/** * @file llglstates.h * @brief LLGL states definitions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ //THIS HEADER SHOULD ONLY BE INCLUDED FROM llgl.h #ifndef LL_LLGLSTATES_H #define LL_LLGLSTATES_H #include "llimagegl.h" //---------------------------------------------------------------------------- class LLGLDepthTest { // Enabled by default public: LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL); ~LLGLDepthTest(); void checkState(); GLboolean mPrevDepthEnabled; GLenum mPrevDepthFunc; GLboolean mPrevWriteEnabled; private: static GLboolean sDepthEnabled; // defaults to GL_FALSE static GLenum sDepthFunc; // defaults to GL_LESS static GLboolean sWriteEnabled; // defaults to GL_TRUE }; //---------------------------------------------------------------------------- class LLGLSDefault { protected: LLGLDisable mBlend, mCullFace; public: LLGLSDefault() : // Disable mBlend(GL_BLEND), mCullFace(GL_CULL_FACE) { } }; class LLGLSObjectSelect { protected: LLGLDisable mBlend; LLGLEnable mCullFace; public: LLGLSObjectSelect() : mBlend(GL_BLEND), mCullFace(GL_CULL_FACE) { } }; //---------------------------------------------------------------------------- class LLGLSUIDefault { protected: LLGLEnable mBlend; LLGLDisable mCullFace; LLGLDepthTest mDepthTest; public: LLGLSUIDefault() : mBlend(GL_BLEND), mCullFace(GL_CULL_FACE), mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL) {} }; //---------------------------------------------------------------------------- class LLGLSPipeline { protected: LLGLEnable mCullFace; LLGLDepthTest mDepthTest; public: LLGLSPipeline() : mCullFace(GL_CULL_FACE), mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL) { } }; class LLGLSPipelineAlpha // : public LLGLSPipeline { protected: LLGLEnable mBlend; public: LLGLSPipelineAlpha() : mBlend(GL_BLEND) { } }; class LLGLSPipelineSelection { protected: LLGLDisable mCullFace; public: LLGLSPipelineSelection() : mCullFace(GL_CULL_FACE) {} }; class LLGLSPipelineSkyBox { protected: LLGLDisable mCullFace; LLGLSquashToFarClip mSquashClip; public: LLGLSPipelineSkyBox(); ~LLGLSPipelineSkyBox(); }; class LLGLSPipelineDepthTestSkyBox : public LLGLSPipelineSkyBox { public: LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write); LLGLDepthTest mDepth; }; class LLGLSPipelineBlendSkyBox : public LLGLSPipelineDepthTestSkyBox { public: LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write); LLGLEnable mBlend; }; class LLGLSTracker { protected: LLGLEnable mCullFace, mBlend; public: LLGLSTracker() : mCullFace(GL_CULL_FACE), mBlend(GL_BLEND) { } }; //---------------------------------------------------------------------------- #if GL_VERSION_1_1 class LLGLSSpecular { public: F32 mShininess; LLGLSSpecular(const LLColor4& color, F32 shininess) { mShininess = shininess; if (mShininess > 0.0f) { glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV); S32 shiny = (S32)(shininess*128.f); shiny = llclamp(shiny,0,128); glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny); } } ~LLGLSSpecular() { if (mShininess > 0.f) { glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); } } }; #endif //---------------------------------------------------------------------------- #endif