/** * @file llimagegl.cpp * @brief Generic GL image handler * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // TODO: create 2 classes for images w/ and w/o discard levels? #include "linden_common.h" #include "llimagegl.h" #include "llerror.h" #include "llfasttimer.h" #include "llimage.h" #include "llmath.h" #include "llgl.h" #include "llglslshader.h" #include "llrender.h" #include "llwindow.h" #include "llframetimer.h" #include extern LL_COMMON_API bool on_main_thread(); #if !LL_IMAGEGL_THREAD_CHECK #define checkActiveThread() #endif //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; const F32 CONVERSION_SCRATCH_BUFFER_GL_VERSION = 3.29f; //which power of 2 is i? //assumes i is a power of 2 > 0 U32 wpo2(U32 i); U32 LLImageGL::sFrameCount = 0; // texture memory accounting (for macOS) static LLMutex sTexMemMutex; static std::unordered_map sTextureAllocs; static U64 sTextureBytes = 0; // track a texture alloc on the currently bound texture. // asserts that no currently tracked alloc exists void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count) { U32 texUnit = gGL.getCurrentTexUnitIndex(); llassert(texUnit == 0); // allocations should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); U64 size = LLImageGL::dataFormatBytes(intformat, width, height); size *= count; llassert(size >= 0); sTexMemMutex.lock(); // it is a precondition that no existing allocation exists for this texture llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); sTextureAllocs[texName] = size; sTextureBytes += size; sTexMemMutex.unlock(); } // track texture free on given texName void LLImageGLMemory::free_tex_image(U32 texName) { sTexMemMutex.lock(); auto iter = sTextureAllocs.find(texName); if (iter != sTextureAllocs.end()) // sometimes a texName will be "freed" before allocated (e.g. first call to setManualImage for a given texName) { llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero sTextureBytes -= iter->second; sTextureAllocs.erase(iter); } sTexMemMutex.unlock(); } // track texture free on given texNames void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames) { for (U32 i = 0; i < count; ++i) { free_tex_image(texNames[i]); } } // track texture free on currently bound texture void LLImageGLMemory::free_cur_tex_image() { U32 texUnit = gGL.getCurrentTexUnitIndex(); llassert(texUnit == 0); // frees should always be done on tex unit 0 U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); free_tex_image(texName); } using namespace LLImageGLMemory; // static U64 LLImageGL::getTextureBytesAllocated() { return sTextureBytes; } //statics U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; S32 LLImageGL::sCount = 0; bool LLImageGL::sGlobalUseAnisotropic = false; F32 LLImageGL::sLastFrameTime = 0.f; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; bool LLImageGL::sCompressTextures = false; std::unordered_set LLImageGL::sImageList; bool LLImageGLThread::sEnabledTextures = false; bool LLImageGLThread::sEnabledMedia = false; //**************************************************************************************************** //The below for texture auditing use only //**************************************************************************************************** //----------------------- //debug use S32 LLImageGL::sCurTexSizeBar = -1 ; S32 LLImageGL::sCurTexPickSize = -1 ; S32 LLImageGL::sMaxCategories = 1 ; //optimization for when we don't need to calculate mIsMask bool LLImageGL::sSkipAnalyzeAlpha; U32 LLImageGL::sScratchPBO = 0; U32 LLImageGL::sScratchPBOSize = 0; U32* LLImageGL::sManualScratch = nullptr; //------------------------ //**************************************************************************************************** //End for texture auditing use only //**************************************************************************************************** //************************************************************************************** //below are functions for debug use //do not delete them even though they are not currently being used. void LLImageGL::checkTexSize(bool forced) const { if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) { { //check viewport GLint vp[4] ; glGetIntegerv(GL_VIEWPORT, vp) ; llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; } GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); bool error = false; if (texname != mTexName) { LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL; error = true; if (gDebugSession) { gFailLog << "Invalid texture bound!" << std::endl; } else { LL_ERRS() << "Invalid texture bound!" << LL_ENDL; } } stop_glerror() ; LLGLint x = 0, y = 0 ; glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; stop_glerror() ; llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ; if(!x || !y) { return ; } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { error = true; if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { LL_ERRS() << "wrong texture size and discard level: width: " << mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << LL_ENDL ; } } if (error) { ll_fail("LLImageGL::checkTexSize failed."); } } } //end of debug functions //************************************************************************************** //---------------------------------------------------------------------------- bool is_little_endian() { S32 a = 0x12345678; U8 *c = (U8*)(&a); return (*c == 0x78) ; } //static void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sSkipAnalyzeAlpha = skip_analyze_alpha; if (sScratchPBO == 0) { glGenBuffers(1, &sScratchPBO); } if (thread_texture_loads || thread_media_updates) { LLImageGLThread::createInstance(window); LLImageGLThread::sEnabledTextures = thread_texture_loads; LLImageGLThread::sEnabledMedia = thread_media_updates; } } void LLImageGL::allocateConversionBuffer() { if (gGLManager.mGLVersion < CONVERSION_SCRATCH_BUFFER_GL_VERSION) { try { sManualScratch = new U32[MAX_IMAGE_AREA]; } catch (std::bad_alloc&) { LLError::LLUserWarningMsg::showOutOfMemory(); LL_ERRS() << "Failed to allocate sManualScratch" << LL_ENDL; } } } //static void LLImageGL::cleanupClass() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LLImageGLThread::deleteSingleton(); if (sScratchPBO != 0) { glDeleteBuffers(1, &sScratchPBO); sScratchPBO = 0; sScratchPBOSize = 0; } delete[] sManualScratch; } //static S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { case GL_COMPRESSED_RED: return 8; case GL_COMPRESSED_RG: return 16; case GL_COMPRESSED_RGB: return 24; case GL_COMPRESSED_SRGB: return 32; case GL_COMPRESSED_RGBA: return 32; case GL_COMPRESSED_SRGB_ALPHA: return 32; case GL_COMPRESSED_LUMINANCE: return 8; case GL_COMPRESSED_LUMINANCE_ALPHA: return 16; case GL_COMPRESSED_ALPHA: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; case GL_LUMINANCE: return 8; case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; case GL_ALPHA8: return 8; case GL_RED: return 8; case GL_R8: return 8; case GL_COLOR_INDEX: return 8; case GL_LUMINANCE_ALPHA: return 16; case GL_LUMINANCE8_ALPHA8: return 16; case GL_RG: return 16; case GL_RG8: return 16; case GL_RGB: return 24; case GL_SRGB: return 24; case GL_RGB8: return 24; case GL_RGBA: return 32; case GL_RGBA8: return 32; case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac case GL_DEPTH_COMPONENT: return 24; case GL_DEPTH_COMPONENT24: return 24; case GL_R16F: return 16; case GL_RG16F: return 32; case GL_RGB16F: return 48; case GL_RGBA16F: return 64; case GL_R32F: return 32; case GL_RG32F: return 64; case GL_RGB32F: return 96; case GL_RGBA32F: return 128; default: LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } //static S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { switch (dataformat) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (width < 4) width = 4; if (height < 4) height = 4; break; default: break; } S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3); S64 aligned = (bytes+3)&~3; return aligned; } //static S32 LLImageGL::dataFormatComponents(S32 dataformat) { switch (dataformat) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; case GL_RED: return 1; case GL_COLOR_INDEX: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RG: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; case GL_SRGB_ALPHA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac default: LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; } } //---------------------------------------------------------------------------- // static void LLImageGL::updateStats(F32 current_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; } //---------------------------------------------------------------------------- //static void LLImageGL::destroyGL() { for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++) { gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); } } //static void LLImageGL::dirtyTexOptions() { for (auto& glimage : sImageList) { glimage->mTexOptionsDirty = true; stop_glerror(); } } //---------------------------------------------------------------------------- //for server side use only. //static bool LLImageGL::create(LLPointer& dest, bool usemipmaps) { dest = new LLImageGL(usemipmaps); return true; } //for server side use only. bool LLImageGL::create(LLPointer& dest, U32 width, U32 height, U8 components, bool usemipmaps) { dest = new LLImageGL(width, height, components, usemipmaps); return true; } //for server side use only. bool LLImageGL::create(LLPointer& dest, const LLImageRaw* imageraw, bool usemipmaps) { dest = new LLImageGL(imageraw, usemipmaps); return true; } //---------------------------------------------------------------------------- LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; } LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { llassert( components <= 4 ); init(usemipmaps, allow_compression); setSize(width, height, components); sImageList.insert(this); sCount++; } LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) : mSaveData(0), mExternalTexture(false) { init(usemipmaps, allow_compression); setSize(0, 0, 0); sImageList.insert(this); sCount++; createGLTexture(0, imageraw); } LLImageGL::LLImageGL( LLGLuint texName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode) { init(false, true); mTexName = texName; mTarget = target; mComponents = components; mAddressMode = addressMode; mFormatType = formatType; mFormatInternal = formatInternal; mFormatPrimary = formatPrimary; } LLImageGL::~LLImageGL() { if (!mExternalTexture && gGLManager.mInited) { LLImageGL::cleanup(); sImageList.erase(this); freePickMask(); sCount--; } } void LLImageGL::init(bool usemipmaps, bool allow_compression) { #if LL_IMAGEGL_THREAD_CHECK mActiveThread = LLThread::currentID(); #endif // keep these members in the same order as declared in llimagehl.h // so that it is obvious by visual inspection if we forgot to // init a field. mTextureMemory = S64Bytes(0); mLastBindTime = 0.f; mPickMask = NULL; mPickMaskWidth = 0; mPickMaskHeight = 0; mUseMipMaps = usemipmaps; mHasExplicitFormat = false; mIsMask = false; mNeedsAlphaAndPickMask = true ; mAlphaStride = 0 ; mAlphaOffset = 0 ; mGLTextureCreated = false ; mTexName = 0; mWidth = 0; mHeight = 0; mCurrentDiscardLevel = -1; mAllowCompression = allow_compression; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; mHasMipMaps = false; mMipLevels = -1; mIsResident = 0; mComponents = 0; mMaxDiscardLevel = MAX_DISCARD_LEVEL; mTexOptionsDirty = true; mAddressMode = LLTexUnit::TAM_WRAP; mFilterOption = LLTexUnit::TFO_ANISOTROPIC; mFormatInternal = -1; mFormatPrimary = (LLGLenum) 0; mFormatType = GL_UNSIGNED_BYTE; mFormatSwapBytes = false; #ifdef DEBUG_MISS mMissed = false; #endif mCategory = -1; // Sometimes we have to post work for the main thread. mMainQueue = LL::WorkQueue::getInstance("mainloop"); } void LLImageGL::cleanup() { if (!gGLManager.mIsDisabled) { destroyGLTexture(); } freePickMask(); mSaveData = NULL; // deletes data } //---------------------------------------------------------------------------- //this function is used to check the size of a texture image. //so dim should be a positive number static bool check_power_of_two(S32 dim) { if(dim < 0) { return false ; } if(!dim)//0 is a power-of-two number { return true ; } return !