/** * @file llimagegl.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGEGL_H #define LL_LLIMAGEGL_H #include "llimage.h" #include "llgltypes.h" #include "llpointer.h" #include "llrefcount.h" #include "v2math.h" #include "llunits.h" #include "llthreadsafequeue.h" #include "llrender.h" #include "threadpool.h" #include "workqueue.h" #include #define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL class LLWindow; #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) namespace LLImageGLMemory { void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count); void free_tex_image(U32 texName); void free_tex_images(U32 count, const U32* texNames); void free_cur_tex_image(); } //============================================================================ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: // call once per frame static void updateClass(); // Get an estimate of how many bytes have been allocated in vram for textures. // Does not include mipmaps. // NOTE: multiplying this number by two gives a good estimate for total // video memory usage based on testing in lagland against an NVIDIA GPU. static U64 getTextureBytesAllocated(); // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, const U32 *textures); // Size calculation static S32 dataFormatBits(S32 dataformat); static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); bool updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); // cleanup GL state static void destroyGL(); static void dirtyTexOptions(); static bool checkSize(S32 width, S32 height); //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability static bool create(LLPointer& dest, bool usemipmaps = true); static bool create(LLPointer& dest, U32 width, U32 height, U8 components, bool usemipmaps = true); static bool create(LLPointer& dest, const LLImageRaw* imageraw, bool usemipmaps = true); public: LLImageGL(bool usemipmaps = true, bool allow_compression = true); LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true); LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true); // For wrapping textures created via GL elsewhere with our API only. Use with caution. LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode); protected: virtual ~LLImageGL(); void analyzeAlpha(const void* data_in, U32 w, U32 h); void calcAlphaChannelOffsetAndStride(); public: virtual void dump(); // debugging info to LL_INFOS() bool setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} void setAllowCompression(bool allow) { mAllowCompression = allow; } static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); bool createGLTexture() ; bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true, S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr); bool createGLTexture(S32 discard_level, const U8* data, bool data_hasmips = false, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); bool setImage(const U8* data_in, bool data_hasmips = false, S32 usename = 0); // *TODO: This function may not work if the textures is compressed (i.e. // RenderCompressTextures is 0). Partial image updates do not work on // compressed textures. bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0); bool setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // wait for gl commands to finish on current thread and push // a lambda to main thread to swap mNewTexName and mTexName void syncToMainThread(LLGLuint new_tex_name); // Read back a raw image for this discard level, if it exists bool readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); void forceToInvalidateGLTexture(); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false); void setComponents(S8 ncomponents) { mComponents = ncomponents; } S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } // override the current discard level // should only be used for local textures where you know exactly what you're doing void setDiscardLevel(S32 level) { mCurrentDiscardLevel = level; } S32 getCurrentWidth() const { return mWidth ;} S32 getCurrentHeight() const { return mHeight ;} S32 getWidth(S32 discard_level = -1) const; S32 getHeight(S32 discard_level = -1) const; U8 getComponents() const { return mComponents; } S64 getBytes(S32 discard_level = -1) const; S64 getMipBytes(S32 discard_level = -1) const; bool getBoundRecently() const; bool isJustBound() const; bool getHasExplicitFormat() const { return mHasExplicitFormat; } LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } bool getHasGLTexture() const { return mTexName != 0; } LLGLuint getTexName() const { return mTexName; } bool getIsAlphaMask() const; bool getIsResident(bool test_now = false); // not const void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); LLTexUnit::eTextureType getTarget(void) const { return mBindTarget; } bool isGLTextureCreated(void) const { return mGLTextureCreated ; } void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; } bool getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(bool usemips) { mUseMipMaps = usemips; } void setHasMipMaps(bool hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); bool getMask(const LLVector2 &tc); void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) // Note: this actually gets set the next time the texture is bound. void setAddressMode(LLTexUnit::eTextureAddressMode mode); LLTexUnit::eTextureAddressMode getAddressMode(void) const { return mAddressMode; } // Sets the filtering options used to sample the texture // (such as point sampling, bilinear interpolation, mipmapping, and anisotropic filtering) // Note: this actually gets set the next time the texture is bound. void setFilteringOption(LLTexUnit::eTextureFilterOptions option); LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; } LLGLenum getTexTarget()const { return mTarget; } void init(bool usemipmaps, bool allow_compression); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors void setNeedsAlphaAndPickMask(bool need_mask); #if LL_IMAGEGL_THREAD_CHECK // thread debugging std::thread::id mActiveThread; void checkActiveThread(); #endif // scale down to the desired discard level using GPU // returns true if texture was scaled down // desired discard will be clamped to max discard // if desired discard is less than or equal to current discard, no scaling will occur // only works for GL_TEXTURE_2D target bool scaleDown(S32 desired_discard); public: // Various GL/Rendering options S64Bytes mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level private: U32 createPickMask(S32 pWidth, S32 pHeight); void freePickMask(); bool isCompressed(); LLPointer mSaveData; // used for destroyGL/restoreGL LL::WorkQueue::weak_t mMainQueue; U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; bool mHasExplicitFormat; // If false (default), GL format is f(mComponents) bool mAutoGenMips = false; bool mIsMask; bool mNeedsAlphaAndPickMask; S8 mAlphaStride ; S8 mAlphaOffset ; bool mGLTextureCreated ; LLGLuint mTexName; U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; bool mAllowCompression; protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) bool mHasMipMaps; S32 mMipLevels; LLGLboolean mIsResident; S8 mComponents; S8 mMaxDiscardLevel; bool mTexOptionsDirty; LLTexUnit::eTextureAddressMode mAddressMode; // Defaults to TAM_WRAP LLTexUnit::eTextureFilterOptions mFilterOption; // Defaults to TFO_ANISOTROPIC LLGLint mFormatInternal; // = GL internalformat LLGLenum mFormatPrimary; // = GL format (pixel data format) LLGLenum mFormatType; bool mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) bool mExternalTexture; // STATICS public: static std::unordered_set sImageList; static S32 sCount; static U32 sFrameCount; static F32 sLastFrameTime; // Global memory statistics static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static bool sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static bool sAutomatedTest; static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS bool mMissed; // Missed on last bind? bool getMissed() const { return mMissed; }; #else bool getMissed() const { return false; }; #endif public: static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false); static void allocateConversionBuffer(); static void cleanupClass() ; private: static S32 sMaxCategories; static bool sSkipAnalyzeAlpha; static U32 sScratchPBO; static U32 sScratchPBOSize; static U32* sManualScratch; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. static bool sAllowReadBackRaw ; // //**************************************************************************************************** //The below for texture auditing use only //**************************************************************************************************** private: S32 mCategory ; public: void setCategory(S32 category) {mCategory = category;} S32 getCategory()const {return mCategory;} void setTexName(GLuint texName) { mTexName = texName; } //similar to setTexName, but will call deleteTextures on mTexName if mTexName is not 0 or texname void syncTexName(LLGLuint texname); //for debug use: show texture size distribution //---------------------------------------- static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; static void setCurTexSizebar(S32 index, bool set_pick_size = true) ; static void resetCurTexSizebar(); //**************************************************************************************************** //End of definitions for texture auditing use only //**************************************************************************************************** }; class LLImageGLThread : public LLSimpleton, LL::ThreadPool { public: // follows gSavedSettings "RenderGLMultiThreadedTextures" static bool sEnabledTextures; // follows gSavedSettings "RenderGLMultiThreadedMedia" static bool sEnabledMedia; LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread template bool post(CALLABLE&& func) { return getQueue().post(std::forward(func)); } void run() override; private: LLWindow* mWindow; void* mContext = nullptr; LLAtomicBool mFinished; }; #endif // LL_LLIMAGEGL_H