/** * @file llgl.cpp * @brief LLGL implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // This file sets some global GL parameters, and implements some // useful functions for GL operations. #define GLH_EXT_SINGLE_FILE #include "linden_common.h" #include "boost/tokenizer.hpp" #include "llsys.h" #include "llgl.h" #include "llrender.h" #include "llerror.h" #include "llerrorcontrol.h" #include "llquaternion.h" #include "llmath.h" #include "m4math.h" #include "llstring.h" #include "llstacktrace.h" #include "llglheaders.h" #include "llglslshader.h" #ifdef _DEBUG //#define GL_STATE_VERIFY #endif BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; BOOL gHeadlessClient = FALSE; BOOL gGLActive = FALSE; BOOL gGLDebugLoggingEnabled = TRUE; static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); static const std::string HEADLESS_RENDERER_STRING("Headless"); static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; #if GL_ARB_debug_output #ifndef APIENTRY #define APIENTRY #endif void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) { if (gGLDebugLoggingEnabled) { if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) { LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; } else { LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; } LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; LL_WARNS() << "Message: " << message << LL_ENDL; LL_WARNS() << "-----------------------" << LL_ENDL; if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) { LL_ERRS() << "Halting on GL Error" << LL_ENDL; } } } #endif void parse_glsl_version(S32& major, S32& minor); void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); } void ll_fail(std::string msg) { if (gDebugSession) { std::vector lines; gFailLog << LLError::utcTime() << " " << msg << std::endl; gFailLog << "Stack Trace:" << std::endl; ll_get_stack_trace(lines); for(size_t i = 0; i < lines.size(); ++i) { gFailLog << lines[i] << std::endl; } gFailLog << "End of Stack Trace." << std::endl << std::endl; gFailLog.flush(); } }; void ll_close_fail_log() { gFailLog.close(); } LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes #if LL_WINDOWS PFNGLGETSTRINGIPROC glGetStringi = NULL; #endif // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL; // Vertex buffer object prototypes PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; PFNGLISBUFFERARBPROC glIsBufferARB = NULL; PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL; PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; //GL_ARB_vertex_array_object PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; // GL_ARB_map_buffer_range PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; // GL_ARB_sync PFNGLFENCESYNCPROC glFenceSync = NULL; PFNGLISSYNCPROC glIsSync = NULL; PFNGLDELETESYNCPROC glDeleteSync = NULL; PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; PFNGLWAITSYNCPROC glWaitSync = NULL; PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; PFNGLGETSYNCIVPROC glGetSynciv = NULL; // GL_APPLE_flush_buffer_range PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; // vertex object prototypes PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL; PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI = NULL; PFNGLARRAYOBJECTATIPROC glArrayObjectATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI = NULL; // GL_ARB_occlusion_query PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL; PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL; PFNGLISQUERYARBPROC glIsQueryARB = NULL; PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL; PFNGLENDQUERYARBPROC glEndQueryARB = NULL; PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; // GL_ARB_timer_query PFNGLQUERYCOUNTERPROC glQueryCounter = NULL; PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL; // GL_ARB_point_parameters PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; // GL_ARB_framebuffer_object PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; //GL_ARB_texture_multisample PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; //transform feedback (4.0 core) PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL; PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL; PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL; //GL_ARB_debug_output PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; //shader object prototypes PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; PFNGLGETHANDLEARBPROC glGetHandleARB = NULL; PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL; PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL; PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL; PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL; PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL; PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL; PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL; PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL; PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL; PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif // vertex shader prototypes #if LL_LINUX || LL_SOLARIS PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; #endif // LL_LINUX || LL_SOLARIS PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; #if LL_LINUX || LL_SOLARIS PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL; PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; #endif // LL_LINUX || LL_SOLARIS PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; #if LL_WINDOWS PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; #endif #if LL_LINUX_NV_GL_HEADERS // linux nvidia headers. these define these differently to mesa's. ugh. PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL; PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL; #endif // LL_LINUX_NV_GL_HEADERS #endif LLGLManager gGLManager; LLGLManager::LLGLManager() : mInited(FALSE), mIsDisabled(FALSE), mHasMultitexture(FALSE), mHasATIMemInfo(FALSE), mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mMaxSamples(0), mHasBlendFuncSeparate(FALSE), mHasSync(FALSE), mHasVertexBufferObject(FALSE), mHasVertexArrayObject(FALSE), mHasMapBufferRange(FALSE), mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), mHasShaderObjects(FALSE), mHasVertexShader(FALSE), mHasFragmentShader(FALSE), mNumTextureImageUnits(0), mHasOcclusionQuery(FALSE), mHasTimerQuery(FALSE), mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), mHasTextureMultisample(FALSE), mHasTransformFeedback(FALSE), mMaxSampleMaskWords(0), mMaxColorTextureSamples(0), mMaxDepthTextureSamples(0), mMaxIntegerSamples(0), mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), mHasDebugOutput(FALSE), mIsATI(FALSE), mIsNVIDIA(FALSE), mIsIntel(FALSE), mIsGF2or4MX(FALSE), mIsGF3(FALSE), mIsGFFX(FALSE), mATIOffsetVerticalLines(FALSE), mATIOldDriver(FALSE), #if LL_DARWIN mIsMobileGF(FALSE), #endif mHasRequirements(TRUE), mHasSeparateSpecularColor(FALSE), mDebugGPU(FALSE), mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), mGLSLVersionMajor(0), mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) { } //--------------------------------------------------------------------- // Global initialization for GL //--------------------------------------------------------------------- void LLGLManager::initWGL() { mHasPBuffer = FALSE; #if LL_WINDOWS && !LL_MESA_HEADLESS if (!glh_init_extensions("WGL_ARB_pixel_format")) { LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) { GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); } else { LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; } if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); } if( !glh_init_extensions("WGL_ARB_pbuffer") ) { LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL; } if( !glh_init_extensions("WGL_ARB_render_texture") ) { LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL; } mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) && ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) && ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts); #endif } // return false if unable (or unwilling due to old drivers) to init GL bool LLGLManager::initGL() { if (mInited) { LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } stop_glerror(); #if LL_WINDOWS if (!glGetStringi) { glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } //reload extensions string (may have changed after using wglCreateContextAttrib) if (glGetStringi) { std::stringstream str; GLint count = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } { PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); if(wglGetExtensionsStringARB) { str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); } } free(gGLHExts.mSysExts); std::string extensions = str.str(); gGLHExts.mSysExts = strdup(extensions.c_str()); } #endif stop_glerror(); // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); LLStringUtil::toUpper(mGLVendor); mGLRenderer = std::string((const char *)glGetString(GL_RENDERER)); LLStringUtil::toUpper(mGLRenderer); parse_gl_version( &mDriverVersionMajor, &mDriverVersionMinor, &mDriverVersionRelease, &mDriverVersionVendorString, &mGLVersionString); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; if (mGLVersion >= 2.f) { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); #if LL_DARWIN //never use GLSL greater than 1.20 on OSX if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) { mGLSLVersionMajor = 1; mGLSLVersionMinor = 20; } #endif } if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); } else { //GL version is < 3.0, always disable texture compression LLImageGL::sCompressTextures = false; } // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") { mGLVendorShort = "ATI"; // *TODO: Fix this? mIsATI = TRUE; #if LL_WINDOWS && !LL_MESA_HEADLESS if (mDriverVersionRelease < 3842) { mATIOffsetVerticalLines = TRUE; } #endif // LL_WINDOWS #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS // count any pre OpenGL 3.0 implementation as an old driver if (mGLVersion < 3.f) { mATIOldDriver = TRUE; } #endif // (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS } else if (mGLVendor.find("NVIDIA ") != std::string::npos) { mGLVendorShort = "NVIDIA"; mIsNVIDIA = TRUE; if ( mGLRenderer.find("GEFORCE4 MX") != std::string::npos || mGLRenderer.find("GEFORCE2") != std::string::npos || mGLRenderer.find("GEFORCE 2") != std::string::npos || mGLRenderer.find("GEFORCE4 460 GO") != std::string::npos || mGLRenderer.find("GEFORCE4 440 GO") != std::string::npos || mGLRenderer.find("GEFORCE4 420 GO") != std::string::npos) { mIsGF2or4MX = TRUE; } else if (mGLRenderer.find("GEFORCE FX") != std::string::npos || mGLRenderer.find("QUADRO FX") != std::string::npos || mGLRenderer.find("NV34") != std::string::npos) { mIsGFFX = TRUE; } else if(mGLRenderer.find("GEFORCE3") != std::string::npos) { mIsGF3 = TRUE; } #if LL_DARWIN else if ((mGLRenderer.find("9400M") != std::string::npos) || (mGLRenderer.find("9600M") != std::string::npos) || (mGLRenderer.find("9800M") != std::string::npos)) { mIsMobileGF = TRUE; } #endif } else if (mGLVendor.find("INTEL") != std::string::npos #if LL_LINUX // The Mesa-based drivers put this in the Renderer string, // not the Vendor string. || mGLRenderer.find("INTEL") != std::string::npos #endif //LL_LINUX ) { mGLVendorShort = "INTEL"; mIsIntel = TRUE; } else { mGLVendorShort = "MISC"; } stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); stop_glerror(); S32 old_vram = mVRAM; if (mHasATIMemInfo) { //ask the gl how much vram is free at startup and attempt to use no more than half of that S32 meminfo[4]; glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); mVRAM = meminfo[0]/1024; } else if (mHasNVXMemInfo) { S32 dedicated_memory; glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); mVRAM = dedicated_memory/1024; } if (mVRAM < 256) { //something likely went wrong using the above extensions, fall back to old method mVRAM = old_vram; } stop_glerror(); stop_glerror(); if (mHasFragmentShader) { GLint num_tex_image_units; glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); mNumTextureImageUnits = llmin(num_tex_image_units, 32); } if (LLRender::sGLCoreProfile) { mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS); } else if (mHasMultitexture) { GLint num_tex_units; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS); if (mIsIntel) { mNumTextureUnits = llmin(mNumTextureUnits, 2); } } else { mHasRequirements = FALSE; // We don't support cards that don't support the GL_ARB_multitexture extension LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL; return false; } stop_glerror(); if (mHasTextureMultisample) { glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } stop_glerror(); #if LL_WINDOWS if (mHasDebugOutput && gDebugGL) { //setup debug output callback //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } #endif stop_glerror(); //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; #if LL_WINDOWS if (mIsATI) { //using multisample textures on ATI results in black screen for some reason mHasTextureMultisample = FALSE; } if (mIsIntel && mGLVersion <= 3.f) { //never try to use framebuffer objects on older intel drivers (crashy) mHasFramebufferObject = FALSE; } #endif if (mHasFramebufferObject) { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); } stop_glerror(); setToDebugGPU(); stop_glerror(); initGLStates(); stop_glerror(); return true; } void LLGLManager::setToDebugGPU() { //"MOBILE INTEL(R) 965 EXPRESS CHIP", if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) { mDebugGPU = TRUE ; } return ; } void LLGLManager::getGLInfo(LLSD& info) { if (gHeadlessClient) { info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING; info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING; info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING; return; } else { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); } #if !LL_MESA_HEADLESS std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); boost::char_separator sep(" "); boost::tokenizer > tok(all_exts, sep); for(boost::tokenizer >::iterator i = tok.begin(); i != tok.end(); ++i) { info["GLInfo"]["GLExtensions"].append(*i); } #endif } std::string LLGLManager::getGLInfoString() { std::string info_str; if (gHeadlessClient) { info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n"); info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n"); info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n"); } else { info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); } #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif return info_str; } void LLGLManager::printGLInfoString() { if (gHeadlessClient) { LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL; LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL; LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL; } else { LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; } #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif } std::string LLGLManager::getRawGLString() { std::string gl_string; if (gHeadlessClient) { gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING; } else { gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); } return gl_string; } void LLGLManager::shutdownGL() { if (mInited) { glFinish(); stop_glerror(); mInited = FALSE; } } // these are used to turn software blending on. They appear in the Debug/Avatar menu // presence