(dim & (dim - 1)) ; } //static bool LLImageGL::checkSize(S32 width, S32 height) { return check_power_of_two(width) && check_power_of_two(height); } bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level) { if (width != mWidth || height != mHeight || ncomponents != mComponents) { // Check if dimensions are a power of two! if (!checkSize(width, height)) { LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL; return false; } mWidth = width; mHeight = height; mComponents = ncomponents; if (ncomponents > 0) { mMaxDiscardLevel = 0; while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL) { mMaxDiscardLevel++; width >>= 1; height >>= 1; } if(discard_level > 0) { mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level); } } else { mMaxDiscardLevel = MAX_DISCARD_LEVEL; } } return true; } //---------------------------------------------------------------------------- // virtual void LLImageGL::dump() { LL_INFOS() << "mMaxDiscardLevel " << S32(mMaxDiscardLevel) << " mLastBindTime " << mLastBindTime << " mTarget " << S32(mTarget) << " mBindTarget " << S32(mBindTarget) << " mUseMipMaps " << S32(mUseMipMaps) << " mHasMipMaps " << S32(mHasMipMaps) << " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel) << " mFormatInternal " << S32(mFormatInternal) << " mFormatPrimary " << S32(mFormatPrimary) << " mFormatType " << S32(mFormatType) << " mFormatSwapBytes " << S32(mFormatSwapBytes) << " mHasExplicitFormat " << S32(mHasExplicitFormat) #if DEBUG_MISS << " mMissed " << mMissed #endif << LL_ENDL; LL_INFOS() << " mTextureMemory " << mTextureMemory << " mTexNames " << mTexName << " mIsResident " << S32(mIsResident) << LL_ENDL; } //---------------------------------------------------------------------------- void LLImageGL::forceUpdateBindStats(void) const { mLastBindTime = sLastFrameTime; } bool LLImageGL::updateBindStats() const { if (mTexName != 0) { #ifdef DEBUG_MISS mMissed = ! getIsResident(true); #endif sBindCount++; if (mLastBindTime != sLastFrameTime) { // we haven't accounted for this texture yet this frame sUniqueCount++; mLastBindTime = sLastFrameTime; return true ; } } return false ; } F32 LLImageGL::getTimePassedSinceLastBound() { return sLastFrameTime - mLastBindTime ; } void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes ) { // Note: must be called before createTexture() // Note: it's up to the caller to ensure that the format matches the number of components. mHasExplicitFormat = true; mFormatInternal = internal_format; mFormatPrimary = primary_format; if(type_format == 0) mFormatType = GL_UNSIGNED_BYTE; else mFormatType = type_format; mFormatSwapBytes = swap_bytes; calcAlphaChannelOffsetAndStride() ; } //---------------------------------------------------------------------------- void LLImageGL::setImage(const LLImageRaw* imageraw) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) && (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); const U8* rawdata = imageraw->getData(); setImage(rawdata, false); } bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; const bool is_compressed = isCompressed(); if (mUseMipMaps) { //set has mip maps to true before binding image so tex parameters get set properly gGL.getTexUnit(0)->unbind(mBindTarget); mHasMipMaps = true; mTexOptionsDirty = true; setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); } else { mHasMipMaps = false; } gGL.getTexUnit(0)->bind(this, false, false, usename); if (data_in == nullptr) { S32 w = getWidth(); S32 h = getHeight(); LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression); } else if (mUseMipMaps) { if (data_hasmips) { // NOTE: data_in points to largest image; smaller images // are stored BEFORE the largest image for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++) { S32 w = getWidth(d); S32 h = getHeight(d); S32 gl_level = d-mCurrentDiscardLevel; mMipLevels = llmax(mMipLevels, gl_level); if (d > mCurrentDiscardLevel) { data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment } if (is_compressed) { GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else { if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) { analyzeAlpha(data_in, w, h); } updatePickMask(w, h, data_in); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } stop_glerror(); } stop_glerror(); } } else if (!is_compressed) { if (mAutoGenMips) { stop_glerror(); { if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); mMipLevels = wpo2(llmax(w, h)); //use legacy mipmap generation mode (note: making this condional can cause rendering issues) // -- but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) if (!LLRender::sGLCoreProfile) { glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, data_in, mAllowCompression); analyzeAlpha(data_in, w, h); stop_glerror(); updatePickMask(w, h, data_in); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } if (LLRender::sGLCoreProfile) { LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); } stop_glerror(); } } else { // Create mips by hand // ~4x faster than gluBuild2DMipmaps S32 width = getWidth(mCurrentDiscardLevel); S32 height = getHeight(mCurrentDiscardLevel); S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1; S32 w = width, h = height; const U8* new_data = 0; (void)new_data; const U8* prev_mip_data = 0; const U8* cur_mip_data = 0; #ifdef SHOW_ASSERT S32 cur_mip_size = 0; #endif mMipLevels = nummips; for (int m=0; m 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); } stop_glerror(); if (m == 0) { updatePickMask(w, h, cur_mip_data); } if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } } if (prev_mip_data && prev_mip_data != data_in) { delete[] prev_mip_data; } prev_mip_data = cur_mip_data; w >>= 1; h >>= 1; } if (prev_mip_data && prev_mip_data != data_in) { delete[] prev_mip_data; prev_mip_data = NULL; } } } else { LL_ERRS() << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << LL_ENDL; } } else { mMipLevels = 0; S32 w = getWidth(); S32 h = getHeight(); if (is_compressed) { GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else { if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); analyzeAlpha(data_in, w, h); updatePickMask(w, h, data_in); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } } } stop_glerror(); mGLTextureCreated = true; return true; } U32 type_width_from_pixtype(U32 pixtype) { U32 type_width = 0; switch (pixtype) { case GL_UNSIGNED_BYTE: case GL_BYTE: case GL_UNSIGNED_INT_8_8_8_8_REV: type_width = 1; break; case GL_UNSIGNED_SHORT: case GL_SHORT: type_width = 2; break; case GL_UNSIGNED_INT: case GL_INT: case GL_FLOAT: type_width = 4; break; default: LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; } return type_width; } bool should_stagger_image_set(bool compressed) { #if LL_DARWIN return false; #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31 return !compressed && on_main_thread() && !gGLManager.mIsIntel; #endif } // Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width // However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LL_PROFILE_ZONE_NUM(width); LL_PROFILE_ZONE_NUM(height); U32 components = LLImageGL::dataFormatComponents(pixformat); U32 type_width = type_width_from_pixtype(pixtype); const U32 line_width = data_width * components * type_width; const U32 y_offset_end = y_offset + height; if (width == data_width && height % 32 == 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines"); // full width, batch multiple lines at a time // set batch size based on width U32 batch_size = 32; if (width > 1024) { batch_size = 8; } else if (width > 512) { batch_size = 16; } // full width texture, do 32 lines at a time for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size) { glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src); src += line_width * batch_size; } } else { // partial width or strange height for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1) { glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); src += line_width; } } } bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!width || !height) { return true; } LLGLuint tex_name = use_name != 0 ? use_name : mTexName; if (0 == tex_name) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; return false; } if (datap == NULL) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL; return false; } // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { setImage(datap, false, tex_name); } else { if (mUseMipMaps) { dump(); LL_ERRS() << "setSubImage called with mipmapped image (not supported)" << LL_ENDL; } llassert_always(mCurrentDiscardLevel == 0); llassert_always(x_pos >= 0 && y_pos >= 0); if (((x_pos + width) > getWidth()) || (y_pos + height) > getHeight()) { dump(); LL_ERRS() << "Subimage not wholly in target image!" << " x_pos " << x_pos << " y_pos " << y_pos << " width " << width << " height " << height << " getWidth() " << getWidth() << " getHeight() " << getHeight() << LL_ENDL; } if ((x_pos + width) > data_width || (y_pos + height) > data_height) { dump(); LL_ERRS() << "Subimage not wholly in source image!" << " x_pos " << x_pos << " y_pos " << y_pos << " width " << width << " height " << height << " source_width " << data_width << " source_height " << data_height << LL_ENDL; } glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); const bool use_sub_image = should_stagger_image_set(isCompressed()); if (!use_sub_image) { // *TODO: Why does this work here, in setSubImage, but not in // setManualImage? Maybe because it only gets called with the // dimensions of the full image? Or because the image is never // compressed? glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap); } else { sub_image_lines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width); } gGL.getTexUnit(0)->disable(); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); mGLTextureCreated = true; } return true; } bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); } // Copy sub image from frame buffer bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { if (gGL.getTexUnit(0)->bind(this, false, true)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); return true; } else { return false; } } // static void LLImageGL::generateTextures(S32 numTextures, U32 *textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static constexpr U32 pool_size = 1024; static thread_local U32 name_pool[pool_size]; // pool of texture names static thread_local U32 name_count = 0; // number of available names in the pool if (name_count == 0) { LL_PROFILE_ZONE_NAMED("iglgt - reup pool"); // pool is emtpy, refill it glGenTextures(pool_size, name_pool); name_count = pool_size; } if ((U32)numTextures <= name_count) { //copy teture names off the end of the pool memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures); name_count -= numTextures; } else { LL_PROFILE_ZONE_NAMED("iglgt - pool miss"); glGenTextures(numTextures, textures); } } // static void LLImageGL::updateClass() { sFrameCount++; } // static void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { // wait a few frames before actually deleting the textures to avoid // synchronization issues with the GPU static std::vector sFreeList[4]; if (gGLManager.mInited) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; U32 idx = sFrameCount % 4; for (S32 i = 0; i < numTextures; ++i) { sFreeList[idx].push_back(textures[i]); } idx = (sFrameCount + 3) % 4; if (!sFreeList[idx].empty()) { free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); glDeleteTextures((GLsizei)sFreeList[idx].size(), sFreeList[idx].data()); sFreeList[idx].resize(0); } } } // static