/** * @file llgl.cpp * @brief LLGL implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // This file sets some global GL parameters, and implements some // useful functions for GL operations. #define GLH_EXT_SINGLE_FILE #include "linden_common.h" #include "boost/tokenizer.hpp" #include "llsys.h" #include "llgl.h" #include "llglstates.h" #include "llrender.h" #include "llerror.h" #include "llerrorcontrol.h" #include "llquaternion.h" #include "llmath.h" #include "m4math.h" #include "llstring.h" #include "llstacktrace.h" #include "llglheaders.h" #include "llglslshader.h" #if LL_WINDOWS #include "lldxhardware.h" #endif #ifdef _DEBUG //#define GL_STATE_VERIFY #endif BOOL gDebugSession = FALSE; BOOL gDebugGLSession = FALSE; BOOL gClothRipple = FALSE; BOOL gHeadlessClient = FALSE; BOOL gNonInteractive = FALSE; BOOL gGLActive = FALSE; static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); static const std::string HEADLESS_RENDERER_STRING("Headless"); static const std::string HEADLESS_VERSION_STRING("1.0"); llofstream gFailLog; #if GL_ARB_debug_output || GL_KHR_debug #ifndef APIENTRY #define APIENTRY #endif void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) { /*if (severity != GL_DEBUG_SEVERITY_HIGH && severity != GL_DEBUG_SEVERITY_MEDIUM && severity != GL_DEBUG_SEVERITY_LOW ) { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) return; }*/ // list of messages to suppress const char* suppress[] = { "Buffer detailed info:", "Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled" }; for (const char* msg : suppress) { if (strncmp(msg, message, strlen(msg)) == 0) { return; } } if (severity == GL_DEBUG_SEVERITY_HIGH) { LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; } else { LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; } LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; LL_WARNS() << "Message: " << message << LL_ENDL; LL_WARNS() << "-----------------------" << LL_ENDL; GLint vao = 0; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao); GLint vbo = 0; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo); GLint vbo_size = 0; if (vbo != 0) { glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size); } GLint ibo = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo); GLint ibo_size = 0; if (ibo != 0) { glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size); } GLint ubo = 0; glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo); GLint ubo_size = 0; GLint ubo_immutable = 0; if (ubo != 0) { glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size); glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable); } if (severity == GL_DEBUG_SEVERITY_HIGH) { LL_ERRS() << "Halting on GL Error" << LL_ENDL; } } #endif void parse_glsl_version(S32& major, S32& minor); void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); } void ll_fail(std::string msg) { if (gDebugSession) { std::vector lines; gFailLog << LLError::utcTime() << " " << msg << std::endl; gFailLog << "Stack Trace:" << std::endl; ll_get_stack_trace(lines); for(size_t i = 0; i < lines.size(); ++i) { gFailLog << lines[i] << std::endl; } gFailLog << "End of Stack Trace." << std::endl << std::endl; gFailLog.flush(); } }; void ll_close_fail_log() { gFailLog.close(); } LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS #if LL_WINDOWS // WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; // WGL_AMD_gpu_association PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr; PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr; PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr; // WGL_EXT_swap_control PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; #endif /* // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; //PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; //PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr; //PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr; // GL_VERSION_1_3 PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr; PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr; PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr; PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr; PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr; PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr; PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr; PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr; PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr; PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr; PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr; PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr; PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr; PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr; PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr; PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr; PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr; PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr; PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr; PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr; PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr; PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr; PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr; PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr; PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr; PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr; PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr; PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr; PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr; PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr; PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr; PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr; PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr; PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr; PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr; PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr; PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr; PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr; PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr; PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr; PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr; PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr; PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr; // GL_VERSION_1_4 PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr; PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr; PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr; PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr; PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr; PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr; PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr; PFNGLFOGCOORDFPROC glFogCoordf = nullptr; PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr; PFNGLFOGCOORDDPROC glFogCoordd = nullptr; PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr; PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr; PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr; PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr; PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr; PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr; PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr; PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr; PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr; PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr; PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr; PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr; PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr; PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr; PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr; PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr; PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr; PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr; PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr; PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr; PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr; PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr; PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr; PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr; PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr; PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr; PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr; PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr; PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr; PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr; PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr; PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr; PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr; PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr; PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr; // GL_VERSION_1_5 PFNGLGENQUERIESPROC glGenQueries = nullptr; PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr; PFNGLISQUERYPROC glIsQuery = nullptr; PFNGLBEGINQUERYPROC glBeginQuery = nullptr; PFNGLENDQUERYPROC glEndQuery = nullptr; PFNGLGETQUERYIVPROC glGetQueryiv = nullptr; PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr; PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr; PFNGLBINDBUFFERPROC glBindBuffer = nullptr; PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr; PFNGLGENBUFFERSPROC glGenBuffers = nullptr; PFNGLISBUFFERPROC glIsBuffer = nullptr; PFNGLBUFFERDATAPROC glBufferData = nullptr; PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr; PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr; PFNGLMAPBUFFERPROC glMapBuffer = nullptr; PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr; PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr; PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr; // GL_VERSION_2_0 PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr; PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr; PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr; PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr; PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr; PFNGLATTACHSHADERPROC glAttachShader = nullptr; PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr; PFNGLCOMPILESHADERPROC glCompileShader = nullptr; PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr; PFNGLCREATESHADERPROC glCreateShader = nullptr; PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr; PFNGLDELETESHADERPROC glDeleteShader = nullptr; PFNGLDETACHSHADERPROC glDetachShader = nullptr; PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr; PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr; PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr; PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr; PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr; PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr; PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr; PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr; PFNGLGETSHADERIVPROC glGetShaderiv = nullptr; PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr; PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr; PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr; PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr; PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr; PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr; PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr; PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr; PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr; PFNGLISPROGRAMPROC glIsProgram = nullptr; PFNGLISSHADERPROC glIsShader = nullptr; PFNGLLINKPROGRAMPROC glLinkProgram = nullptr; PFNGLSHADERSOURCEPROC glShaderSource = nullptr; PFNGLUSEPROGRAMPROC glUseProgram = nullptr; PFNGLUNIFORM1FPROC glUniform1f = nullptr; PFNGLUNIFORM2FPROC glUniform2f = nullptr; PFNGLUNIFORM3FPROC glUniform3f = nullptr; PFNGLUNIFORM4FPROC glUniform4f = nullptr; PFNGLUNIFORM1IPROC glUniform1i = nullptr; PFNGLUNIFORM2IPROC glUniform2i = nullptr; PFNGLUNIFORM3IPROC glUniform3i = nullptr; PFNGLUNIFORM4IPROC glUniform4i = nullptr; PFNGLUNIFORM1FVPROC glUniform1fv = nullptr; PFNGLUNIFORM2FVPROC glUniform2fv = nullptr; PFNGLUNIFORM3FVPROC glUniform3fv = nullptr; PFNGLUNIFORM4FVPROC glUniform4fv = nullptr; PFNGLUNIFORM1IVPROC glUniform1iv = nullptr; PFNGLUNIFORM2IVPROC glUniform2iv = nullptr; PFNGLUNIFORM3IVPROC glUniform3iv = nullptr; PFNGLUNIFORM4IVPROC glUniform4iv = nullptr; PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr; PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr; PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr; PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr; PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr; PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr; PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr; PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr; PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr; PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr; PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr; PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr; PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr; PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr; PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr; PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr; PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr; PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr; PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr; PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr; PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr; PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr; PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr; PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr; PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr; PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr; PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr; PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr; PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr; PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr; PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr; PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr; PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr; PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr; PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr; PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr; PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr; PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr; PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr; PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr; PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr; // GL_VERSION_2_1 PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr; PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr; PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr; PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr; PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr; PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr; // GL_VERSION_3_0 PFNGLCOLORMASKIPROC glColorMaski = nullptr; PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr; PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr; PFNGLENABLEIPROC glEnablei = nullptr; PFNGLDISABLEIPROC glDisablei = nullptr; PFNGLISENABLEDIPROC glIsEnabledi = nullptr; PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr; PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr; PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr; PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr; PFNGLCLAMPCOLORPROC glClampColor = nullptr; PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr; PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr; PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr; PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr; PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr; PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr; PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr; PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr; PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr; PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr; PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr; PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr; PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr; PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr; PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr; PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr; PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr; PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr; PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr; PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr; PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr; PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr; PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr; PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr; PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr; PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr; PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr; PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr; PFNGLUNIFORM1UIPROC glUniform1ui = nullptr; PFNGLUNIFORM2UIPROC glUniform2ui = nullptr; PFNGLUNIFORM3UIPROC glUniform3ui = nullptr; PFNGLUNIFORM4UIPROC glUniform4ui = nullptr; PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr; PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr; PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr; PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr; PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr; PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr; PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr; PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr; PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr; PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr; PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr; PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr; PFNGLGETSTRINGIPROC glGetStringi = nullptr; PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr; PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr; PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr; PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr; PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr; PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr; PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr; PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr; PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr; PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr; PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr; PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr; PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr; PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr; PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr; PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr; PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr; PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr; PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr; PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr; PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr; PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr; // GL_VERSION_3_1 PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr; PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr; PFNGLTEXBUFFERPROC glTexBuffer = nullptr; PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr; PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr; PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr; PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr; PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr; PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr; PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr; // GL_VERSION_3_2 PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr; PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr; PFNGLFENCESYNCPROC glFenceSync = nullptr; PFNGLISSYNCPROC glIsSync = nullptr; PFNGLDELETESYNCPROC glDeleteSync = nullptr; PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr; PFNGLWAITSYNCPROC glWaitSync = nullptr; PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr; PFNGLGETSYNCIVPROC glGetSynciv = nullptr; PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr; PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr; PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr; PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr; PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr; PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr; PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr; // GL_VERSION_3_3 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr; PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr; PFNGLGENSAMPLERSPROC glGenSamplers = nullptr; PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr; PFNGLISSAMPLERPROC glIsSampler = nullptr; PFNGLBINDSAMPLERPROC glBindSampler = nullptr; PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr; PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr; PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr; PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr; PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr; PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr; PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr; PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr; PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr; PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr; PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr; PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr; PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr; PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr; PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr; PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr; PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr; PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr; PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr; PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr; PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr; PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr; PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr; PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr; PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr; PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr; PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr; PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr; PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr; PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr; PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr; PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr; PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr; PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr; PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr; PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr; PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr; PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr; PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr; PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr; PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr; PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr; PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr; PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr; PFNGLNORMALP3UIPROC