/** * @file llrendernavprim.cpp * @brief Implementation of llrendernavprim * @author Prep@lindenlab.com * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llrendernavprim.h" #include "llrender.h" #include "llvertexbuffer.h" #include "v4coloru.h" #include "v3math.h" //============================================================================= LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { gGL.color4ubv(color.mV); gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); } gGL.end(); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) { pVBO->setBuffer(); pVBO->drawArrays( mode, 0, vertCnt ); } //=============================================================================