VY], rect_origin.mV[VZ]); gGL.getTexUnit(0)->bind(getImage()); gGL.color4fv(color.mV); LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(), mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(), mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(), mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight()); gl_segmented_rect_3d_tex(mClipRegion, center_uv_rect, LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(), (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(), (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(), (border_height * border_scale * 0.5f) / (F32)rect.getHeight()), (F32)rect.getWidth() * x_axis, (F32)rect.getHeight() * y_axis); } LLRender2D::popMatrix(); } //#include "lluiimage.inl" boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) { if (!mImageLoaded) { mImageLoaded = new image_loaded_signal_t(); } return mImageLoaded->connect(cb); } void LLUIImage::onImageLoaded() { if (mImageLoaded) { (*mImageLoaded)(); } invalidateDisplayLists(); } namespace LLInitParam { void ParamValue::updateValueFromBlock() { // The keyword "none" is specifically requesting a null image // do not default to current value. Used to overwrite template images. if (name() == "none") { updateValue(NULL); return; } LLUIImage* imagep = LLRender2D::getInstance()->getUIImage(name()); if (imagep) { updateValue(imagep); } } void ParamValue::updateBlockFromValue(bool make_block_authoritative) { if (getValue() == NULL) { name.set("none", make_block_authoritative); } else { name.set(getValue()->getName(), make_block_authoritative); } } bool ParamCompare::equals( LLUIImage* const &a, LLUIImage* const &b) { // force all LLUIImages for XML UI export to be "non-default" if (!a && !b) return false; else return (a == b); } }