/** * @file lltexture.h * @brief LLTexture definition * * This class acts as a wrapper for OpenGL calls. * The goal of this class is to minimize the number of api calls due to legacy rendering * code, to define an interface for a multiple rendering API abstraction of the UI * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_TEXTURE_H #define LL_TEXTURE_H #include "llrefcount.h" class LLImageGL ; class LLTexUnit ; class LLFontGL ; // //this is an abstract class as the parent for the class LLViewerTexture //through the following virtual functions, the class LLViewerTexture can be reached from /llrender. // class LLTexture : public LLRefCount { friend class LLTexUnit ; friend class LLFontGL ; protected: virtual ~LLTexture(); public: LLTexture(){} // //interfaces to access LLViewerTexture // virtual bool bindDefaultImage(const S32 stage = 0) const = 0 ; virtual void forceImmediateUpdate() = 0 ; virtual void setActive() = 0 ; virtual S32 getWidth(S32 discard_level = -1) const = 0 ; virtual S32 getHeight(S32 discard_level = -1) const = 0 ; private: //note: do not make this function public. virtual LLImageGL* getGLTexture() const = 0 ; virtual void updateBindStatsForTester() = 0 ; }; #endif