glNormalP3ui = nullptr; PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr; PFNGLCOLORP3UIPROC glColorP3ui = nullptr; PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr; PFNGLCOLORP4UIPROC glColorP4ui = nullptr; PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr; PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr; PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr; // GL_VERSION_4_0 PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr; PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr; PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr; PFNGLBLENDFUNCIPROC glBlendFunci = nullptr; PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr; PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr; PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr; PFNGLUNIFORM1DPROC glUniform1d = nullptr; PFNGLUNIFORM2DPROC glUniform2d = nullptr; PFNGLUNIFORM3DPROC glUniform3d = nullptr; PFNGLUNIFORM4DPROC glUniform4d = nullptr; PFNGLUNIFORM1DVPROC glUniform1dv = nullptr; PFNGLUNIFORM2DVPROC glUniform2dv = nullptr; PFNGLUNIFORM3DVPROC glUniform3dv = nullptr; PFNGLUNIFORM4DVPROC glUniform4dv = nullptr; PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr; PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr; PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr; PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr; PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr; PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr; PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr; PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr; PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr; PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr; PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr; PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr; PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr; PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr; PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr; PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr; PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr; PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr; PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr; PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr; PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr; PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr; PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr; PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr; PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr; PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr; PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr; // GL_VERSION_4_1 PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr; PFNGLSHADERBINARYPROC glShaderBinary = nullptr; PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr; PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr; PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr; PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr; PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr; PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr; PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr; PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr; PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr; PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr; PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr; PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr; PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr; PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr; PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr; PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr; PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr; PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr; PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr; PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr; PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr; PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr; PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr; PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr; PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr; PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr; PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr; PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr; PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr; PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr; PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr; PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr; PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr; PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr; PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr; PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr; PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr; PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr; PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr; PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr; PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr; PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr; PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr; PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr; PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr; PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr; PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr; PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr; PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr; PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr; PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr; PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr; PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr; PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr; PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr; PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr; PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr; PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr; PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr; PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr; PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr; PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr; PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr; PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr; PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr; PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr; PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr; // GL_VERSION_4_2 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr; PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr; PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr; PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr; PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr; PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr; PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr; // GL_VERSION_4_3 PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr; PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr; PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr; PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr; PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr; PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr; PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr; PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr; PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr; PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr; PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr; PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr; PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr; PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr; PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr; PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr; PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr; PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr; PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr; PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr; PFNGLTEXTUREVIEWPROC glTextureView = nullptr; PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr; PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr; PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr; PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr; PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr; PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr; PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr; PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr; PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr; PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr; PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr; PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr; PFNGLOBJECTLABELPROC glObjectLabel = nullptr; PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr; PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr; PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr; // GL_VERSION_4_4 PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr; PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr; PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr; PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr; PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr; PFNGLBINDTEXTURESPROC glBindTextures = nullptr; PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr; PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr; PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr; // GL_VERSION_4_5 PFNGLCLIPCONTROLPROC glClipControl = nullptr; PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr; PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr; PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr; PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr; PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr; PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr; PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr; PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr; PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr; PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr; PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr; PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr; PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr; PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr; PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr; PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr; PFNGLCREATETEXTURESPROC glCreateTextures = nullptr; PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr; PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr; PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr; PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr; PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr; PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr; PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr; PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr; PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr; PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr; PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr; PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr; PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr; PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr; PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr; PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr; PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr; PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr; PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr; PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr; PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr; PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr; PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr; PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr; PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr; PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr; PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr; PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr; PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr; PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr; PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr; PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr; PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr; PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr; PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr; PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr; PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr; PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr; PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr; PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr; PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr; PFNGLCREATEQUERIESPROC glCreateQueries = nullptr; PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr; PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr; PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr; PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr; PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr; PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr; PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr; PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr; PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr; PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr; PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr; PFNGLREADNPIXELSPROC glReadnPixels = nullptr; PFNGLGETNMAPDVPROC glGetnMapdv = nullptr; PFNGLGETNMAPFVPROC glGetnMapfv = nullptr; PFNGLGETNMAPIVPROC glGetnMapiv = nullptr; PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr; PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr; PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr; PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr; PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr; PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr; PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr; PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr; PFNGLGETNMINMAXPROC glGetnMinmax = nullptr; PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr; // GL_VERSION_4_6 PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; */ #endif LLGLManager gGLManager; LLGLManager::LLGLManager() : mInited(FALSE), mIsDisabled(FALSE), mMaxSamples(0), mNumTextureImageUnits(1), mMaxSampleMaskWords(0), mMaxColorTextureSamples(0), mMaxDepthTextureSamples(0), mMaxIntegerSamples(0), mIsAMD(FALSE), mIsNVIDIA(FALSE), mIsIntel(FALSE), #if LL_DARWIN mIsMobileGF(FALSE), #endif mHasRequirements(TRUE), mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), mGLSLVersionMajor(0), mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) { } //--------------------------------------------------------------------- // Global initialization for GL //--------------------------------------------------------------------- void LLGLManager::initWGL() { #if LL_WINDOWS && !LL_MESA_HEADLESS if (!glh_init_extensions("WGL_ARB_pixel_format")) { LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) { GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); } else { LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; } // For retreiving information per AMD adapter, // because we can't trust curently selected/default one when there are multiple mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts); if (mHasAMDAssociations) { GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); } if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); } if( !glh_init_extensions("WGL_ARB_pbuffer") ) { LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL; } if( !glh_init_extensions("WGL_ARB_render_texture") ) { LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL; } #endif } // return false if unable (or unwilling due to old drivers) to init GL bool LLGLManager::initGL() { if (mInited) { LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } #if 0 && LL_WINDOWS if (!glGetStringi) { glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } //reload extensions string (may have changed after using wglCreateContextAttrib) if (glGetStringi) { std::stringstream str; GLint count = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } { PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); if(wglGetExtensionsStringARB) { str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); } } free(gGLHExts.mSysExts); std::string extensions = str.str(); gGLHExts.mSysExts = strdup(extensions.c_str()); } #endif // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR)); LLStringUtil::toUpper(mGLVendor); mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER)); LLStringUtil::toUpper(mGLRenderer); parse_gl_version( &mDriverVersionMajor, &mDriverVersionMinor, &mDriverVersionRelease, &mDriverVersionVendorString, &mGLVersionString); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; if (mGLVersion >= 2.f) { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); #if 0 && LL_DARWIN // TODO maybe switch to using a core profile for GL 3.2? // https://stackoverflow.com/a/19868861 //never use GLSL greater than 1.20 on OSX if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30) { mGLSLVersionMajor = 1; mGLSLVersionMinor = 30; } #endif } #if GL_VERSION_1_3 if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); } else { //GL version is < 3.0, always disable texture compression LLImageGL::sCompressTextures = false; } #endif // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. // NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason if (mGLVendor.substr(0,4) == "ATI ") { mGLVendorShort = "AMD"; // *TODO: Fix this? mIsAMD = TRUE; } else if (mGLVendor.find("NVIDIA ") != std::string::npos) { mGLVendorShort = "NVIDIA"; mIsNVIDIA = TRUE; } else if (mGLVendor.find("INTEL") != std::string::npos #if LL_LINUX || LL_FREEBSD // The Mesa-based drivers put this in the Renderer string, // not the Vendor string. || mGLRenderer.find("INTEL") != std::string::npos #endif //LL_LINUX ) { mGLVendorShort = "INTEL"; mIsIntel = TRUE; } else { mGLVendorShort = "MISC"; } // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); S32 old_vram = mVRAM; mVRAM = 0; #if LL_WINDOWS if (mHasAMDAssociations) { GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0); if (gl_gpus_count > 0) { GLuint* ids = new GLuint[gl_gpus_count]; wglGetGPUIDsAMD(gl_gpus_count, ids); GLuint mem_mb = 0; for (U32 i = 0; i < gl_gpus_count; i++) { wglGetGPUInfoAMD(ids[i], WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(GLuint), &mem_mb); if (mVRAM < mem_mb) { // basically pick the best AMD and trust driver/OS to know to switch mVRAM = mem_mb; } } } if (mVRAM != 0) { LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL; } } #endif #if LL_WINDOWS if (mVRAM < 256) { // Something likely went wrong using the above extensions // try WMI first and fall back to old method (from dxdiag) if all else fails // Function will check all GPUs WMI knows of and will pick up the one with most // memory. We need to check all GPUs because system can switch active GPU to // weaker one, to preserve power when not under load. S32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); if (mem != 0) { mVRAM = mem; LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL; } } #endif if (mVRAM < 256 && old_vram > 0) { // fall back to old method // Note: on Windows value will be from LLDXHardware. // Either received via dxdiag or via WMI by id from dxdiag. mVRAM = old_vram; } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits); #if GL_VERSION_3_2 glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); #endif glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); if (mGLVersion >= 4.59f) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy); } initGLStates(); return true; } void LLGLManager::getGLInfo(LLSD& info) { if (gHeadlessClient) { info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING; info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING; info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING; return; } else { info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR)); info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER)); info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION)); } #if !LL_MESA_HEADLESS std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); boost::char_separator sep(" "); boost::tokenizer > tok(all_exts, sep); for(boost::tokenizer >::iterator i = tok.begin(); i != tok.end(); ++i) { info["GLInfo"]["GLExtensions"].append(*i); } #endif } std::string LLGLManager::getGLInfoString() { std::string info_str; if (gHeadlessClient) { info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n"); info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n"); info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n"); } else { info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); } #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif return info_str; } void LLGLManager::printGLInfoString() { if (gHeadlessClient) { LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL; LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL; LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL; } else { LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL; } #if !LL_MESA_HEADLESS std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif } std::string LLGLManager::getRawGLString() { std::string gl_string; if (gHeadlessClient) { gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING; } else { gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); } return gl_string; } void LLGLManager::asLLSD(LLSD& info) { // Currently these are duplicates of fields in "system". info["gpu_vendor"] = mGLVendorShort; info["gpu_version"] = mDriverVersionVendorString; info["opengl_version"] = mGLVersionString; info["vram"] = mVRAM; // OpenGL limits info["max_samples"] = mMaxSamples; info["num_texture_image_units"] = mNumTextureImageUnits; info["max_sample_mask_words"] = mMaxSampleMaskWords; info["max_color_texture_samples"] = mMaxColorTextureSamples; info["max_depth_texture_samples"] = mMaxDepthTextureSamples; info["max_integer_samples"] = mMaxIntegerSamples; info["max_vertex_range"] = mGLMaxVertexRange; info["max_index_range"] = mGLMaxIndexRange; info["max_texture_size"] = mGLMaxTextureSize; // Which vendor info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW info["is_nvidia"] = mIsNVIDIA; info["is_intel"] = mIsIntel; info["gl_renderer"] = mGLRenderer; } void LLGLManager::shutdownGL() { if (mInited) { glFinish(); stop_glerror(); mInited = FALSE; } } // these are used to turn software blending on. They appear in the Debug/Avatar menu // presence of vertex skinning/blending or vertex programs will set these to FALSE by default. void LLGLManager::initExtensions() { #if LL_DARWIN GLint num_extensions = 0; std::string all_extensions{""}; glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); for(GLint i = 0; i < num_extensions; ++i) { char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i); all_extensions += extension; all_extensions += ' '; } if (num_extensions) { all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX gGLHExts.mSysExts = strdup(all_extensions.data()); } #endif // NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors // OpenGL 4.x capabilities mHasCubeMapArray = mGLVersion >= 3.99f; mHasTransformFeedback = mGLVersion >= 3.99f; mHasDebugOutput = mGLVersion >= 4.29f; // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); mInited = TRUE; /* #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; #if LL_WINDOWS // WGL_AMD_gpu_association wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD"); wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD"); wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD"); wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD"); wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD"); wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD"); wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD"); // WGL_EXT_swap_control wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); // WGL_ARB_create_context wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); #endif // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded // GL_VERSION_1_2 if (mGLVersion < 1.19f) { return; } glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); // GL_VERSION_1_3 if (mGLVersion < 1.29f) { return; } glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); // GL_VERSION_1_4 if (mGLVersion < 1.39f) { return; } glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri"); glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv"); glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf"); glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv"); glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd"); glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv"); glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer"); glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); // GL_VERSION_1_5 if (mGLVersion < 1.49f) { return; } glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); // GL_VERSION_2_0 if (mGLVersion < 1.9f) { return; } glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate"); glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers"); glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate"); glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate"); glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate"); glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader"); glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader"); glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram"); glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader"); glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram"); glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader"); glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader"); glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray"); glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray"); glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib"); glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform"); glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders"); glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv"); glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog"); glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv"); glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog"); glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource"); glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation"); glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv"); glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv"); glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv"); glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv"); glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv"); glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv"); glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram"); glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader"); glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram"); glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource"); glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram"); glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f"); glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f"); glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f"); glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f"); glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i"); glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i"); glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i"); glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i"); glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv"); glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv"); glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv"); glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv"); glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv"); glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv"); glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv"); glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv"); glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv"); glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv"); glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv"); glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram"); glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d"); glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv"); glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f"); glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv"); glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s"); glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv"); glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d"); glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv"); glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f"); glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv"); glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s"); glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv"); glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d"); glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv"); glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f"); glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv"); glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s"); glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv"); glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv"); glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv"); glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv"); glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub"); glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv"); glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv"); glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv"); glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv"); glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d"); glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv"); glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f"); glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv"); glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv"); glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s"); glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv"); glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv"); glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv"); glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv"); glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer"); // GL_VERSION_2_1 if (mGLVersion < 2.09f) { return; } glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv"); glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv"); glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv"); glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv"); glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv"); // GL_VERSION_3_0 if (mGLVersion < 2.99f) { return; } glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski"); glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v"); glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v"); glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei"); glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei"); glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi"); glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying"); glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor"); glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender"); glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender"); glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv"); glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv"); glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i"); glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i"); glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i"); glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i"); glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui"); glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui"); glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui"); glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui"); glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv"); glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv"); glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv"); glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv"); glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv"); glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv"); glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv"); glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv"); glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv"); glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv"); glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv"); glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv"); glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv"); glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation"); glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation"); glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui"); glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui"); glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui"); glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui"); glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv"); glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv"); glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv"); glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv"); glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv"); glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv"); glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv"); glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv"); glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv"); glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv"); glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv"); glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi"); glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); // GL_VERSION_3_1 if (mGLVersion < 3.09f) { return; } glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced"); glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced"); glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer"); glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex"); glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData"); glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv"); glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); // GL_VERSION_3_2 