/** * @file LLRenderNavPrim.h * @brief * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_RENDER_NAVPRIM_H #define LL_RENDER_NAVPRIM_H #include "llmath.h" #include "v3math.h" #include "v4math.h" #include "m3math.h" #include "m4math.h" #include "v4color.h" #include "llgl.h" class LLRenderNavPrim { public: //Draw a line void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; //Draw simple tri void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; //Draw simple tri void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const; //Draw the contents of vertex buffer void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ); //Draw a star void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; //Flush the device void flushDevice() { gGL.flush(); } private: }; extern LLRenderNavPrim gRenderNav; #endif