/** * @file llglheaders.h * @brief LLGL definitions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H #if LL_MESA || LL_LINUX || __FreeBSD__ //---------------------------------------------------------------------------- // MESA headers // quotes so we get libraries/.../GL/ version #define GL_GLEXT_PROTOTYPES 1 #include "GL/gl.h" #include "GL/glext.h" #include "GL/glu.h" // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ # include "GL/glh_extensions.h" # undef __APPLE__ #elif LL_LINUX #define GL_GLEXT_PROTOTYPES #define GLX_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #include "GL/glu.h" // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ # include "GL/glh_extensions.h" # undef __APPLE__ # include "GL/glx.h" # include "GL/glxext.h" #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. #include "llwin32headerslean.h" //---------------------------------------------------------------------------- #include #include // quotes so we get libraries/.../GL/ version #include "GL/glext.h" #include "GL/glh_extensions.h" // WGL_AMD_gpu_association extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD; extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD; extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD; extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD; extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD; extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD; extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD; // WGL_EXT_swap_control extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; // GL_VERSION_1_3 extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; // GL_VERSION_1_4 extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; extern PFNGLPOINTPARAMETERFPROC glPointParameterf; extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; extern PFNGLPOINTPARAMETERIPROC glPointParameteri; extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; extern PFNGLFOGCOORDFPROC glFogCoordf; extern PFNGLFOGCOORDFVPROC glFogCoordfv; extern PFNGLFOGCOORDDPROC glFogCoordd; extern PFNGLFOGCOORDDVPROC glFogCoorddv; extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer; extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b; extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv; extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d; extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv; extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i; extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv; extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s; extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv; extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub; extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv; extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui; extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv; extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us; extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv; extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer; extern PFNGLWINDOWPOS2DPROC glWindowPos2d; extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv; extern PFNGLWINDOWPOS2FPROC glWindowPos2f; extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv; extern PFNGLWINDOWPOS2IPROC glWindowPos2i; extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv; extern PFNGLWINDOWPOS2SPROC glWindowPos2s; extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv; extern PFNGLWINDOWPOS3DPROC glWindowPos3d; extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv; extern PFNGLWINDOWPOS3FPROC glWindowPos3f; extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv; extern PFNGLWINDOWPOS3IPROC glWindowPos3i; extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv; extern PFNGLWINDOWPOS3SPROC glWindowPos3s; extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv; // GL_VERSION_1_5 extern PFNGLGENQUERIESPROC glGenQueries; extern PFNGLDELETEQUERIESPROC glDeleteQueries; extern PFNGLISQUERYPROC glIsQuery; extern PFNGLBEGINQUERYPROC glBeginQuery; extern PFNGLENDQUERYPROC glEndQuery; extern PFNGLGETQUERYIVPROC glGetQueryiv; extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; extern PFNGLBINDBUFFERPROC glBindBuffer; extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; extern PFNGLGENBUFFERSPROC glGenBuffers; extern PFNGLISBUFFERPROC glIsBuffer; extern PFNGLBUFFERDATAPROC glBufferData; extern PFNGLBUFFERSUBDATAPROC glBufferSubData; extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; extern PFNGLMAPBUFFERPROC glMapBuffer; extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; // GL_VERSION_2_0 extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; extern PFNGLDRAWBUFFERSPROC glDrawBuffers; extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; extern PFNGLATTACHSHADERPROC glAttachShader; extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; extern PFNGLCOMPILESHADERPROC glCompileShader; extern PFNGLCREATEPROGRAMPROC glCreateProgram; extern PFNGLCREATESHADERPROC glCreateShader; extern PFNGLDELETEPROGRAMPROC glDeleteProgram; extern PFNGLDELETESHADERPROC glDeleteShader; extern PFNGLDETACHSHADERPROC glDetachShader; extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; extern PFNGLGETPROGRAMIVPROC glGetProgramiv; extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; extern PFNGLGETSHADERIVPROC glGetShaderiv; extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; extern PFNGLGETUNIFORMFVPROC glGetUniformfv; extern PFNGLGETUNIFORMIVPROC glGetUniformiv; extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; extern