of vertex skinning/blending or vertex programs will set these to FALSE by default. void LLGLManager::initExtensions() { #if LL_MESA_HEADLESS # ifdef GL_ARB_multitexture mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; # endif // GL_ARB_multitexture # ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; # endif // GL_ARB_texture_env_combine # ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; # endif // GL_ARB_texture_compression # ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; # endif // GL_ARB_vertex_buffer_object # ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; # endif // GL_EXT_framebuffer_object # ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; # endif // GL_ARB_draw_buffers # if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) mHasDepthClamp = TRUE; #else mHasDepthClamp = FALSE; #endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else mHasBlendFuncSeparate = FALSE; # endif // GL_EXT_blend_func_separate mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; mHasCubeMap = FALSE; mHasOcclusionQuery = FALSE; mHasPointParameters = FALSE; mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); glh_init_extensions("GL_ARB_texture_cube_map"); mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); mHasDepthClamp = FALSE; // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad #ifdef GL_ARB_framebuffer_object mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); #else mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); #endif #ifdef GL_EXT_texture_sRGB mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); #endif #ifdef GL_ARB_framebuffer_sRGB mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); #else mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); #endif mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif #if LL_LINUX || LL_SOLARIS LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL; // Our extension support for the Linux Client is very young with some // potential driver gotchas, so offer a semi-secret way to turn it off. if (getenv("LL_GL_NOEXT")) { //mHasMultitexture = FALSE; // NEEDED! mHasDepthClamp = FALSE; mHasARBEnvCombine = FALSE; mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; mHasFramebufferObject = FALSE; mHasDrawBuffers = FALSE; mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; mHasCubeMap = FALSE; mHasOcclusionQuery = FALSE; mHasPointParameters = FALSE; mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL; } else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */ { // This switch attempts to turn off all support for exotic // extensions which I believe correspond to fatal driver // bug reports. This should be the default until we get a // proper blacklist/whitelist on Linux. mHasMipMapGeneration = FALSE; mHasAnisotropic = FALSE; //mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar //mHasOcclusionQuery = FALSE; // source of many ATI system hangs mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ { // This lets advanced troubleshooters disable specific // GL extensions to isolate problems with their hardware. // SL-28126 const char *const blacklist = getenv("LL_GL_BLACKLIST"); /* Flawfinder: ignore */ LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL; if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE; if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE; if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE; if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S // if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S // if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE; if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S // if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE; if (strchr(blacklist,'m')) mHasShaderObjects = FALSE;//S if (strchr(blacklist,'n')) mHasVertexShader = FALSE;//S if (strchr(blacklist,'o')) mHasFragmentShader = FALSE;//S if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE; if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS if (!mHasMultitexture) { LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL; } if (!mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL; } if (!mHasARBEnvCombine) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL; } if (!mHasSeparateSpecularColor) { LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL; } if (!mHasAnisotropic) { LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL; } if (!mHasCompressedTextures) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL; } if (!mHasOcclusionQuery) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } if (!mHasOcclusionQuery2) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; } if (!mHasShaderObjects) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_shader_objects" << LL_ENDL; } if (!mHasVertexShader) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_vertex_shader" << LL_ENDL; } if (!mHasFragmentShader) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } if (!mHasBlendFuncSeparate) { LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; } if (!mHasDrawBuffers) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL; mHasMipMapGeneration = FALSE; } #if !LL_DARWIN if (mIsATI && mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL; mHasMipMapGeneration = FALSE; } #endif // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; if (mHasVertexBufferObject) { glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); if (glBindBufferARB) { glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); } else { mHasVertexBufferObject = FALSE; } } if (mHasVertexArrayObject) { glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); } if (mHasSync) { glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); } if (mHasMapBufferRange) { glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); } if (mHasFramebufferObject) { LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL; glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); } if (mHasDrawBuffers) { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } if (mHasBlendFuncSeparate) { glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); } if (mHasTextureMultisample) { glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); } if (mHasTransformFeedback) { glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); } if (mHasDebugOutput) { glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (!glDrawRangeElements) { mGLMaxVertexRange = 0; mGLMaxIndexRange = 0; } #endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS #if LL_LINUX_NV_GL_HEADERS // nvidia headers are critically different from mesa-esque glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); #endif // LL_LINUX_NV_GL_HEADERS if (mHasOcclusionQuery) { LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL; glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); } if (mHasTimerQuery) { LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL; glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); } if (mHasPointParameters) { LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL; glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); } if (mHasShaderObjects) { glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); } if (mHasVertexShader) { LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL; glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB"); glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB"); glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB"); glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB"); glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB"); glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB"); glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB"); glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB"); glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); } LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL; #endif mInited = TRUE; } void rotate_quat(LLQuaternion& rotation) { F32 angle_radians, x, y, z; rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); } void flush_glerror() { glGetError(); } //this function outputs gl error to the log file, does not crash the code. void log_glerror() { if (LL_UNLIKELY(!gGLManager.mInited)) { return ; } // Create or update texture to be used with this data GLenum error; error = glGetError(); while (LL_UNLIKELY(error)) { GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ; } else { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; } error = glGetError(); } } void do_assert_glerror() { // Create or update texture to be used with this data GLenum error; error = glGetError(); BOOL quit = FALSE; while (LL_UNLIKELY(error)) { quit = TRUE; GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL; LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL; if (gDebugSession) { gFailLog << "GL Error:" << gl_error_msg << std::endl; } } else { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; if (gDebugSession) { gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl; } } error = glGetError(); } if (quit) { if (gDebugSession) { ll_fail("assert_glerror failed"); } else { LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL; } } } void assert_glerror() { /* if (!gGLActive) { //LL_WARNS() << "GL used while not active!" << LL_ENDL; if (gDebugSession) { //ll_fail("GL used while not active"); } } */ if (!gDebugGL) { //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often } else { do_assert_glerror(); } } void clear_glerror() { glGetError(); glGetError(); } /////////////////////////////////////////////////////////////// // // LLGLState // // Static members boost::unordered_map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default //static void LLGLState::initClass() { sStateMap[GL_DITHER] = GL_TRUE; // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); } //static void LLGLState::restoreGL() { sStateMap.clear(); initClass(); } //static // Really shouldn't be needed, but seems we sometimes do. void LLGLState::resetTextureStates() { gGL.flush(); GLint maxTextureUnits; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); for (S32 j = maxTextureUnits-1; j >=0; j--) { gGL.getTexUnit(j)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } } void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; } } void