if (mGLVersion < 3.19f) { return; } glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex"); glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex"); glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex"); glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex"); glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex"); glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync"); glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v"); glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v"); glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture"); glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); // GL_VERSION_3_3 if (mGLVersion < 3.29f) { return; } glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed"); glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex"); glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers"); glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers"); glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler"); glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler"); glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri"); glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv"); glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf"); glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv"); glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv"); glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv"); glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv"); glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv"); glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv"); glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv"); glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor"); glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui"); glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv"); glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui"); glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv"); glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui"); glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv"); glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui"); glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv"); glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui"); glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv"); glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui"); glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv"); glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui"); glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv"); glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui"); glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv"); glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui"); glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv"); glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui"); glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv"); glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui"); glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv"); glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui"); glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv"); glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui"); glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv"); glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui"); glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv"); glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui"); glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv"); glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui"); glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv"); glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui"); glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv"); glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui"); glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv"); glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui"); glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv"); // GL_VERSION_4_0 if (mGLVersion < 3.99f) { return; } glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading"); glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi"); glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei"); glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci"); glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei"); glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect"); glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect"); glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d"); glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d"); glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d"); glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d"); glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv"); glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv"); glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv"); glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv"); glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv"); glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv"); glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv"); glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv"); glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv"); glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv"); glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv"); glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv"); glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv"); glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv"); glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation"); glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex"); glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv"); glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName"); glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName"); glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv"); glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv"); glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv"); glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri"); glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv"); glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback"); glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks"); glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks"); glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback"); glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback"); glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback"); glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback"); glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream"); glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed"); glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed"); glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv"); // GL_VERSION_4_1 if (mGLVersion < 4.09f) { return; } glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler"); glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary"); glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat"); glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef"); glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf"); glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary"); glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary"); glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri"); glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages"); glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram"); glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv"); glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline"); glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines"); glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines"); glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline"); glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv"); glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i"); glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv"); glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f"); glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv"); glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d"); glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv"); glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui"); glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv"); glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i"); glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv"); glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f"); glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv"); glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d"); glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv"); glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui"); glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv"); glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i"); glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv"); glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f"); glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv"); glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d"); glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv"); glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui"); glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv"); glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i"); glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv"); glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f"); glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv"); glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d"); glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv"); glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui"); glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv"); glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv"); glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv"); glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv"); glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv"); glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv"); glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv"); glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv"); glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv"); glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv"); glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv"); glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv"); glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv"); glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv"); glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv"); glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv"); glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv"); glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv"); glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv"); glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline"); glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog"); glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d"); glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d"); glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d"); glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d"); glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv"); glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv"); glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv"); glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv"); glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer"); glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv"); glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv"); glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf"); glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv"); glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv"); glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed"); glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv"); glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv"); glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed"); glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v"); glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v"); // GL_VERSION_4_2 