/** * @file llimagegl.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGEGL_H #define LL_LLIMAGEGL_H #include "llimage.h" #include "llgltypes.h" #include "llpointer.h" #include "llrefcount.h" #include "v2math.h" #include "llrender.h" class LLTextureAtlas ; #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: static std::list sDeadTextureList; static void deleteDeadTextures(); // Size calculation static S32 dataFormatBits(S32 dataformat); static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); BOOL updateBindStats(S32 tex_mem) const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); // Save off / restore GL textures static void destroyGL(BOOL save_state = TRUE); static void restoreGL(); // Sometimes called externally for textures not using LLImageGL (should go away...) static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; static bool checkSize(S32 width, S32 height); //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability static BOOL create(LLPointer& dest, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); public: LLImageGL(BOOL usemipmaps = TRUE); LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); protected: virtual ~LLImageGL(); void analyzeAlpha(const void* data_in, U32 w, U32 h); void calcAlphaChannelOffsetAndStride(); public: virtual void dump(); // debugging info to llinfos void setSize(S32 width, S32 height, S32 ncomponents); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D() // for tracking purposes and will be deprecated in the future static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, U32 *textures); static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCatagories - 1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); void setImage(const U8* data_in, BOOL data_hasmips = FALSE); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); void setComponents(S8 ncomponents) { mComponents = ncomponents; } S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } S32 getCurrentWidth() const { return mWidth ;} S32 getCurrentHeight() const { return mHeight ;} S32 getWidth(S32 discard_level = -1) const; S32 getHeight(S32 discard_level = -1) const; U8 getComponents() const { return mComponents; } S32 getBytes(S32 discard_level = -1) const; S32 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; BOOL isJustBound() const; LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } BOOL getHasGLTexture() const { return mTexName != 0; } LLGLuint getTexName() const { return mTexName; } BOOL getIsAlphaMask() const { return mIsMask; } BOOL getIsResident(BOOL test_now = FALSE); // not const void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); LLTexUnit::eTextureType getTarget(void) const { return mBindTarget; } bool isGLTextureCreated(void) const { return mGLTextureCreated ; } void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; } BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) // Note: this actually gets set the next time the texture is bound. void setAddressMode(LLTexUnit::eTextureAddressMode mode); LLTexUnit::eTextureAddressMode getAddressMode(void) const { return mAddressMode; } // Sets the filtering options used to sample the texture // (such as point sampling, bilinear interpolation, mipmapping, and anisotropic filtering) // Note: this actually gets set the next time the texture is bound. void setFilteringOption(LLTexUnit::eTextureFilterOptions option); LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; } LLGLenum getTexTarget()const { return mTarget ;} S8 getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;} U32 getTexelsInAtlas()const { return mTexelsInAtlas ;} U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;} void init(BOOL usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors void setNeedsAlphaAndPickMask(BOOL need_mask); BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image); void postAddToAtlas() ; public: // Various GL/Rendering options S32 mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level private: LLPointer mSaveData; // used for destroyGL/restoreGL U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; S8 mHasExplicitFormat; // If false (default), GL format is f(mComponents) S8 mAutoGenMips; BOOL mIsMask; BOOL mNeedsAlphaAndPickMask; S8 mAlphaStride ; S8 mAlphaOffset ; bool mGLTextureCreated ; LLGLuint mTexName; U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; S8 mDiscardLevelInAtlas; U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) bool mHasMipMaps; LLGLboolean mIsResident; S8 mComponents; S8 mMaxDiscardLevel; bool mTexOptionsDirty; LLTexUnit::eTextureAddressMode mAddressMode; // Defaults to TAM_WRAP LLTexUnit::eTextureFilterOptions mFilterOption; // Defaults to TFO_ANISOTROPIC LLGLint mFormatInternal; // = GL internalformat LLGLenum mFormatPrimary; // = GL format (pixel data format) LLGLenum mFormatType; BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) // STATICS public: static std::set sImageList; static S32 sCount; static F32 sLastFrameTime; static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID // Global memory statistics static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem static S32 sBoundTextureMemoryInBytes; // Tracks bound texmem for last completed frame static S32 sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; #else BOOL getMissed() const { return FALSE; }; #endif public: static void initClass(S32 num_catagories) ; static void cleanupClass() ; private: static S32 sMaxCatagories ; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. static BOOL sAllowReadBackRaw ; // //**************************************************************************************************** //The below for texture auditing use only //**************************************************************************************************** private: S32 mCategory ; public: void setCategory(S32 category) ; S32 getCategory()const {return mCategory ;} //for debug use: show texture size distribution //---------------------------------------- static LLPointer sHighlightTexturep; //default texture to replace normal textures static std::vector sTextureLoadedCounter ; static std::vector sTextureBoundCounter ; static std::vector sTextureCurBoundCounter ; static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; static void setHighlightTexture(S32 category) ; static S32 getTextureCounterIndex(U32 val) ; static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ; static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ; static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; static void resetCurTexSizebar(); //---------------------------------------- //for debug use: show texture category distribution //---------------------------------------- static std::vector sTextureMemByCategory; static std::vector sTextureMemByCategoryBound ; static std::vector sTextureCurMemByCategoryBound ; //---------------------------------------- //**************************************************************************************************** //End of definitions for texture auditing use only //**************************************************************************************************** }; extern BOOL gAuditTexture; #endif // LL_LLIMAGEGL_H