/** * @file lltexture.h * @brief LLTexture definition * * This class acts as a wrapper for OpenGL calls. * The goal of this class is to minimize the number of api calls due to legacy rendering * code, to define an interface for a multiple rendering API abstraction of the UI * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_TEXTURE_H #define LL_TEXTURE_H #include "llrefcount.h" class LLImageGL ; class LLTexUnit ; class LLFontGL ; // //this is an abstract class as the parent for the class LLGLTexture // class LLTexture : public virtual LLRefCount { friend class LLTexUnit ; friend class LLFontGL ; protected: virtual ~LLTexture(); public: LLTexture(){} // //interfaces to access LLGLTexture // virtual S8 getType() const = 0 ; virtual void setKnownDrawSize(S32 width, S32 height) = 0 ; virtual bool bindDefaultImage(const S32 stage = 0) = 0 ; virtual bool bindDebugImage(const S32 stage = 0) = 0; virtual void forceImmediateUpdate() = 0 ; virtual void setActive() = 0 ; virtual S32 getWidth(S32 discard_level = -1) const = 0 ; virtual S32 getHeight(S32 discard_level = -1) const = 0 ; virtual bool isActiveFetching() = 0; private: //note: do not make this function public. virtual LLImageGL* getGLTexture() const = 0 ; virtual void updateBindStatsForTester() = 0 ; }; #endif