if (mGLVersion < 4.19f) { return; } glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance"); glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance"); glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance"); glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ"); glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv"); glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture"); glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier"); glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D"); glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D"); glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D"); glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced"); glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced"); // GL_VERSION_4_3 if (mGLVersion < 4.29f) { return; } glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData"); glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData"); glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute"); glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect"); glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData"); glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri"); glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv"); glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v"); glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage"); glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage"); glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData"); glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData"); glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer"); glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer"); glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect"); glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect"); glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv"); glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex"); glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName"); glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv"); glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation"); glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex"); glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding"); glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange"); glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample"); glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample"); glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView"); glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer"); glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat"); glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat"); glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat"); glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding"); glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor"); glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl"); glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert"); glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback"); glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog"); glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup"); glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup"); glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel"); glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel"); glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel"); glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel"); // GL_VERSION_4_4 if (mGLVersion < 4.39f) { return; } glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage"); glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage"); glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage"); glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase"); glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange"); glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures"); glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers"); glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures"); glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers"); // GL_VERSION_4_5 if (mGLVersion < 4.49f) { return; } glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl"); glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks"); glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase"); glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange"); glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv"); glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v"); glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v"); glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers"); glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage"); glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData"); glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData"); glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData"); glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData"); glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData"); glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer"); glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange"); glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer"); glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange"); glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv"); glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v"); glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv"); glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData"); glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers"); glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer"); glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri"); glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture"); glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer"); glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer"); glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers"); glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer"); glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData"); glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData"); glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv"); glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv"); glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv"); glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi"); glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer"); glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus"); glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv"); glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv"); glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers"); glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage"); glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample"); glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv"); glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures"); glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer"); glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange"); glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D"); glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D"); glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D"); glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample"); glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample"); glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D"); glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D"); glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D"); glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D"); glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D"); glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D"); glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D"); glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D"); glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D"); glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf"); glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv"); glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri"); glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv"); glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv"); glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv"); glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap"); glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit"); glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage"); glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage"); glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv"); glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv"); glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv"); glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv"); glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv"); glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv"); glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays"); glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib"); glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib"); glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer"); glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer"); glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers"); glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding"); glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat"); glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat"); glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat"); glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor"); glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv"); glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv"); glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv"); glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers"); glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines"); glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries"); glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v"); glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv"); glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v"); glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv"); glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion"); glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage"); glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage"); glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus"); glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage"); glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage"); glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv"); glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv"); glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv"); glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv"); glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels"); glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv"); glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv"); glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv"); glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv"); glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv"); glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv"); glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple"); glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable"); glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter"); glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter"); glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram"); glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax"); glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier"); // GL_VERSION_4_6 