PFNGLISPROGRAMPROC glIsProgram; extern PFNGLISSHADERPROC glIsShader; extern PFNGLLINKPROGRAMPROC glLinkProgram; extern PFNGLSHADERSOURCEPROC glShaderSource; extern PFNGLUSEPROGRAMPROC glUseProgram; extern PFNGLUNIFORM1FPROC glUniform1f; extern PFNGLUNIFORM2FPROC glUniform2f; extern PFNGLUNIFORM3FPROC glUniform3f; extern PFNGLUNIFORM4FPROC glUniform4f; extern PFNGLUNIFORM1IPROC glUniform1i; extern PFNGLUNIFORM2IPROC glUniform2i; extern PFNGLUNIFORM3IPROC glUniform3i; extern PFNGLUNIFORM4IPROC glUniform4i; extern PFNGLUNIFORM1FVPROC glUniform1fv; extern PFNGLUNIFORM2FVPROC glUniform2fv; extern PFNGLUNIFORM3FVPROC glUniform3fv; extern PFNGLUNIFORM4FVPROC glUniform4fv; extern PFNGLUNIFORM1IVPROC glUniform1iv; extern PFNGLUNIFORM2IVPROC glUniform2iv; extern PFNGLUNIFORM3IVPROC glUniform3iv; extern PFNGLUNIFORM4IVPROC glUniform4iv; extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; // GL_VERSION_2_1 extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; // GL_VERSION_3_0 extern PFNGLCOLORMASKIPROC glColorMaski; extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v; extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; extern PFNGLENABLEIPROC glEnablei; extern PFNGLDISABLEIPROC glDisablei; extern PFNGLISENABLEDIPROC glIsEnabledi; extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; extern PFNGLCLAMPCOLORPROC glClampColor; extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv; extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; extern PFNGLUNIFORM1UIPROC glUniform1ui; extern PFNGLUNIFORM2UIPROC glUniform2ui; extern PFNGLUNIFORM3UIPROC glUniform3ui; extern PFNGLUNIFORM4UIPROC glUniform4ui; extern PFNGLUNIFORM1UIVPROC glUniform1uiv; extern PFNGLUNIFORM2UIVPROC glUniform2uiv; extern PFNGLUNIFORM3UIVPROC glUniform3uiv; extern PFNGLUNIFORM4UIVPROC glUniform4uiv; extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; extern PFNGLCLEARBUFFERIVPROC glClearBufferiv; extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; extern PFNGLCLEARBUFFERFVPROC glClearBufferfv; extern PFNGLCLEARBUFFERFIPROC glClearBufferfi; extern PFNGLGETSTRINGIPROC glGetStringi; extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLISVERTEXARRAYPROC glIsVertexArray; // GL_VERSION_3_1 extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; extern PFNGLTEXBUFFERPROC glTexBuffer; extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; // GL_VERSION_3_2 extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex; extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; extern PFNGLDELETESYNCPROC glDeleteSync; extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; extern PFNGLWAITSYNCPROC glWaitSync; extern PFNGLGETINTEGER64VPROC glGetInteger64v; extern PFNGLGETSYNCIVPROC glGetSynciv; extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLSAMPLEMASKIPROC glSampleMaski; // GL_VERSION_3_3 extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; extern PFNGLGENSAMPLERSPROC glGenSamplers; extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; extern PFNGLISSAMPLERPROC glIsSampler; extern PFNGLBINDSAMPLERPROC glBindSampler; extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; extern PFNGLQUERYCOUNTERPROC glQueryCounter; extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; extern PFNGLVERTEXP2UIPROC glVertexP2ui; extern PFNGLVERTEXP2UIVPROC glVertexP2uiv; extern PFNGLVERTEXP3UIPROC glVertexP3ui; extern PFNGLVERTEXP3UIVPROC glVertexP3uiv; extern PFNGLVERTEXP4UIPROC glVertexP4ui; extern PFNGLVERTEXP4UIVPROC glVertexP4uiv; extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; extern PFNGLNORMALP3UIPROC glNormalP3ui; extern PFNGLNORMALP3UIVPROC glNormalP3uiv; extern PFNGLCOLORP3UIPROC glColorP3ui; extern PFNGLCOLORP3UIVPROC glColorP3uiv; extern PFNGLCOLORP4UIPROC glColorP4ui; extern PFNGLCOLORP4UIVPROC glColorP4uiv; extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; // GL_VERSION_4_0 extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; extern PFNGLBLENDEQUATIONIPROC glBlendEquationi; extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; extern PFNGLBLENDFUNCIPROC glBlendFunci; extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; extern PFNGLUNIFORM1DPROC glUniform1d; extern PFNGLUNIFORM2DPROC glUniform2d; extern PFNGLUNIFORM3DPROC glUniform3d; extern PFNGLUNIFORM4DPROC glUniform4d; extern PFNGLUNIFORM1DVPROC glUniform1dv; extern PFNGLUNIFORM2DVPROC glUniform2dv; extern PFNGLUNIFORM3DVPROC glUniform3dv; extern PFNGLUNIFORM4DVPROC glUniform4dv; extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; extern PFNGLGETUNIFORMDVPROC glGetUniformdv; extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; extern PFNGLPATCHPARAMETERIPROC glPatchParameteri; extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; // GL_VERSION_4_1 extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; extern PFNGLSHADERBINARYPROC glShaderBinary; extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; extern PFNGLDEPTHRANGEFPROC glDepthRangef; extern PFNGLCLEARDEPTHFPROC glClearDepthf; extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; extern PFNGLPROGRAMBINARYPROC glProgramBinary; extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv; extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; extern PFNGLSCISSORARRAYVPROC glScissorArrayv; extern PFNGLSCISSORINDEXEDPROC glScissorIndexed; extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; extern PFNGLGETFLOATI_VPROC glGetFloati_v; extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v; // GL_VERSION_4_2 extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; extern