void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (LLRender::sGLCoreProfile) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (gGLManager.mGLVersion >= CONVERSION_SCRATCH_BUFFER_GL_VERSION) { if (pixformat == GL_ALPHA) { //GL_ALPHA is deprecated, convert to RGBA const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE) { //GL_LUMINANCE is deprecated, convert to GL_RGBA const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); pixformat = GL_RED; intformat = GL_R8; } if (pixformat == GL_LUMINANCE_ALPHA) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask); pixformat = GL_RG; intformat = GL_RG8; } } else { if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_ALPHA is deprecated, convert to RGBA if (pixels != nullptr) { U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) { U8* pix = (U8*)&sManualScratch[i]; pix[0] = pix[1] = pix[2] = 0; pix[3] = ((U8*)pixels)[i]; } pixels = sManualScratch; } pixformat = GL_RGBA; intformat = GL_RGBA8; } if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA if (pixels != nullptr) { U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) { U8 lum = ((U8*)pixels)[i * 2 + 0]; U8 alpha = ((U8*)pixels)[i * 2 + 1]; U8* pix = (U8*)&sManualScratch[i]; pix[0] = pix[1] = pix[2] = lum; pix[3] = alpha; } pixels = sManualScratch; } pixformat = GL_RGBA; intformat = GL_RGBA8; } if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB if (pixels != nullptr) { U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) { U8 lum = ((U8*)pixels)[i]; U8* pix = (U8*)&sManualScratch[i]; pix[0] = pix[1] = pix[2] = lum; pix[3] = 255; } pixels = sManualScratch; } pixformat = GL_RGBA; intformat = GL_RGB8; } } } const bool compress = LLImageGL::sCompressTextures && allow_compression; if (compress) { switch (intformat) { case GL_RED: case GL_R8: intformat = GL_COMPRESSED_RED; break; case GL_RG: case GL_RG8: intformat = GL_COMPRESSED_RG; break; case GL_RGB: case GL_RGB8: intformat = GL_COMPRESSED_RGB; break; case GL_SRGB: case GL_SRGB8: intformat = GL_COMPRESSED_SRGB; break; case GL_RGBA: case GL_RGBA8: intformat = GL_COMPRESSED_RGBA; break; case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: intformat = GL_COMPRESSED_SRGB_ALPHA; break; case GL_LUMINANCE: case GL_LUMINANCE8: intformat = GL_COMPRESSED_LUMINANCE; break; case GL_LUMINANCE_ALPHA: case GL_LUMINANCE8_ALPHA8: intformat = GL_COMPRESSED_LUMINANCE_ALPHA; break; case GL_ALPHA: case GL_ALPHA8: intformat = GL_COMPRESSED_ALPHA; break; default: LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL; break; } } stop_glerror(); { LL_PROFILE_ZONE_NAMED("glTexImage2D"); LL_PROFILE_ZONE_NUM(width); LL_PROFILE_ZONE_NUM(height); free_cur_tex_image(); const bool use_sub_image = should_stagger_image_set(compress); if (!use_sub_image) { LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy"); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); } else { // break up calls to a manageable size for the GL command buffer { LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); } U8* src = (U8*)(pixels); if (src) { LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); } } alloc_tex_image(width, height, intformat, 1); } stop_glerror(); } //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL bool LLImageGL::createGLTexture() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; return false; } mGLTextureCreated = false ; //do not save this texture when gl is destroyed. llassert(gGLManager.mInited); stop_glerror(); if(mTexName) { LLImageGL::deleteTextures(1, (reinterpret_cast(&mTexName))) ; mTexName = 0; } LLImageGL::generateTextures(1, &mTexName); stop_glerror(); if (!mTexName) { LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL; return false; } return true ; } bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); if (gGLManager.mIsDisabled) { LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; return false; } llassert(gGLManager.mInited); stop_glerror(); if (!imageraw || imageraw->isBufferInvalid()) { LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; mGLTextureCreated = false; return false; } if (discard_level < 0) { llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; S32 raw_h = imageraw->getHeight() ; S32 w = raw_w << discard_level; S32 h = raw_h << discard_level; // setSize may call destroyGLTexture if the size does not match if (!setSize(w, h, imageraw->getComponents(), discard_level)) { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; mGLTextureCreated = false; return false; } if (mHasExplicitFormat && ((mFormatPrimary == GL_RGBA && mComponents < 4) || (mFormatPrimary == GL_RGB && mComponents < 3))) { LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL; mHasExplicitFormat = false; } if( !mHasExplicitFormat ) { switch (mComponents) { case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; default: LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL; } calcAlphaChannelOffsetAndStride() ; } if(!to_create) //not create a gl texture { destroyGLTexture(); mCurrentDiscardLevel = discard_level; mLastBindTime = sLastFrameTime; mGLTextureCreated = false; return true ; } setCategory(category); const U8* rawdata = imageraw->getData(); return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name); } bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LL_PROFILE_GPU_ZONE("createGLTexture"); checkActiveThread(); bool main_thread = on_main_thread(); if (defer_copy) { data_in = nullptr; } else { llassert(data_in); } stop_glerror(); if (discard_level < 0) { llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); if (main_thread // <--- always force creation of new_texname when not on main thread ... && !defer_copy // <--- ... or defer copy is set && mTexName != 0 && discard_level == mCurrentDiscardLevel) { LL_PROFILE_ZONE_NAMED("cglt - early setImage"); // This will only be true if the size