LLGLState::checkStates(const std::string& msg) { if (!gDebugGL) { return; } stop_glerror(); GLint src; GLint dst; glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); stop_glerror(); BOOL error = FALSE; if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) { if (gDebugSession) { gFailLog << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << std::endl; error = TRUE; } else { LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; } } for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; stop_glerror(); LLGLboolean gl_state = glIsEnabled(state); stop_glerror(); if(cur_state != gl_state) { dumpStates(); if (gDebugSession) { gFailLog << llformat("LLGLState error. State: 0x%04x",state) << std::endl; error = TRUE; } else { LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; } } } if (error) { ll_fail("LLGLState::checkStates failed."); } stop_glerror(); } void LLGLState::checkTextureChannels(const std::string& msg) { #if 0 if (!gDebugGL) { return; } stop_glerror(); GLint activeTexture; glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); stop_glerror(); BOOL error = FALSE; if (activeTexture == GL_TEXTURE0_ARB) { GLint tex_env_mode = 0; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode); stop_glerror(); if (tex_env_mode != GL_MODULATE) { error = TRUE; LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << LL_ENDL; if (gDebugSession) { gFailLog << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << std::endl; } } } static const char* label[] = { "GL_TEXTURE_2D", "GL_TEXTURE_COORD_ARRAY", "GL_TEXTURE_1D", "GL_TEXTURE_CUBE_MAP_ARB", "GL_TEXTURE_GEN_S", "GL_TEXTURE_GEN_T", "GL_TEXTURE_GEN_Q", "GL_TEXTURE_GEN_R", "GL_TEXTURE_RECTANGLE_ARB", "GL_TEXTURE_2D_MULTISAMPLE" }; static GLint value[] = { GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_1D, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_2D_MULTISAMPLE }; GLint stackDepth = 0; glh::matrix4f mat; glh::matrix4f identity; identity.identity(); for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++) { gGL.getTexUnit(i)->activate(); if (i < gGLManager.mNumTextureUnits) { glClientActiveTextureARB(GL_TEXTURE0_ARB+i); stop_glerror(); glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); stop_glerror(); if (stackDepth != 1) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; if (gDebugSession) { gFailLog << "Texture matrix stack corrupted." << std::endl; } } glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); stop_glerror(); if (mat != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; if (gDebugSession) { gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; } } for (S32 j = (i == 0 ? 1 : 0); j < 9; j++) { if (j == 8 && !gGLManager.mHasTextureRectangle || j == 9 && !gGLManager.mHasTextureMultisample) { continue; } if (glIsEnabled(value[j])) { error = TRUE; LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; if (gDebugSession) { gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; } } stop_glerror(); } glGetFloatv(GL_TEXTURE_MATRIX, mat.m); stop_glerror(); if (mat != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; if (gDebugSession) { gFailLog << "Texture matrix " << i << " is not identity." << std::endl; } } } { GLint tex = 0; stop_glerror(); glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex); stop_glerror(); if (tex != 0) { error = TRUE; LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << LL_ENDL; if (gDebugSession) { gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl; } } } } stop_glerror(); gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); stop_glerror(); if (error) { if (gDebugSession) { ll_fail("LLGLState::checkTextureChannels failed."); } else { LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; } } #endif } void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { if (!gDebugGL || LLGLSLShader::sNoFixedFunction) { return; } stop_glerror(); BOOL error = FALSE; GLint active_texture; glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { LL_WARNS() << "Client active texture corrupted: " << active_texture << LL_ENDL; if (gDebugSession) { gFailLog << "Client active texture corrupted: " << active_texture << std::endl; } error = TRUE; } /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { LL_WARNS() << "Active texture corrupted: " << active_texture << LL_ENDL; if (gDebugSession) { gFailLog << "Active texture corrupted: " << active_texture << std::endl; } error = TRUE; }*/ static const char* label[] = { "GL_VERTEX_ARRAY", "GL_NORMAL_ARRAY", "GL_COLOR_ARRAY", "GL_TEXTURE_COORD_ARRAY" }; static GLint value[] = { GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY }; U32 mask[] = { //copied from llvertexbuffer.h 0x0001, //MAP_VERTEX, 0x0002, //MAP_NORMAL, 0x0010, //MAP_COLOR, 0x0004, //MAP_TEXCOORD }; for (S32 j = 1; j < 4; j++) { if (glIsEnabled(value[j])) { if (!(mask[j] & data_mask)) { error = TRUE; LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; if (gDebugSession) { gFailLog << "GL still has " << label[j] << " enabled." << std::endl; } } } else { if (mask[j] & data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; if (gDebugSession) { gFailLog << "GL does not have " << label[j] << " enabled." << std::endl; } } } } glClientActiveTextureARB(GL_TEXTURE1_ARB); gGL.getTexUnit(1)->activate(); if (glIsEnabled(GL_TEXTURE_COORD_ARRAY)) { if (!(data_mask & 0x0008)) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; if (gDebugSession) { gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; } } } else { if (data_mask & 0x0008) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; if (gDebugSession) { gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; } } } /*if (glIsEnabled(GL_TEXTURE_2D)) { if (!(data_mask & 0x0008)) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; if (gDebugSession) { gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl; } } } else { if (data_mask & 0x0008) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; if (gDebugSession) { gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; } } }*/ glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction) { //make sure vertex attribs are all disabled GLint count; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); for (GLint i = 0; i < count; i++) { GLint enabled; glGetVertexAttribivARB((GLuint) i, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &enabled); if (enabled) { error = TRUE; LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL; if (gDebugSession) { gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl; } } } } if (error) { if (gDebugSession) { ll_fail("LLGLState::checkClientArrays failed."); } else { LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; } } } /////////////////////////////////////////////////////////////////////// LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { if (LLGLSLShader::sNoFixedFunction) { //always ignore state that's deprecated post GL 3.0 switch (state) { case GL_ALPHA_TEST: case GL_NORMALIZE: case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_S: case GL_TEXTURE_GEN_T: case GL_TEXTURE_GEN_Q: case GL_LIGHTING: case GL_COLOR_MATERIAL: case GL_FOG: case GL_LINE_STIPPLE: case GL_POLYGON_STIPPLE: mState = 0; break; } } stop_glerror(); if (mState) { mWasEnabled = sStateMap[state]; llassert(mWasEnabled == glIsEnabled(state)); setEnabled(enabled); stop_glerror(); } } void LLGLState::setEnabled(S32 enabled) { if (!mState) { return; } if (enabled == CURRENT_STATE) { enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE; } else if (enabled == TRUE && sStateMap[mState] != GL_TRUE) { gGL.flush(); glEnable(mState); sStateMap[mState] = GL_TRUE; } else if (enabled == FALSE && sStateMap[mState] != GL_FALSE) { gGL.flush(); glDisable(mState); sStateMap[mState] = GL_FALSE; } mIsEnabled = enabled; } LLGLState::~LLGLState() { stop_glerror(); if (mState) { if (gDebugGL) { if (!gDebugSession) { llassert_always(sStateMap[mState] == glIsEnabled(mState)); } else { if (sStateMap[mState] != glIsEnabled(mState)) { ll_fail("GL enabled state does not match expected"); } } } if (mIsEnabled != mWasEnabled) { gGL.flush(); if (mWasEnabled) { glEnable(mState); sStateMap[mState] = GL_TRUE; } else { glDisable(mState); sStateMap[mState] = GL_FALSE; } } } stop_glerror(); } //////////////////////////////////////////////////////////////////////////////// void LLGLManager::initGLStates() { //gl states moved to classes in llglstates.h LLGLState::initClass(); } //////////////////////////////////////////////////////////////////////////////// void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string ) { // GL_VERSION returns a null-terminated string with the format: // .[.] [] const char* version = (const char*) glGetString(GL_VERSION); *major = 0; *minor = 0; *release = 0; vendor_specific->assign(""); if( !version ) { return; } version_string->assign(version); std::string ver_copy( version ); S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ S32 i = 0; S32 start; // Find the major version start = i; for( ; i < len; i++ ) { if( '.' == version[i] ) { break; } } std::string major_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(major_str, *major); if( '.' == version[i] ) { i++; } // Find the minor version start = i; for( ; i < len; i++ ) { if( ('.' == version[i]) || isspace(version[i]) ) { break; } } std::string minor_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(minor_str, *minor); // Find the release number (optional) if( '.' == version[i] ) { i++; start = i; for( ; i < len; i++ ) { if( isspace(version[i]) ) { break; } } std::string release_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(release_str, *release); } // Skip over any white space while( version[i] && isspace( version[i] ) ) { i++; } // Copy the vendor-specific string (optional) if( version[i] ) { vendor_specific->assign( version + i ); } } void parse_glsl_version(S32& major, S32& minor) { // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: // .