PFNGLMEMORYBARRIERPROC glMemoryBarrier; extern PFNGLTEXSTORAGE1DPROC glTexStorage1D; extern PFNGLTEXSTORAGE2DPROC glTexStorage2D; extern PFNGLTEXSTORAGE3DPROC glTexStorage3D; extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; // GL_VERSION_4_3 extern PFNGLCLEARBUFFERDATAPROC glClearBufferData; extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange; extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; extern PFNGLTEXTUREVIEWPROC glTextureView; extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; extern PFNGLOBJECTLABELPROC glObjectLabel; extern PFNGLGETOBJECTLABELPROC glGetObjectLabel; extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; // GL_VERSION_4_4 extern PFNGLBUFFERSTORAGEPROC glBufferStorage; extern PFNGLCLEARTEXIMAGEPROC glClearTexImage; extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; extern PFNGLBINDTEXTURESPROC glBindTextures; extern PFNGLBINDSAMPLERSPROC glBindSamplers; extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; // GL_VERSION_4_5 extern PFNGLCLIPCONTROLPROC glClipControl; extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange; extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv; extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v; extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v; extern PFNGLCREATEBUFFERSPROC glCreateBuffers; extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage; extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData; extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData; extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData; extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData; extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData; extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer; extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange; extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer; extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange; extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv; extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v; extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv; extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData; extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers; extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer; extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri; extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture; extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer; extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer; extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers; extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer; extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData; extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData; extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv; extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv; extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv; extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi; extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer; extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus; extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv; extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv; extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers; extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage; extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample; extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv; extern PFNGLCREATETEXTURESPROC glCreateTextures; extern PFNGLTEXTUREBUFFERPROC glTextureBuffer; extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange; extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D; extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D; extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D; extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample; extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample; extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D; extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D; extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D; extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D; extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D; extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D; extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf; extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv; extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri; extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv; extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv; extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv; extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap; extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit; extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage; extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage; extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv; extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv; extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv; extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv; extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv; extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv; extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays; extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib; extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib; extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer; extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer; extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers; extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding; extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat; extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat; extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat; extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor; extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv; extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv; extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv; extern