has not changed if (tex_name != nullptr) { *tex_name = mTexName; } return setImage(data_in, data_hasmips); } GLuint old_texname = mTexName; GLuint new_texname = 0; if (usename != 0) { llassert(main_thread); new_texname = usename; } else { LLImageGL::generateTextures(1, &new_texname); { gGL.getTexUnit(0)->bind(this, false, false, new_texname); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level); } } if (tex_name != nullptr) { *tex_name = new_texname; } if (mUseMipMaps) { mAutoGenMips = true; } mCurrentDiscardLevel = discard_level; { LL_PROFILE_ZONE_NAMED("cglt - late setImage"); if (!setImage(data_in, data_hasmips, new_texname)) { return false; } } // Set texture options to our defaults. gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); // things will break if we don't unbind after creation gGL.getTexUnit(0)->unbind(mBindTarget); //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread if (!defer_copy) { if (!main_thread) { syncToMainThread(new_texname); } else { //not on background thread, immediately set mTexName if (old_texname != 0 && old_texname != new_texname) { LLImageGL::deleteTextures(1, &old_texname); } mTexName = new_texname; } } mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; checkActiveThread(); return true; } void LLImageGL::syncToMainThread(LLGLuint new_tex_name) { LL_PROFILE_ZONE_SCOPED; llassert(!on_main_thread()); { LL_PROFILE_ZONE_NAMED("cglt - sync"); if (gGLManager.mIsNVIDIA) { // wait for texture upload to finish before notifying main thread // upload is complete auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); glDeleteSync(sync); } else { // post a sync to the main thread (will execute before tex name swap lambda below) // glFlush calls here are partly superstitious and partly backed by observation // on AMD hardware glFlush(); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); LL::WorkQueue::postMaybe( mMainQueue, [=]() { LL_PROFILE_ZONE_NAMED("cglt - wait sync"); { LL_PROFILE_ZONE_NAMED("glWaitSync"); glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); } { LL_PROFILE_ZONE_NAMED("glDeleteSync"); glDeleteSync(sync); } }); } } ref(); LL::WorkQueue::postMaybe( mMainQueue, [=]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); syncTexName(new_tex_name); unref(); }); LL_PROFILER_GPU_COLLECT; } void LLImageGL::syncTexName(LLGLuint texname) { if (texname != 0) { if (mTexName != 0 && mTexName != texname) { LLImageGL::deleteTextures(1, &mTexName); } mTexName = texname; } } bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel ) { return false; } S32 gl_discard = discard_level - mCurrentDiscardLevel; //explicitly unbind texture gGL.getTexUnit(0)->unbind(mBindTarget); llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName)); //debug code, leave it there commented. //checkTexSize() ; LLGLint glwidth = 0; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth); if (glwidth == 0) { // No mip data smaller than current discard level return false; } S32 width = getWidth(discard_level); S32 height = getHeight(discard_level); S32 ncomponents = getComponents(); if (ncomponents == 0) { return false; } if(width < glwidth) { LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ; LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth << " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ; return false ; } if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4) { LL_ERRS() << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << LL_ENDL; } LLGLint is_compressed = 0; if (compressed_ok) { glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); } //----------------------------------------------------------------------------------------------- GLenum error ; while((error = glGetError()) != GL_NO_ERROR) { LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ; } //----------------------------------------------------------------------------------------------- LLImageDataLock lock(imageraw); if (is_compressed) { LLGLint glbytes; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes); if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes)) { LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; return false ; } glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); //stop_glerror(); } else { if(!imageraw->allocateDataSize(width, height, ncomponents)) { LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ; LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; return false ; } glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); //stop_glerror(); } //----------------------------------------------------------------------------------------------- if((error = glGetError()) != GL_NO_ERROR) { LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; imageraw->deleteData() ; while((error = glGetError()) != GL_NO_ERROR) { LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; } return false ; } //----------------------------------------------------------------------------------------------- return true ; } void LLImageGL::destroyGLTexture() { checkActiveThread(); if (mTexName != 0) { if(mTextureMemory != S64Bytes(0)) { mTextureMemory = (S64Bytes)0; } LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; mGLTextureCreated = false ; } } //force to invalidate the gl texture, most likely a sculpty texture void LLImageGL::forceToInvalidateGLTexture() { checkActiveThread(); if (mTexName != 0) { destroyGLTexture(); } else { mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. } } //---------------------------------------------------------------------------- void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode) { if (mAddressMode != mode) { mTexOptionsDirty = true; mAddressMode = mode; } if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) { gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureAddressMode(mode); mTexOptionsDirty = false; } } void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option) { if (mFilterOption != option) { mTexOptionsDirty = true; mFilterOption = option; } if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) { gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option); mTexOptionsDirty = false; stop_glerror(); } } bool LLImageGL::getIsResident(bool test_now) { if (test_now) { if (mTexName != 0) { glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); } else { mIsResident = false; } } return mIsResident; } S32 LLImageGL::getHeight(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 height = mHeight >> discard_level; if (height < 1) height = 1; return height; } S32 LLImageGL::getWidth(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 width = mWidth >> discard_level; if (width < 1) width = 1; return width; } S64 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 w = mWidth>>discard_level; S32 h = mHeight>>discard_level; if (w == 0) w = 1; if (h == 0) h = 1; return dataFormatBytes(mFormatPrimary, w, h); } S64 LLImageGL::getMipBytes(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 w = mWidth>>discard_level; S32 h = mHeight>>discard_level; S64 res = dataFormatBytes(mFormatPrimary, w, h); if (mUseMipMaps) { while (w > 1 && h > 1) { w >>= 1; if (w == 0) w = 1; h >>= 1; if (h == 0) h = 1; res += dataFormatBytes(mFormatPrimary, w, h); } } return res; } bool LLImageGL::isJustBound() const { return sLastFrameTime - mLastBindTime < 0.5f; } bool LLImageGL::getBoundRecently() const { return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); } bool LLImageGL::getIsAlphaMask() const { llassert_always(!sSkipAnalyzeAlpha); return mIsMask; } void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) { mTarget = target; mBindTarget = bind_target; } const S8 INVALID_OFFSET = -99 ; void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask) { if(mNeedsAlphaAndPickMask != need_mask) { mNeedsAlphaAndPickMask = need_mask; if(mNeedsAlphaAndPickMask) { mAlphaOffset = 0 ; } else //do not need alpha mask { mAlphaOffset = INVALID_OFFSET ; mIsMask = false; } } } void LLImageGL::calcAlphaChannelOffsetAndStride() { if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask { return ; } mAlphaStride = -1 ; switch (mFormatPrimary) { case GL_LUMINANCE: case GL_ALPHA: mAlphaStride = 1; break; case GL_LUMINANCE_ALPHA: mAlphaStride = 2; break; case GL_RED: case GL_RGB: case GL_SRGB: mNeedsAlphaAndPickMask = false; mIsMask = false; return; //no alpha channel. case GL_RGBA: case GL_SRGB_ALPHA: mAlphaStride = 4; break; case GL_BGRA_EXT: mAlphaStride = 4; break; default: break; } mAlphaOffset = -1 ; if (mFormatType == GL_UNSIGNED_BYTE) { mAlphaOffset = mAlphaStride - 1 ; } else if(is_little_endian()) { if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) { mAlphaOffset = 0 ; } else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) { mAlphaOffset = 3 ; } } else //big endian { if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) { mAlphaOffset = 3 ; } else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) { mAlphaOffset = 0 ; } } if( mAlphaStride < 1 || //unsupported format mAlphaOffset < 0 || //unsupported type (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation { LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; mNeedsAlphaAndPickMask = false ; mIsMask = false; } } void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) { if(sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask) { return ; } LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; U32 length = w * h; U32 alphatotal = 0; U32 sample[16]; memset(sample, 0, sizeof(U32)*16); // generate histogram of quantized alpha. // also add-in the histogram of a 2x2 box-sampled version. The idea is // this will mid-skew the data (and thus increase the chances of not // being used as a mask) from high-frequency alpha maps which // suffer the worst from aliasing when used as alpha masks. if (w >= 2 && h >= 2) { llassert(w % 2 == 0); llassert(h % 2 == 0); const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; for (U32 y = 0; y < h; y += 2) { const GLubyte* current = rowstart; for (U32 x = 0; x < w; x += 2) { const U32 s1 = current[0]; alphatotal += s1; const U32 s2 = current[w * mAlphaStride]; alphatotal += s2; current += mAlphaStride; const U32 s3 = current[0]; alphatotal += s3; const U32 s4 = current[w * mAlphaStride]; alphatotal += s4; current += mAlphaStride; ++sample[s1/16]; ++sample[s2/16]; ++sample[s3/16]; ++sample[s4/16]; const U32 asum = (s1+s2+s3+s4); alphatotal += asum; sample[asum/(16*4)] += 4; } rowstart += 2 * w * mAlphaStride; } length *= 2; // we sampled everything twice, essentially } else { const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; for (U32 i = 0; i < length; i++) { const U32 s1 = *current; alphatotal += s1; ++sample[s1/16]; current += mAlphaStride; } } // if more than 1/16th of alpha samples are mid-range, this // shouldn't be treated as a 1-bit mask // also, if all of the alpha samples are clumped on one half // of the range (but not at an absolute extreme), then consider // this to be an intentional effect and don't treat as a mask. U32 midrangetotal = 0; for (U32 i = 2; i < 13; i++) { midrangetotal += sample[i]; } U32 lowerhalftotal = 0; for (U32 i = 0; i < 8; i++) { lowerhalftotal += sample[i]; } U32 upperhalftotal = 0; for (U32 i = 8; i < 16; i++) { upperhalftotal += sample[i]; } if (midrangetotal > length/48 || // lots of midrange, or (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { mIsMask = false; // not suitable for masking } else { mIsMask = true; } } //---------------------------------------------------------------------------- U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; freePickMask(); U32 pick_width = pWidth/2 + 1; U32 pick_height = pHeight/2 + 1; U32 size = pick_width * pick_height; size = (size + 7) / 8; // pixelcount-to-bits mPickMask = new U8[size]; mPickMaskWidth = pick_width - 1; mPickMaskHeight = pick_height - 