/** * @file llrender.h * @brief LLRender definition * * This class acts as a wrapper for OpenGL calls. * The goal of this class is to minimize the number of api calls due to legacy rendering * code, to define an interface for a multiple rendering API abstraction of the UI * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLGLRENDER_H #define LL_LLGLRENDER_H #include "stdtypes.h" #include "llgltypes.h" #include "llglheaders.h" #include "llvertexbuffer.h" class LLTexUnit { public: typedef enum { TB_REPLACE = 0, TB_ADD, TB_MULT, TB_MULT_X2, TB_ALPHA_BLEND, TB_COMBINE // Doesn't need to be set directly, setTexture___Blend() set TB_COMBINE automatically } eTextureBlendType; typedef enum { TBO_REPLACE = 0, // Use Source 1 TBO_MULT, // Multiply: ( Source1 * Source2 ) TBO_MULT_X2, // Multiply then scale by 2: ( 2.0 * ( Source1 * Source2 ) ) TBO_MULT_X4, // Multiply then scale by 4: ( 4.0 * ( Source1 * Source2 ) ) TBO_ADD, // Add: ( Source1 + Source2 ) TBO_ADD_SIGNED, // Add then subtract 0.5: ( ( Source1 + Source2 ) - 0.5 ) TBO_SUBTRACT, // Subtract Source2 from Source1: ( Source1 - Source2 ) TBO_LERP_VERT_ALPHA, // Interpolate based on Vertex Alpha (VA): ( Source1 * VA + Source2 * (1-VA) ) TBO_LERP_TEX_ALPHA, // Interpolate based on Texture Alpha (TA): ( Source1 * TA + Source2 * (1-TA) ) TBO_LERP_PREV_ALPHA, // Interpolate based on Previous Alpha (PA): ( Source1 * PA + Source2 * (1-PA) ) TBO_LERP_CONST_ALPHA, // Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) ) TBO_LERP_VERT_COLOR // Interpolate based on Vertex Col (VC): ( Source1 * VC + Source2 * (1-VC) ) // *Note* TBO_LERP_VERTEX_COLOR only works with setTextureColorBlend(), // and falls back to TBO_LERP_VERTEX_ALPHA for setTextureAlphaBlend(). } eTextureBlendOp; typedef enum { TBS_PREV_COLOR = 0, // Color from the previous texture stage TBS_PREV_ALPHA, TBS_ONE_MINUS_PREV_COLOR, TBS_ONE_MINUS_PREV_ALPHA, TBS_TEX_COLOR, // Color from the texture bound to this stage TBS_TEX_ALPHA, TBS_ONE_MINUS_TEX_COLOR, TBS_ONE_MINUS_TEX_ALPHA, TBS_VERT_COLOR, // The vertex color currently set TBS_VERT_ALPHA, TBS_ONE_MINUS_VERT_COLOR, TBS_ONE_MINUS_VERT_ALPHA, TBS_CONST_COLOR, // The constant color value currently set TBS_CONST_ALPHA, TBS_ONE_MINUS_CONST_COLOR, TBS_ONE_MINUS_CONST_ALPHA } eTextureBlendSrc; LLTexUnit(U32 index); U32 getIndex(void); void enable(void); void disable(void); void activate(void); void bindTexture(const LLImageGL* texture); void unbindTexture(void); void setTextureBlendType(eTextureBlendType type); inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR) { setTextureCombiner(op, src1, src2, false); } // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) { setTextureCombiner(op, src1, src2, true); } private: U32 mIndex; bool mIsEnabled; eTextureBlendType mCurrBlendType; eTextureBlendOp mCurrColorOp; eTextureBlendSrc mCurrColorSrc1; eTextureBlendSrc mCurrColorSrc2; eTextureBlendOp mCurrAlphaOp; eTextureBlendSrc mCurrAlphaSrc1; eTextureBlendSrc mCurrAlphaSrc2; S32 mCurrColorScale; S32 mCurrAlphaScale; void debugTextureUnit(void); void setColorScale(S32 scale); void setAlphaScale(S32 scale); GLint getTextureSource(eTextureBlendSrc src); GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false); void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; class LLRender { friend class LLTexUnit; public: typedef enum { CF_NEVER = 0, CF_ALWAYS, CF_LESS, CF_LESS_EQUAL, CF_EQUAL, CF_NOT_EQUAL, CF_GREATER_EQUAL, CF_GREATER, CF_DEFAULT } eCompareFunc; typedef enum { BT_ALPHA = 0, BT_ADD, BT_ADD_WITH_ALPHA, // Additive blend modulated by the fragment's alpha. BT_MULT, BT_MULT_X2, BT_REPLACE } eBlendType; typedef enum { BF_ONE = 0, BF_ZERO, BF_DEST_COLOR, BF_SOURCE_COLOR, BF_ONE_MINUS_DEST_COLOR, BF_ONE_MINUS_SOURCE_COLOR, BF_DEST_ALPHA, BF_SOURCE_ALPHA, BF_ONE_MINUS_DEST_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA } eBlendFactor; LLRender(); ~LLRender(); void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void pushMatrix(); void popMatrix(); void flush(); void begin(const GLuint& mode); void end(); void vertex2i(const GLint& x, const GLint& y); void vertex2f(const GLfloat& x, const GLfloat& y); void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); void vertex2fv(const GLfloat* v); void vertex3fv(const GLfloat* v); void texCoord2i(const GLint& x, const GLint& y); void texCoord2f(const GLfloat& x, const GLfloat& y); void texCoord2fv(const GLfloat* tc); void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a); void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a); void color4fv(const GLfloat* c); void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b); void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); void setSceneBlendType(eBlendType type); void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f); void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor); LLTexUnit* getTexUnit(U32 index); typedef struct { GLfloat v[3]; GLubyte c[4]; GLfloat uv[2]; } Vertex; public: private: U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; LLPointer mBuffer; LLStrider mVerticesp; LLStrider mTexcoordsp; LLStrider mColorsp; std::vector mTexUnits; }; extern F64 gGLModelView[16]; extern F64 gGLLastModelView[16]; extern F64 gGLProjection[16]; extern S32 gGLViewport[4]; extern LLRender gGL; #endif