/** * @file llglstates.h * @brief LLGL states definitions * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ //THIS HEADER SHOULD ONLY BE INCLUDED FROM llgl.h #ifndef LL_LLGLSTATES_H #define LL_LLGLSTATES_H #include "llimagegl.h" //---------------------------------------------------------------------------- class LLGLDepthTest { // Enabled by default public: LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL); ~LLGLDepthTest(); GLboolean mPrevDepthEnabled; GLenum mPrevDepthFunc; GLboolean mPrevWriteEnabled; private: static GLboolean sDepthEnabled; // defaults to GL_FALSE static GLenum sDepthFunc; // defaults to GL_LESS static GLboolean sWriteEnabled; // defaults to GL_TRUE }; //---------------------------------------------------------------------------- class LLGLSDefault { protected: LLGLEnable mColorMaterial; LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog, mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth, mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT, mGLMultisample; public: LLGLSDefault() : // Enable mColorMaterial(GL_COLOR_MATERIAL), // Disable mAlphaTest(GL_ALPHA_TEST), mBlend(GL_BLEND), mCullFace(GL_CULL_FACE), mDither(GL_DITHER), mFog(GL_FOG), mLineSmooth(GL_LINE_SMOOTH), mLineStipple(GL_LINE_STIPPLE), mNormalize(GL_NORMALIZE), mPolygonSmooth(GL_POLYGON_SMOOTH), mTextureGenQ(GL_TEXTURE_GEN_Q), mTextureGenR(GL_TEXTURE_GEN_R), mTextureGenS(GL_TEXTURE_GEN_S), mTextureGenT(GL_TEXTURE_GEN_T), mGLMultisample(GL_MULTISAMPLE_ARB) { } }; class LLGLSNoTexture { public: LLGLSNoTexture() { LLImageGL::unbindTexture(0); } }; class LLGLSObjectSelect { protected: LLGLDisable mBlend, mFog, mAlphaTest; LLGLEnable mCullFace; public: LLGLSObjectSelect() : mBlend(GL_BLEND), mFog(GL_FOG), mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE) { LLImageGL::unbindTexture(0); } }; class LLGLSObjectSelectAlpha { protected: LLGLEnable mAlphaTest; public: LLGLSObjectSelectAlpha() : mAlphaTest(GL_ALPHA_TEST) {} }; //---------------------------------------------------------------------------- class LLGLSUIDefault { protected: LLGLEnable mBlend, mAlphaTest; LLGLDisable mCullFace; LLGLDepthTest mDepthTest; public: LLGLSUIDefault() : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL) {} }; class LLGLSNoAlphaTest // : public LLGLSUIDefault { protected: LLGLDisable mAlphaTest; public: LLGLSNoAlphaTest() : mAlphaTest(GL_ALPHA_TEST) {} }; class LLGLSNoTextureNoAlphaTest // : public LLGLSUIDefault { protected: LLGLDisable mAlphaTest; public: LLGLSNoTextureNoAlphaTest() : mAlphaTest(GL_ALPHA_TEST) { LLImageGL::unbindTexture(0); } }; //---------------------------------------------------------------------------- class LLGLSFog { protected: LLGLEnable mFog; public: LLGLSFog() : mFog(GL_FOG) {} }; class LLGLSNoFog { protected: LLGLDisable mFog; public: LLGLSNoFog() : mFog(GL_FOG) {} }; //---------------------------------------------------------------------------- class LLGLSPipeline { protected: LLGLEnable mCullFace; LLGLDepthTest mDepthTest; public: LLGLSPipeline() : mCullFace(GL_CULL_FACE), mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL) { } }; class LLGLSPipelineAlpha // : public LLGLSPipeline { protected: LLGLEnable mBlend, mAlphaTest; public: LLGLSPipelineAlpha() : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST) { } }; class LLGLSPipelineEmbossBump { protected: LLGLDisable mFog; public: LLGLSPipelineEmbossBump() : mFog(GL_FOG) { } }; class LLGLSPipelineSelection { protected: LLGLDisable mCullFace; public: LLGLSPipelineSelection() : mCullFace(GL_CULL_FACE) {} }; class LLGLSPipelineAvatar { protected: LLGLEnable mNormalize; public: LLGLSPipelineAvatar() : mNormalize(GL_NORMALIZE) {} }; class LLGLSPipelineSkyBox { protected: LLGLDisable mAlphaTest, mCullFace, mFog; public: LLGLSPipelineSkyBox() : mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG) { } }; class LLGLSTracker { protected: LLGLEnable mCullFace, mBlend, mAlphaTest; public: LLGLSTracker() : mCullFace(GL_CULL_FACE), mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST) { LLImageGL::unbindTexture(0); } }; //---------------------------------------------------------------------------- class LLGLSSpecular { public: LLGLSSpecular(const LLColor4& color, F32 shininess) { if (shininess > 0.0f) { glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV); S32 shiny = (S32)(shininess*128.f); shiny = llclamp(shiny,0,128); glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny); } } ~LLGLSSpecular() { glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); } }; //---------------------------------------------------------------------------- class LLGLSBlendFunc : public LLGLSPipeline { protected: GLint mSavedSrc, mSavedDst; LLGLEnable mBlend; public: LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) : mBlend(GL_BLEND) { glGetIntegerv(GL_BLEND_SRC, &mSavedSrc); glGetIntegerv(GL_BLEND_DST, &mSavedDst); glBlendFunc(srcFunc, dstFunc); } ~LLGLSBlendFunc(void) { glBlendFunc(mSavedSrc, mSavedDst); } }; #endif