1; memset(mPickMask, 0, sizeof(U8) * size); return size; } //---------------------------------------------------------------------------- void LLImageGL::freePickMask() { if (mPickMask != NULL) { delete [] mPickMask; } mPickMask = NULL; mPickMaskWidth = mPickMaskHeight = 0; } bool LLImageGL::isCompressed() { llassert(mFormatPrimary != 0); // *NOTE: Not all compressed formats are included here. bool is_compressed = false; switch (mFormatPrimary) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: is_compressed = true; break; default: break; } return is_compressed; } //---------------------------------------------------------------------------- void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) { if(!mNeedsAlphaAndPickMask) { return ; } if (mFormatType != GL_UNSIGNED_BYTE || ((mFormatPrimary != GL_RGBA) && (mFormatPrimary != GL_SRGB_ALPHA))) { //cannot generate a pick mask for this texture freePickMask(); return; } #ifdef SHOW_ASSERT const U32 pickSize = createPickMask(width, height); #else // SHOW_ASSERT createPickMask(width, height); #endif // SHOW_ASSERT U32 pick_bit = 0; for (S32 y = 0; y < height; y += 2) { for (S32 x = 0; x < width; x += 2) { U8 alpha = data_in[(y*width+x)*4+3]; if (alpha > 32) { U32 pick_idx = pick_bit/8; U32 pick_offset = pick_bit%8; llassert(pick_idx < pickSize); mPickMask[pick_idx] |= 1 << pick_offset; } ++pick_bit; } } } bool LLImageGL::getMask(const LLVector2 &tc) { bool res = true; if (mPickMask) { F32 u,v; if (LL_LIKELY(tc.isFinite())) { u = tc.mV[0] - floorf(tc.mV[0]); v = tc.mV[1] - floorf(tc.mV[1]); } else { LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL; u = v = 0.f; // removing assert per EXT-4388 // llassert(false); } if (LL_UNLIKELY(u < 0.f || u > 1.f || v < 0.f || v > 1.f)) { LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL; u = v = 0.f; // removing assert per EXT-4388 // llassert(false); } S32 x = llfloor(u * mPickMaskWidth); S32 y = llfloor(v * mPickMaskHeight); if (LL_UNLIKELY(x > mPickMaskWidth)) { LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL; x = llmax((U16)0, mPickMaskWidth); } if (LL_UNLIKELY(y > mPickMaskHeight)) { LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL; y = llmax((U16)0, mPickMaskHeight); } S32 idx = y*mPickMaskWidth+x; S32 offset = idx%8; res = (mPickMask[idx/8] & (1 << offset)) != 0; } return res; } void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size) { sCurTexSizeBar = index ; if(set_pick_size) { sCurTexPickSize = (1 << index) ; } else { sCurTexPickSize = -1 ; } } void LLImageGL::resetCurTexSizebar() { sCurTexSizeBar = -1 ; sCurTexPickSize = -1 ; } bool LLImageGL::scaleDown(S32 desired_discard) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (mTarget != GL_TEXTURE_2D) { return false; } desired_discard = llmin(desired_discard, mMaxDiscardLevel); if (desired_discard <= mCurrentDiscardLevel) { return false; } S32 mip = desired_discard - mCurrentDiscardLevel; S32 desired_width = getWidth(desired_discard); S32 desired_height = getHeight(desired_discard); if (gGLManager.mDownScaleMethod == 0) { // use an FBO to downscale the texture glViewport(0, 0, desired_width, desired_height); // draw a full screen triangle if (gGL.getTexUnit(0)->bind(this, true, true)) { glDrawArrays(GL_TRIANGLES, 0, 3); free_tex_image(mTexName); glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); mTexOptionsDirty = true; if (mHasMipMaps) { // generate mipmaps if needed LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); gGL.getTexUnit(0)->bind(this); glGenerateMipmap(mTarget); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } else { LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL; return false; } } else { // use a PBO to downscale the texture U64 size = getBytes(desired_discard); llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work gGL.getTexUnit(0)->bind(this, false, true); if (sScratchPBO == 0) { glGenBuffers(1, &sScratchPBO); sScratchPBOSize = 0; } glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO); if (size > sScratchPBOSize) { glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY); sScratchPBOSize = (U32)size; } glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); free_tex_image(mTexName); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); if (mHasMipMaps) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); glGenerateMipmap(mTarget); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } mCurrentDiscardLevel = desired_discard; return true; } //---------------------------------------------------------------------------- #if LL_IMAGEGL_THREAD_CHECK void LLImageGL::checkActiveThread() { llassert(mActiveThread == LLThread::currentID()); } #endif //---------------------------------------------------------------------------- // Manual Mip Generation /* S32 width = getWidth(discard_level); S32 height = getHeight(discard_level); S32 w = width, h = height; S32 nummips = 1; while (w > 4 && h > 4) { w >>= 1; h >>= 1; nummips++; } stop_glerror(); w = width, h = height; const U8* prev_mip_data = 0; const U8* cur_mip_data = 0; for (int m=0; m 0 && h > 0 && cur_mip_data); U8 test = cur_mip_data[w*h*mComponents-1]; { LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); stop_glerror(); } if (prev_mip_data && prev_mip_data != rawdata) { delete prev_mip_data; } prev_mip_data = cur_mip_data; w >>= 1; h >>= 1; } if (prev_mip_data && prev_mip_data != rawdata) { delete prev_mip_data; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ LLImageGLThread::LLImageGLThread(LLWindow* window) // We want exactly one thread. : LL::ThreadPool("LLImageGL", 1) , mWindow(window) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; mFinished = false; mContext = mWindow->createSharedContext(); LL::ThreadPool::start(); } void LLImageGLThread::run() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); gGL.init(false); LL::ThreadPool::run(); gGL.shutdown(); mWindow->destroySharedContext(mContext); }