PFNGLCREATESAMPLERSPROC glCreateSamplers; extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines; extern PFNGLCREATEQUERIESPROC glCreateQueries; extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v; extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage; extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage; extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; extern PFNGLGETNTEXIMAGEPROC glGetnTexImage; extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv; extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; extern PFNGLREADNPIXELSPROC glReadnPixels; extern PFNGLGETNMAPDVPROC glGetnMapdv; extern PFNGLGETNMAPFVPROC glGetnMapfv; extern PFNGLGETNMAPIVPROC glGetnMapiv; extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; extern PFNGLGETNCOLORTABLEPROC glGetnColorTable; extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; extern PFNGLGETNHISTOGRAMPROC glGetnHistogram; extern PFNGLGETNMINMAXPROC glGetnMinmax; extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; // GL_VERSION_4_6 extern PFNGLSPECIALIZESHADERPROC glSpecializeShader; extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN #define GL_GLEXT_LEGACY #include #include #define GL_EXT_separate_specular_color 1 #define GL_GLEXT_PROTOTYPES #include #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED #include #include "GL/glh_extensions.h" #if 0 // These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include //GL_EXT_blend_func_separate extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ; // GL_EXT_framebuffer_object extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern GLboolean glIsFramebufferEXT(GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern GLenum glCheckFramebufferStatusEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; #ifndef GL_ARB_framebuffer_object #define glGenerateMipmap glGenerateMipmapEXT #define GL_MAX_SAMPLES 0x8D57 #endif #ifdef __cplusplus extern "C" { #endif // // Define map buffer range headers on Mac // #ifndef GL_ARB_map_buffer_range #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #endif // // Define multisample headers on Mac // #ifndef GL_ARB_texture_multisample #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #endif // // Define vertex buffer object headers on Mac // #ifndef GL_ARB_vertex_buffer_object #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ typedef intptr_t GLintptr; typedef intptr_t GLsizeiptr; #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer); typedef void (* glDeleteBufferARBProcPtr) (GLsizei n, const GLuint *buffers); typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers); typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */ typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params); #else extern void glBindBufferARB (GLenum, GLuint); extern void glDeleteBuffersARB (GLsizei, const GLuint *); extern void glGenBuffersARB (GLsizei, GLuint *); extern GLboolean glIsBufferARB (GLuint); extern void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); extern void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); extern void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); extern GLvoid* glMapBufferARB (GLenum, GLenum); extern GLboolean glUnmapBufferARB (GLenum); extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *); extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif #ifndef GL_ARB_texture_rg #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #endif // May be needed for DARWIN... // #ifndef GL_ARB_compressed_tex_image // #define GL_ARB_compressed_tex_image 1 // #ifdef GL_GLEXT_FUNCTION_POINTERS // typedef void (* glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glGetCompressedTexImage) (GLenum, GLint, GLvoid*); // #else // extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*); // #endif /* GL_GLEXT_FUNCTION_POINTERS */ // #endif #ifdef __cplusplus } #endif #include #endif // 0 #elif LL_LINUX #define GL_GLEXT_PROTOTYPES #define GLX_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glu.h" #include "GL/glext.h" #include "GL/glx.h" // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ # include "GL/glh_extensions.h" # undef __APPLE__ // #include // #include #include "GL/glh_extensions.h" #endif // LL_MESA / LL_WINDOWS / LL_DARWIN // Even when GL_ARB_depth_clamp is available in the driver, the (correct) // headers, and therefore GL_DEPTH_CLAMP might not be defined. // In that case GL_DEPTH_CLAMP_NV should be defined, but why not just // use the known numeric. // // To avoid #ifdef's in the code. Just define this here. #ifndef GL_DEPTH_CLAMP // Probably (still) called GL_DEPTH_CLAMP_NV. #define GL_DEPTH_CLAMP 0x864F #endif //GL_NVX_gpu_memory_info constants #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif //GL_ATI_meminfo constants #ifndef GL_ATI_meminfo #define GL_ATI_meminfo #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif #if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL #include #endif #endif // LL_LLGLHEADERS_H