[.] [] const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); major = 0; minor = 0; if( !version ) { return; } std::string ver_copy( version ); S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ S32 i = 0; S32 start; // Find the major version start = i; for( ; i < len; i++ ) { if( '.' == version[i] ) { break; } } std::string major_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(major_str, major); if( '.' == version[i] ) { i++; } // Find the minor version start = i; for( ; i < len; i++ ) { if( ('.' == version[i]) || isspace(version[i]) ) { break; } } std::string minor_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(minor_str, minor); } LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; if (mApply) { mModelview = modelview; mProjection = projection; setPlane(p[0], p[1], p[2], p[3]); } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) { glh::matrix4f& P = mProjection; glh::matrix4f& M = mModelview; glh::matrix4f invtrans_MVP = (P * M).inverse().transpose(); glh::vec4f oplane(a,b,c,d); glh::vec4f cplane; invtrans_MVP.mult_matrix_vec(oplane, cplane); cplane /= fabs(cplane[2]); // normalize such that depth is not scaled cplane[3] -= 1; if(cplane[2] < 0) cplane *= -1; glh::matrix4f suffix; suffix.set_row(2, cplane); glh::matrix4f newP = suffix * P; gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadMatrix(newP.m); gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLUserClipPlane::~LLGLUserClipPlane() { if (mApply) { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); } } LLGLNamePool::LLGLNamePool() { } LLGLNamePool::~LLGLNamePool() { } void LLGLNamePool::upkeep() { std::sort(mNameList.begin(), mNameList.end(), CompareUsed()); } void LLGLNamePool::cleanup() { for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) { releaseName(iter->name); } mNameList.clear(); } GLuint LLGLNamePool::allocate() { #if LL_GL_NAME_POOLING for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) { if (!iter->used) { iter->used = TRUE; return iter->name; } } NameEntry entry; entry.name = allocateName(); entry.used = TRUE; mNameList.push_back(entry); return entry.name; #else return allocateName(); #endif } void LLGLNamePool::release(GLuint name) { #if LL_GL_NAME_POOLING for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) { if (iter->name == name) { if (iter->used) { iter->used = FALSE; return; } else { LL_ERRS() << "Attempted to release a pooled name that is not in use!" << LL_ENDL; } } } LL_ERRS() << "Attempted to release a non pooled name!" << LL_ENDL; #else releaseName(name); #endif } //static void LLGLNamePool::upkeepPools() { for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { LLGLNamePool & pool = *iter; pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { LLGLNamePool & pool = *iter; pool.cleanup(); } } LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func) : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); checkState(); if (!depth_enabled) { // always disable depth writes if depth testing is disabled // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS write_enabled = FALSE; } if (depth_enabled != sDepthEnabled) { gGL.flush(); if (depth_enabled) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); sDepthEnabled = depth_enabled; } if (depth_func != sDepthFunc) { gGL.flush(); glDepthFunc(depth_func); sDepthFunc = depth_func; } if (write_enabled != sWriteEnabled) { gGL.flush(); glDepthMask(write_enabled); sWriteEnabled = write_enabled; } } LLGLDepthTest::~LLGLDepthTest() { checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { gGL.flush(); if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); sDepthEnabled = mPrevDepthEnabled; } if (sDepthFunc != mPrevDepthFunc) { gGL.flush(); glDepthFunc(mPrevDepthFunc); sDepthFunc = mPrevDepthFunc; } if (sWriteEnabled != mPrevWriteEnabled ) { gGL.flush(); glDepthMask(mPrevWriteEnabled); sWriteEnabled = mPrevWriteEnabled; } } void LLGLDepthTest::checkState() { if (gDebugGL) { GLint func = 0; GLboolean mask = FALSE; glGetIntegerv(GL_DEPTH_FUNC, &func); glGetBooleanv(GL_DEPTH_WRITEMASK, &mask); if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled || sWriteEnabled != mask || sDepthFunc != func) { if (gDebugSession) { gFailLog << "Unexpected depth testing state." << std::endl; } else { LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL; } } } } LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { F32 depth = 0.99999f - 0.0001f * layer; for (U32 i = 0; i < 4; i++) { P.element(2, i) = P.element(3, i) * depth; } gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadMatrix(P.m); gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLSyncFence::LLGLSyncFence() { #ifdef GL_ARB_sync mSync = 0; #endif } LLGLSyncFence::~LLGLSyncFence() { #ifdef GL_ARB_sync if (mSync) { glDeleteSync(mSync); } #endif } void LLGLSyncFence::placeFence() { #ifdef GL_ARB_sync if (mSync) { glDeleteSync(mSync); } mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); #endif } bool LLGLSyncFence::isCompleted() { bool ret = true; #ifdef GL_ARB_sync if (mSync) { GLenum status = glClientWaitSync(mSync, 0, 1); if (status == GL_TIMEOUT_EXPIRED) { ret = false; } } #endif return ret; } void LLGLSyncFence::wait() { #ifdef GL_ARB_sync if (mSync) { while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED) { //track the number of times we've waited here static S32 waits = 0; waits++; } } #endif }