if (mGLVersion < 4.59f) { return; } glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader"); glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount"); glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount"); glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); #endif */ } void rotate_quat(LLQuaternion& rotation) { F32 angle_radians, x, y, z; rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); } void flush_glerror() { glGetError(); } //this function outputs gl error to the log file, does not crash the code. void log_glerror() { if (LL_UNLIKELY(!gGLManager.mInited)) { return ; } // Create or update texture to be used with this data GLenum error; error = glGetError(); while (LL_UNLIKELY(error)) { #if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ; } else #endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; } error = glGetError(); } } void do_assert_glerror() { // Create or update texture to be used with this data GLenum error; error = glGetError(); BOOL quit = FALSE; if (LL_UNLIKELY(error)) { quit = TRUE; #if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL; LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL; if (gDebugSession) { gFailLog << "GL Error:" << gl_error_msg << std::endl; } } else #endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; if (gDebugSession) { gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl; } } } if (quit) { if (gDebugSession) { ll_fail("assert_glerror failed"); } else { LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL; } } } void assert_glerror() { /* if (!gGLActive) { //LL_WARNS() << "GL used while not active!" << LL_ENDL; if (gDebugSession) { //ll_fail("GL used while not active"); } } */ if (!gDebugGL) { //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often } else { do_assert_glerror(); } } void clear_glerror() { glGetError(); glGetError(); } /////////////////////////////////////////////////////////////// // // LLGLState // // Static members boost::unordered_map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default //static void LLGLState::initClass() { sStateMap[GL_DITHER] = GL_TRUE; // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled #if GL_EXT_multisample || GL_EXT_multisampled_compatibility sStateMap[GL_MULTISAMPLE_EXT] = GL_FALSE; glDisable(GL_MULTISAMPLE_EXT); #endif } //static void LLGLState::restoreGL() { sStateMap.clear(); initClass(); } //static // Really shouldn't be needed, but seems we sometimes do. void LLGLState::resetTextureStates() { gGL.flush(); #if GL_VERSION_1_3 GLint maxTextureUnits; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); for (S32 j = maxTextureUnits-1; j >=0; j--) { gGL.getTexUnit(j)->activate(); glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } #endif } void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; } } void LLGLState::checkStates(GLboolean writeAlpha) { if (!gDebugGL) { return; } GLint src; GLint dst; glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); llassert_always(src == GL_SRC_ALPHA); llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA); // disable for now until usage is consistent //GLboolean colorMask[4]; //glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); //llassert_always(colorMask[0]); //llassert_always(colorMask[1]); //llassert_always(colorMask[2]); // llassert_always(colorMask[3] == writeAlpha); for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; LLGLboolean gl_state = glIsEnabled(state); if(cur_state != gl_state) { dumpStates(); LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; } } } /////////////////////////////////////////////////////////////////////// LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (mState) { mWasEnabled = sStateMap[state]; setEnabled(enabled); } } void LLGLState::setEnabled(S32 enabled) { if (!mState) { return; } if (enabled == CURRENT_STATE) { enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE; } else if (enabled == TRUE && sStateMap[mState] != GL_TRUE) { gGL.flush(); glEnable(mState); sStateMap[mState] = GL_TRUE; } else if (enabled == FALSE && sStateMap[mState] != GL_FALSE) { gGL.flush(); glDisable(mState); sStateMap[mState] = GL_FALSE; } mIsEnabled = enabled; } LLGLState::~LLGLState() { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (mState) { if (gDebugGL) { if (!gDebugSession) { llassert_always(sStateMap[mState] == glIsEnabled(mState)); } else { if (sStateMap[mState] != glIsEnabled(mState)) { ll_fail("GL enabled state does not match expected"); } } } if (mIsEnabled != mWasEnabled) { gGL.flush(); if (mWasEnabled) { glEnable(mState); sStateMap[mState] = GL_TRUE; } else { glDisable(mState); sStateMap[mState] = GL_FALSE; } } } } //////////////////////////////////////////////////////////////////////////////// void LLGLManager::initGLStates() { //gl states moved to classes in llglstates.h LLGLState::initClass(); } //////////////////////////////////////////////////////////////////////////////// void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string ) { // GL_VERSION returns a null-terminated string with the format: // .[.] [] const char* version = (const char*) glGetString(GL_VERSION); *major = 0; *minor = 0; *release = 0; vendor_specific->assign(""); if( !version ) { return; } version_string->assign(version); std::string ver_copy( version ); S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ S32 i = 0; S32 start; // Find the major version start = i; for( ; i < len; i++ ) { if( '.' == version[i] ) { break; } } std::string major_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(major_str, *major); if( '.' == version[i] ) { i++; } // Find the minor version start = i; for( ; i < len; i++ ) { if( ('.' == version[i]) || isspace(version[i]) ) { break; } } std::string minor_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(minor_str, *minor); // Find the release number (optional) if( '.' == version[i] ) { i++; start = i; for( ; i < len; i++ ) { if( isspace(version[i]) ) { break; } } std::string release_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(release_str, *release); } // Skip over any white space while( version[i] && isspace( version[i] ) ) { i++; } // Copy the vendor-specific string (optional) if( version[i] ) { vendor_specific->assign( version + i ); } } void parse_glsl_version(S32& major, S32& minor) { // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: // .[.] [] const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); major = 0; minor = 0; if( !version ) { return; } std::string ver_copy( version ); S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ S32 i = 0; S32 start; // Find the major version start = i; for( ; i < len; i++ ) { if( '.' == version[i] ) { break; } } std::string major_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(major_str, major); if( '.' == version[i] ) { i++; } // Find the minor version start = i; for( ; i < len; i++ ) { if( ('.' == version[i]) || isspace(version[i]) ) { break; } } std::string minor_str = ver_copy.substr(start,i-start); LLStringUtil::convertToS32(minor_str, minor); } LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; if (mApply) { mModelview = modelview; mProjection = projection; //flip incoming LLPlane to get consistent behavior compared to frustum culling setPlane(-p[0], -p[1], -p[2], -p[3]); } } void LLGLUserClipPlane::disable() { if (mApply) { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); } mApply = false; } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) { glh::matrix4f& P = mProjection; glh::matrix4f& M = mModelview; glh::matrix4f invtrans_MVP = (P * M).inverse().transpose(); glh::vec4f oplane(a,b,c,d); glh::vec4f cplane; invtrans_MVP.mult_matrix_vec(oplane, cplane); cplane /= fabs(cplane[2]); // normalize such that depth is not scaled cplane[3] -= 1; if(cplane[2] < 0) cplane *= -1; glh::matrix4f suffix; suffix.set_row(2, cplane); glh::matrix4f newP = suffix * P; gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadMatrix(newP.m); gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLUserClipPlane::~LLGLUserClipPlane() { disable(); } LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func) : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { stop_glerror(); checkState(); if (!depth_enabled) { // always disable depth writes if depth testing is disabled // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS write_enabled = FALSE; } if (depth_enabled != sDepthEnabled) { gGL.flush(); if (depth_enabled) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); sDepthEnabled = depth_enabled; } if (depth_func != sDepthFunc) { gGL.flush(); glDepthFunc(depth_func); sDepthFunc = depth_func; } if (write_enabled != sWriteEnabled) { gGL.flush(); glDepthMask(write_enabled); sWriteEnabled = write_enabled; } } LLGLDepthTest::~LLGLDepthTest() { checkState(); if (sDepthEnabled != mPrevDepthEnabled ) { gGL.flush(); if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); sDepthEnabled = mPrevDepthEnabled; } if (sDepthFunc != mPrevDepthFunc) { gGL.flush(); glDepthFunc(mPrevDepthFunc); sDepthFunc = mPrevDepthFunc; } if (sWriteEnabled != mPrevWriteEnabled ) { gGL.flush(); glDepthMask(mPrevWriteEnabled); sWriteEnabled = mPrevWriteEnabled; } } void LLGLDepthTest::checkState() { if (gDebugGL) { GLint func = 0; GLboolean mask = FALSE; glGetIntegerv(GL_DEPTH_FUNC, &func); glGetBooleanv(GL_DEPTH_WRITEMASK, &mask); if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled || sWriteEnabled != mask || sDepthFunc != func) { if (gDebugSession) { gFailLog << "Unexpected depth testing state." << std::endl; } else { LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL; } } } } LLGLSquashToFarClip::LLGLSquashToFarClip() { glh::matrix4f proj = get_current_projection(); setProjectionMatrix(proj, 0); } LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer) { setProjectionMatrix(P, layer); } void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer) { F32 depth = 0.99999f - 0.0001f * layer; for (U32 i = 0; i < 4; i++) { projection.element(2, i) = projection.element(3, i) * depth; } LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadMatrix(projection.m); gGL.matrixMode(last_matrix_mode); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(last_matrix_mode); } LLGLSyncFence::LLGLSyncFence() { mSync = 0; } LLGLSyncFence::~LLGLSyncFence() { if (mSync) { glDeleteSync(mSync); } } void LLGLSyncFence::placeFence() { if (mSync) { glDeleteSync(mSync); } mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } bool LLGLSyncFence::isCompleted() { bool ret = true; if (mSync) { GLenum status = glClientWaitSync(mSync, 0, 1); if (status == GL_TIMEOUT_EXPIRED) { ret = false; } } return ret; } void LLGLSyncFence::wait() { if (mSync) { while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED) { } } } LLGLSPipelineSkyBox::LLGLSPipelineSkyBox() : mCullFace(GL_CULL_FACE) , mSquashClip() { } LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox() { } LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write) : LLGLSPipelineSkyBox() , mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL) { } LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write) : LLGLSPipelineDepthTestSkyBox(depth_test, depth_write) , mBlend(GL_BLEND) { gGL.setSceneBlendType(LLRender::BT_ALPHA); } #if LL_WINDOWS // Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver // https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif